Commit Graph

25 Commits

Author SHA1 Message Date
Carsten Haitzler 4452fad7a3 fix up apparent problem with egl context and sizing/rotation... need
to test more though.



SVN revision: 83878
2013-02-14 03:27:23 +00:00
Stefan Schmidt a9b1e78916 efl/evas: Remove stray ; from evas_gl_core.
SVN revision: 83830
2013-02-11 15:03:56 +00:00
Sung Park 0c7425a0aa Add EVAS_GL_DIRECT_MEM_OPT to enable on-demand fallback memory
allocation policy for EvasGL direct rendering.

Also made some variable name changes and some other minor fixes.



SVN revision: 83199
2013-01-24 04:51:51 +00:00
Sung Park d606adf10d Applied on-demand memory allocation policy for Evas GL Surface
for direct rendering optimization.  For direct rendering in EvasGL,
it falls back to FBO rendering if the conditions are not met.  Before,
the fallback resources were created in the beginning but now they are
created and destroyed on need base.



SVN revision: 83057
2013-01-22 07:00:12 +00:00
Gustavo Sverzut Barbieri df701d8ca2 some clang warning cleanups i forgot to commit
SVN revision: 83024
2013-01-21 00:22:35 +00:00
Sung Park edcb4cf295 Pulled out evas gl backend binary shader file caching code from
evas_gl_shader.c file and made an internal generic caching api in 
evas_gl_common.h for use in other places ie. evas_gl.

Then implemented evas_gl surface cap. caching code in gl backend to
accelerate the engine creation. 



SVN revision: 82321
2013-01-07 06:16:18 +00:00
Gustavo Sverzut Barbieri de7dc1c2cc efl/evas: proper glShaderSource() definition as glext.h
it is "const char * const *", not "const char **", and it was triggering a warning in our code.

it's just constness and will not trigger an error in our user's code, just an warning that he should fix.



SVN revision: 82278
2013-01-05 15:55:58 +00:00
ChunEon Park a949b185e6 evas/gl - fix the line incorrect position in arm.
line position is slightly different between gl drivers.

I have no idea why it is. So added to work differently based on the manufacturers.

This work may be based on the renderer. If you can test it with much drivers then please test and fix.

Also changed the ENV name from EVAS_GL_LINE_NO_OFFSET_HACK  to EVAS_GL_LINE_OFFSET_HACK_DISABLE.



SVN revision: 81016
2012-12-15 09:40:47 +00:00
ChunEon Park 19e600254f evas/gl - actually, this is correct.
SVN revision: 80758
2012-12-12 12:39:32 +00:00
ChunEon Park 7d98f2be38 evas - fix the gl line inccorect position problem.
I tested gl line drawing on a few devices and found the x line start position was 1.

On the other hand, our evas draws the line on start position 0.

So it needs to shift by 1 pixel if evas is working on gl backcned.



SVN revision: 80734
2012-12-12 08:03:46 +00:00
Sung Park 931e4f9325 Fixed polygon rendering bug in GL backend when there are cutouts.
It was clipping everything to (0,0,0,0) so it was all clipped out.


SVN revision: 80427
2012-12-07 10:02:26 +00:00
Sung Park dbcdaa6b68 Added EVAS_GL_LINE_NO_OFFSET_HACK evn var control to handle
line coordinate fiddling in gl line drawing code.  This fiddling
caused issues on some GPU drivers on ARM target.



SVN revision: 80417
2012-12-07 08:28:42 +00:00
Gustavo Sverzut Barbieri a332d1c869 efl/evas: remove mask of non-rectangle objects.
it was broken and mostly disabled, so now we do remove it in the hope
who does that next time, does it properly.



SVN revision: 80252
2012-12-05 13:52:59 +00:00
Gustavo Sverzut Barbieri 545057d0b1 efl/evas/filters: say goodbye.
This task wasn't completed and it was all disabled in code, then
remove it so it doesn't add cruft to be looked at.



SVN revision: 80240
2012-12-05 13:03:51 +00:00
ChunEon Park 4e55742f4a evas/gl - don't need to keep the texture altas height for the framebuffer.
they won't be utilized anything by atlas. 

Cause of this, It wasted unnecessary texture memory. :(



SVN revision: 79637
2012-11-24 17:25:43 +00:00
ChunEon Park 575ecb0ea2 evas/gl - return quickly as possible.
SVN revision: 79634
2012-11-24 14:54:31 +00:00
Sung Park 57f2e02b9e Fixed a bug where if an image object rendered using Evas GL
direct rendering and then another image object using Native
Surface rendering, there was a potential for it to fall into
the same direct rendering path.

Also, fixed some minor Evas GL extension bugs that came from refactoring.



SVN revision: 79532
2012-11-22 07:58:06 +00:00
Sung Park 2b0829785f Oops... cleaned up some code/warnings. Should have been a part of
last commit. 




SVN revision: 79494
2012-11-21 05:11:17 +00:00
Sung Park 995e0a6613 Fixed Evas GL direct rendering bug from refactoring. The conditions
weren't set properly where if a program uses evas_gl to do GL rendering
in direct rendering mode and then use a pixmap to do native 
GL rendering in the same program, native pixmap rendering would 
also fall into the direct rendering path and not render anything for 
image object. It's been fixed.


SVN revision: 79493
2012-11-21 04:59:52 +00:00
Rafael Antognolli 766a0c790d evas/gles: Remove GL_STENCIL_INDEX from _string_get() on GLES.
This was removed on latest mesa, and seems to don't belong to GLES. See
the specification at http://www.khronos.org/registry/gles/.

Additionally, it wasn't being used anywhere.

SVN revision: 79400
2012-11-16 18:37:47 +00:00
Sebastian Dransfeld 092b8ed76b evas: cleanup
SVN revision: 79372
2012-11-16 10:14:12 +00:00
Sung Park 3e6b22aaed Fixed glGetIntegerv() in Direct Rendering mode for Evas GL
to properly handle GL_SCISSOR_BOX and GL_VIEWPORT parameters.



SVN revision: 79364
2012-11-16 08:32:32 +00:00
Carsten Haitzler dc0946e205 warning--
SVN revision: 79313
2012-11-15 05:03:45 +00:00
ChunEon Park 7ae9a85094 evas/gl_common - removed unused
SVN revision: 79093
2012-11-10 11:18:27 +00:00
Vincent Torri c15e9c6575 merge: and now Evas
I've tested make -j 3 install and it works nicely

I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.

TODO: examples and tests, I'll add them later

ISSUE: Eina_Unicode size check. It indirectly depends on
       eina_config.h, which is created at the end of the
       configure script. So its size is always 0. I don't
       know how that size is used, so I can't do a lot,
       for now.


SVN revision: 78895
2012-11-04 11:51:42 +00:00