Commit Graph

83 Commits

Author SHA1 Message Date
Stanislav Vorobiov 9e3b778acb evas - fix gl egl textrue from pixmap support y invert query extension
Instead of hardcoding yinvert=1 we should query for
EGL_NOK_texture_from_pixmap extension and if it's present
use EGL_Y_INVERTED_NOK value
2013-11-29 19:09:17 +09:00
Cedric Bail de13560056 evas: those if (re) are useless indeed.
Should fix CID 1129611 and CID 1129612 from this week coverity scan.
2013-11-18 19:21:06 +09:00
Wonsik Jung d2b647d2b3 evas: fix a missing eglMakeCurrent in image_cache_flush/image_cache_set in the GL X11 backend.
[Problem] When glTextureDelete is called in image_cache_flush(), it sometimes doesn't work.
[Cause] glTextureDelete is called with the wrong eglContext.
[Solution] Call eng_window_use() in image_cache_flush() and image_cache_set() to use the correct eglContext.

Change-Id: Id7ab1aaeb456be6dbc5f09cb2731ace5399a5dce
Signed-off-by: Cedric Bail <cedric.bail@samsung.com>
2013-11-15 14:08:40 +09:00
Carsten Haitzler 92d7235e0b warning-- 2013-11-09 10:42:49 +09:00
Carsten Haitzler 2da7295af2 evas - gl engine - this fixes the breakages in new nvidia drivers
nvidia > 319 broke alpha windows. this code that was left commented
out fixes it. it didn't used to have any use.
2013-11-09 10:40:17 +09:00
Jean-Philippe Andre 82e8028b5d evas/cserve2: Fix image preload with gl-x11 engine
Cserves supports only the SW (xlib) and GL (gl-x11) engines.
Also, improve cs2 support for some lesser used functions in the
gl_x11 engine.
2013-10-30 19:48:17 +09:00
Sung W. Park 7dc102c55f EvasGL: Fixed direct rendering not clipping issue
Evas GL direct rendering mode didn't properly take into account
the image object's clipping information and clip the region that
it was directly rendering to. Hence there were issues with the
direct rendering region drawing over the objects that are sitting
on top of it.

Also, cleaned up the direct rendering coordinate computation code
and a nasty dependency with image object that should have been
removed a long time ago.  Basically the evas-gl engine was directly
accessing the image object data structure for its data when it
really should have just passed along necessary information.
2013-10-24 17:42:21 +09:00
Carsten Haitzler 7d7f548afc evas - gl - dont allocate image and/or texture until needed on native unset 2013-10-16 22:56:38 +09:00
Carsten Haitzler 70f443d8a8 evas - avoid memleak on rotation of tilebuf in engine for gl and sw possibly. 2013-08-29 14:58:09 +09:00
Sung W. Park 5ac17a52d5 Evas: Fix Evas_GL engine shutdown error.
It was trying to use access a struct for egl_disp after the struct
was freed..
2013-07-30 19:45:40 +09:00
Sung W. Park 3074280217 Evas: adding image dump debug feature for gl_x11 backend
Added a feature to dump out a png image before calling SwapBuffers.
To turn on the feature, use the following env vars.

EVAS_GL_SWAP_BUFFER_DEBUG_DIR="dir_name" sets the name of the directory
that the files will be output to and enables the debug mode.

EVAS_GL_SWAP_BUFFER_DEBUG_ALWAYS=1 will enable the writing of the
files every frame.  This in effect turns on the swap_buffer_debug
variable, which can be set on or off in gdb for debugging.  This will
allow dumping of certain frames without having to dump out a ton of
files to track down one frame.
2013-07-23 10:27:28 +09:00
Cedric Bail f54a09ef83 Revert "evas: use Eina_Tiler for GL backend."
This reverts commit 87b49cf103.
2013-07-09 10:42:01 +09:00
Cedric Bail 87b49cf103 evas: use Eina_Tiler for GL backend.
This is a start to leverage more on our infrastructure so that later
optimizing Eina_Tiler will be more usefull.
2013-07-09 09:48:09 +09:00
Carsten Haitzler 22ad827274 evas gl: fix origin of swapbufferswithdamage to be BOTTOM-LEFT based... 2013-07-03 12:11:18 +09:00
Daniel Willmann dd76f4cd05 evas gl_x11: Fix uninitialized use of re in eng_output_flush()
In case of render_mode == EVAS_RENDER_MODE_ASYNC_INIT we're jumping
directly to end which then calls
evas_gl_preload_render_unlock(eng_preload_make_current, re);

Make sure re is initialized with the render engine data so we don't
dereference junk.

Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
2013-06-26 14:42:10 +01:00
Chris Michael 712a528025 Make gl_x11 compile again
eglSwap|BuffersRegion was replaced with eglSwapBuffersWithDamage.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-06-24 09:27:14 +01:00
Cedric Bail d06a0982ef evas: add support for asynchronously uploading GL texture.
NOTE: when using Evas_Object image preload infrastructure the GL texture
upload was uploaded from the main loop during the rendering stage. This
could lead to some frame drop during fast animation due to the time needed
to upload that texture.

This patch fix this problem by uploading a small texture quickly (16x16)
and waiting for going back to the main loop to be able to use the same GL
context from another thread to do the texture upload asynchronously without
blocking the main loop.
2013-06-24 12:04:18 +09:00
Sebastian Dransfeld 51023d2d4f evas: Keep sane name for public header
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.

Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h

Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
2013-06-20 12:53:29 +02:00
Sung W. Park 8e6f0aa11c Evas: add partial rendering support for evasgl direct rendering
Evas_GL Direct rendering is an optimization path that renders
directly to the window if conditions are met.  Because evas gl
backend used to re-render the entire screen, evas_gl direct
rendering didin't have to concern with partial region rendering.
Now that partial rendering/swapping has been applied to evas gl-
backend, evas_gl direct rendering also had to take into account
clip regions. in order to properly apply it, some adjustments
were made to the engine functions and etc.
2013-06-17 18:32:00 +09:00
Sung W. Park 316be3e6c7 Revert "Saving evasgl direct partial rendering fix temporarily"
This reverts commit e6359132de.
2013-06-17 18:22:15 +09:00
Sung W. Park d5d5a0125d Revert "Added Wayland fix for evas_gl direct fix"
This reverts commit e1c238b1be.
2013-06-17 18:21:55 +09:00
Sung W. Park e1c238b1be Added Wayland fix for evas_gl direct fix 2013-06-17 17:52:16 +09:00
Sung W. Park e6359132de Saving evasgl direct partial rendering fix temporarily 2013-06-17 17:52:16 +09:00
Chris Michael 509090bafc Port wayland_egl changes for swapbufferswithdamage to gl_x11
Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-06-14 12:30:17 +01:00
Cedric Bail 1403b3a9ad evas: preliminary work on texture destruction for async preload of texture. 2013-06-14 16:38:18 +09:00
Cedric Bail 1073084807 evas: change cache API to forward Eo object. 2013-06-14 16:38:18 +09:00
Carsten Haitzler c1190d4539 evas: gl engine: chg eglswapbuffersregion to swapbufferswithdamage extn instead. 2013-06-14 14:42:03 +09:00
Carsten Haitzler fdabe06989 evas - partial rendering support now for qualcomm extn too. 2013-06-11 18:12:07 +09:00
Carsten Haitzler d32758e2de evas: mirror partial swap fix in wl egl and move to alloca for rect buf. 2013-06-05 18:11:46 +09:00
Carsten Haitzler 0b8815a7e1 evas: fix partual swap rect output list - coords wrong. 2013-06-05 18:11:46 +09:00
Carsten Haitzler 2bfe58887d evas gl: do not assume querying extension strings are extns in glx and egl. 2013-06-04 15:35:15 +09:00
Cedric Bail ad5d75dfcd evas: add support for engine specific extention during thread task. 2013-06-04 11:20:25 +09:00
Carsten Haitzler 6a4cdea904 fix evas partial swapotkeep the full re-render in the rects if it switches to full mode. 2013-05-29 21:38:11 +09:00
Carsten Haitzler c8256f5fae fix evas gl engine partial swap to do full swap in full mode. 2013-05-29 17:30:42 +09:00
Carsten Haitzler 0532a992d9 remove about 16m mem for mesa for extra evgl context
only creating the extra evasgl context on demand when/if needed and
thus save 16m of memory allocations corresponding to the extra context
2013-05-20 18:09:50 +09:00
Carsten Haitzler e7349e8005 disable all the waiting on gl - squeeze some more performance out of gl. 2013-05-18 10:04:37 +09:00
Sung W. Park 97806103eb evas: fix evas flushing its command queue to wrong gl context in gl-backends
For native surface rendering (glX, egl) in gl-backend,  if pixel get callback
function is called for native rendering, there is a case where evas will
try to call evas_gl_common_context_flush() to flush its remaining commands
in its command queue while the context is set current to the native surface/
context that is called within the pixel get callback.  So, I've added an
engine function that forces a flush before it enters the pixel get callback
function.
2013-05-13 14:12:36 +09:00
Sung W. Park 289a666333 evas: Fixed evas_gl multi-window support design issue.
Evas engine is created per window but evas_gl engine was not properly
updating the engine info for new windows that are created. So, addressed
the design issue by passing engine_data to evas_gl engine apis..
2013-05-08 18:39:12 +09:00
Cedric Bail d833244100 evas: add infrastructure to open from Eina_File. 2013-05-08 18:17:00 +09:00
Carsten Haitzler 01d816fb96 fix swapregion rect to account for canvas rotation. 2013-05-07 10:26:43 +09:00
Cedric Bail c5b0d28d73 evas: move flags and attribute around. 2013-05-06 19:02:04 +09:00
Carsten Haitzler 1a81f0a8c2 force scissor to always be on indicating partial gl update region so
gpu can.. do more sensible things.
2013-05-03 19:31:28 +09:00
Carsten Haitzler f8c9a8d167 revert the revert... damn you git!
Revert "Revert "Efl: replace eo_data_get for objects data referencing.""

This reverts commit b64a2994b3.
2013-05-02 16:47:16 +09:00
Carsten Haitzler b64a2994b3 Revert "Efl: replace eo_data_get for objects data referencing."
This reverts commit 654a3f5f94.
2013-05-02 14:17:19 +09:00
Daniel Zaoui 654a3f5f94 Efl: replace eo_data_get for objects data referencing. 2013-05-01 10:37:08 +03:00
Carsten Haitzler 36b1b06a60 note in comments som get visual info from fbconfig stuff to mach
depths. doesn't help though.
2013-04-23 00:06:47 +09:00
Tom Hacohen 8b6c9449fb Evas engine gl_x11: Fixed signed, unsigned comparison. 2013-04-18 12:42:06 +01:00
Carsten Haitzler e5065da29c fix nvidia texture from pixmap config depth match to be looser to
avoid non-matches.
2013-04-18 20:30:39 +09:00
Carsten Haitzler d0f1933923 clean up glx native surface (texture from pixmap code) to be more anal
about matching depth etc.
2013-04-18 17:16:41 +09:00
Sung W. Park 34ce73badd [Evas] Updated eglMap/UnmapImageSEC extension definition
Recently Samsung specific eglMap/UnmapImageSEC has been updated to
support new features.  The extension definition was updated in evas
accordingly.
2013-04-12 17:34:13 +09:00