Commit Graph

3188 Commits

Author SHA1 Message Date
Derek Foreman b8165098dc gl_drm: Improve dmabuf validity test
Now that higher layers are setting load errors this can be less gruesome.
2017-06-30 14:52:54 -05:00
Derek Foreman fbb676584e drm: Implement hardware plane support
Adds the ability for drm to place native surfaces on harware planes.

ref 33b50238d2
2017-06-29 17:20:23 -05:00
Derek Foreman dc3873c8db software_generic: fix eng_image_native_get
This has been a stub for a long time, but now we have a native_set, so
we should have a native_get too.

This is required for hw plane usage on the software engine.
2017-06-29 17:20:23 -05:00
Derek Foreman 944a4065e8 gl_drm: Check dmabuf attribute version before trusting attributes
We shouldn't do anything with a dmabuf structure until confirming the
version matches the one we know.
2017-06-29 16:12:35 -05:00
Derek Foreman 2e0e017b87 software_generic: Check dmabuf attribute version during set
We should check here instead of only at time of usage.
2017-06-29 16:11:45 -05:00
Derek Foreman 892bfe7c98 dmabuf: Make a define for the version of the dmabuf attribute struct
I should've done this in the first place, and the version checks are
starting to spread out a bit.
2017-06-29 13:51:07 -05:00
Jean-Philippe Andre 1ef1c04f42 gl_drm: Fix a few compilation warnings
warning: expression which evaluates to zero treated as a null
pointer constant of type 'void *' [-Wnon-literal-null-conversion]
2017-06-29 16:02:36 +09:00
Derek Foreman 33b50238d2 gl_drm: Implement hardware plane support
Adds the ability for gl_drm to place native surfaces on hardware planes.
2017-06-23 08:15:42 -05:00
Derek Foreman 7e2c8c1cbd software_generic: Add plane assign/release function pointers
Functions to assign a plane for a native surface, and release a plane
that's been assigned to a native surface.

These are empty for now as they'll need to be overridden in any backend
that can handle planes.
2017-06-23 08:15:42 -05:00
Derek Foreman 4d058ad323 gl_drm ee: Move to new per fb status callbacks
Switch over to the per fb status callbacks as the old per output api is
about to be removed.
2017-06-23 08:15:40 -05:00
Derek Foreman bd0774206f gl_drm ee: move release fb callback
No functional change, just code motion.
2017-06-23 08:15:40 -05:00
Chris Michael 09375bf5b5 Revert "ecore-evas-wayland: Add support for setting window stack mode"
This commit reverts support for setting window stacking mode from
ecore_evas_wayland as per IRC dicussion with cedric

This reverts commit a3cf0d3a54.
2017-06-15 13:08:39 -04:00
Chris Michael a3cf0d3a54 ecore-evas-wayland: Add support for setting window stack mode
This patch adds support for updating ecore_wl2_window stack mode when
the ecore_evas_layer_set is called.

"#divergence"

@feature

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-15 11:39:27 -04:00
Chris Michael 8b29ae7609 ecore-evas-wayland: Add support for focus_skip_set
This patch adds support for ecore_evas_focus_skip_set in the wayland
engine.

"#divergence"

@feature

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-15 10:42:28 -04:00
Carsten Haitzler 205ef8a756 evas xpm loader - remove tabs and clean up formatting
just non-code changes here...
2017-06-14 17:15:49 +09:00
Carsten Haitzler 4a9f28a677 evas xpm loader - remove the rgb txt file db loading and compile in
so modern systems seem to have abandoned rgb.txt files. this leads to
us breaking the loading of xpm files tha use color names ... i added
the rgbt.txt from vim but that didn't seem to help... odd... so to just
stop adding path after path to load... ship our own. we could ship the
file... but then we'd still have to load and parse it... every time we
look up a color. so i munged the data with awk and now we compile it
in. it should consume the same space the rgb.txt does in the shared lib
binary. if not read it shouldn't be paged in. it should end up cheaper
than our floaing of the file and mmaping it when xpm module is
loaded/initted... so either way more efficient, uses a little less ram
(12306 bytes vs 17780 for the rgb.txt) ... and bonus - dont have
an extenral out-of-code data blob to find, manage install etc...

this means we should load xpms with colornames correctly again on
systems without an rgb.txt provided by x11 ... which seems to be the
common case now. :(

@fix
2017-06-14 17:04:43 +09:00
Chris Michael 522ee10b45 ecore-evas-wayland: Add support for setting auxiliary hints
This patch adds function pointers to the Wayland Interface that can be
used for supporting auxiliary hints on a given window

@feature

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-13 12:57:29 -04:00
Amitesh Singh e5922c0720 elm: rename elm slider to Efl.Ui.Slider
ref T5361
2017-06-12 16:45:47 +09:00
Jean-Philippe Andre e8f9f109a6 evas: Rename device Class to Type, remove Sub_Class
1. The word "class" is a pain point with many languages where
   it's a keyword. Type is a little better. Also, the property
   was already named "device_type" and not "device_class".

2. Remove Efl.Input.Device.Sub_Class
   It's not used inside EFL upstream codebase, and unlikely to
   be used anywhere else (even in Tizen).

Hopefully no one used the Efl_ enum types. So far only the Evas_
types should be in used.

Ref T5540
2017-06-12 15:21:55 +09:00
Chris Michael 53bfe00351 ecore-evas-drm: Remove borrowed fourcc_code from source file
As we will now use static_libs/libdrm for building ecore_evas_drm, we
no longer need to include this bit of borrowed four_cc code from libdrm

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-09 13:47:47 -04:00
Chris Michael cb94befb9d ecore-evas-wl: Add support for Window Manager rotations
This patch adds support to Ecore_Evas_Wayland for Window Manager
Rotations so that window managers which do support rotations are able
to rotate an EFL wayland application.

@feature

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-09 12:30:42 -04:00
Chris Michael d57bdb5fbc ecore-evas-x: Remove blank line
NB: No functional changes

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-08 14:29:02 -04:00
Chris Michael c0458aae38 ecore-evas-wayland: Fix potential null dereference
Quick patch to fix a potential null derefence in render_flush_pre
callback.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-08 10:01:52 -04:00
Chris Michael 2aa9538f73 evas-gl-drm: Fix uninitialized variable
Small patch to fix an uninitialized variable when using
eglGetConfigAttrib()

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-08 10:01:52 -04:00
Chris Michael faf6041ca7 evas-gl-drm: Be sure to initialize ncfg variable
This could lead to an uninitialized variable or use of ncfg variable
without a value.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-08 10:01:52 -04:00
Thiep Ha 4f77bb2f5a evas_map: support map with number of points as multiples of 4
Currently, in evas map, we only support map with 4 points.
This patch adds support for map with number of points as
multiples of 4.

@feature
2017-06-08 16:53:45 +09:00
Carsten Haitzler cc0e17d32b evas xpm loader - add more rgb.txt file locations...
2 more. /etc/X11/rgb.txt /usr/share/vim/vim80/rgb.txt  ...what i do notice
is that this file seems to have vanished from modern systems... so we'll have
lots of un-fun loading old xpm's with colornames if we cant figure out what
color names map to what colors...
2017-06-08 12:11:43 +09:00
Chris Michael 45656ccb80 evas-gl-drm: Fix potential memory leak
If/When we exit _evas_outbuf_egl_setup function, we should be freeing
the allocated cfgs variable else we leak it.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-07 12:38:12 -04:00
Chris Michael 0a77b4e922 ecore-evas-wl: Don't check window visibility on raising
As we won't get a request from a server to raise a window which is not
visible anyway, this check is useless.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-06-07 11:08:48 -04:00
Cedric BAIL f3370549d2 ecore_evas: reuse code by relying on switch case statement fallthrough for key offset case. 2017-06-05 12:07:57 -07:00
Cedric BAIL fd38c09735 evas: reuse code for colorspace logic by using switch case statement fallthrough. 2017-06-05 12:07:57 -07:00
Cedric BAIL 447a9056d0 evas: use switch case statement fallthrough to handle colorspace logic reuse. 2017-06-05 12:07:57 -07:00
Cedric BAIL 7832e02b2d evas: TGA does use switch case statement fallthrough to factorize code. 2017-06-05 12:07:57 -07:00
Bryce Harrington 2f025184f7 evas: document the wayland ecore_evas constructors
Reviewers: cedric

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D4896

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-06-05 12:07:56 -07:00
Bryce Harrington aa9bda8b83 ecore_evas: correct error message reporting incorrect engine name
Summary:
_ecore_evas_wl_common_new_internal() creates both wayland_egl and
wayland_shm backed windows, so reporting that the failure was in looking
up "Wayland_Shm" could be misleading.

Also, this routine can be called with any arbitrary string as
engine_name, so including what was received in the error message might
be helpful for diagnosing bugs.

Reviewers: cedric

Reviewed By: cedric

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D4897

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-06-05 12:07:56 -07:00
Bryce Harrington e0a6eaeaa3 ecore-imf-wayland: Check xkb_keysym_to_utf8
Summary:
Coverity reports an error "Calling "xkb_keysym_to_utf8" without checking
return value (as is done elsewhere 4 out of 5 times)."

fixes: cid1375673

Reviewers: zmike

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4936
2017-06-02 19:06:31 -04:00
Mike Blumenkrantz cb18ce4a90 ee drm: null elput device pointer when deleting device 2017-06-02 18:23:42 -04:00
Mike Blumenkrantz 1e6e5047be ee engines: update engines for per-seat cursor objects
ref 5856d3b52f6124ad5b4cfe47b21f28ab6f380002
2017-06-02 18:23:42 -04:00
Mike Blumenkrantz cde843438d ee wayland: only handle events for ee with matching display object
ensure apps with multiple client connections don't mix events from different
connections

@fix
2017-06-02 18:23:42 -04:00
Derek Foreman cc70806497 ecore_evas_drm: Send a spurious pageflip when showing a canvas
This is a quick and harmless hack to make sure we don't come back to a
dead compositor on a vc switch.

A proper fix will follow eventually, I promise.

Really.  Would I lie?
2017-06-02 15:50:09 -05:00
Jean-Philippe Andre 07da746194 drm: Fix build warning (invalid enum type) 2017-05-31 17:48:26 +09:00
Jean-Philippe Andre ebb9cad1ed evas gl: Add an env var to debug GLSL version issues
Set this env var to "300 es" to test GLSL 300 ES as shader
version. This is for brokenshakles.

Example:
  export EVAS_GL_GET_PROGRAM_BINARY=0
  export EVAS_GL_SHADER_GLSL_VERSION="300 es"
  export ELM_ACCEL=gl
  elementary_test
2017-05-30 11:15:41 +09:00
Mike Blumenkrantz ed4e54ebe2 wayland/drm: create evas_devices and add device pointer to input events
this is still semi-broken if a seat has many pointer-ish type devices since
pointer devices in ecore-evas were never correctly implemented to be 1:1 with
seat:cursor relationships

@feature
2017-05-26 16:27:43 -04:00
Derek Foreman a5fae67e9c dmabuf: Drop requirement that buffer be writeable
We don't need to write to it, and some clients don't create their buffers
in a way that we can.

@fix
2017-05-19 16:59:27 -05:00
Mike Blumenkrantz 2fe7878235 wayland: move pointer-related functions to ecore_wl2_input namespace
windows do not have pointers or cursors under wayland, seats do. due to
lack of multiseat support, most components simply use the "default" seat
with these functions, but this should make the corresponding code more
easily adaptable
2017-05-19 12:41:17 -04:00
Mike Blumenkrantz 5ebdf8f341 wayland: use shell activated state to indicate focus in csd
the current (v6) xdg-shell spec reads as follows:

	  Client window decorations should be painted as if the window is
	  active. Do not assume this means that the window actually has
	  keyboard or pointer focus.

so this is not equivalent to receiving/losing input focus and should not
be propagated as such

@fix
2017-05-19 12:41:16 -04:00
Mike Blumenkrantz 1bc837c3de ecore-wl2: redo ecore_wl2_window_move() to take a seat instead of coords
this triggers a move operation and is seat-dependent
2017-05-19 12:41:16 -04:00
Mike Blumenkrantz d7d3c9adab ecore-wl2: redo ecore_wl2_window_resize() to take a seat instead of size
this triggers a resize operation and is seat-dependent
2017-05-19 12:41:16 -04:00
Mike Blumenkrantz d0f707ef91 ecore-evas-wayland: do not trigger resize operation when performing rotation
@fix
2017-05-19 12:41:16 -04:00
Mike Blumenkrantz 2c291f5bb8 ee wl engines: set seat id when creating seats 2017-05-19 12:41:16 -04:00
Mike Blumenkrantz 535ceaafd8 ee vnc thingy: set seat id for vnc seat 2017-05-19 12:41:16 -04:00
Jean-Philippe Andre 55b529cebc evas/elm: Make group_add/group_del internal functions
This hides those two legacy functions from the EO API.
2017-05-19 14:07:00 +09:00
Derek Foreman 1c60ac3bc9 ee_drm: Remove some commented out code
I think this was intended as a reminder to do something that's already
been done.  Or something.
2017-05-12 17:51:34 -05:00
Derek Foreman edcbff59b7 ecore_drm2: refcount fbs
Removes the previous "busy" flag, as now we might have an fb attached to
multiple outputs at once, and need to be careful to destroy them only
after they've been removed from all outputs.

Removed the old "busy_set" API which nothing used, and renames fb_destroy
to fb_discard to make it more clear that it's not immediately destroyed.

It's all beta api, so I can do this.
2017-05-12 17:51:34 -05:00
Cedric BAIL 69b941f018 evas: simplify fb engine. 2017-05-12 15:24:45 -07:00
Cedric BAIL a660ee9e19 evas: simplify buffer engine. 2017-05-12 15:24:45 -07:00
Cedric BAIL 35e54acc46 evas: stat introducing a concept of engine and output in the backend. 2017-05-12 15:24:45 -07:00
Jean-Philippe Andre 7e2e6e8aa4 evas gl: Fix typo and revert hack (GLES 3.1)
Omg... Thanks Daekwang Ryu for pointing me to my error. I remember
struggling a lot with this OpenGL API and libGLdispatch (glvnd) when
in fact this was all just a typo in the code.

GLES 3.1 and the upcoming 3.2 support need a proper test case...

See c68a409874

@fix
2017-05-12 16:34:38 +09:00
Derek Foreman 2653fd3fda gl_drm: Fix rendering problems with dmabuf
Somehow this long standing bug wasn't obvious until wayland 1.13.0 made
some additions to an opaque structure.

This changed the frequency that new buffers came to us with the exact
same pointer value of a buffer that had just been freed.

This shortcut in eng_image_native_set has always been wrong - we need to
proceed to the end to make sure we pick up new dmabuf attributes.
2017-05-10 16:24:11 -05:00
Chris Michael f160d41539 ecore-evas-wayland: Remove unused variable
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-05-09 11:47:04 -04:00
Vincent Torri 94509a3d86 Ecore_Evas (Win32): add geometry_get() method and fix dpi_get(), using the new API in Ecore_Win32.
This fixes fullscreen feature in Elm on Windows as the geometry of the desktop
was not known.

In case of multiple displays, the desktop, where the window is displayed, is used for fullscreen.

@fix

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-05-08 15:09:11 -07:00
Cedric BAIL 122c34b2ce ecore_evas: refactor win32 backend to use generic render infrastructure. 2017-05-08 15:04:09 -07:00
Cedric BAIL e541c4f500 ecore_evas: refactor wayland backend to use generic render infrastructure. 2017-05-08 15:03:51 -07:00
Cedric BAIL db1e8e2d92 ecore_evas: refactor sdl backend to use generic render infrastructure. 2017-05-08 15:03:31 -07:00
Cedric BAIL 83513f0933 ecore_evas: refactor psl1ght backend to use generic render infrastructure. 2017-05-08 15:03:10 -07:00
Cedric BAIL 3a5de3c4eb ecore_evas: refactor fb backend to reuse generic render infrastructure. 2017-05-08 15:02:50 -07:00
Cedric BAIL 727b61218b ecore_evas: refactor extn backend to use generic rendering infrastructure. 2017-05-08 15:02:15 -07:00
Cedric BAIL 3fd01561ae ecore_evas: refactor drm backend to use generic render infrastructure. 2017-05-08 15:01:49 -07:00
Cedric BAIL c24d077b6a cocoa: refactor cocoa backend to use generic render infrastructure. 2017-05-08 15:01:30 -07:00
jiin.moon c89bf7b2d8 evas: Fix can't open tiff file on loader
Summary:
Evas can't open tiff file because of no implement in client read api.
I wrote codes simply for open.

Test Plan: self

Reviewers: jpeg, cedric, jypark

Subscribers: stefan_schmidt

Differential Revision: https://phab.enlightenment.org/D4857
2017-05-08 15:20:01 +02:00
Cedric Bail 73592d4e72 ecore_evas: first step into refactoring x backend. 2017-05-05 17:55:06 -07:00
Cedric Bail 103dfc5ba4 ecore_evas: first step into refactoring wayland backend. 2017-05-05 17:55:06 -07:00
Cedric Bail 11cf280cfa ecore_evas: first step into refactoring win32 backend. 2017-05-05 17:55:06 -07:00
Cedric Bail cc139b70f8 ecore_evas: first step into refactoring sdl backend. 2017-05-05 17:55:06 -07:00
Cedric Bail 081a134449 ecore_evas: first step into refactoring psl1ght backend. 2017-05-05 17:55:06 -07:00
Cedric Bail d1dc3b0dc5 ecore_evas: first step into refactoring fb backend. 2017-05-05 17:55:06 -07:00
Cedric Bail 042fd1dda8 ecore_evas: first step into refactoring extn backend. 2017-05-05 17:55:06 -07:00
Cedric Bail 9129adc993 ecore_evas: first step into refactoring drm backend. 2017-05-05 17:55:06 -07:00
Cedric Bail fe316636fd ecore_evas: first step into refactoring cocoa backend. 2017-05-05 17:55:06 -07:00
Derek Foreman 699ed066ea ecore_drm2: Require x and y value in plane assign
Saves us a flip test, and gaurantees that we're always testing with a
reasonable x, y and not something leftover from a previous assignment.
2017-05-05 12:53:25 -05:00
Derek Foreman 769271a66a drm-ee: Use a plane for the evas
Assign a plane at startup and update it in flip.
2017-05-05 12:53:24 -05:00
Derek Foreman 27fc7d5f83 gl_drm: Support atomic updates
Grab a plane and lock it down for displaying the canvas, update it on
page flip.
2017-05-05 12:53:24 -05:00
Vincent Torri cf2786a849 ecore_evas: fix test in the hide callback in Windows module
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-27 09:56:23 -07:00
Derek Foreman 755577c423 wayland engines: Don't store evas in engine info
We don't need it anymore.
2017-04-26 14:20:47 -05:00
Derek Foreman 92e65ba3c7 wayland_shm: Stop using the evas directly to block for async render
Use the new fence function instead.

This makes Cedric less unhappy.
2017-04-26 14:16:37 -05:00
Derek Foreman a4ed205071 gl_drm:Rename import_simple_dmabuf to gl_import_simple_dmabuf
There's also an ecore_drm2 function to import dmabuf as fb, so it's a
little less confusing to be a little more explicit here.
2017-04-26 13:47:46 -05:00
Derek Foreman 0f581cb745 ecore_evas_wayland: Make local functions static 2017-04-26 13:47:46 -05:00
Derek Foreman c5550f9320 ecore_evas_wayland: Remove unused functions 2017-04-26 13:47:46 -05:00
Derek Foreman 489b87edc9 ecore_evas_wayland: Remove unnecessary function prototypes 2017-04-26 13:47:46 -05:00
Derek Foreman dcd9e09472 ecore_evas_wayland_common: Reorder functions
Try to put these in order so we don't need prototypes

No functional changes
2017-04-26 13:47:46 -05:00
Stefan Schmidt 40f30f0f31 evas: gl_filters: fix leak of evas image
Make sure we free the allocated use_map evas image before leaving scope.

CID: 1374275
2017-04-26 14:27:30 +02:00
Vincent Torri 540de0e254 Ecore_Evas: use window states and event property to fix ecore_evas_fullscreen_set()
This implies that elm_win_fullscreen_set() is also fixed

@fix
2017-04-26 15:07:38 +09:00
Vincent Torri 24c756b9f2 Ecore_Evas: clean up Windows module 2017-04-26 15:07:29 +09:00
Cedric BAIL 7f5ec0c8ea evas: do not rely on Evas canvas for Evas Ector engine backend. 2017-04-25 16:16:30 -07:00
Cedric BAIL 55e1b3f205 evas: remove engine.data.output.
This is the first step toward handling multi output. This patch
remove engine.data.output from Evas structure and use an Eina_List
for it instead. It also start moving code around to fetch an output
or an engine context (which are the same at the moment, but will be
split in a later patch).
2017-04-24 15:10:48 -07:00
Carsten Haitzler b9991b045c evas gl filter blur - fix uninitialized vare warning for sum 2017-04-21 16:40:36 +09:00
Carsten Haitzler d5848d0dc4 gl filter blur - fix warning about possible uninit vars by initting them 2017-04-21 16:39:20 +09:00
Derek Foreman fddbf75fc9 Fix sed error that changed "video" to "videfl"
commit c662934be8 seems to have accidentally
renamed a few instances of _video_ to _videfl_, this hopefully changes
them all back.
2017-04-17 17:06:28 -05:00
Carsten Haitzler a85494a5b2 emotion - gstreamer1 - fix yuv import funcs to use gst stride + offset
so our yuv import funcs for gstreamer 1.x engine were ignoring the
plane offsets and strides provided by gstreamer. though this nicely
shows that these numbers provided are actually wrong - at least in the
testing with vaapi back-ends with gst.

so this fixes emotions' badness but there is still badness in gst
apparently. the numbers provided if used are just simply wrong for teh
image data. commented code in the src to show how to "Fix it up" by
forcing some alignment of content to get it to work.

@fix
2017-04-16 12:56:11 +09:00
Jean-Philippe Andre d87a65e825 evas gl: Fix compilation for EGL 2017-04-14 13:57:04 +09:00
Jean-Philippe Andre 30ac315631 evas filters: Cleanup unused buffers
This might not be used as over two consecutive runs all the
same buffers should be used. But it could happen if some
parameters in the filter change (eg. blur radius).

Fixes major (GPU) memory leaks. Reuse mode is still leaking.
2017-04-14 13:57:04 +09:00
Jean-Philippe Andre 01a4ecd92c evas filters: Adjust downscale coordinates to avoid artifacts
This avoids sampling artifacts when moving or resizing a
snapshot object over a region with sharp content (eg. text).
2017-04-14 13:57:04 +09:00
Jean-Philippe Andre 5467d1eb3e evas filters: Fix artifacts when scaling up & down
An odd-sized image scaled down by 2 was losing 1 pixel during the
downscale, and it was not restored after scaling up. The same
happened with downscaling by 4 except the effect was even more
visible.

This meant that a moving snapshot with a large blur would trigger
some really ugly sampling issues if the content below was precise
(such a text).
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre fc92a1c0f6 evas filters: Enable down scaling with GL blur
This dramatically improves the performance and now seems
to give acceptable results. Eventually we need a quality flag
in order to enable this or not. Alternatively, "gaussian" blur
mode would skip this optimization, while "default" would trigger
it.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 45548e8358 evas filters: Implement obscure support for gl blur
This can help with performance when a large region of the
filtered image (eg. snapshot) is fully hidden by an opaque
object. For instance the window border is hidden by the
opaque window content.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre c53f1526f1 evas: Make save() work on snapshots
This make save() work on snapshot objects, provided the call
is done from inside render_post.

Also, this saves the filtered output of an image, rather than
its source pixels. Any call to save() on a filtered image must
be done from post-render as well.

Fixes T2102

@feature
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre e7eb97f3b0 evas gl: Make sure a deleted image can't be the target
If we delete the image that was the target surface for gl
rendering, a crash would occur on the next render cycle.
Unlikely but not impossible to trigger from app side.

@fix
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 06a7beec52 evas filters: Switch to uniforms in GL blur
This was a poor attempt at improving the performance but
obviously the root cause isn't fixed (too many texel fetches).

Uniform should (theoretically) work better than an attribute
the for loop. Just a guess here.

This also makes GL blur use a float value as radius, allowing
future extension to non-integer blur radii, as well as using
linear scaling as a fast blur approximation.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 7407a0d073 evas filters: Reduce one log level 2017-04-14 11:26:44 +09:00
Jean-Philippe Andre ebeead4681 evas filters: Optimize GL blur with interpolation
This optimizes the GL blur algorithm by reducing the number of
texel fetches (roughly half the number of before this patch). This
works by exploiting GL's interpolation capabilities.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 6af3c20aeb evas filters: Pass gaussian values to GL blur shader 2017-04-14 11:26:43 +09:00
Jean-Philippe Andre a9ddeeb4fb evas filters: Use GL downscaling for blur
This will improve the performance a lot. Now remains to figure
out the best values for downscaling and improve the actual blur
shader as well.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre e52a04ef8f evas filters: Use obscured region in box blur (SW)
Box blur is used by the default blur (in 2 or 3 passes) so it
is one of the most important and cpu-consuming filters in the
software engine.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre b90246a619 evas: Improve blur filter perf by using 2 passes
By simply splitting X and Y blurs in two passes we can improve
the performance of the blur filter a lot.

There is still much to be done to make it really fast and nice
looking:
- implement true gaussian blur (not sine-based approximation,
  right now the actual blurs look different in SW and GL)
- exploit linear interpolation for R tap instead of R*2+1 taps
  (a tap being a texel fetch)
- downscale & upscale large images with large blur radii
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 5bce7120f1 evas filter: Implement blur filter in pure GL
Wait a second though, this implementation is not only incomplete
(no support for box vs. gaussian blur), it's also insanely bad in
terms of performance. Small radii may work fine, but at least blurs
render properly in GL with this patch (no more glReadPixels!).

The shader needs a lot of love, including in particular:
- support for 1D box blur single pass
- support for 1D gaussian (or sine) blur
- use linear interpolation and N-tap filters
- separation of 2D blur in two passes (high-level logic)
- potentially separation of large 1D blurs in 2 or more passes
  knowing that 2sigma == sigma + sigma when it comes to the gaussian
  bell curve.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 125c7d956e evas filters: Implement displace filter in pure GL
This one was a bit more... "fun". I had to add a new vertex
attribute and obviously using a VertexAttribPointer led to
incomprehensible crashes. But a simple glVertexAttrib2fv makes
it work like a charm!

A rare option is not handled yet.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre ac8812665b evas filters: Implement fill filter in pure GL
Now that one was trivial. Could also be done with glClear and
glScissor instead, but the rectangle infrastructure works well
enough.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 3d2f1a3d9b evas filters: Implement mask filter in pure GL
This reuses the existing mask infrastructure, but adds a color
flag to use the whole RGBA range, rather than just the Alpha
channel.

Filters are still very slow (glReadPixels and non-optimized use of
GL buffers...), but this is progress :)
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 92dfe1831c evas filters: Fix blur logic and GL buffer handling
This corrects two things:
- the blur filter high-level logic, that lead to reusing some
  temporary buffers which contained garbage;
- the versatile gl buffer implementation so that it now properly
  switches between the RGBA_Image and the FBO content (yes, this
  is insanely slow and inefficient... but it works and that was
  the only point).
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre fb52c15e85 evas filters: Prepare GL support for blend operation
No implementation yet, this is just the skeletton!
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 190d84e84b evas: Rename software filter function type
From Evas_Filter_Apply_Func to Software_Filter_Func.
Also fix include dir for out-of-tree builds of non-static sw generic.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre a8d283567a evas filters: Move blur to software generic (8/8)
This completes the series of refactoring patches, where only the
filter implementation is moved to the engine rather than inside
evas itself.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 46542ea748 evas filters: Move transform to software generic (7/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 1b95d22c2c evas filters: Move bump to software generic (6/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre b56a788e96 evas filters: Move displace to software generic (5/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre c9eec74002 evas filters: Move fill to software generic (4/8)
This also moves the header evas_engine_filter.h to its subdir.
2017-04-14 11:26:42 +09:00
Jean-Philippe Andre b6df13b024 evas filters: Move curve to software generic (3/8)
This moves the RGBA premul/unpremul functions to static_libs/draw.
2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 09ff5f419e evas filters: Move mask to software generic (2/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 0740010a06 evas filters: Move blend to software_generic (1/8)
This is an attempt at refactoring the filters code so I can
later implement GL support. This patch adds a few extra changes
to remove avoid calling functions of libevas from the software
engine: use the draw functions from static_libs/draw rather
than evas_common APIs.
2017-04-14 11:26:42 +09:00
Cedric BAIL 12fcaf77d6 evas: remove pixels hook from x11 backend now that we don't use it anymore 2017-04-12 15:13:19 -07:00
Cedric BAIL 323063a370 evas: remove pixels hook from fb now that we don't use it anymore. 2017-04-12 15:13:19 -07:00
Cedric BAIL e0bb9d6134 ecore_evas: change VNC API and use snapshot internally. 2017-04-12 15:13:19 -07:00
Minkyoung Kim 78d266e189 EvasGL: Do internal make current if context changed.
Summary:
Before, rsc->current_ctx is always same with ctx.
So checking context change was meaningless.
From now, it has meaning.

Test Plan: App call evas_gl_make_current more than twice in pixels callback. Those surfaces are indirect rendering surface.

Reviewers: jpeg, dkdk, wonsik

Reviewed By: jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D4773
2017-04-11 16:20:07 +09:00
Youngbok Shin 1ab87367d8 evas: give width offset when Evas tries to find ellipsis position
Summary:
If the last item before ellipsis item has bigger width than its advance,
evas_common_font_query_last_up_to_pos() function can find wrong ellipsis position.
When Evas finds a position for non last item, Evas must care about additionally
available space for glyph's width of the given x position.

ex) the last item's glyph before ellipsis item has a tail to draw above the ellipsis item.

@fix

Test Plan:
Test case will added as comment.
(Becasue of font license problem.)

Reviewers: herdsman, raster, jpeg, woohyun

Subscribers: cedric, Blackmole

Differential Revision: https://phab.enlightenment.org/D4727
2017-04-10 12:15:20 +09:00
Al Poole 36ab489a6f Fixes latest crash w/rage
Summary:
eina_file_virtualize is causing issues.

memfile_set is better but see attached bt.

What to do???

Reviewers: raster, cedric

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D4743
2017-03-31 11:13:04 +09:00
Carsten Haitzler 02a7e00c01 ecore_evas extn - fix buffer n check for lock files with untrusted val
the code added by minkyoung has a definite security flaw here trusting
e->response to be within a small range when all it is is an int -
range is not limited other than that... so fix the code to check for
range like further code below does.

this commit went in 2 days ago... so not an existing bug fix.
2017-03-23 16:27:19 +09:00
Jean-Philippe Andre 2787f0fe5d evas: Fix a rare issue with GL and map and mask
The things you learn to love...

The situation was:
- An object is mapped (naviframe in an animation)
- One of its children has a mask
- The window is rotated by 90 or 270 degrees (landscape)

The mask glsl code to invert the x,y coordinate depends on the
screen rotation and this somehow was wrong.

Tested on Tizen and in elm_test "Masking", made with @jiin.moon.

@fix
2017-03-22 14:29:02 +09:00
Minkyoung Kim 38e6780262 ecore_evas_extn: do not update plug image when lockfile is invalid.
Summary:
This prevent invalid shared memory access.
Invalid access occur when server is resized sequentially from now to A-size
to B-size, and client receive A resize message after resizing B.
Then client try to render plug image with A-size, but shared memory is B-size
buffer. Size are mismatch. This makes segmentation fault when uploading texture(gl)
or rendering image(sw).

Test Plan: Indicator rendering on Tizen3.0 platform.

Reviewers: jypark, wonsik, dkdk, scholb.kim, jiin.moon, jpeg, cedric

Reviewed By: cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4711

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-03-21 11:05:58 -07:00
Jean-Philippe Andre bcb8a7e8b8 evas gl: Fix a compilation warning
The fallback lib handle is not required unless EGL/GLES is used.
2017-03-20 12:51:50 +09:00
Derek Foreman 7b687c1a25 gl_drm: Fix KHR partial update support
I fixed this in other engines but missed this one.  The result is some
terrible flickering on gl_drm on recent mali drivers.
2017-03-17 15:32:26 -05:00
Derek Foreman 39da430878 ecore_drm2: Move function call after the NULL check
Was dereferencing ob before NULL checking it.  What could possibly go
wrong?
2017-03-17 15:06:39 -05:00
Derek Foreman 3b50c86985 gl_drm: Properly disable EGL_EXT_buffer_age when we don't have it
If we don't have EGL_EXT_buffer_age then we don't have buffer age - it's
a completely independent extension to KHR partial update.

This partially fixes partial update on recent mali drivers.
2017-03-17 15:04:47 -05:00
Jean-Philippe Andre c68a409874 evas gl: Add a hack for GLES 3.1 with NVIDIA + GLVND
I believe there's a limitation in libglvnd where it doesn't
propagate the calls to eglGetProcAddress() properly to the vendor
library.

See also 265c851a8f
2017-03-14 17:01:24 +09:00
Jean-Philippe Andre c15fee9bcc evas gl: Fix usage of OSMesa
It seems OSMesa was recently updated to not expose symbols statically,
so dlsym() returns invariably NULL. GetProcAddress must be used. Note
though that the extension "EGL_KHR_get_all_proc_addresses" is not
present (OSMesa is OpenGL, not GLES), and there is anyway no list
of extensions in OSMesa (at the WSI level, glGetString() returns a
ton of GL extensions as expected).

My OSMesa version is 11.2.0 (mesa 17.0.1).

This fixes make check.

@fix
2017-03-14 15:03:25 +09:00
Mike Blumenkrantz 9d8bc92c4a ecore-evas-wayland: update no-op configure commit case for new acking method
ref 1b9970658f
ref 5e7456a315
2017-03-10 16:11:19 -05:00
Mike Blumenkrantz 57412cba94 ecore-evas-x: set flag for maximized state
fixes initial maximize state
2017-03-10 15:54:21 -05:00
Mike Blumenkrantz 1b9970658f ecore-evas-wayland: commit on no-op configure events
this handles the case of a window configure not triggering any visible change

fix T5192
2017-03-10 15:54:21 -05:00
Carsten Haitzler 09f132b556 evas - gl - remove warning for unused var with opengl vs gles 2017-03-10 10:56:19 +09:00
Jean Guyomarc'h c1604cdac8 ecore_evas_cocoa: better debugging log 2017-03-09 23:16:16 +01:00
Derek Foreman aedf55073a ecore_wl2: Rename badly named API
Oops, I broke naming convention with this, but it's unreleased and beta so
I hope nobody notices as long as I change it now...
2017-03-09 12:21:09 -06:00
Derek Foreman a1b90cf4d7 Revert "ecore-evas-wayland: Fix issue of apps not starting up in fullscreen mode"
This reverts commit dfb1877500.

This did fix the problem of "rage -f" not starting properly, but it
broke toggling between fullscreen and !fullscreen for other apps.

They'd resize to a large, but not quite fullscreen, size, then render with decor
present, and big black bars on the right/bottom edges (which were offscreen due
to the client size and position)

This isn't really the right place to fix this - it's a protocol usage bug, not
a canvas bug.
2017-03-09 12:21:08 -06:00
Jean Guyomarc'h 27a62edd68 gl_cocoa: use triple buffering
Interestingly enough, this makes some graphical artifacts vanish...
2017-03-09 00:57:56 +01:00
Jean Guyomarc'h f6a44e6bc1 ecore_evas_cocoa: fix invalid initial requested width 2017-03-09 00:57:56 +01:00
Jean Guyomarc'h 863077ce9a ecore_evas_cocoa: use ecore_event to match windows 2017-03-09 00:57:55 +01:00
Jean Guyomarc'h 79e7e2628a ecore_evas_cocoa: remove more pointless code 2017-03-09 00:57:55 +01:00
Youngbok Shin f83ce20e1c evas: clean up GL images for emojis when GL context is free'd
If GL context is free'd before processing font shutdown,
textures for emoji glyph's GL images will be free'd without clean
up its GL images. It causes eina mempool infinite loop issue when
emoji's GL images are free'd in shutdown process.

So, the patch will make a list for emoji's GL images in context and
clean up them when the context is free'd. Just like font textures in
context.

@fix

Differential Revision: https://phab.enlightenment.org/D4695

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2017-03-08 19:35:03 +09:00
Jean Guyomarc'h b9ab5f68af ecore_evas_cocoa: remove a lot of useless code
I still don't know what's going on with the rendering problems, but
at least now  I have less dead code in my way...
2017-03-08 08:59:59 +01:00
Jean Guyomarc'h 1c772ddd3d ecore_evas_cocoa: set the render func at initialization 2017-03-08 08:59:59 +01:00
Jean-Philippe Andre 265c851a8f evas gl: Fix version detection for GLES 3.1
It was assumed that GLES 3 would only work with EGL but in fact
OpenGL 4.3 & 4.5 are supersets of GLES 3.0 & 3.1 respectively. So
GLX should also support GLES 3.0 or GLES 3.1 for evas gl, if the
driver supports it, of course.

Of course while doing this patch things didn't go like they were
supposed to go. I'm currently using NVIDIA's proprietary driver,
that conveniently provides EGL with GLES 3.2. But wait, there's
a catch: GL_VERSION is "OpenGL ES 3.2 NVIDIA" except that none
of the functions of GLES 3.1 or GLES 3.2 are actually supported.
Those functions are only present in the GLX/OpenGL variant of the
driver. Thanks so much for making my life easier...

So yeah, this patch contains a hack for those invalid versions
of GLES 3.x. What was supposed to be a small fix became a huge
mess.

Also add a comment about the possibly invalid auto-upgrade from
GLES 2 to GLES 3.

This adds a test case in elm_test, but only to verify that
elm_glview_version_add(3) actually works. We need a proper GLES 3
test case, eventually (and 3.1, 3.2 of course).
2017-03-08 15:44:39 +09:00
Jean Guyomarc'h 566b23dcb8 ecore_evas/x: don't mark as unused a used parameter 2017-03-07 20:23:12 +01:00
Jean Guyomarc'h 6f80616a4d ecore_evas/cocoa: fix cursor's visibility
Fixes T5238
2017-03-07 20:23:12 +01:00
Jean-Philippe Andre 38446d8daf tests: Remove CPU affinity from all threads
I believe that all the threads created in our test suite should
be spawned without any special CPU affinity. The default parameter
is not 0 (corresponds to the first CPU, known as CPU 0) but -1.

Similarily the default priority is NORMAL (1), not 0 (URGENT).

This also affects two unused code paths: evas render2 and gl preload.

@fix
2017-03-06 17:03:47 +09:00
Jiyoun Park a6c0e9b067 ecore_evas_extn: add shared lock mode to the ecore_extn.
Currently, ecore_evas_extn only use exclusive lock.
so if there are many ecore_extn_plugs , there is competition among the ecore_extn_plugs.
since the ecore_extn_plugs dont need to use exclusive lock, add the shred lock mode.
2017-03-06 12:39:53 +09:00
Derek Foreman 3c3808acc5 ecore_evas_wayland: fix session recovery crash with async render
We need a display unset path for software render to prevent an async
render completing after a disconnect from posting a frame and crashing
us.

As of this commit both software and gl session recovery work for me.

fix T5005

 #SessionRecoveryWorksHere
2017-03-03 13:30:01 -06:00
Derek Foreman 706a1a33a4 ecore_evas_wayland: Use surface from engine info
Calling ecore_wl2_window_surface_get() has the side effect of creating
a new wayland surface if we don't already have one.  If we do that
during a session recovery, we can try to create a new surface while
we have no connection to a compositor - that's Bad.

So we just use the one we already have stored - which we NULL out on
disconnect.
2017-03-03 13:30:01 -06:00
Derek Foreman f53f873b58 wayland_egl: recreate outbuf on session restore
If we get an eng_update with no outbuf, try to create one.
2017-03-03 13:30:00 -06:00
Derek Foreman 18224858f3 wayland_egl: Destroy the outbuf when we lose our surface
This way we properly shut down when we get disconnected from the
compositor, and can reconnect later.
2017-03-03 13:30:00 -06:00
Derek Foreman eacd67498c wayland_egl: Don't crash when asked to dump with no outbuf
Another session recovery corner case.
2017-03-03 13:30:00 -06:00
Derek Foreman 1639e99305 wayland_egl: Don't crash if gl context queried when no outbuf
We can get here on session restore when we haven't had a chance
to recreate the outbuf yet.
2017-03-03 13:30:00 -06:00
Derek Foreman 49e7932c86 gl_generic: Add null checks in some cache functions
When wayland session recovery happens, we can end up down this path
with no gl context when elm reprocesses its config file.

That callback fires long before we've re-set up our wayland connection
so we can't possibly have a valid gl context yet.

Prevent that from crashing.
2017-03-03 13:30:00 -06:00
Jiyoun Park ffa2d37462 ecore_evas_wayland: remove useless code 2017-03-03 12:44:35 +09:00
Jiyoun Park 89c6a316f6 ecore_evas_wayland: remove useless code 2017-03-03 11:28:52 +09:00
Jiyoun Park fb730c1fd7 ecore_evas_wayland: fix bug ee's width and height were updated wrong place.
ecore evas manages the width and height using the ee->w/h and ee->req.w/h.
but sometimes only ee->req value can be updated.
2017-03-03 11:06:50 +09:00
Jihoon Kim 591db71120 ecore_imf/xim: Fix memory leak
64 bytes in 1 blocks are definitely lost in loss record 152 of 258
   at 0x4C2AB80: malloc (vg_replace_malloc.c:296)
   by 0xC786A77: ??? (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
   by 0xC78747B: _XimDecodeIMATTRIBUTE (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
   by 0xC77A7EF: ??? (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
   by 0xC767771: XGetIMValues (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
   by 0x113CFE09: ???
   by 0x113D08F7: ???
   by 0x83DD329: ecore_imf_context_client_window_set (ecore_imf_context.c:240)
   by 0x530779D: _edje_entry_real_part_init (edje_entry.c:2937)
   by 0x5311C20: _edje_object_file_set_internal (edje_load.c:1079)
   by 0x5328665: _edje_object_efl_file_mmap_set (edje_smart.c:438)
   by 0x775BD3A: efl_file_mmap_set (in /usr/local/lib/libefl.so.1.18.4)
2017-03-03 10:12:30 +09:00
Carsten Haitzler 9f535a3f3c emotion - fix empty video data frame update when using vdpau accel
fixes a segfault when using vdpau+gst and where the first frame seems to
be empty/zero.

@fix
2017-03-02 15:31:07 +09:00
Jihoon Kim 777b9beb23 ecore_imf/ibus: Fix memory leak allocated by ibus_bus_new 2017-03-02 10:19:53 +09:00
Derek Foreman b7f1c66d3a ecore-evas-wayland: Fix yet another wayland session recovery break
commit 81783ec75c combined two "identical"
pieces of code that weren't identical.  The removed code never checked
if the evas was visible before performing operations to make it so,
the code left behind would bail if the evas was visible.

Reset the visible status during disconnect to make sure we properly show
windows after a session recovery.

ref https://phab.enlightenment.org/T5005

@fix

Session works on the software engines at this point.  Use this as a bisect
point next time someone fubars it.

GL still broken.  Window geometry seems like it doesn't get updated right
either, but at least clients reconnect again.

 #SessionRecoveryWorksHere
2017-03-01 14:47:21 -06:00
Chris Michael ce65b59d5a Revert "ecore-evas-wayland: Don't register animators until window gets shown"
Reverting this as apparently it broke session recovery for some odd
ass reason...

This reverts commit 38f3854f45.
2017-03-01 13:13:46 -05:00
Chris Michael 81783ec75c ecore-evas-wayland: Remove duplicated code
As we already call the same functions inside
_ecore_evas_wl_common_show, there is no need to duplicate the same
code when we have defer_show set...just call the show function.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-03-01 11:43:11 -05:00
Chris Michael dfb1877500 ecore-evas-wayland: Fix issue of apps not starting up in fullscreen mode
Calls to make a window fullscreen do require the window to already
have a shell surface with which to fullscreen. If an app sets the
window fullscreen property when the window is not shown yet, then the
app would never startup fullscreen. This patch fixes that issue by
adding a 'defer_fullscreen' flag to Ecore_Evas (wayland) so that when
the window does finally get shown, we can show it in fullscreen.
Addresses part of the T5044 ticket...

ref T5044

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-03-01 11:30:15 -05:00
Chris Michael e6b26d2279 ecore-imf-wayland: Reduce calls to set_cursor_rectangle
Avoid calls to zwp_text_input_v1_set_cursor_rectangle if we do not
need to. Previous code here would always call this function even if
the cursor rectangle was in the same position. Now we set a flag on
the cursor_location field to let us know that it needs updating.

ref T5226

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-02-28 10:22:58 -05:00
Chris Michael f877c46ad8 ecore-imf-wayland: Remove duplicate header include
wayland_imcontext.h already includes this header, so no need to
re-include. Also add missing (void) to function declaration

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-02-28 09:28:24 -05:00
Chris Michael 6d4357d943 ecore-imf-wayland: Formatting fixes
NB: No functional changes

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-02-28 09:16:22 -05:00
Jean-Philippe Andre 02bff22d8f evas: Reset state to GL_TEXTURE_2D
This should fix an ERR message under gl_drm and probably an
actual bug.

This reverts 8f2cfdf490.

I don't think the texture target should be part of the context
information. It should instead be a property of the texture.

Fixes T5171
2017-02-28 13:07:13 +09:00
Jihoon Kim 82188e12b5 ecore_imf/ibus: fix memory leak 2017-02-28 11:24:39 +09:00
Cedric BAIL 5420ebaf32 emile: rename emile_image_register to emile_image_callback_set.
This fix ABI report according to discussion on the mailing list.
2017-02-27 15:05:35 -08:00
Chris Michael 38f3854f45 ecore-evas-wayland: Don't register animators until window gets shown
Small patch to not call _ecore_evas_register unless we are showing the
window. This stops creation of rogue animators on cursors until the
window is actually going to be shown.

Fixes T5209

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-02-27 11:33:57 -05:00
Jihoon Kim 73ff3e07a2 ecore_imf/ibus: Fix memory leak 2017-02-27 21:32:07 +09:00
Jihoon Kim a1da126220 ecore_imf/wayland: Fix memory leak in immodule
==1321== 156 bytes in 1 blocks are definitely lost in loss record 7,687 of 9,703
==1321==    at 0x4847E64: calloc (vg_replace_malloc.c:623)
==1321==    by 0x92EA7E9: wayland_im_context_new (wayland_imcontext.c:1094)
==1321==    by 0x92E66DD: im_module_create (wayland_module.c:132)
==1321==    by 0x4D521E7: ecore_imf_module_context_create (ecore_imf_module.c:152)
==1321==    by 0x4D51EF7: ecore_imf_context_add (ecore_imf_context.c:141)
2017-02-27 21:31:07 +09:00
Carsten Haitzler 473d431241 evas gl common - fix nv12 text upload with upack row length
we segv'd because our testure width was wrong... i was row span
length in bytes and we use luminance+alpha texture... this fixes it.

@fix
2017-02-26 11:44:38 +09:00
Carsten Haitzler 7d4e417ea8 emotion XXX - make nv12 709 streams work even with slightly off colors
ther eis no 709 nv12 support support in evas but there is 601, so use
that for now until we add the feature of 709 nv12 support.
2017-02-23 11:46:53 +09:00
Jiyoun Park 78feb9decb ecore_evas_wayland_common: fix bug that window is not rotated when app request rotate.
In landscape mode, width & height of evas are different with ecore's.
so diff is checked differently according to the  portrait & landscape mode.
2017-02-20 11:15:59 +09:00
Godly T.Alias 48627996d7 efl: fix memory leak in edje and evas.
Summary:
Signed-off-by: Godly T.Alias <godlytalias@yahoo.co.in>
Signed-off-by: Ayush Srivastava <ayush.sriv@samsung.com>

Test Plan: EFL apps

Reviewers: cedric, raster

Subscribers: rajeshps, ayush.sriv, jpeg, prince.dubey

Differential Revision: https://phab.enlightenment.org/D4660

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-02-15 16:29:07 -08:00
Jean-Philippe Andre 45d846814f evas gl: Fix memory tracking
See b16c961680 which by "fixing" indentation changed the
logic of the code. Yes the indentation was misleading (because of
the #if / #else) but the logic was correct. Anyway this is was not
a harmful issue as those memory trackers aren't really used.
2017-02-14 10:56:15 +09:00
Chris Michael 6aad6d27f2 ecore-evas-drm: Fix setting rotation during async render
If we are in async render and a call to rotation_set has been made,
then we should delay setting that rotation until rendering is
completed. This patch fixes that issue by setting ee->delayed.rotation
and handling it during _drm_render_updates

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-02-13 13:43:21 -05:00
Chris Michael 60c7891598 ecore-evas-wayland: Fix setting rotation during async render
If we are in async render when a call to set rotation happens, we
should not be setting the engine info->rotation until we have actually
handled the rotation. Old code here would set delayed.rotation on the
ecore_evas itself, but then it would tell the engine to rotate. What
we actually want here is If in async render, set the delayed rotation
property and let render_updates deal with any delayed setting.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-02-13 13:37:06 -05:00
Chris Michael b16c961680 evas-gl-common: Fix misleading indentation
gcc reports that the 'else' here does not guard the latter
statement...seems like a cause of some missing parens so fix.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-02-13 10:34:13 -05:00
Jean-Philippe Andre 0a2d8d834a evas gl: Partially fix MSAA for GLES 3 drivers
MSAA (multisampled_render_to_texture) support was implemented with
GLES 2 in mind, but for GLES 3 it comes as a core feature, not as
an extension. Also it relies on renderbuffers, not textures. GL
is awesome.

Note: MSAA still doesn't work!
2017-02-13 20:11:22 +09:00
Minkyoung Kim c2e1eb7c54 EvasGL: For depth&stencil&msaa, use renderbuffer instead of texture
Summary:
glFramebufferTexture2DMultisampleEXT() supports color attachment only.
so depth&stencil attachment should be bound via renderbuffer not texture.

According to http://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisampled_render_to_texture.txt
In order to allow the use of multisampled depth and stencil buffers
when performing multisampled rendering to a texture, the extension
also adds the command RenderbufferStorageMultisampleEXT.
target, textarget, texture, and level correspond to the same
parameters for FramebufferTexture2D and have the same restrictions.
attachment must be COLOR_ATTACHMENT0.

Test Plan: Evas GL on GLES 3

Reviewers: jpeg, raster, dkdk, wonsik

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D4648
2017-02-13 19:54:29 +09:00