it seems glmapbuffer can be nasty overhead on some drivers, so go back
to gldrawarrays by default until such a time as we know a lot more...
i'm looking at YOU nvidia! YOU!
num size.. and alloc size is much bigger as it makes room for 1024
quads per alloc increase (6*1024 vertexes etc.). literally this drops
e17's cpu usage while compositing stuff by 40%...at least in my test
case.
downscaling. This makes quality much better and "at best"
equates to a 16 point sample (2x2 linear interpolation samples,
where a linear interpolation sample equates to a 2x2 sample).
This will have perfomance impact, but the quality is worth it and
makes it closer to software downscaling in quality. It supports
2x2, 2x1 and 1x2 oversampling. YUV not done, nor image mask
(font shaders not needed).
I've tested make -j 3 install and it works nicely
I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.
TODO: examples and tests, I'll add them later
ISSUE: Eina_Unicode size check. It indirectly depends on
eina_config.h, which is created at the end of the
configure script. So its size is always 0. I don't
know how that size is used, so I can't do a lot,
for now.
SVN revision: 78895