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shader
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evas filters: Switch to uniforms in GL blur
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2017-04-14 11:26:44 +09:00 |
shader_3d
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Revert "evas: Fix compilation when using different build directory"
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2016-06-27 16:19:43 +09:00 |
evas_gl_3d.c
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Eo: Finish the renaming of Eo to the EFL.
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2016-08-15 15:07:42 +01:00 |
evas_gl_3d_common.h
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evas: Get pixels from rendered 3D scene
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2016-06-03 14:22:33 +03:00 |
evas_gl_3d_private.h
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evas.canvas3d: Change shade_mode to shader_mode
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2016-04-14 20:28:20 +09:00 |
evas_gl_3d_renderer.c
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evas.canvas3d: Change shade_mode to shader_mode
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2016-04-14 20:28:20 +09:00 |
evas_gl_3d_renderer.h
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…
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evas_gl_3d_shader.c
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evas: Improve debug logs (print shader code)
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2016-06-20 14:19:30 +09:00 |
evas_gl_api.c
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evas gl: Fix typo and revert hack (GLES 3.1)
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2017-05-12 16:34:38 +09:00 |
evas_gl_api_def.h
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Evas GL: implement GLES2/GLES3 wrapper functions
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2015-11-11 14:35:50 +09:00 |
evas_gl_api_ext.c
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Evas and Eolian : Freed string buffer
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2017-07-07 13:22:53 +09:00 |
evas_gl_api_ext.h
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Evas GL: implement GLES2/GLES3 wrapper functions
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2015-11-11 14:35:50 +09:00 |
evas_gl_api_ext_def.h
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Evas GL: Use [u]int64_t directly in all APIs
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2016-07-18 15:09:19 +09:00 |
evas_gl_api_gles1.c
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Evil: integrate the dlfcn code into Evil
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2015-12-29 22:13:58 +09:00 |
evas_gl_api_gles3_def.h
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Evas GL: Use [u]int64_t directly in all APIs
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2016-07-18 15:09:19 +09:00 |
evas_gl_common.h
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evas gl: Improve GL_ERRORS (internal debug code)
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2017-08-21 13:53:30 +09:00 |
evas_gl_context.c
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evas gl: Rename secsym_ to eglsym_
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2017-07-20 13:31:34 +09:00 |
evas_gl_core.c
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EvasGL: Do internal make current if context changed.
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2017-04-11 16:20:07 +09:00 |
evas_gl_core.h
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evas gl_common: use void to force empty function parameters
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2015-11-26 17:26:07 +01:00 |
evas_gl_core_private.h
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evas gl: Fix version detection for GLES 3.1
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2017-03-08 15:44:39 +09:00 |
evas_gl_define.h
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evas: Try to fix compilation with EGLAttrib
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2016-12-21 13:56:14 +09:00 |
evas_gl_file_cache.c
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Evas GL: check EvasGL cache file version with micro version
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2015-04-06 16:32:49 +09:00 |
evas_gl_font.c
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evas filters: Implement mask filter in pure GL
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2017-04-14 11:26:43 +09:00 |
evas_gl_image.c
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evas_map: support map with number of points as multiples of 4
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2017-06-08 16:53:45 +09:00 |
evas_gl_line.c
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evas filters: Implement mask filter in pure GL
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2017-04-14 11:26:43 +09:00 |
evas_gl_polygon.c
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evas filters: Implement mask filter in pure GL
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2017-04-14 11:26:43 +09:00 |
evas_gl_preload.c
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tests: Remove CPU affinity from all threads
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2017-03-06 17:03:47 +09:00 |
evas_gl_private.h
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…
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evas_gl_rectangle.c
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evas filters: Implement mask filter in pure GL
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2017-04-14 11:26:43 +09:00 |
evas_gl_shader.c
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evas gl: Add an env var to debug GLSL version issues
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2017-05-30 11:15:41 +09:00 |
evas_gl_texture.c
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evas gl: Rename secsym_ to eglsym_
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2017-07-20 13:31:34 +09:00 |