efl/legacy/evas/src/modules/engines/gl_x11/evas_engine.c

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#include "evas_engine.h"
#include <dlfcn.h> /* dlopen,dlclose,etc */
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
// EGL / GLES
# if defined(GLES_VARIETY_S3C6410)
# elif defined(GLES_VARIETY_SGX)
# endif
#else
// GLX
#endif
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
# if defined(GLES_VARIETY_S3C6410)
# elif defined(GLES_VARIETY_SGX)
# endif
#else
typedef void (*_eng_fn) (void);
_eng_fn (*glsym_glXGetProcAddress) (const char *a) = NULL;
void (*glsym_glXBindTexImage) (Display *a, GLXDrawable b, int c, int *d) = NULL;
void (*glsym_glXReleaseTexImage) (Display *a, GLXDrawable b, int c) = NULL;
#endif
static void
_sym_init(void)
{
static int done = 0;
#define FINDSYM(dst, sym) \
if ((!dst) && (glsym_glXGetProcAddress)) dst = glsym_glXGetProcAddress(sym); \
if (!dst) dst = dlsym(RTLD_DEFAULT, sym)
if (done) return;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
# if defined(GLES_VARIETY_S3C6410)
# elif defined(GLES_VARIETY_SGX)
# endif
#else
FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddress");
FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressEXT");
FINDSYM(glsym_glXGetProcAddress, "glXGetProcAddressARB");
FINDSYM(glsym_glXBindTexImage, "glXBindTexImage");
FINDSYM(glsym_glXBindTexImage, "glXBindTexImageEXT");
FINDSYM(glsym_glXBindTexImage, "glXBindTexImageARB");
FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImage");
FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageEXT");
FINDSYM(glsym_glXReleaseTexImage, "glXReleaseTexImageARB");
printf("glXGetProcAddress: %p\n"
"glXBindTexImage: %p\n"
"glXReleaseTexImage: %p\n",
glsym_glXGetProcAddress,
glsym_glXBindTexImage, glsym_glXReleaseTexImage);
#endif
}
int _evas_engine_GL_X11_log_dom = -1;
/* function tables - filled in later (func and parent func) */
static Evas_Func func, pfunc;
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typedef struct _Render_Engine Render_Engine;
struct _Render_Engine
{
Evas_GL_X11_Window *win;
int end;
XrmDatabase xrdb; // xres - dpi
struct { // xres - dpi
int dpi; // xres - dpi
} xr; // xres - dpi
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};
static void *
eng_info(Evas *e)
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{
Evas_Engine_Info_GL_X11 *info;
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info = calloc(1, sizeof(Evas_Engine_Info_GL_X11));
info->magic.magic = rand();
info->func.best_visual_get = eng_best_visual_get;
info->func.best_colormap_get = eng_best_colormap_get;
info->func.best_depth_get = eng_best_depth_get;
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return info;
e = NULL;
}
static void
eng_info_free(Evas *e __UNUSED__, void *info)
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{
Evas_Engine_Info_GL_X11 *in;
// dont free! why bother? its not worth it
// eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
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in = (Evas_Engine_Info_GL_X11 *)info;
free(in);
}
static int
eng_setup(Evas *e, void *in)
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{
Render_Engine *re;
Evas_Engine_Info_GL_X11 *info;
int eb, evb;
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info = (Evas_Engine_Info_GL_X11 *)in;
if (!e->engine.data.output)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
#else
if (!glXQueryExtension(info->info.display, &eb, &evb)) return 0;
#endif
re = calloc(1, sizeof(Render_Engine));
if (!re) return 0;
e->engine.data.output = re;
re->win = eng_window_new(info->info.display,
info->info.drawable,
0 /* FIXME: screen 0 assumption */,
info->info.visual,
info->info.colormap,
info->info.depth,
e->output.w,
e->output.h);
if (!re->win)
{
free(re);
e->engine.data.output = NULL;
return 0;
}
{
int status;
char *type = NULL;
XrmValue val;
re->xr.dpi = 75000; // dpy * 1000
re->xrdb = XrmGetDatabase(info->info.display);
status = XrmGetResource(re->xrdb, "Xft.dpi", "Xft.Dpi", &type, &val);
if ((status) && (type))
{
if (!strcmp(type, "String"))
{
const char *str, *dp;
str = val.addr;
dp = strchr(str, '.');
if (!dp) dp = strchr(str, ',');
if (dp)
{
int subdpi, len, i;
char *buf;
buf = alloca(dp - str + 1);
strncpy(buf, str, dp - str);
buf[dp - str] = 0;
len = strlen(dp + 1);
subdpi = atoi(dp + 1);
if (len < 3)
{
for (i = len; i < 3; i++) subdpi *= 10;
}
else if (len > 3)
{
for (i = len; i > 3; i--) subdpi /= 10;
}
re->xr.dpi = atoi(buf) * 1000;
}
else
re->xr.dpi = atoi(str) * 1000;
}
}
evas_common_font_dpi_set(re->xr.dpi / 1000);
}
evas_common_cpu_init();
evas_common_blend_init();
evas_common_image_init();
evas_common_convert_init();
evas_common_scale_init();
evas_common_rectangle_init();
evas_common_gradient_init();
evas_common_polygon_init();
evas_common_line_init();
evas_common_font_init();
evas_common_draw_init();
evas_common_tilebuf_init();
}
else
{
re = e->engine.data.output;
eng_window_free(re->win);
re->win = eng_window_new(info->info.display,
info->info.drawable,
0,/* FIXME: screen 0 assumption */
info->info.visual,
info->info.colormap,
info->info.depth,
e->output.w,
e->output.h);
}
if (!e->engine.data.output) return 0;
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if (!e->engine.data.context)
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e->engine.data.context =
e->engine.func->context_new(e->engine.data.output);
eng_window_use(re->win);
_sym_init();
return 1;
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}
static void
eng_output_free(void *data)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
// if (re->xrdb) XrmDestroyDatabase(re->xrdb);
eng_window_free(re->win);
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free(re);
evas_common_font_shutdown();
evas_common_image_shutdown();
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}
static void
eng_output_resize(void *data, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
re->win->w = w;
re->win->h = h;
eng_window_use(re->win);
evas_gl_common_context_resize(re->win->gl_context, w, h);
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}
static void
eng_output_tile_size_set(void *data, int w __UNUSED__, int h __UNUSED__)
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{
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// Render_Engine *re;
//
// re = (Render_Engine *)data;
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}
static void
eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h);
/* smple bounding box */
if (!re->win->draw.redraw)
{
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#if 0
re->win->draw.x1 = x;
re->win->draw.y1 = y;
re->win->draw.x2 = x + w - 1;
re->win->draw.y2 = y + h - 1;
#else
re->win->draw.x1 = 0;
re->win->draw.y1 = 0;
re->win->draw.x2 = re->win->w - 1;
re->win->draw.y2 = re->win->h - 1;
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#endif
}
else
{
if (x < re->win->draw.x1) re->win->draw.x1 = x;
if (y < re->win->draw.y1) re->win->draw.y1 = y;
if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
}
re->win->draw.redraw = 1;
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}
static void
eng_output_redraws_rect_del(void *data, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
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// Render_Engine *re;
//
// re = (Render_Engine *)data;
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}
static void
eng_output_redraws_clear(void *data)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
re->win->draw.redraw = 0;
// INF("GL: finish update cycle!");
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}
/* at least the nvidia drivers are so abysmal that copying from the backbuffer
* to the front using glCopyPixels() that you literally can WATCH it draw the
* pixels slowly across the screen with a window update taking multiple
* seconds - so workaround by doing a full buffer render as frankly GL isn't
* up to doing anything that isn't done by quake (etc.)
*/
#define SLOW_GL_COPY_RECT 1
/* vsync games - not for now though */
//#define VSYNC_TO_SCREEN 1
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static void *
eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
evas_gl_common_context_flush(re->win->gl_context);
/* get the upate rect surface - return engine data as dummy */
if (!re->win->draw.redraw)
{
// printf("GL: NO updates!\n");
return NULL;
}
// printf("GL: update....!\n");
#ifdef SLOW_GL_COPY_RECT
/* if any update - just return the whole canvas - works with swap
* buffers then */
if (x) *x = 0;
if (y) *y = 0;
if (w) *w = re->win->w;
if (h) *h = re->win->h;
if (cx) *cx = 0;
if (cy) *cy = 0;
if (cw) *cw = re->win->w;
if (ch) *ch = re->win->h;
#else
/* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
* problem where there just is no hardware path for somethnig that
* obviously SHOULD be there */
/* only 1 update to minimise gl context games and rendering multiple update
* regions as evas does with other engines
*/
if (x) *x = re->win->draw.x1;
if (y) *y = re->win->draw.y1;
if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1;
if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1;
if (cx) *cx = re->win->draw.x1;
if (cy) *cy = re->win->draw.y1;
if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1;
if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1;
#endif
// clear buffer. only needed for dest alpha
// glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// glClear(GL_COLOR_BUFFER_BIT);
//x// printf("frame -> new\n");
return re->win->gl_context->def_surface;
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}
static void
eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
/* put back update surface.. in this case just unflag redraw */
re->win->draw.redraw = 0;
re->win->draw.drew = 1;
evas_gl_common_context_flush(re->win->gl_context);
//x// printf("frame -> push\n");
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}
static void
eng_output_flush(void *data)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
if (!re->win->draw.drew) return;
//x// printf("frame -> flush\n");
re->win->draw.drew = 0;
eng_window_use(re->win);
// glFlush();
# if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
#else
# ifdef VSYNC_TO_SCREEN
// {
// unsigned int rc;
//
// glXGetVideoSyncSGI(&rc);
// glXWaitVideoSyncSGI(2, (rc + 1) % 2, &rc);
// }
# endif
# ifdef SLOW_GL_COPY_RECT
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glXSwapBuffers(re->win->disp, re->win->win);
# else
// /* SLOW AS ALL HELL! */
// evas_gl_common_swap_rect(re->win->gl_context,
// re->win->draw.x1, re->win->draw.y1,
// re->win->draw.x2 - re->win->draw.x1 + 1,
// re->win->draw.y2 - re->win->draw.y1 + 1);
# endif
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// glFlush();
// glXWaitGL();
// XSync(re->win->disp, False);
#endif
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}
static void
eng_output_idle_flush(void *data)
{
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// Render_Engine *re;
//
// re = (Render_Engine *)data;
}
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static void
eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
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{
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// Render_Engine *re;
//
// re = (Render_Engine *)data;
// re->win->gl_context->dc = context;
evas_common_draw_context_add_cutout(context, x, y, w, h);
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}
static void
eng_context_cutout_clear(void *data, void *context)
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{
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// Render_Engine *re;
//
// re = (Render_Engine *)data;
// re->win->gl_context->dc = context;
evas_common_draw_context_clear_cutouts(context);
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}
static void
eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h);
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}
static void
eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2);
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}
static void *
eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
return evas_gl_common_poly_point_add(polygon, x, y);
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}
static void *
eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
return evas_gl_common_poly_points_clear(polygon);
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}
static void
eng_polygon_draw(void *data, void *context, void *surface, void *polygon)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_poly_draw(re->win->gl_context, polygon);
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}
static void
eng_gradient2_color_np_stop_insert(void *data __UNUSED__, void *gradient __UNUSED__, int r __UNUSED__, int g __UNUSED__, int b __UNUSED__, int a __UNUSED__, float pos __UNUSED__)
{
evas_common_gradient2_color_np_stop_insert(gradient, r, g, b, a, pos);
}
static void
eng_gradient2_clear(void *data __UNUSED__, void *gradient __UNUSED__)
{
evas_common_gradient2_clear(gradient);
}
static void
eng_gradient2_fill_transform_set(void *data __UNUSED__, void *gradient __UNUSED__, void *transform __UNUSED__)
{
evas_common_gradient2_fill_transform_set(gradient, transform);
}
static void
eng_gradient2_fill_spread_set(void *data __UNUSED__, void *gradient __UNUSED__, int spread __UNUSED__)
{
evas_common_gradient2_fill_spread_set(gradient, spread);
}
static void *
eng_gradient2_linear_new(void *data __UNUSED__)
{
return evas_common_gradient2_linear_new();
}
static void
eng_gradient2_linear_free(void *data __UNUSED__, void *linear_gradient __UNUSED__)
{
evas_common_gradient2_free(linear_gradient);
}
static void
eng_gradient2_linear_fill_set(void *data __UNUSED__, void *linear_gradient __UNUSED__, float x0 __UNUSED__, float y0 __UNUSED__, float x1 __UNUSED__, float y1 __UNUSED__)
{
evas_common_gradient2_linear_fill_set(linear_gradient, x0, y0, x1, y1);
}
static int
eng_gradient2_linear_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
RGBA_Gradient2 *gr = (RGBA_Gradient2 *)linear_gradient;
if (!dc || !gr || !gr->type.geometer) return 0;
return !(gr->type.geometer->has_alpha(gr, dc->render_op) |
gr->type.geometer->has_mask(gr, dc->render_op));
}
static int
eng_gradient2_linear_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
if (!dc || !linear_gradient) return 0;
return 1;
}
static void
eng_gradient2_linear_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__)
{
RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
RGBA_Gradient2 *gr = (RGBA_Gradient2 *)linear_gradient;
int len;
if (!dc || !gr || !gr->type.geometer) return;
gr->type.geometer->geom_update(gr);
len = gr->type.geometer->get_map_len(gr);
evas_common_gradient2_map(dc, gr, len);
}
static void
eng_gradient2_linear_render_post(void *data __UNUSED__, void *linear_gradient __UNUSED__)
{
}
static void
eng_gradient2_linear_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
re->win->gl_context->dc = context;
{
Evas_GL_Image *gim;
RGBA_Image *im;
RGBA_Draw_Context *dc = context;
int op = dc->render_op, cuse = dc->clip.use;
im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h);
dc->render_op = _EVAS_RENDER_FILL;
dc->clip.use = 0;
// draw to buf, copy to tex, draw tex
evas_common_gradient2_draw(im, dc, 0, 0, w, h, linear_gradient);
gim = evas_gl_common_image_new_from_data(re->win->gl_context, w, h,
im->image.data, 1,
EVAS_COLORSPACE_ARGB8888);
dc->render_op = op;
dc->clip.use = cuse;
evas_gl_common_image_draw(re->win->gl_context, gim, 0, 0, w, h, x, y, w, h, 0);
evas_cache_image_drop(&im->cache_entry);
evas_gl_common_image_free(gim);
}
}
static void *
eng_gradient2_radial_new(void *data __UNUSED__)
{
return evas_common_gradient2_radial_new();
}
static void
eng_gradient2_radial_free(void *data __UNUSED__, void *radial_gradient __UNUSED__)
{
evas_common_gradient2_free(radial_gradient);
}
static void
eng_gradient2_radial_fill_set(void *data __UNUSED__, void *radial_gradient __UNUSED__, float cx __UNUSED__, float cy __UNUSED__, float rx __UNUSED__, float ry __UNUSED__)
{
evas_common_gradient2_radial_fill_set(radial_gradient, cx, cy, rx, ry);
}
static int
eng_gradient2_radial_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
RGBA_Gradient2 *gr = (RGBA_Gradient2 *)radial_gradient;
if (!dc || !gr || !gr->type.geometer) return 0;
return !(gr->type.geometer->has_alpha(gr, dc->render_op) |
gr->type.geometer->has_mask(gr, dc->render_op));
}
static int
eng_gradient2_radial_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
if (!dc || !radial_gradient) return 0;
return 1;
}
static void
eng_gradient2_radial_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__)
{
RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
RGBA_Gradient2 *gr = (RGBA_Gradient2 *)radial_gradient;
int len;
if (!dc || !gr || !gr->type.geometer) return;
gr->type.geometer->geom_update(gr);
len = gr->type.geometer->get_map_len(gr);
evas_common_gradient2_map(dc, gr, len);
}
static void
eng_gradient2_radial_render_post(void *data __UNUSED__, void *radial_gradient __UNUSED__)
{
}
static void
eng_gradient2_radial_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
re->win->gl_context->dc = context;
{
Evas_GL_Image *gim;
RGBA_Image *im;
RGBA_Draw_Context *dc = context;
int op = dc->render_op, cuse = dc->clip.use;
im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h);
dc->render_op = _EVAS_RENDER_FILL;
dc->clip.use = 0;
// draw to buf, copy to tex, draw tex
evas_common_gradient2_draw(im, dc, 0, 0, w, h, radial_gradient);
gim = evas_gl_common_image_new_from_data(re->win->gl_context, w, h,
im->image.data, 1,
EVAS_COLORSPACE_ARGB8888);
dc->render_op = op;
dc->clip.use = cuse;
evas_gl_common_image_draw(re->win->gl_context, gim, 0, 0, w, h, x, y, w, h, 0);
evas_cache_image_drop(&im->cache_entry);
evas_gl_common_image_free(gim);
}
}
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static void *
eng_gradient_new(void *data __UNUSED__)
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{
return evas_common_gradient_new();
}
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static void
eng_gradient_free(void *data __UNUSED__, void *gradient)
{
evas_common_gradient_free(gradient);
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}
static void
eng_gradient_color_stop_add(void *data __UNUSED__, void *gradient, int r, int g, int b, int a, int delta)
{
evas_common_gradient_color_stop_add(gradient, r, g, b, a, delta);
}
static void
eng_gradient_alpha_stop_add(void *data __UNUSED__, void *gradient, int a, int delta)
{
evas_common_gradient_alpha_stop_add(gradient, a, delta);
}
static void
eng_gradient_color_data_set(void *data __UNUSED__, void *gradient, void *map, int len, int has_alpha)
{
evas_common_gradient_color_data_set(gradient, map, len, has_alpha);
}
static void
eng_gradient_alpha_data_set(void *data __UNUSED__, void *gradient, void *alpha_map, int len)
{
evas_common_gradient_alpha_data_set(gradient, alpha_map, len);
}
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static void
eng_gradient_clear(void *data __UNUSED__, void *gradient)
{
evas_common_gradient_clear(gradient);
}
static void
eng_gradient_fill_set(void *data __UNUSED__, void *gradient, int x, int y, int w, int h)
{
evas_common_gradient_fill_set(gradient, x, y, w, h);
}
static void
eng_gradient_fill_angle_set(void *data __UNUSED__, void *gradient, double angle)
{
evas_common_gradient_fill_angle_set(gradient, angle);
}
static void
eng_gradient_fill_spread_set(void *data __UNUSED__, void *gradient, int spread)
{
evas_common_gradient_fill_spread_set(gradient, spread);
}
static void
eng_gradient_angle_set(void *data __UNUSED__, void *gradient, double angle)
{
evas_common_gradient_map_angle_set(gradient, angle);
}
static void
eng_gradient_offset_set(void *data __UNUSED__, void *gradient, float offset)
{
evas_common_gradient_map_offset_set(gradient, offset);
}
static void
eng_gradient_direction_set(void *data __UNUSED__, void *gradient, int direction)
{
evas_common_gradient_map_direction_set(gradient, direction);
}
static void
eng_gradient_type_set(void *data __UNUSED__, void *gradient, char *name, char *params)
{
evas_common_gradient_type_set(gradient, name, params);
}
static int
eng_gradient_is_opaque(void *data, void *context, void *gradient, int x, int y, int w, int h)
{
RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
RGBA_Gradient *gr = (RGBA_Gradient *)gradient;
if (!dc || !gr || !gr->type.geometer) return 0;
return !(gr->type.geometer->has_alpha(gr, dc->render_op) |
gr->type.geometer->has_mask(gr, dc->render_op));
}
static int
eng_gradient_is_visible(void *data, void *context, void *gradient, int x, int y, int w, int h)
{
RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
if (!dc || !gradient) return 0;
return 1;
}
static void
eng_gradient_render_pre(void *data, void *context, void *gradient)
{
RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
RGBA_Gradient *gr = (RGBA_Gradient *)gradient;
int len;
if (!dc || !gr || !gr->type.geometer) return;
gr->type.geometer->geom_set(gr);
len = gr->type.geometer->get_map_len(gr);
evas_common_gradient_map(dc, gr, len);
}
static void
eng_gradient_render_post(void *data __UNUSED__, void *gradient)
{
}
static void
eng_gradient_draw(void *data, void *context, void *surface __UNUSED__, void *gradient, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
re->win->gl_context->dc = context;
{
Evas_GL_Image *gim;
RGBA_Image *im;
RGBA_Draw_Context *dc = context;
int op = dc->render_op, cuse = dc->clip.use;
im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h);
dc->render_op = _EVAS_RENDER_FILL;
dc->clip.use = 0;
// draw to buf, copy to tex, draw tex
evas_common_gradient_draw(im, dc, 0, 0, w, h, gradient);
gim = evas_gl_common_image_new_from_data(re->win->gl_context, w, h,
im->image.data, 1,
EVAS_COLORSPACE_ARGB8888);
dc->render_op = op;
dc->clip.use = cuse;
evas_gl_common_image_draw(re->win->gl_context, gim, 0, 0, w, h, x, y, w, h, 0);
evas_cache_image_drop(&im->cache_entry);
evas_gl_common_image_free(gim);
}
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}
static int
eng_image_alpha_get(void *data, void *image)
{
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// Render_Engine *re;
Evas_GL_Image *im;
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// re = (Render_Engine *)data;
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if (!image) return 1;
im = image;
/* FIXME: can move to gl_common */
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (im->im->cache_entry.flags.alpha) return 1;
default:
break;
}
return 0;
}
static int
eng_image_colorspace_get(void *data, void *image)
{
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// Render_Engine *re;
Evas_GL_Image *im;
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// re = (Render_Engine *)data;
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if (!image) return EVAS_COLORSPACE_ARGB8888;
im = image;
return im->cs.space;
}
static void *
eng_image_alpha_set(void *data, void *image, int has_alpha)
{
Render_Engine *re;
Evas_GL_Image *im;
re = (Render_Engine *)data;
if (!image) return NULL;
eng_window_use(re->win);
im = image;
/* FIXME: can move to gl_common */
if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
if (im->references > 1)
{
Evas_GL_Image *im_new;
im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im_new) return im;
evas_gl_common_image_free(im);
im = im_new;
}
else
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
return image;
}
static void *
eng_image_border_set(void *data, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
{
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// Render_Engine *re;
//
// re = (Render_Engine *)data;
return image;
}
static void
eng_image_border_get(void *data, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
{
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// Render_Engine *re;
//
// re = (Render_Engine *)data;
}
static char *
eng_image_comment_get(void *data, void *image, char *key __UNUSED__)
{
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// Render_Engine *re;
Evas_GL_Image *im;
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// re = (Render_Engine *)data;
if (!image) return NULL;
im = image;
return im->im->info.comment;
}
static char *
eng_image_format_get(void *data, void *image)
{
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// Render_Engine *re;
Evas_GL_Image *im;
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// re = (Render_Engine *)data;
im = image;
return NULL;
}
static void
eng_image_colorspace_set(void *data, void *image, int cspace)
{
Render_Engine *re;
Evas_GL_Image *im;
re = (Render_Engine *)data;
if (!image) return;
im = image;
/* FIXME: can move to gl_common */
if (im->cs.space == cspace) return;
eng_window_use(re->win);
evas_cache_image_colorspace(&im->im->cache_entry, cspace);
switch (cspace)
{
case EVAS_COLORSPACE_ARGB8888:
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
im->cs.data = NULL;
im->cs.no_free = 0;
}
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
if (im->tex) evas_gl_common_texture_free(im->tex);
im->tex = NULL;
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
}
im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
im->cs.no_free = 0;
break;
default:
abort();
break;
}
im->cs.space = cspace;
}
/////////////////////////////////////////////////////////////////////////
//
//
typedef struct _Native Native;
struct _Native
{
Evas_Native_Surface ns;
Pixmap pixmap;
Visual *visual;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
GLXFBConfig fbc;
GLXPixmap glx_pixmap;
# endif
#endif
};
static void
_native_bind_cb(void *data, void *image)
{
Render_Engine *re = data;
Evas_GL_Image *im = image;
Native *n = im->native.data;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
// eglBindTexImage(egl->dpy, egl->pixmap_surface, EGL_SINGLE_BUFFER);
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
if (glsym_glXBindTexImage)
{
const int pixmap_att[] =
{
GLX_TEXTURE_TARGET_EXT,
GLX_TEXTURE_2D_EXT,
GLX_TEXTURE_FORMAT_EXT,
GLX_TEXTURE_FORMAT_RGBA_EXT,
0
};
n->glx_pixmap = glXCreatePixmap(re->win->disp, n->fbc,
n->pixmap, pixmap_att);
printf("bind: %p %i %i %p\n", re->win->disp, n->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
glsym_glXBindTexImage(re->win->disp, n->glx_pixmap,
GLX_FRONT_LEFT_EXT, NULL);
}
# endif
#endif
}
static void
_native_unbind_cb(void *data, void *image)
{
Render_Engine *re = data;
Evas_GL_Image *im = image;
Native *n = im->native.data;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
// eglReleaseTexImage(egl->dpy, egl->pixmap_surface, EGL_SINGLE_BUFFER);
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
if (glsym_glXReleaseTexImage)
{
printf("unbind: %p %i %i\n", re->win->disp, n->glx_pixmap, GLX_FRONT_LEFT_EXT);
glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
GLX_FRONT_LEFT_EXT);
glXDestroyPixmap(re->win->disp, n->glx_pixmap);
n->glx_pixmap = 0;
}
# endif
#endif
}
static void
_native_free_cb(void *data, void *image)
{
Render_Engine *re = data;
Evas_GL_Image *im = image;
Native *n = im->native.data;
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
/* if (egl->pixmap_ctx != EGL_NO_CONTEXT)
{
eglDestroyContext(egl->dpy, egl->pixmap_ctx);
egl->pixmap_ctx = EGL_NO_CONTEXT;
}
if (egl->pixmap_surface != EGL_NO_SURFACE)
{
eglDestroySurface(egl->dpy, egl->pixmap_surface);
egl->pixmap_surface = EGL_NO_SURFACE;
}
res = true; */
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
if (n->glx_pixmap)
{
glsym_glXReleaseTexImage(re->win->disp, n->glx_pixmap,
GLX_FRONT_LEFT_EXT);
glXDestroyPixmap(re->win->disp, n->glx_pixmap);
n->glx_pixmap = 0;
}
# endif
#endif
im->native.data = NULL;
im->native.func.data = NULL;
im->native.func.bind = NULL;
im->native.func.unbind = NULL;
im->native.func.free = NULL;
free(n);
}
static void
eng_image_native_set(void *data, void *image, void *native)
{
Render_Engine *re = (Render_Engine *)data;
Evas_Native_Surface *ns = native;
Evas_GL_Image *im = image;
Visual *vis = NULL;
Pixmap pm = 0;
printf("eng_image_native_set\n");
if (ns)
{
vis = ns->data.x11.visual;
pm = ns->data.x11.pixmap;
if (im->native.data)
{
Evas_Native_Surface *n = im->native.data;
if ((n->data.x11.visual == vis) && (n->data.x11.pixmap == pm))
{
printf(" same\n");
return;
}
}
}
printf(" .1\n");
if ((!ns) && (!im->native.data)) return;
printf(" ..2\n");
if (!im) return;
printf(" ...3\n");
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
/* EGLConfig cfg;
EGLint num;
EGLint attbs[30] = { NULL, };
EGLint ctx_attbs[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
int i = 0;
attbs[i++] = EGL_RED_SIZE;
attbs[i++] = egl->cfg_r;
attbs[i++] = EGL_GREEN_SIZE;
attbs[i++] = egl->cfg_g;
attbs[i++] = EGL_BLUE_SIZE;
attbs[i++] = egl->cfg_b;
attbs[i++] = EGL_ALPHA_SIZE;
attbs[i++] = egl->cfg_a;
attbs[i++] = EGL_DEPTH_SIZE;
attbs[i++] = egl->cfg_d;
attbs[i++] = EGL_STENCIL_SIZE;
attbs[i++] = egl->cfg_s;
attbs[i++] = EGL_RENDERABLE_TYPE;
attbs[i++] = EGL_OPENGL_ES2_BIT;
attbs[i++] = EGL_SURFACE_TYPE;
attbs[i++] = EGL_PIXMAP_BIT; // for pixmap surface
attbs[i++] = EGL_NONE;
eglChooseConfig(egl->dpy, attbs, &cfg, 1, &num);
egl->pixmap_surface = eglCreatePixmapSurface(egl->dpy, cfg, pixmap, NULL);
eglBindAPI(EGL_OPENGL_ES_API);
egl->pixmap_ctx = eglCreateContext(egl->dpy, cfg, EGL_NO_CONTEXT, ctx_attbs); */
#else
# ifdef GLX_BIND_TO_TEXTURE_TARGETS_EXT
printf(" ....4\n");
// FIXME: if there is already a natiive surface - free it
if (im->native.data)
{
if (im->native.func.free)
im->native.func.free(im->native.func.data, im);
evas_gl_common_image_native_disable(im);
}
if (native)
{
VisualID vid;
GLXFBConfig *fbc;
int i, num;
int yinvert = 0;
vid = XVisualIDFromVisual(vis);
fbc = glXGetFBConfigs(re->win->disp,
0 /* FIXME: screen 0 assumption */,
&num);
printf(" .....5\n");
if (fbc)
{
printf(" ......6\n");
for (i = 0; i < num; i++)
{
XVisualInfo *vi;
int val;
vi = glXGetVisualFromFBConfig(re->win->disp, fbc[i]);
if ((!vi) || (vi->visualid != vid))
continue;
glXGetFBConfigAttrib(re->win->disp, fbc[i],
GLX_DRAWABLE_TYPE, &val);
if (!(val & GLX_PIXMAP_BIT)) continue;
glXGetFBConfigAttrib(re->win->disp, fbc[i],
GLX_BIND_TO_TEXTURE_TARGETS_EXT, &val);
if (!(val & GLX_TEXTURE_2D_BIT_EXT)) continue;
glXGetFBConfigAttrib(re->win->disp, fbc[i],
GLX_BIND_TO_TEXTURE_RGBA_EXT, &val);
if (!val)
{
glXGetFBConfigAttrib(re->win->disp, fbc[i],
GLX_BIND_TO_TEXTURE_RGB_EXT, &val);
if (!val) continue;
}
glXGetFBConfigAttrib(re->win->disp, fbc[i],
GLX_Y_INVERTED_EXT, &val);
if (val) yinvert = 1;
break;
}
if (i == num)
{
printf(" err \n");
// error
}
else
{
Native *n;
printf(" .......7\n");
n = calloc(1, sizeof(Native));
if (n)
{
printf(" .......8\n");
evas_gl_common_image_native_enable(im);
memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
n->pixmap = pm;
n->visual = vis;
memcpy(&(n->fbc), fbc, sizeof(GLXFBConfig));
n->fbc = *fbc;
im->native.yinvert = yinvert;
im->native.data = n;
im->native.func.data = re;
im->native.func.bind = _native_bind_cb;
im->native.func.unbind = _native_unbind_cb;
im->native.func.free = _native_free_cb;
printf(" yinvert = %i\n", yinvert);
}
}
}
}
# endif
#endif
}
static void *
eng_image_native_get(void *data, void *image)
{
Render_Engine *re = (Render_Engine *)data;
Evas_GL_Image *im = image;
Native *n;
if (!im) return NULL;
n = im->native.data;
if (!n) return NULL;
return &(n->ns);
}
//
//
/////////////////////////////////////////////////////////////////////////
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static void *
eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
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{
Render_Engine *re;
re = (Render_Engine *)data;
*error = EVAS_LOAD_ERROR_NONE;
eng_window_use(re->win);
return evas_gl_common_image_load(re->win->gl_context, file, key, lo, error);
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}
static void *
eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace);
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}
static void *
eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
eng_window_use(re->win);
return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace);
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}
static void
eng_image_free(void *data, void *image)
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{
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return;
eng_window_use(re->win);
evas_gl_common_image_free(image);
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}
static void
eng_image_size_get(void *data, void *image, int *w, int *h)
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{
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// Render_Engine *re;
//
// re = (Render_Engine *)data;
if (!image)
{
*w = 0;
*h = 0;
return;
}
if (w) *w = ((Evas_GL_Image *)image)->im->cache_entry.w;
if (h) *h = ((Evas_GL_Image *)image)->im->cache_entry.h;
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}
static void *
eng_image_size_set(void *data, void *image, int w, int h)
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{
Render_Engine *re;
Evas_GL_Image *im, *im_old;
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re = (Render_Engine *)data;
if (!image) return NULL;
eng_window_use(re->win);
im_old = image;
if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) ||
(eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL))
w &= ~0x1;
if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h))
return image;
if (im_old)
{
im = evas_gl_common_image_new(re->win->gl_context, w, h,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
/*
evas_common_load_image_data_from_file(im_old->im);
if (im_old->im->image->data)
{
evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
evas_common_cpu_end_opt();
}
*/
evas_gl_common_image_free(im_old);
}
else
im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
return im;
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}
static void *
eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
if (!image) return NULL;
eng_window_use(re->win);
evas_gl_common_image_dirty(image, x, y, w, h);
return image;
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}
static void *
eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data)
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{
Render_Engine *re;
Evas_GL_Image *im;
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re = (Render_Engine *)data;
if (!image)
{
*image_data = NULL;
return NULL;
}
im = image;
eng_window_use(re->win);
evas_cache_image_load_data(&im->im->cache_entry);
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (to_write)
{
if (im->references > 1)
{
Evas_GL_Image *im_new;
im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im_new)
{
*image_data = NULL;
return im;
}
evas_gl_common_image_free(im);
im = im_new;
}
else
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
}
*image_data = im->im->image.data;
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
*image_data = im->cs.data;
break;
default:
abort();
break;
}
return im;
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}
static void *
eng_image_data_put(void *data, void *image, DATA32 *image_data)
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{
Render_Engine *re;
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Evas_GL_Image *im, *im2;
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re = (Render_Engine *)data;
if (!image) return NULL;
im = image;
eng_window_use(re->win);
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (image_data != im->im->image.data)
{
int w, h;
w = im->im->cache_entry.w;
h = im->im->cache_entry.h;
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im2 = eng_image_new_from_data(data, w, h, image_data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im2) return im;
evas_gl_common_image_free(im);
im = im2;
}
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
if (image_data != im->cs.data)
{
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
}
im->cs.data = image_data;
}
break;
default:
abort();
break;
}
/* hmmm - but if we wrote... why bother? */
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
return im;
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}
static void
eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
{
Evas_GL_Image *gim = image;
RGBA_Image *im;
if (!gim) return ;
im = (RGBA_Image*) gim->im;
if (!im) return ;
evas_cache_image_preload_data(&im->cache_entry, target);
}
static void
eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
{
Evas_GL_Image *gim = image;
RGBA_Image *im;
if (!gim) return ;
im = (RGBA_Image*) gim->im;
if (!im) return ;
evas_cache_image_preload_cancel(&im->cache_entry, target);
}
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static void
eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
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{
Render_Engine *re;
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re = (Render_Engine *)data;
if (!image) return;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_image_draw(re->win->gl_context, image,
src_x, src_y, src_w, src_h,
dst_x, dst_y, dst_w, dst_h,
smooth);
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}
static void
eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
{
}
static void
eng_image_map4_draw(void *data __UNUSED__, void *context, void *surface, void *image, RGBA_Map_Point *p, int smooth, int level)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_image_map4_draw(re->win->gl_context, image, p, smooth, level);
}
static void *
eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
}
static void
eng_image_map_surface_free(void *data __UNUSED__, void *surface)
{
evas_gl_common_image_free(surface);
}
static int
eng_image_scale_hint_get(void *data __UNUSED__, void *image)
{
return EVAS_IMAGE_SCALE_HINT_NONE;
}
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static void
eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const char *text)
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{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
{
// FIXME: put im into context so we can free it
static RGBA_Image *im = NULL;
if (!im)
im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
im->cache_entry.w = re->win->w;
im->cache_entry.h = re->win->h;
evas_common_draw_context_font_ext_set(context,
re->win->gl_context,
evas_gl_font_texture_new,
evas_gl_font_texture_free,
evas_gl_font_texture_draw);
evas_common_font_draw(im, context, font, x, y, text);
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evas_common_draw_context_font_ext_set(context,
NULL,
NULL,
NULL,
NULL);
}
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}
static Eina_Bool
eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
{
// FIXME: support ARGB gl targets!!!
return EINA_FALSE;
}
static int
module_open(Evas_Module *em)
{
if (!em) return 0;
/* get whatever engine module we inherit from */
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
if (_evas_engine_GL_X11_log_dom < 0)
_evas_engine_GL_X11_log_dom = eina_log_domain_register("EvasEngineGLX11", EVAS_DEFAULT_LOG_COLOR);
if (_evas_engine_GL_X11_log_dom < 0)
{
EINA_LOG_ERR("Impossible to create a log domain for GL X11 engine.\n");
return 0;
}
/* store it for later use */
func = pfunc;
/* now to override methods */
#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
ORD(info);
ORD(info_free);
ORD(setup);
ORD(canvas_alpha_get);
ORD(output_free);
ORD(output_resize);
ORD(output_tile_size_set);
ORD(output_redraws_rect_add);
ORD(output_redraws_rect_del);
ORD(output_redraws_clear);
ORD(output_redraws_next_update_get);
ORD(output_redraws_next_update_push);
ORD(context_cutout_add);
ORD(context_cutout_clear);
ORD(output_flush);
ORD(output_idle_flush);
ORD(rectangle_draw);
ORD(line_draw);
ORD(polygon_point_add);
ORD(polygon_points_clear);
ORD(polygon_draw);
ORD(gradient2_color_np_stop_insert);
ORD(gradient2_clear);
ORD(gradient2_fill_transform_set);
ORD(gradient2_fill_spread_set);
ORD(gradient2_linear_new);
ORD(gradient2_linear_free);
ORD(gradient2_linear_fill_set);
ORD(gradient2_linear_is_opaque);
ORD(gradient2_linear_is_visible);
ORD(gradient2_linear_render_pre);
ORD(gradient2_linear_render_post);
ORD(gradient2_linear_draw);
ORD(gradient2_radial_new);
ORD(gradient2_radial_free);
ORD(gradient2_radial_fill_set);
ORD(gradient2_radial_is_opaque);
ORD(gradient2_radial_is_visible);
ORD(gradient2_radial_render_pre);
ORD(gradient2_radial_render_post);
ORD(gradient2_radial_draw);
ORD(gradient_new);
ORD(gradient_free);
ORD(gradient_color_stop_add);
ORD(gradient_alpha_stop_add);
ORD(gradient_color_data_set);
ORD(gradient_alpha_data_set);
ORD(gradient_clear);
ORD(gradient_fill_set);
ORD(gradient_fill_angle_set);
ORD(gradient_fill_spread_set);
ORD(gradient_angle_set);
ORD(gradient_offset_set);
ORD(gradient_direction_set);
ORD(gradient_type_set);
ORD(gradient_is_opaque);
ORD(gradient_is_visible);
ORD(gradient_render_pre);
ORD(gradient_render_post);
ORD(gradient_draw);
ORD(image_load);
ORD(image_new_from_data);
ORD(image_new_from_copied_data);
ORD(image_free);
ORD(image_size_get);
ORD(image_size_set);
ORD(image_dirty_region);
ORD(image_data_get);
ORD(image_data_put);
ORD(image_data_preload_request);
ORD(image_data_preload_cancel);
ORD(image_alpha_set);
ORD(image_alpha_get);
ORD(image_border_set);
ORD(image_border_get);
ORD(image_draw);
ORD(image_comment_get);
ORD(image_format_get);
ORD(image_colorspace_set);
ORD(image_colorspace_get);
ORD(image_native_set);
ORD(image_native_get);
ORD(font_draw);
ORD(image_scale_hint_set);
ORD(image_scale_hint_get);
ORD(image_map4_draw);
ORD(image_map_surface_new);
ORD(image_map_surface_free);
/* now advertise out own api */
em->functions = (void *)(&func);
return 1;
}
static void
module_close(Evas_Module *em)
{
eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
}
static Evas_Module_Api evas_modapi =
{
EVAS_MODULE_API_VERSION,
"gl_x11",
"none",
{
module_open,
module_close
}
};
EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_x11);
#ifndef EVAS_STATIC_BUILD_GL_X11
EVAS_EINA_MODULE_DEFINE(engine, gl_x11);
#endif