This changes a lot of things all across the EFL. Previously,
methods tagged @const had both their external prototype and
internal impl generated with const on object, while property
getters only had const on the external API. This is now changed
and it all has const everywhere.
Ref T6859.
It's a complex struct but defined in EO as a simple struct. ABI-wise
it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle
also work on Eina_Rect out of the box, most of the code dealing with
x,y,w,h will require no modifications either.
But Eina_Rect provides direct access to a size or position 2d component,
as well as the usual x,y,w,h. The field "rect" is provided as a
convenience for code dealing with both Eina_Rectangle and Eina_Rect. We
may or may not require it.
Note: Size2D could use unsigned values but I have spotted a few places
in the code that actually use -1 to indicate invalid size (as opposed to
0x0).
@feature
Honestly I can't see why gfx & gfx.path "changed" need a manual
definition, instead of relying on EO. If the API needs to be
internal only, then EO needs to handle internal APIs. In this
case, the event was exposed as a C API but not a EO... why?
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.
For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.
This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.
Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).
No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.
This patch removes more lines than it adds so it must be good ;)
there is no way to mark output file as "precious", then cmake's
suggestion is to use add_custom_target() instead.
However that will always execute, so our generator script needs to be
smarter and only touch stuff when actually needed.
It has been discussed on the ML (thread: "[RFC] rename efl_self") and
IRC, and has been decided we should rename it to this in order to avoid
confusion with the already established meaning of self which is very
similar to what we were using it for, but didn't have complete overlap.
Kudos to Marcel Hollerbach for initiating the discussion and
fighting for it until he convinced a significant mass. :)
This commit breaks API, and depending on compiler potentially ABI.
@feature
Complex types (i.e. list, array, hash, accessor etc.) now do not require
pointers with them anymore (the pointer is implied) and the same goes for
class handles. Eolian now explicitly disallows creating pointers to these
as well. This is the first part of the work to remove pointers from Eolian
completely, with the goal of simplifying the DSL (higher level) and therefore
making it easier for bindings (as well as easier API usage).
@feature
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
Summary:
dlfcn.h is not available anymore on Windows, Evil provides all the
necessary declarations.
Reviewers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3577
@fix