Commit Graph

238 Commits

Author SHA1 Message Date
Gustavo Sverzut Barbieri 379b546adf better logging.
* log domains in lower-case only please. let's make it a standard so
   we don't have to look at the code everytime to figure out the name...

 * logs do NOT require trailing newline (\n), it's automatic!

 * do NOT add newline inside log messages!

 * add gl_common logging.

NOTE: I tried to compile all modules, but there are clear broken
      modules such as cairo and qtopia. Other modules like gl_sdl are
      broken as they were not updated to new gl_common api (resize
      method AFAIR).



SVN revision: 53174
2010-10-07 23:46:42 +00:00
Carsten Haitzler 21a7dde012 dynamic tex ref wrong. fix.
SVN revision: 53027
2010-10-04 11:17:11 +00:00
Howell Tam 307190c594 From: Howell Tam <howell.tam@fluffyspider.com>
Subject: Evas evas_gl_shader.c patch

Patch for evas_gl_shader.c, need to check shader compile
errors too, not only program linking errors.

Not that it's very useful now since all Evas' shaders are in
good shape already, but it was useful when we're mucking around with
things.

And also to make Robi happy that there are some FST
contributions to E ;) And probably more to come...



SVN revision: 52941
2010-10-01 06:33:17 +00:00
Carsten Haitzler 6abe0b3a94 fix flipped object texture if map enabled AND object happens to be
exactly viewport size.



SVN revision: 52940
2010-10-01 06:22:31 +00:00
Carsten Haitzler 5b45763676 aaaah and map in map clip and more bug fixes...
SVN revision: 52939
2010-10-01 04:46:04 +00:00
Carsten Haitzler 94bfb8fbe6 map in map render bug with gl - fix.
SVN revision: 52936
2010-10-01 03:40:12 +00:00
Carsten Haitzler 0e560f9db2 and make values int so we can have "-1" :)
SVN revision: 52934
2010-09-30 23:23:51 +00:00
Carsten Haitzler 5938bb97f7 found the gl engine flashing white bug with laucnher 3 map test! aaah
gl state bug/assumption. reset state when moving from 1 surface target
to another and then we are all happy. also fix lip geometry issue in
gl when rendering to non-default surf - related.



SVN revision: 52933
2010-09-30 23:20:26 +00:00
Carsten Haitzler 011b2ce822 brutally evil... internally.. but it works. map perspective correct
now in gl engine. hooray for that. one complaint less.



SVN revision: 52566
2010-09-22 06:52:28 +00:00
Carsten Haitzler 2f08e231e5 warning--
SVN revision: 52445
2010-09-19 02:10:09 +00:00
Carsten Haitzler 649509a9c2 warning--
SVN revision: 52438
2010-09-19 01:33:51 +00:00
Gustavo Sverzut Barbieri d89ebf341b cleanup: internal image information is now unsigned.
There is no meaning in negative values for image loading, marking as
dirty or size, so image internals (cache, entry) were changed to
unsigned, reducing possible errors, particularly with overflow.

engines were converted to the new way, but any 3rd party modules will
still work as they should be using values >= 0 only anyway.

please review.

new cases introduced by "comparison between signed and unsigned" were
fixed in the modules that used cache_entry or Image_Entry dimensions.



SVN revision: 52428
2010-09-18 23:16:25 +00:00
Carsten Haitzler 6f4d152810 fix actually supporting clip for maps in gl.
SVN revision: 52415
2010-09-18 14:23:20 +00:00
Carsten Haitzler 47fbbe6196 well dldrawarrays doesnthave a limit according to the gl spec - but
drivers may implement one. as such add a check. but check and fix
seems to fail for some rendering. wonder why?



SVN revision: 51923
2010-09-06 13:36:32 +00:00
Carsten Haitzler c67a9ac86a and fix gl engine to actually do map for yuv images! :) fix fix.
SVN revision: 51893
2010-09-05 02:58:30 +00:00
Carsten Haitzler 4a5adf358d tracing/info to check texture allocation/usage. no leaks that i see.
dump works perfectly. yay!



SVN revision: 51669
2010-08-27 02:02:38 +00:00
Carsten Haitzler efb72afbc1 be able to free and alloc gl surface when asked to dump
SVN revision: 51654
2010-08-26 09:40:48 +00:00
Carsten Haitzler 7ccee2cfe9 aagh fix fix! works again.
SVN revision: 51652
2010-08-26 04:37:43 +00:00
Carsten Haitzler 9d7a3a2bfc silence gl enging output unless you set EVAS_GL_INFO in env. move some
fixed numbers into env vars for tuning purposes and debugging ... and
importantly - fix a smooth vs non-smooth texture mode thing.



SVN revision: 51651
2010-08-26 01:41:48 +00:00
Carsten Haitzler 7e896b081a and fail init of gl cleanly again... :)
SVN revision: 51644
2010-08-25 13:41:03 +00:00
Carsten Haitzler 86eb3374d4 remove segv in ghl engine with native surfaces if data is null!
SVN revision: 51635
2010-08-25 09:29:56 +00:00
Carsten Haitzler 8b35111094 fix free shutdown of gl common part of gl engine -> gl pipes badbess.
SVN revision: 51485
2010-08-21 05:59:27 +00:00
Carsten Haitzler a0d8db000e and make dynamic hint actually work when we have zero-copy texture
support. fully ok now for argb8888.



SVN revision: 51380
2010-08-19 05:18:17 +00:00
Carsten Haitzler c398484812 fix stride and hint setting so any order works.
SVN revision: 51379
2010-08-19 05:03:37 +00:00
Carsten Haitzler 83b73046ed fix 2 unimplemented bits in dynamic texture stuff.
SVN revision: 51378
2010-08-19 03:30:47 +00:00
Christopher Michael b2b23358f4 Comment out some unused variables.
Fix some 'may be used uninitialized' warnings.



SVN revision: 51288
2010-08-18 16:08:30 +00:00
Carsten Haitzler 5a35d48384 fix direct egl img rgba ordering.
SVN revision: 51273
2010-08-18 09:53:14 +00:00
Cedric BAIL 05e8154f8b * evas: remove gradient and gradient2.
SVN revision: 51219
2010-08-16 15:14:49 +00:00
Carsten Haitzler f7fab4ea6b more comments
SVN revision: 51074
2010-08-13 11:23:07 +00:00
Carsten Haitzler 66795125ae comments.
SVN revision: 51073
2010-08-13 11:13:45 +00:00
Carsten Haitzler 12beaa9f19 and make it work... yes. first time sec egl image works.
SVN revision: 51072
2010-08-13 11:08:57 +00:00
Carsten Haitzler 2d3ea36109 more work on egl image direct access.
SVN revision: 51070
2010-08-13 10:34:51 +00:00
Carsten Haitzler 01b7216880 more glue/infra. glue evas api to engine together. gl engine gets stubs.
SVN revision: 51028
2010-08-12 06:11:13 +00:00
Carsten Haitzler 83f2ef6142 working on new gl engine feature. inactive right now.
SVN revision: 51027
2010-08-12 06:02:15 +00:00
Carsten Haitzler 2eb9af4c97 i->0
SVN revision: 51026
2010-08-11 23:12:03 +00:00
Carsten Haitzler ccfd7f27fc 1. slightly optimise a get opaque call. (some tests get a 5-10% speedup)
2. gl - be stricter on gl-es texture formats.



SVN revision: 50950
2010-08-10 02:35:07 +00:00
Carsten Haitzler ca29063b28 magic numbers. :)
SVN revision: 50924
2010-08-09 08:38:28 +00:00
Carsten Haitzler a584de2a2c useless repeats... remove.
SVN revision: 50923
2010-08-09 07:13:58 +00:00
Carsten Haitzler 1b57456706 fix yuv with gl pipe stuff.
SVN revision: 50920
2010-08-09 04:59:14 +00:00
Carsten Haitzler 65b6845759 allow for debug checking of # of flushes per frame. checking to see if
this all works



SVN revision: 50919
2010-08-09 04:54:05 +00:00
Carsten Haitzler 6320a8db84 make new pipes have an env var for tuning, remove old comment code,
fix up yuv and maps to use pipes too. yes lines just flush it all - so
be it. :) who uses lines anyway?



SVN revision: 50918
2010-08-09 04:42:15 +00:00
Carsten Haitzler 66cace4f44 some major re-jig to get multiple render pipes in gl at once... some
chunky speedups to be had in real-life cases by avoiding more array
flushes.



SVN revision: 50917
2010-08-09 03:27:59 +00:00
Carsten Haitzler 9275e5beb2 re-jig native surface stuff to share the same gl image between
multiple instances of the same pixmap.



SVN revision: 50758
2010-08-03 06:09:53 +00:00
Carsten Haitzler 3b6c09d89b allow max cutout rects to be tunable. and change3 default for gl?
SVN revision: 50736
2010-08-02 06:46:38 +00:00
Carsten Haitzler 5cad6a1c95 fix crash on null yuv.
SVN revision: 49392
2010-06-02 09:15:01 +00:00
Carsten Haitzler 8cc1f752d0 be paranoid about gl context - reset it to "0" every frame.
SVN revision: 49065
2010-05-20 15:24:28 +00:00
Carsten Haitzler 4fefcad954 if shader compile fails - peroclate error back up to engine info_set so we
know gl engine is useless.



SVN revision: 48956
2010-05-18 03:49:59 +00:00
Carsten Haitzler 53fb870568 hmmmm gl-es doesnt like that texture2d thing. disable again.
SVN revision: 48774
2010-05-12 03:27:34 +00:00
Carsten Haitzler fa6a067737 gl engine now does rotates (0, 90, 180, 270), like software engines
SVN revision: 48704
2010-05-09 05:15:20 +00:00
Carsten Haitzler c4e6db910d enable that stuff - shouldnt hurt to be explicit.
SVN revision: 48383
2010-04-28 05:14:02 +00:00
Carsten Haitzler afe65d7c0a add ability to dump engine coontents (if engine supports it). this means
unload images it has loaded from disk, unload fonts, and more. dump dump dump!



SVN revision: 47947
2010-04-12 08:23:53 +00:00
Carsten Haitzler 3cf6e2fde7 1. clean up egl better on context shutdown
2. clean up pprograms/shaders on shared shutdown



SVN revision: 47386
2010-03-23 09:55:02 +00:00
Carsten Haitzler 68db2638fa fix rect clip bug in gl engine - oops.
SVN revision: 47370
2010-03-22 09:55:50 +00:00
Carsten Haitzler f2b1114521 actually... do canvas free.
SVN revision: 47362
2010-03-22 05:33:46 +00:00
Cedric BAIL a859e60140 * evas: Make evas_object_move on Evas_Object_Polygon work.
TODO: Make evas_object_resize work also.


SVN revision: 47291
2010-03-16 13:23:37 +00:00
Carsten Haitzler bfd8514063 fix calloc with negative values - missing size set initially!
SVN revision: 46701
2010-03-01 15:51:22 +00:00
Carsten Haitzler 3b71758aea fix some more possible bad callocs
SVN revision: 46699
2010-03-01 15:03:13 +00:00
Carsten Haitzler 5ae0845c1c begin work on argb window support for gl - glx/gl doesnt work. i think egl/gles
will tho.



SVN revision: 46677
2010-03-01 04:44:23 +00:00
Carsten Haitzler 8c14ff2e76 hmmmm oops. re-enable bgra support.
SVN revision: 46577
2010-02-27 10:34:19 +00:00
Carsten Haitzler 6559804d43 found booboo on non-bgra extended gl-es.
SVN revision: 46576
2010-02-27 10:31:17 +00:00
Carsten Haitzler 9dcca83a08 fix alpha set/unset on image obj in gl engine.
SVN revision: 46344
2010-02-21 15:49:44 +00:00
Carsten Haitzler e1f2ad1f76 and merge some delcaration lines for compactness
SVN revision: 46328
2010-02-20 04:49:03 +00:00
Carsten Haitzler c26d5bc2bc simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
SVN revision: 46327
2010-02-20 04:37:22 +00:00
Vincent Torri 298da926f1 check OpenGL version:
* OpenGL ES : 2.0
 * OpenGL desktop : >= 1.4

If OpenGL ES 3.* is out, this code must be fixed

If there are problems with the minimal version on desktop,
we will have to increase the minimal version.

Question: should we check GLSL version on desktop ?


SVN revision: 46309
2010-02-19 14:33:49 +00:00
Carsten Haitzler 1244978ecd disable error gets - minor impact to keep getting errors - but stil an impact
if we dont need to know what they are.



SVN revision: 46270
2010-02-18 08:54:24 +00:00
Carsten Haitzler 0fecb5ede7 and fix some over-zealous optimising.
SVN revision: 46269
2010-02-18 08:51:00 +00:00
Carsten Haitzler 136316d6ce more shaders... for more speeeeeeds!
SVN revision: 46268
2010-02-18 08:36:07 +00:00
Carsten Haitzler 25f169fc21 dont need these with shaders.
SVN revision: 46267
2010-02-18 07:21:17 +00:00
Carsten Haitzler c7695857f7 lots more shaders!
SVN revision: 46266
2010-02-18 07:10:28 +00:00
Carsten Haitzler ac2f03b865 fix small potnential bug in map rendering.
SVN revision: 46242
2010-02-17 08:05:19 +00:00
Carsten Haitzler fcf092e6d7 get ansio ext + max val.
SVN revision: 46240
2010-02-17 07:26:44 +00:00
Carsten Haitzler 6b42415c3b fix err output.
SVN revision: 46239
2010-02-17 06:27:22 +00:00
Carsten Haitzler 6de08e07fa fix maps with alpha.. sorry about that!
SVN revision: 46235
2010-02-17 04:48:53 +00:00
Carsten Haitzler c474d55267 oops fix erro check.
SVN revision: 46234
2010-02-17 04:30:58 +00:00
Carsten Haitzler dc8fdf5e3a lots of gl error catching.. if gl errors happen.
it's a #defined macro so it can be removed.
 


SVN revision: 46233
2010-02-17 04:21:59 +00:00
Carsten Haitzler b933154d21 add checks for vendor etc. too
SVN revision: 46176
2010-02-15 04:12:50 +00:00
Carsten Haitzler 353f4bb6ec reduce binds when things get clipped and split.
SVN revision: 45928
2010-02-06 08:38:26 +00:00
Carsten Haitzler 466fb263ac clean up gl text-from-pixmap a bit
SVN revision: 45796
2010-02-02 07:00:10 +00:00
Carsten Haitzler 2087f9468c fix! broek egl compositing. fixed now.
SVN revision: 45792
2010-02-02 05:30:19 +00:00
xcomputerman 34d7cdb3fc Fix broken build for non-GLES gl_sdl
SVN revision: 45763
2010-02-01 04:55:03 +00:00
Carsten Haitzler 37cd2fff83 make that an ifdef for gles
SVN revision: 45762
2010-02-01 04:40:48 +00:00
Carsten Haitzler a022e49d82 more complete gl-texture-pixmap handling, but still is broken on fglrx. hmmm.
SVN revision: 45750
2010-01-31 02:50:01 +00:00
xcomputerman bf69a60f64 Fix gl_sdl for WebOS -- need to check SDL_RESIZABLE because calling SetVideoMode() kills the GL context
SVN revision: 45730
2010-01-30 08:11:51 +00:00
Carsten Haitzler ef3b81b395 some safety with freeing texture stuff
SVN revision: 45701
2010-01-29 10:53:53 +00:00
xcomputerman a61baea31e Various fixes to enable building SDL/OpenGLES
SVN revision: 45692
2010-01-29 06:12:35 +00:00
Carsten Haitzler 36270ab981 fix rgb textures on fglrx again
SVN revision: 45628
2010-01-27 15:29:24 +00:00
Carsten Haitzler c12557d8f0 add pre/post swap callbacks. need them! :(
SVN revision: 45514
2010-01-24 11:01:20 +00:00
Carsten Haitzler b06b71050a ok. work on native pixmap suppport. have problmes - not sure why. see
comments (create/destory glx pixmap needed for updates to work, but this
makes rendering dead-slow. without it rendering is fast, but updates dont
happen (useless).

anyone know why glxcreatepixmap is needed as well as bindteximage+release
(and destroy pixmap) vs just bind/unbind?



SVN revision: 45508
2010-01-24 05:11:54 +00:00
Carsten Haitzler 18c8ea2e96 fix native surface stuff - rounding dimensions up was not smart! :)
SVN revision: 45484
2010-01-23 13:49:54 +00:00
Carsten Haitzler 31b9220a3e fix texture size alloc for native textures.
SVN revision: 45483
2010-01-23 13:21:04 +00:00
Carsten Haitzler abb6c09cd6 go back to rgba
SVN revision: 45437
2010-01-22 10:52:53 +00:00
Carsten Haitzler dbf33fc10a some protection against playing with native surfaces (setting image size
doent re-alloc for example)



SVN revision: 45385
2010-01-21 09:42:26 +00:00
Carsten Haitzler ad2b33c0bb native surface support lives - for GL (GLX) only. it works - or seemingly
does in my test casses. doesn't work for compositing though! don't know why.



SVN revision: 45383
2010-01-21 08:44:11 +00:00
Carsten Haitzler efec562314 handle images that have alpha vhannel but are arbage (in gl) eg 0 or
something other than 0xff



SVN revision: 45350
2010-01-20 03:59:32 +00:00
Carsten Haitzler 250496b0ea hunting bug in fglrx libs - make comment!
SVN revision: 45330
2010-01-19 14:29:20 +00:00
Carsten Haitzler 89bbb2c031 for now - disable scissors.. seems to b0rk thungs
SVN revision: 44838
2010-01-01 07:51:18 +00:00
Carsten Haitzler fa435074e0 1. line support in gl engine - as if anyone uses lines
2. fix clipping for gl maps - was setting them when it shouldnt.



SVN revision: 44782
2009-12-30 11:35:40 +00:00
Carsten Haitzler c3f6caa568 gl -> polygons now work. slow - but does it matter?
SVN revision: 44724
2009-12-27 00:40:25 +00:00
Gustavo Sverzut Barbieri 51c00c6526 fix evas image loading error reporting.
Evas image load was always reporint "generic" error, since it was
disconnected from actual loader modules.

This commit will break the module loader API (as it's restricted to
inside Evas, this should be no problem). The return was turned into
"Eina_Bool" for clarity, while an extra "int *error" is responsible to
report errors. This approach was choosen to force compiler warnings
and to try avoid mistakes as EINA_FALSE == EVAS_LOAD_ERROR_NONE and
thus we'd get opposite behavior if something slips.

Most loaders play well, except by eet that does not provide means to
know if the file open failed due missing file, incorrect format or
corrupted file :-(

Please report any issues. I added eina_log debugging to loader
functions, just run your Evas application as:

     EINA_LOG_LEVELS=evas_main:4 your_app




SVN revision: 44666
2009-12-22 23:11:57 +00:00
Cedric BAIL a27c701f27 * evas: Remove lot's of warning.
SVN revision: 44629
2009-12-21 15:52:12 +00:00