Carsten Haitzler
bfd91eb67f
remove excess tex update on dirty. some formattign and naming too.
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SVN revision: 44592
2009-12-20 06:23:13 +00:00
Carsten Haitzler
9ab9065669
clip maps in gl enigne.
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SVN revision: 44424
2009-12-13 14:28:07 +00:00
Carsten Haitzler
a6dea7be9b
find gl symbols runtime - some gl's support the feature but havent
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standardised symbols! (bad gl! bad!)
SVN revision: 43857
2009-11-21 10:51:51 +00:00
Carsten Haitzler
16764f7d61
fix font alloc bug!
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SVN revision: 43686
2009-11-14 05:08:00 +00:00
Carsten Haitzler
de44d8682a
fix gles symbols
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SVN revision: 43662
2009-11-13 12:31:31 +00:00
Carsten Haitzler
39913889b3
fix gles defs
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SVN revision: 43660
2009-11-13 11:30:28 +00:00
Carsten Haitzler
267c9bce6c
on paper.. go gles2 too... that should work.. in theory. need to test.
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SVN revision: 43659
2009-11-13 08:43:50 +00:00
Carsten Haitzler
fcc8e2ec47
fix color stuff.. next.. need to fix z stuff.
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SVN revision: 43658
2009-11-13 08:38:12 +00:00
Carsten Haitzler
b5d5817a88
fix some valgrind issues
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SVN revision: 43657
2009-11-13 08:28:47 +00:00
Carsten Haitzler
7999691b9f
and now complex stuff works..... woot!
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SVN revision: 43656
2009-11-13 08:19:13 +00:00
Carsten Haitzler
fccd2db126
fix disabling of blendipoos!
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SVN revision: 43655
2009-11-13 07:30:03 +00:00
Carsten Haitzler
2df6cb92bb
del fbo as well if it exists
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SVN revision: 43654
2009-11-13 07:25:08 +00:00
Carsten Haitzler
e3fcdd8b48
render-to-texture now is used for evas maps... but only simple cases seem to
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work. (in ello) elementary stuff seems... less happy. will work on it! also
havent done the gles bits. just desktop gl (first port of call for
doing/testing). the #ifdefs are ther waiting with fixme's
SVN revision: 43653
2009-11-13 07:22:31 +00:00
Carsten Haitzler
6e22b36451
step 1. some map support! images only right now. next. render-to-texture.
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invasive change right now.
SVN revision: 43611
2009-11-11 11:39:25 +00:00
Carsten Haitzler
402103b40b
2 more!
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SVN revision: 43490
2009-11-06 15:15:12 +00:00
Carsten Haitzler
09554e67fb
remove 2 more types
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SVN revision: 43489
2009-11-06 15:14:34 +00:00
Carsten Haitzler
7ecfc00965
fix - remove typedefs of gl stuff. not needed.
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SVN revision: 43488
2009-11-06 15:13:29 +00:00
Carsten Haitzler
3fa1906514
better text perf - less geometry data for complex text drawing.
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simpler yuv with matrix.
SVN revision: 43487
2009-11-06 11:32:23 +00:00
Carsten Haitzler
7526d0751e
add a new npot extn string
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SVN revision: 43430
2009-11-03 10:33:37 +00:00
Carsten Haitzler
4a6609c55f
fix copy & paste bug.
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SVN revision: 43225
2009-10-23 13:11:23 +00:00
Carsten Haitzler
6f4b45e296
re-enable yuv shader for 6410.
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SVN revision: 43195
2009-10-22 08:55:07 +00:00
Carsten Haitzler
c1b3587659
enable npot textures
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SVN revision: 43194
2009-10-22 08:53:25 +00:00
Carsten Haitzler
017e26b4e0
fix font aligned tex.
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SVN revision: 43049
2009-10-13 10:42:03 +00:00
Carsten Haitzler
0b3d755ce9
more work putting shared bits in shared. but context seems to be a big problem.
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:(
SVN revision: 43048
2009-10-13 09:40:39 +00:00
Carsten Haitzler
022dc0cb6e
disable yuv for 6410 - seems theres a bug., use img shader instead just as a
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placeholder.
SVN revision: 43047
2009-10-13 03:12:32 +00:00
Carsten Haitzler
6b1d31e5bc
free up stuff on context free. still need to do programs
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SVN revision: 43046
2009-10-13 01:44:46 +00:00
Carsten Haitzler
e31d7799ee
set tex min/mag filter always
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SVN revision: 43044
2009-10-13 00:37:16 +00:00
Carsten Haitzler
8da2320695
dont eed these params here
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SVN revision: 43038
2009-10-12 18:02:33 +00:00
Carsten Haitzler
c0c9f60751
more work on the gles + gl engine.
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SVN revision: 43036
2009-10-12 13:19:55 +00:00
Carsten Haitzler
a08e1d6793
and fix more bits not tested yet
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SVN revision: 43032
2009-10-12 03:43:00 +00:00
Carsten Haitzler
bcf85c7225
remove _dends. old code.
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SVN revision: 43031
2009-10-12 03:35:32 +00:00
Carsten Haitzler
8bd109e8ce
update build for gles on s3c6410 testing
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SVN revision: 43030
2009-10-12 03:31:24 +00:00
Carsten Haitzler
a60f577446
some infra for starting to handle dest-alpha (rgba) windows in gl engine.
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not sure shaped windows will ever be sanely possible.
SVN revision: 43015
2009-10-11 06:59:47 +00:00
Carsten Haitzler
00486440c0
fix autofoo make and included files etc. produce shader binaries for systems
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that dont have runtime compilers using offline tools. binary blobs will need
to be provided in src trees as the shader_type_bin_target.h files
SVN revision: 43004
2009-10-10 15:03:41 +00:00
Carsten Haitzler
a6b2cfd52a
and delete u and v textures too
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SVN revision: 43002
2009-10-10 14:55:10 +00:00
Carsten Haitzler
1046b6339a
fix yuv shader. right now.
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SVN revision: 43001
2009-10-10 14:48:34 +00:00
Carsten Haitzler
43420a5df3
yuv support is back now.
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SVN revision: 43000
2009-10-10 13:24:15 +00:00
Carsten Haitzler
daa0573ceb
oops missed file.
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SVN revision: 42983
2009-10-09 15:17:27 +00:00
Carsten Haitzler
37b66e806b
new gl engine. no one uses it anyway. not 100% complete, but much better than
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the old. and it ALSO does GLES2.0 as well asn GL.
SVN revision: 42982
2009-10-09 12:10:27 +00:00
Cedric BAIL
e4d68c7fbe
* evas: gl_common now use Eina_Rectangle_Pool.
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SVN revision: 41607
2009-08-05 14:47:12 +00:00
Cedric BAIL
eb488748c6
* evas: Fix a few typo preventing a full static build.
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SVN revision: 41114
2009-06-19 16:40:21 +00:00
Cedric BAIL
6d0ee81526
* evas: Remove Evas_Bool.
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SVN revision: 41067
2009-06-17 10:01:52 +00:00
Gustavo Sverzut Barbieri
74ece51f0b
warnings--
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SVN revision: 39593
2009-03-19 19:29:05 +00:00
Vincent Torri
5a8ce91119
fix warning when using some extensions defined in glext.h
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SVN revision: 39341
2009-03-03 06:07:08 +00:00
Vincent Torri
6696a9c87b
* remove 'unused parameter' warnings
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* i didn't touch glitz engine as it will certainly be disabled later
* i'll update windows engines later
SVN revision: 39274
2009-02-28 10:08:45 +00:00
Carsten Haitzler
7a74942b41
1. make software font draw code actually use cutouts.
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2. make gl engine able to use cutouts - in some cases its faster, some
slower. it's a mixed bag. not sure what to make of it. it's #defined to be
disabled atm.
SVN revision: 39114
2009-02-21 03:13:49 +00:00
Carsten Haitzler
7b370535a0
extra fragment shader prog to 0 call. remove. useless.
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SVN revision: 38820
2009-01-27 23:57:21 +00:00
Vincent Torri
c141b1c636
__stdcall must also be used in the definition of the callbacks
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SVN revision: 38705
2009-01-23 06:24:12 +00:00
Jorge Luis Zapata Muga
f26e6dddc0
Missing #else for non win32
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SVN revision: 38681
2009-01-21 09:46:02 +00:00
Vincent Torri
fe52686976
Avoid the stack to be screwed up in the callbacks on Windows.
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Fix the seg fault in the polygon test in expedite on Windows.
SVN revision: 38679
2009-01-21 07:44:20 +00:00
Vincent Torri
a659951ced
* use the m4 macro EVAS_CHECK_ENGINE to check if an engine is available or not
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* group the want_* variables related to engines and loaders at the beginning
of configure.ac
* use -no-undefined directly instead of a flag checked wrt the host
* some clean up in Makefile.am files
Please report any problem
SVN revision: 37784
2008-11-24 06:18:31 +00:00
Vincent Torri
b7d5746e0d
* remove module_la_DEPENDENCIES useless variable
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* add -fno-rtti and -fno-exceptions when c++ is used (in Windows engines)
* fix glew engine compilation
* minor formatting
SVN revision: 37369
2008-11-01 09:46:51 +00:00
Cedric BAIL
465b76a017
Remove Evas_List from Evas.
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SVN revision: 36942
2008-10-21 16:31:05 +00:00
Cedric BAIL
ad1525e5f9
Make evas depend on eina. No change in the code yet, so just fix your build system and no bug must show up.
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SVN revision: 36621
2008-10-13 15:58:56 +00:00
Carsten Haitzler
fab81faa86
tim horton's quartz engine for evas.
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SVN revision: 36107
2008-09-20 02:03:22 +00:00
Cedric BAIL
0de14ee3ef
Use display list for OpenGL polygons implementation. This improve speed on
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my computer in expedite test bench from 400 to 650.
SVN revision: 34795
2008-06-10 12:18:54 +00:00
Cedric BAIL
d102e3db82
* Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of
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Image_Entry flag structure. This fix a bug with 16 bpp software engine.
* Change image loader module API to take any Image_Entry. Same goes
for evas_common_image_premul and evas_common_image_set_alpha_sparse.
* Use new eet API: eet_data_image_read_to_surface.
SVN revision: 34728
2008-06-03 09:09:39 +00:00
Carsten Haitzler
ae1977a214
cedric's cache changes patch
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SVN revision: 34253
2008-04-12 00:32:30 +00:00
Carsten Haitzler
d413c7c6b7
hrrm. 0x0 textures - libGL in new nvidia drivers is most unhappy with! fix.
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SVN revision: 33548
2008-01-22 05:31:25 +00:00
moom
8a05a8d250
* [GL-engine] Do software YUV-conversion if GLSL is not supported. I
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can't test it on a GLSL card, so I hope it didn't break anything. If
something is broken, feel free to revert! (but it would probably just be
related to the way it detects GLSL support at l.78 of evas_gl_context.c)
SVN revision: 33242
2007-12-25 11:12:39 +00:00
doursse
e21fb0f122
autostuff improvements:
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* use non deprecated version of AC_INIT and AM_INIT_AUTOMAKE
and check the required minimal versions.
* add bzipped distribution archive
* add AC_LIBTOOL_WIN32_DLL
* forbid libtool to check fortran
* compute libtool versioning from the version of the package
* pass the directories based on ${prefix} to the preoprocessor
with the -D option
* replace INCLUDES, wich is deprecated since 2001 by AM_CPPFLAGS
* remove useless -L flags in *_la_LDFLAGS
SVN revision: 32337
2007-11-04 09:21:50 +00:00
doursse
9c17b01d0b
move Xlib includes from gl_common to gl_x11
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SVN revision: 31201
2007-08-07 09:03:22 +00:00
doursse
ed716c1888
move windows.h include from gl_common to gl_glew
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SVN revision: 31200
2007-08-07 05:38:24 +00:00
doursse
31c47b3461
Glew OpenGL engine added. Windows can have an opengl engine thgough the Glew library, now. See INSTALL note
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SVN revision: 31180
2007-08-05 07:22:44 +00:00
Carsten Haitzler
6437f4ed23
grad fixes from jose
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SVN revision: 31159
2007-08-04 12:33:12 +00:00
Carsten Haitzler
1977933b18
actually - yes - in texture drop not del.
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SVN revision: 31158
2007-08-04 09:54:35 +00:00
Carsten Haitzler
ebc47059de
gradients dont crash now. draw funny tho :-P
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SVN revision: 31157
2007-08-04 07:20:17 +00:00
Carsten Haitzler
6c167c3a6d
cedric's sdl patch.
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SVN revision: 30845
2007-07-16 07:25:35 +00:00
Carsten Haitzler
a730b4be5d
1. gustavo';s fuzzy rect implementation for updates. fixed so del's work,
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tuned for best performance on my core2 duo desktop - for now. will check
more. also make the yuv colorspace code be a bit more robust and fix leak in
gl engine with shaders.
SVN revision: 30192
2007-06-02 15:30:59 +00:00
Carsten Haitzler
e9a50cf98c
at least use the right fn call names
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SVN revision: 29549
2007-04-16 02:01:11 +00:00
doursse
41247b3fd2
including glx.h is not necessary (and should not be included here). Add some missing const
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SVN revision: 28554
2007-03-04 16:18:06 +00:00
Carsten Haitzler
fc6ccd2192
and use pixelstorei to do the row skips :)
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SVN revision: 27714
2007-01-02 02:43:11 +00:00
Carsten Haitzler
ccafed752a
well THAT was just silly. fix yuv texture upload bug - row by row get it right.
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SVN revision: 27691
2006-12-31 07:00:13 +00:00
Carsten Haitzler
b51bdcbc1e
colorspace work mostly. not complete.
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SVN revision: 27630
2006-12-29 03:32:46 +00:00
Carsten Haitzler
9e27a0d98c
fix color modulation for gl surfaces. also fix segvs tat can happen. xrender
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engine is behind now though. can't do yuv surfaces (yet)
SVN revision: 27518
2006-12-19 14:12:40 +00:00
Carsten Haitzler
348e7aaee5
and handle updates. next is to fix the row handling.
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SVN revision: 27510
2006-12-18 14:56:46 +00:00
Carsten Haitzler
eb7759cf39
fragment shader finally actually works. it's unclean and fixme's for seeding
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the pixel data - but it works!
SVN revision: 27509
2006-12-18 14:55:47 +00:00
Carsten Haitzler
f83220c857
not complete yet - actually i need help with the fragment shader.
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in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?
SVN revision: 27495
2006-12-17 15:48:52 +00:00
Carsten Haitzler
6635bab903
bring gl engine vaguely back up to snuff.
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SVN revision: 27363
2006-12-06 14:58:00 +00:00
Carsten Haitzler
8c93e825a8
same as previous commit.
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SVN revision: 26236
2006-09-30 10:18:37 +00:00
Carsten Haitzler
f407013a5f
include evas private header
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SVN revision: 24904
2006-08-19 11:58:07 +00:00
Carsten Haitzler
0889c589f2
added the ability to set load scaledown, dpi or load size - the svg loader
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uses these to know what to render and how (or has defaults if these are not
set)
SVN revision: 24868
2006-08-18 14:45:26 +00:00
Carsten Haitzler
ea998ce647
gl engine fixes patch from jose, and fix non mmx/sse system build
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SVN revision: 22456
2006-05-04 11:52:46 +00:00
Carsten Haitzler
77e35d60a3
jose's software rendering work - slight improvements (about 5-10%). i had to
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disable destination alha mmx support for text rendering (mask + color) as it
was broken in tests.
SVN revision: 22440
2006-05-02 07:28:49 +00:00
Carsten Haitzler
21e63c83b9
move engine headers into engine dirs - and removes lots of useless old headers.
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SVN revision: 22344
2006-04-25 04:00:21 +00:00
Carsten Haitzler
82742c35f2
clean up new modular build to link to the right things, in the right way,
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remove usleess extra linkage etc.
SVN revision: 19865
2006-01-17 03:47:40 +00:00
David Walter Seikel
0e3bbc475d
Presenting the Indian Rope Trick. Watch in awe as these young files climb
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up the rope and disappear into thin air!
SVN revision: 19847
2006-01-16 03:57:33 +00:00
Carsten Haitzler
f435375b19
initial import fo loadable engine modules for evas - from jorge zappie :)
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SVN revision: 19775
2006-01-14 12:13:38 +00:00