Commit Graph

238 Commits

Author SHA1 Message Date
Carsten Haitzler afe65d7c0a add ability to dump engine coontents (if engine supports it). this means
unload images it has loaded from disk, unload fonts, and more. dump dump dump!



SVN revision: 47947
2010-04-12 08:23:53 +00:00
Carsten Haitzler 3cf6e2fde7 1. clean up egl better on context shutdown
2. clean up pprograms/shaders on shared shutdown



SVN revision: 47386
2010-03-23 09:55:02 +00:00
Carsten Haitzler 68db2638fa fix rect clip bug in gl engine - oops.
SVN revision: 47370
2010-03-22 09:55:50 +00:00
Carsten Haitzler f2b1114521 actually... do canvas free.
SVN revision: 47362
2010-03-22 05:33:46 +00:00
Cedric BAIL a859e60140 * evas: Make evas_object_move on Evas_Object_Polygon work.
TODO: Make evas_object_resize work also.


SVN revision: 47291
2010-03-16 13:23:37 +00:00
Carsten Haitzler bfd8514063 fix calloc with negative values - missing size set initially!
SVN revision: 46701
2010-03-01 15:51:22 +00:00
Carsten Haitzler 3b71758aea fix some more possible bad callocs
SVN revision: 46699
2010-03-01 15:03:13 +00:00
Carsten Haitzler 5ae0845c1c begin work on argb window support for gl - glx/gl doesnt work. i think egl/gles
will tho.



SVN revision: 46677
2010-03-01 04:44:23 +00:00
Carsten Haitzler 8c14ff2e76 hmmmm oops. re-enable bgra support.
SVN revision: 46577
2010-02-27 10:34:19 +00:00
Carsten Haitzler 6559804d43 found booboo on non-bgra extended gl-es.
SVN revision: 46576
2010-02-27 10:31:17 +00:00
Carsten Haitzler 9dcca83a08 fix alpha set/unset on image obj in gl engine.
SVN revision: 46344
2010-02-21 15:49:44 +00:00
Carsten Haitzler e1f2ad1f76 and merge some delcaration lines for compactness
SVN revision: 46328
2010-02-20 04:49:03 +00:00
Carsten Haitzler c26d5bc2bc simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
SVN revision: 46327
2010-02-20 04:37:22 +00:00
Vincent Torri 298da926f1 check OpenGL version:
* OpenGL ES : 2.0
 * OpenGL desktop : >= 1.4

If OpenGL ES 3.* is out, this code must be fixed

If there are problems with the minimal version on desktop,
we will have to increase the minimal version.

Question: should we check GLSL version on desktop ?


SVN revision: 46309
2010-02-19 14:33:49 +00:00
Carsten Haitzler 1244978ecd disable error gets - minor impact to keep getting errors - but stil an impact
if we dont need to know what they are.



SVN revision: 46270
2010-02-18 08:54:24 +00:00
Carsten Haitzler 0fecb5ede7 and fix some over-zealous optimising.
SVN revision: 46269
2010-02-18 08:51:00 +00:00
Carsten Haitzler 136316d6ce more shaders... for more speeeeeeds!
SVN revision: 46268
2010-02-18 08:36:07 +00:00
Carsten Haitzler 25f169fc21 dont need these with shaders.
SVN revision: 46267
2010-02-18 07:21:17 +00:00
Carsten Haitzler c7695857f7 lots more shaders!
SVN revision: 46266
2010-02-18 07:10:28 +00:00
Carsten Haitzler ac2f03b865 fix small potnential bug in map rendering.
SVN revision: 46242
2010-02-17 08:05:19 +00:00
Carsten Haitzler fcf092e6d7 get ansio ext + max val.
SVN revision: 46240
2010-02-17 07:26:44 +00:00
Carsten Haitzler 6b42415c3b fix err output.
SVN revision: 46239
2010-02-17 06:27:22 +00:00
Carsten Haitzler 6de08e07fa fix maps with alpha.. sorry about that!
SVN revision: 46235
2010-02-17 04:48:53 +00:00
Carsten Haitzler c474d55267 oops fix erro check.
SVN revision: 46234
2010-02-17 04:30:58 +00:00
Carsten Haitzler dc8fdf5e3a lots of gl error catching.. if gl errors happen.
it's a #defined macro so it can be removed.
 


SVN revision: 46233
2010-02-17 04:21:59 +00:00
Carsten Haitzler b933154d21 add checks for vendor etc. too
SVN revision: 46176
2010-02-15 04:12:50 +00:00
Carsten Haitzler 353f4bb6ec reduce binds when things get clipped and split.
SVN revision: 45928
2010-02-06 08:38:26 +00:00
Carsten Haitzler 466fb263ac clean up gl text-from-pixmap a bit
SVN revision: 45796
2010-02-02 07:00:10 +00:00
Carsten Haitzler 2087f9468c fix! broek egl compositing. fixed now.
SVN revision: 45792
2010-02-02 05:30:19 +00:00
xcomputerman 34d7cdb3fc Fix broken build for non-GLES gl_sdl
SVN revision: 45763
2010-02-01 04:55:03 +00:00
Carsten Haitzler 37cd2fff83 make that an ifdef for gles
SVN revision: 45762
2010-02-01 04:40:48 +00:00
Carsten Haitzler a022e49d82 more complete gl-texture-pixmap handling, but still is broken on fglrx. hmmm.
SVN revision: 45750
2010-01-31 02:50:01 +00:00
xcomputerman bf69a60f64 Fix gl_sdl for WebOS -- need to check SDL_RESIZABLE because calling SetVideoMode() kills the GL context
SVN revision: 45730
2010-01-30 08:11:51 +00:00
Carsten Haitzler ef3b81b395 some safety with freeing texture stuff
SVN revision: 45701
2010-01-29 10:53:53 +00:00
xcomputerman a61baea31e Various fixes to enable building SDL/OpenGLES
SVN revision: 45692
2010-01-29 06:12:35 +00:00
Carsten Haitzler 36270ab981 fix rgb textures on fglrx again
SVN revision: 45628
2010-01-27 15:29:24 +00:00
Carsten Haitzler c12557d8f0 add pre/post swap callbacks. need them! :(
SVN revision: 45514
2010-01-24 11:01:20 +00:00
Carsten Haitzler b06b71050a ok. work on native pixmap suppport. have problmes - not sure why. see
comments (create/destory glx pixmap needed for updates to work, but this
makes rendering dead-slow. without it rendering is fast, but updates dont
happen (useless).

anyone know why glxcreatepixmap is needed as well as bindteximage+release
(and destroy pixmap) vs just bind/unbind?



SVN revision: 45508
2010-01-24 05:11:54 +00:00
Carsten Haitzler 18c8ea2e96 fix native surface stuff - rounding dimensions up was not smart! :)
SVN revision: 45484
2010-01-23 13:49:54 +00:00
Carsten Haitzler 31b9220a3e fix texture size alloc for native textures.
SVN revision: 45483
2010-01-23 13:21:04 +00:00
Carsten Haitzler abb6c09cd6 go back to rgba
SVN revision: 45437
2010-01-22 10:52:53 +00:00
Carsten Haitzler dbf33fc10a some protection against playing with native surfaces (setting image size
doent re-alloc for example)



SVN revision: 45385
2010-01-21 09:42:26 +00:00
Carsten Haitzler ad2b33c0bb native surface support lives - for GL (GLX) only. it works - or seemingly
does in my test casses. doesn't work for compositing though! don't know why.



SVN revision: 45383
2010-01-21 08:44:11 +00:00
Carsten Haitzler efec562314 handle images that have alpha vhannel but are arbage (in gl) eg 0 or
something other than 0xff



SVN revision: 45350
2010-01-20 03:59:32 +00:00
Carsten Haitzler 250496b0ea hunting bug in fglrx libs - make comment!
SVN revision: 45330
2010-01-19 14:29:20 +00:00
Carsten Haitzler 89bbb2c031 for now - disable scissors.. seems to b0rk thungs
SVN revision: 44838
2010-01-01 07:51:18 +00:00
Carsten Haitzler fa435074e0 1. line support in gl engine - as if anyone uses lines
2. fix clipping for gl maps - was setting them when it shouldnt.



SVN revision: 44782
2009-12-30 11:35:40 +00:00
Carsten Haitzler c3f6caa568 gl -> polygons now work. slow - but does it matter?
SVN revision: 44724
2009-12-27 00:40:25 +00:00
Gustavo Sverzut Barbieri 51c00c6526 fix evas image loading error reporting.
Evas image load was always reporint "generic" error, since it was
disconnected from actual loader modules.

This commit will break the module loader API (as it's restricted to
inside Evas, this should be no problem). The return was turned into
"Eina_Bool" for clarity, while an extra "int *error" is responsible to
report errors. This approach was choosen to force compiler warnings
and to try avoid mistakes as EINA_FALSE == EVAS_LOAD_ERROR_NONE and
thus we'd get opposite behavior if something slips.

Most loaders play well, except by eet that does not provide means to
know if the file open failed due missing file, incorrect format or
corrupted file :-(

Please report any issues. I added eina_log debugging to loader
functions, just run your Evas application as:

     EINA_LOG_LEVELS=evas_main:4 your_app




SVN revision: 44666
2009-12-22 23:11:57 +00:00
Cedric BAIL a27c701f27 * evas: Remove lot's of warning.
SVN revision: 44629
2009-12-21 15:52:12 +00:00
Carsten Haitzler bfd91eb67f remove excess tex update on dirty. some formattign and naming too.
SVN revision: 44592
2009-12-20 06:23:13 +00:00
Carsten Haitzler 9ab9065669 clip maps in gl enigne.
SVN revision: 44424
2009-12-13 14:28:07 +00:00
Carsten Haitzler a6dea7be9b find gl symbols runtime - some gl's support the feature but havent
standardised symbols! (bad gl! bad!)



SVN revision: 43857
2009-11-21 10:51:51 +00:00
Carsten Haitzler 16764f7d61 fix font alloc bug!
SVN revision: 43686
2009-11-14 05:08:00 +00:00
Carsten Haitzler de44d8682a fix gles symbols
SVN revision: 43662
2009-11-13 12:31:31 +00:00
Carsten Haitzler 39913889b3 fix gles defs
SVN revision: 43660
2009-11-13 11:30:28 +00:00
Carsten Haitzler 267c9bce6c on paper.. go gles2 too... that should work.. in theory. need to test.
SVN revision: 43659
2009-11-13 08:43:50 +00:00
Carsten Haitzler fcc8e2ec47 fix color stuff.. next.. need to fix z stuff.
SVN revision: 43658
2009-11-13 08:38:12 +00:00
Carsten Haitzler b5d5817a88 fix some valgrind issues
SVN revision: 43657
2009-11-13 08:28:47 +00:00
Carsten Haitzler 7999691b9f and now complex stuff works..... woot!
SVN revision: 43656
2009-11-13 08:19:13 +00:00
Carsten Haitzler fccd2db126 fix disabling of blendipoos!
SVN revision: 43655
2009-11-13 07:30:03 +00:00
Carsten Haitzler 2df6cb92bb del fbo as well if it exists
SVN revision: 43654
2009-11-13 07:25:08 +00:00
Carsten Haitzler e3fcdd8b48 render-to-texture now is used for evas maps... but only simple cases seem to
work. (in ello) elementary stuff seems... less happy. will work on it! also
havent done the gles bits. just desktop gl (first port of call for
doing/testing). the #ifdefs are ther waiting with fixme's



SVN revision: 43653
2009-11-13 07:22:31 +00:00
Carsten Haitzler 6e22b36451 step 1. some map support! images only right now. next. render-to-texture.
invasive change right now.



SVN revision: 43611
2009-11-11 11:39:25 +00:00
Carsten Haitzler 402103b40b 2 more!
SVN revision: 43490
2009-11-06 15:15:12 +00:00
Carsten Haitzler 09554e67fb remove 2 more types
SVN revision: 43489
2009-11-06 15:14:34 +00:00
Carsten Haitzler 7ecfc00965 fix - remove typedefs of gl stuff. not needed.
SVN revision: 43488
2009-11-06 15:13:29 +00:00
Carsten Haitzler 3fa1906514 better text perf - less geometry data for complex text drawing.
simpler yuv with matrix.



SVN revision: 43487
2009-11-06 11:32:23 +00:00
Carsten Haitzler 7526d0751e add a new npot extn string
SVN revision: 43430
2009-11-03 10:33:37 +00:00
Carsten Haitzler 4a6609c55f fix copy & paste bug.
SVN revision: 43225
2009-10-23 13:11:23 +00:00
Carsten Haitzler 6f4b45e296 re-enable yuv shader for 6410.
SVN revision: 43195
2009-10-22 08:55:07 +00:00
Carsten Haitzler c1b3587659 enable npot textures
SVN revision: 43194
2009-10-22 08:53:25 +00:00
Carsten Haitzler 017e26b4e0 fix font aligned tex.
SVN revision: 43049
2009-10-13 10:42:03 +00:00
Carsten Haitzler 0b3d755ce9 more work putting shared bits in shared. but context seems to be a big problem.
:(



SVN revision: 43048
2009-10-13 09:40:39 +00:00
Carsten Haitzler 022dc0cb6e disable yuv for 6410 - seems theres a bug., use img shader instead just as a
placeholder.



SVN revision: 43047
2009-10-13 03:12:32 +00:00
Carsten Haitzler 6b1d31e5bc free up stuff on context free. still need to do programs
SVN revision: 43046
2009-10-13 01:44:46 +00:00
Carsten Haitzler e31d7799ee set tex min/mag filter always
SVN revision: 43044
2009-10-13 00:37:16 +00:00
Carsten Haitzler 8da2320695 dont eed these params here
SVN revision: 43038
2009-10-12 18:02:33 +00:00
Carsten Haitzler c0c9f60751 more work on the gles + gl engine.
SVN revision: 43036
2009-10-12 13:19:55 +00:00
Carsten Haitzler a08e1d6793 and fix more bits not tested yet
SVN revision: 43032
2009-10-12 03:43:00 +00:00
Carsten Haitzler bcf85c7225 remove _dends. old code.
SVN revision: 43031
2009-10-12 03:35:32 +00:00
Carsten Haitzler 8bd109e8ce update build for gles on s3c6410 testing
SVN revision: 43030
2009-10-12 03:31:24 +00:00
Carsten Haitzler a60f577446 some infra for starting to handle dest-alpha (rgba) windows in gl engine.
not sure shaped windows will ever be sanely possible.



SVN revision: 43015
2009-10-11 06:59:47 +00:00
Carsten Haitzler 00486440c0 fix autofoo make and included files etc. produce shader binaries for systems
that dont have runtime compilers using offline tools. binary blobs will need
to be provided in src trees as the shader_type_bin_target.h files



SVN revision: 43004
2009-10-10 15:03:41 +00:00
Carsten Haitzler a6b2cfd52a and delete u and v textures too
SVN revision: 43002
2009-10-10 14:55:10 +00:00
Carsten Haitzler 1046b6339a fix yuv shader. right now.
SVN revision: 43001
2009-10-10 14:48:34 +00:00
Carsten Haitzler 43420a5df3 yuv support is back now.
SVN revision: 43000
2009-10-10 13:24:15 +00:00
Carsten Haitzler daa0573ceb oops missed file.
SVN revision: 42983
2009-10-09 15:17:27 +00:00
Carsten Haitzler 37b66e806b new gl engine. no one uses it anyway. not 100% complete, but much better than
the old. and it ALSO does GLES2.0 as well asn GL.



SVN revision: 42982
2009-10-09 12:10:27 +00:00
Cedric BAIL e4d68c7fbe * evas: gl_common now use Eina_Rectangle_Pool.
SVN revision: 41607
2009-08-05 14:47:12 +00:00
Cedric BAIL eb488748c6 * evas: Fix a few typo preventing a full static build.
SVN revision: 41114
2009-06-19 16:40:21 +00:00
Cedric BAIL 6d0ee81526 * evas: Remove Evas_Bool.
SVN revision: 41067
2009-06-17 10:01:52 +00:00
Gustavo Sverzut Barbieri 74ece51f0b warnings--
SVN revision: 39593
2009-03-19 19:29:05 +00:00
Vincent Torri 5a8ce91119 fix warning when using some extensions defined in glext.h
SVN revision: 39341
2009-03-03 06:07:08 +00:00
Vincent Torri 6696a9c87b * remove 'unused parameter' warnings
* i didn't touch glitz engine as it will certainly be disabled later
 * i'll update windows engines later


SVN revision: 39274
2009-02-28 10:08:45 +00:00
Carsten Haitzler 7a74942b41 1. make software font draw code actually use cutouts.
2. make gl engine able to use cutouts - in some cases its faster, some
slower. it's a mixed bag. not sure what to make of it. it's #defined to be
disabled atm.



SVN revision: 39114
2009-02-21 03:13:49 +00:00
Carsten Haitzler 7b370535a0 extra fragment shader prog to 0 call. remove. useless.
SVN revision: 38820
2009-01-27 23:57:21 +00:00
Vincent Torri c141b1c636 __stdcall must also be used in the definition of the callbacks
SVN revision: 38705
2009-01-23 06:24:12 +00:00
Jorge Luis Zapata Muga f26e6dddc0 Missing #else for non win32
SVN revision: 38681
2009-01-21 09:46:02 +00:00
Vincent Torri fe52686976 Avoid the stack to be screwed up in the callbacks on Windows.
Fix the seg fault in the polygon test in expedite on Windows.


SVN revision: 38679
2009-01-21 07:44:20 +00:00
Vincent Torri a659951ced * use the m4 macro EVAS_CHECK_ENGINE to check if an engine is available or not
* group the want_* variables related to engines and loaders at the beginning
   of configure.ac
 * use -no-undefined directly instead of a flag checked wrt the host
 * some clean up in Makefile.am files

Please report any problem


SVN revision: 37784
2008-11-24 06:18:31 +00:00
Vincent Torri b7d5746e0d * remove module_la_DEPENDENCIES useless variable
* add -fno-rtti and -fno-exceptions when c++ is used (in Windows engines)
 * fix glew engine compilation
 * minor formatting


SVN revision: 37369
2008-11-01 09:46:51 +00:00
Cedric BAIL 465b76a017 Remove Evas_List from Evas.
SVN revision: 36942
2008-10-21 16:31:05 +00:00
Cedric BAIL ad1525e5f9 Make evas depend on eina. No change in the code yet, so just fix your build system and no bug must show up.
SVN revision: 36621
2008-10-13 15:58:56 +00:00
Carsten Haitzler fab81faa86 tim horton's quartz engine for evas.
SVN revision: 36107
2008-09-20 02:03:22 +00:00
Cedric BAIL 0de14ee3ef Use display list for OpenGL polygons implementation. This improve speed on
my computer in expedite test bench from 400 to 650.


SVN revision: 34795
2008-06-10 12:18:54 +00:00
Cedric BAIL d102e3db82 * Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of
Image_Entry flag structure. This fix a bug with 16 bpp software engine.

        * Change image loader module API to take any Image_Entry. Same goes
        for evas_common_image_premul and evas_common_image_set_alpha_sparse.

        * Use new eet API: eet_data_image_read_to_surface.


SVN revision: 34728
2008-06-03 09:09:39 +00:00
Carsten Haitzler ae1977a214 cedric's cache changes patch
SVN revision: 34253
2008-04-12 00:32:30 +00:00
Carsten Haitzler d413c7c6b7 hrrm. 0x0 textures - libGL in new nvidia drivers is most unhappy with! fix.
SVN revision: 33548
2008-01-22 05:31:25 +00:00
moom 8a05a8d250 * [GL-engine] Do software YUV-conversion if GLSL is not supported. I
can't test it on a GLSL card, so I hope it didn't break anything. If
something is broken, feel free to revert! (but it would probably just be
related to the way it detects GLSL support at l.78 of evas_gl_context.c)


SVN revision: 33242
2007-12-25 11:12:39 +00:00
doursse e21fb0f122 autostuff improvements:
* use non deprecated version of AC_INIT and AM_INIT_AUTOMAKE
   and check the required minimal versions.
 * add bzipped distribution archive
 * add AC_LIBTOOL_WIN32_DLL
 * forbid libtool to check fortran
 * compute libtool versioning from the version of the package
 * pass the directories based on ${prefix} to the preoprocessor
   with the -D option
 * replace INCLUDES, wich is deprecated since 2001 by AM_CPPFLAGS
 * remove useless -L flags in *_la_LDFLAGS


SVN revision: 32337
2007-11-04 09:21:50 +00:00
doursse 9c17b01d0b move Xlib includes from gl_common to gl_x11
SVN revision: 31201
2007-08-07 09:03:22 +00:00
doursse ed716c1888 move windows.h include from gl_common to gl_glew
SVN revision: 31200
2007-08-07 05:38:24 +00:00
doursse 31c47b3461 Glew OpenGL engine added. Windows can have an opengl engine thgough the Glew library, now. See INSTALL note
SVN revision: 31180
2007-08-05 07:22:44 +00:00
Carsten Haitzler 6437f4ed23 grad fixes from jose
SVN revision: 31159
2007-08-04 12:33:12 +00:00
Carsten Haitzler 1977933b18 actually - yes - in texture drop not del.
SVN revision: 31158
2007-08-04 09:54:35 +00:00
Carsten Haitzler ebc47059de gradients dont crash now. draw funny tho :-P
SVN revision: 31157
2007-08-04 07:20:17 +00:00
Carsten Haitzler 6c167c3a6d cedric's sdl patch.
SVN revision: 30845
2007-07-16 07:25:35 +00:00
Carsten Haitzler a730b4be5d 1. gustavo';s fuzzy rect implementation for updates. fixed so del's work,
tuned for best performance on my core2 duo desktop - for now. will check
more. also make the yuv colorspace code be a bit more robust and fix leak in
gl engine with shaders.


SVN revision: 30192
2007-06-02 15:30:59 +00:00
Carsten Haitzler e9a50cf98c at least use the right fn call names
SVN revision: 29549
2007-04-16 02:01:11 +00:00
doursse 41247b3fd2 including glx.h is not necessary (and should not be included here). Add some missing const
SVN revision: 28554
2007-03-04 16:18:06 +00:00
Carsten Haitzler fc6ccd2192 and use pixelstorei to do the row skips :)
SVN revision: 27714
2007-01-02 02:43:11 +00:00
Carsten Haitzler ccafed752a well THAT was just silly. fix yuv texture upload bug - row by row get it right.
SVN revision: 27691
2006-12-31 07:00:13 +00:00
Carsten Haitzler b51bdcbc1e colorspace work mostly. not complete.
SVN revision: 27630
2006-12-29 03:32:46 +00:00
Carsten Haitzler 9e27a0d98c fix color modulation for gl surfaces. also fix segvs tat can happen. xrender
engine is behind now though. can't do yuv surfaces (yet)


SVN revision: 27518
2006-12-19 14:12:40 +00:00
Carsten Haitzler 348e7aaee5 and handle updates. next is to fix the row handling.
SVN revision: 27510
2006-12-18 14:56:46 +00:00
Carsten Haitzler eb7759cf39 fragment shader finally actually works. it's unclean and fixme's for seeding
the pixel data - but it works!


SVN revision: 27509
2006-12-18 14:55:47 +00:00
Carsten Haitzler f83220c857 not complete yet - actually i need help with the fragment shader.
in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?


SVN revision: 27495
2006-12-17 15:48:52 +00:00
Carsten Haitzler 6635bab903 bring gl engine vaguely back up to snuff.
SVN revision: 27363
2006-12-06 14:58:00 +00:00
Carsten Haitzler 8c93e825a8 same as previous commit.
SVN revision: 26236
2006-09-30 10:18:37 +00:00
Carsten Haitzler f407013a5f include evas private header
SVN revision: 24904
2006-08-19 11:58:07 +00:00
Carsten Haitzler 0889c589f2 added the ability to set load scaledown, dpi or load size - the svg loader
uses these to know what to render and how (or has defaults if these are not
set)


SVN revision: 24868
2006-08-18 14:45:26 +00:00
Carsten Haitzler ea998ce647 gl engine fixes patch from jose, and fix non mmx/sse system build
SVN revision: 22456
2006-05-04 11:52:46 +00:00
Carsten Haitzler 77e35d60a3 jose's software rendering work - slight improvements (about 5-10%). i had to
disable destination alha mmx support for text rendering (mask + color) as it
was broken in tests.


SVN revision: 22440
2006-05-02 07:28:49 +00:00
Carsten Haitzler 21e63c83b9 move engine headers into engine dirs - and removes lots of useless old headers.
SVN revision: 22344
2006-04-25 04:00:21 +00:00
Carsten Haitzler 82742c35f2 clean up new modular build to link to the right things, in the right way,
remove usleess extra linkage etc.


SVN revision: 19865
2006-01-17 03:47:40 +00:00
David Walter Seikel 0e3bbc475d Presenting the Indian Rope Trick. Watch in awe as these young files climb
up the rope and disappear into thin air!


SVN revision: 19847
2006-01-16 03:57:33 +00:00
Carsten Haitzler f435375b19 initial import fo loadable engine modules for evas - from jorge zappie :)
SVN revision: 19775
2006-01-14 12:13:38 +00:00