wayland clients were previously set as ignored until they obtained
a shell surface in order to avoid early execution of things like placement.
this had no effect.
the ignore must last until the first commit, at which point surfaces have been
sized and can be placed accurately without needing to move the surface around
a lot of times due to resize/frame adjust/birthdays
We need to make sure we drop reference on all exit paths through the
hide callback - somehow this only seemed to break internal windows.
ref 65166c5a36
This code is similar to code in weston, but doesn't really work properly
for us in E, since this can blow up buffers behind the async renderer's
back.
The rest of the reference code has been pushed into e_pixmap, so we can
kill this all now.
We need to keep wayland buffers around even if they'll never be written
to again. This is part of Buffer_Reference's task in weston, but we
already have our pixmap abstraction which can serve mostly the same
purpose.
Remove the "buffer reference" stuff from e_pixmap and replace it with a
kept buffer for the last commit.
Add shared memory pool references to keep pools from going away on us.
We need to make sure wayland clients aren't deleted while the scene
graph has their data pointers, so we take an extra reference when creating
them.
We drop that reference by clearing the client's image data and putting it
in the render post_updates list.
using pointers for this turned out to have some corner case collisions, so
now just use something totally unrelated to the surface to ensure uniqueness
The resource destroy callback for frame callbacks will walk the frame list
to remove itself. When freeing that list we need to make sure the
resource destroy callback doesn't see the same list we're walking and
corrupt it.
There are 3 places a frame callback could be hiding. frames list,
pending.frames list, or subsurface cached.frames list. We weren't
clearing it from the subsurface cache on destruction.
Summary:
It's apparently possible to trigger at least some of these by interacting
with a client as it's closing, so add a bunch of checks.
Reviewers: zmike
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D3699
in the case where the xwayland pixmap has previously been marked as usable,
the corresponding client is guaranteed to have gone through the new_client
eval. allowing a second eval will result in wrong geometries being set for
the window in some cases
a cursor client should be shown/hidden as needed despite its lack of a
shell interface, and having a special flag to identify these types of
surfaces makes it easier to do that
take_focus will only be handled if the new_client flag is set. in all
other casees, focus_set should be called directly
new_client flag implies changed flag
these was a workaround for handling early internal windows which is
no longer necessary now that they will handle their map states more
effectively
now, any wayland surface (not xwayland) requires a shell to map the
surface as intended
This reverts commit 67170f40a1.
this was changed intentionally to use the resource pointer in order to fix an
issue where external clients would reuse the same surface id,
thereby breaking the compositor with duplicate entries in the pixmap hash.
note, however, that internal windows in wayland DO use an int type pixmap id.
this is easily detected by checking the pid of the client for a window before doing
checks. this is necessary in order to be able to flag internal clients as internal
while still being able to match them with their surface id
also, uintptr_t is NOT indicative of an int type being used, it's an
int type which has the same size as a pointer, allowing casts between ints
and pointer.
e_pixmap_new function
e_pixmap_new (when creating wayland windows) is expecting to get a
uintptr_t type passed into it (surface id). Previously we were passing
the entire wl_resource.
ref T3058
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>