Commit Graph

939 Commits

Author SHA1 Message Date
Christopher Michael 26fcca18b7 Evas: Add Wayland EGL engine (still experimental).
SVN revision: 66541
2011-12-26 23:13:52 +00:00
Christopher Michael b6b9744f19 Evas (Wayland Shm Engine): Cleanup of commented out code. Fix
calculation of update region.



SVN revision: 66540
2011-12-26 23:12:50 +00:00
Christopher Michael b560f1fc1a Evas (Wayland_Shm Engine): Check for valid RGBA_Image before trying to
use it. Use correct stride calculation for bytes.



SVN revision: 66539
2011-12-26 23:12:05 +00:00
Michael BOUCHAUD aec13b5d41 evas: forget to overide this in gl, fix evas_object_image_region_support_get
SVN revision: 66480
2011-12-23 12:00:52 +00:00
Sanghee Park 550b8417c7 From: Sanghee Park <sh15.park@samsung.com>
Subject: Drawing objects by pixman

        * Extend pixman support to allow other operations to use
          pixman when doing software rendering. On x86 this isn't useful
          but on ARMv7 with NEON pixman happens to do better with image
          blending and nearest scale blending.
        * Add tiled rotator for 32bit display as an option.



SVN revision: 66478
2011-12-23 11:50:29 +00:00
Carsten Haitzler dbc5afdee2 sorry sungwoo - going to have to back this dlopen/dlsym styuff out.
intel drivers don;'t like it for some odd reason - i'm trying to track
it down but i can't sanely try middlegrounds right now (eg dont
dlopen/dlsym but actually directly assign symbols etc.), so back out
and let's figure this out before it goes back in :(



SVN revision: 66308
2011-12-18 05:03:24 +00:00
Christopher Michael cbbe439629 Evas: Gl_X11: Fix typo? for __UNUSED__ param.
SVN revision: 66224
2011-12-14 18:52:42 +00:00
Christopher Michael 0fccea0dee Evas: Add a Wayland Shared Memory engine (similar to the buffer &
framebuffer engines). Add Evas framespace set/get functions.



SVN revision: 66223
2011-12-14 18:44:20 +00:00
Christopher Michael b3d6859de5 Evas: Software_Generic: Fix typo? for __UNUSED__.
SVN revision: 66222
2011-12-14 18:27:29 +00:00
Michael BOUCHAUD 33eb1e5e79 evas: Add api to know if an evas_object_image could support region
SVN revision: 66170
2011-12-13 16:58:20 +00:00
Christopher Michael 9935288eaa Evas (gl engine): Remove incorrect __UNUSED__ on paramaters that are
actually used.



SVN revision: 65928
2011-12-06 00:44:25 +00:00
Carsten Haitzler c75637b6bf remove warnings!
SVN revision: 65896
2011-12-05 09:26:04 +00:00
Carsten Haitzler e477ff0629 remove warning - bug ready to happen with fastpath. didnt pass
sharedlist or direct down.



SVN revision: 65895
2011-12-05 09:18:05 +00:00
Carsten Haitzler 9f5a8809c7 fix gles/egl bugs/issues in sungwoo's new patch
SVN revision: 65894
2011-12-05 09:05:04 +00:00
Carsten Haitzler 5967841988 I'm attaching a patch for the initial version of the GL Fastpath
addition to evas gl backend.

Working on different mobile devices, we've noticed that the cost of context
switch (MakeCurrent) in GL can be very expensive depending on the driver
implementation.  To minimize the poorly written driver's context switch
overhead, I've implemented a state tracking layer on top of the driver
implemented GL.

Essentially, this layer wraps all the GL/Glue(GLX/EGL) APIs and manages its own
state changes.  Internally, only one real GL context is created and logical
contexts are created every time a user requests context creation.  The logical
contexts keep track of its states and sets only the necessary states
(the ones that are different than the current ones)
when there is a MakeCurrent request.  The real MakeCurrent gets called when
there is a Surface/Window change request.

The GL library is dlopened and all the APIs are dlsym'ed and wrapped
accordingly.  All the GL functions are in evas_gl_core.{h,c}.

Here's a very simply flow of the code.
   - all the APIs are exported as function pointers (*glsym_glBegin),
     (*glsm_eglCreatContext), and etc.
   - all the native GL/Glue(GLX/EGL) APIs are dlsym'ed as _sym_glBegin,
     _sym_eglCreateContext, and etc.
   - all the fastpath APIs are implmemnted as fpgl_glBegin,
     fpgl_eglCreateContext, and etc.
   - if faspath is seletected, the exported APIs are set accordingly
     ie. glsym_glBegin = fpgl_glBegin;
   - default mode is the regular gl symbols are directly set.
     ie. glsym_glBegin = _sym_glBegin;
             
I have an Environment variable where you can set it to three different Modes

EVAS_GL_FASTPATH = 0    // Default mode. Regular GL symbols are directly loaded
EVAS_GL_FASTPATH = 1    // Fastpath mode. Takes the path described above.
EVAS_GL_FASTPATH = 2    // Wrapped mode.  All the regular GL functions are
                           wrapped once.  This can be used for various
purposes

Since all the GL symbols are now loaded in this library, I took out all
the gl symbol loading parts in the evas gl backend as you'll see in the patch.
The changes to the engine and the backend itself is pretty minor.

There are still some known issues to hammer out but I thought we're at a good
place for an initial version so that my source doesn't diverge too much.

Known Issues and To Do's
* Current GL Fastpath version doesn't support multiple threads. Instead of
  having one global real context, I would need to do it for each thread. I'll
  get on this soon.
  
  * Issues running Evas GL on certain conditions.  When running the elementary
  test (with gl engine), if you run ELMGLview test that runs in ON_DEMAND mode,
  everything works fine. BUT, when you run the ELMGLView test in ALWAYS
    mode, the subsequent elm tests shows blank screen. When you destroy the
  GLView window, everything else comes on fine.
  
  * Resource protection code.  This actually applies to Evas GL code in general
  as well. Since all the resources are shared among all the contexts that get
  created, I would like to eventually have a resource protecting mechanism that
  prevents access to resources outside of its context unless specifically
  specified.
  
  I'm attaching three files
     - evas_gl_core.h, evas_gl_core.c, fastpath.patch
     
  To get the code running...
     - copy evas_gl_core.{c,h} to src/modules/engine/gl_common/
     - apply the fastpath.patch
     - compile/install evas
     - to run with fastpath GL (ie. % EVAS_GL_FASTPATH=1 ./evasgl_sample1)



SVN revision: 65891
2011-12-05 08:54:14 +00:00
Christopher Michael f0b80715e4 Evas: Add missing __UNUSED__ in buffer engine.
SVN revision: 65614
2011-11-27 16:27:02 +00:00
Cedric BAIL 889b6c749f evas: warning--
SVN revision: 65432
2011-11-20 13:52:18 +00:00
Carsten Haitzler 27705ad95b fix dyn image data return due to change i made a little bit ago
SVN revision: 65159
2011-11-14 09:27:29 +00:00
Cedric BAIL e0df29b4f2 evas: upload the right texture size whatever rounding the hardware require.
SVN revision: 65138
2011-11-13 22:21:58 +00:00
Carsten Haitzler 34988a54e4 ooh aznd other part of dyn img patch goes in.
SVN revision: 65053
2011-11-11 07:47:25 +00:00
Carsten Haitzler f6b826fde9 oops - typo in dyn image fix. fix!
SVN revision: 65052
2011-11-11 07:43:38 +00:00
Carsten Haitzler dcb34d789b handle refcounting of dyn img data to allow for get, get, set, set
pairs.



SVN revision: 65051
2011-11-11 07:36:15 +00:00
Jiyoun Park c049c0e12b remove white space and tab
SVN revision: 65009
2011-11-10 08:59:09 +00:00
Youness Alaoui c21427071b Evas: Add a psl1ght engine for the PS3
SVN revision: 64779
2011-11-05 17:49:37 +00:00
Jiyoun Park fb44314af1 Currently, only software engine checks animation flag during rendering.
I add animation check code to gl engine.


SVN revision: 64704
2011-11-03 15:20:30 +00:00
Nicolas Aguirre 7f39765a08 evas: gl_cocoa fix installation of Evas_Engine_Gl_Cocoa header
SVN revision: 64663
2011-11-02 20:15:42 +00:00
Nicolas Aguirre bdfeb1df14 evas: Add gl_cocoa engine
SVN revision: 64653
2011-11-02 18:23:54 +00:00
Vincent Torri 346eba9259 declare the variables at the beginning of the block
SVN revision: 64516
2011-10-30 05:02:05 +00:00
Mike Blumenkrantz 80b018b790 add missing variable from r64139
direct all spankies to raster and Sung W. Park


SVN revision: 64514
2011-10-30 02:04:50 +00:00
Sung W. Park a3a5a85d92 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: [E-devel] [E-Devel][Patch] Evas GL Color Format Enum change
(and ElmGLview changes accordingly)

I'm submitting a patch that changes the color format for Evas GL.

When I first wrote Evas_GL, I just had EVAS_GL_RGB_8 and EVAS_GL_RGBA_8 and etc
but it was misleading for some people.  It was more of a filler since I couldn't decide on
a name.  I'm finally changing it to make it more clear.



SVN revision: 64491
2011-10-28 11:08:23 +00:00
Carsten Haitzler e92b545bee we can't limit sizes on load because of "i'm just loading the header
to find out the size" tricks. :(



SVN revision: 64410
2011-10-26 08:33:41 +00:00
Carsten Haitzler a75ecced08 warn--
SVN revision: 64388
2011-10-25 12:14:48 +00:00
Carsten Haitzler 4483c0ef6f warning--
SVN revision: 64387
2011-10-25 12:07:56 +00:00
Carsten Haitzler bc10321643 disable getting of xft.dpi - always been an option but it just leads
to inconsistent rendering.



SVN revision: 64386
2011-10-25 12:01:44 +00:00
Carsten Haitzler fb447485e8 oh dear.. lewft and right pixle duplication for interpolation had the
WRONG PIXELS!!! amazing it never crashed! fix fix! (also handle
opengls that doesnt support unpack row length)



SVN revision: 64377
2011-10-25 09:27:54 +00:00
Rafael Antognolli 78410d7e8f evas/fb: use virtual sizes to describe the fb mode geometry.
This was causing the fb engine to draw incorrectly when the virtual size
was different from the size (xres != xres_virtual). For example, it
happens an additional monitor is plugged into a notebook.
Patch for SiT.



SVN revision: 64259
2011-10-21 16:21:09 +00:00
Cedric BAIL ce3a658ef7 evas: coorectly dirty YUV data.
SVN revision: 64254
2011-10-21 14:06:42 +00:00
Carsten Haitzler a4bb9db2fa hmm gles doesnt have internal format fetching.
SVN revision: 64253
2011-10-21 12:03:41 +00:00
Carsten Haitzler f8f5ad72ef note on detecting texture alloc fail. need to percolate that back
SVN revision: 64250
2011-10-21 10:03:17 +00:00
Carsten Haitzler f95a1783a7 debug for future. for now found the problem.
SVN revision: 64248
2011-10-21 09:59:13 +00:00
Carsten Haitzler 11409eb48e have evas engine also to update rect math so we can exclude useless
updates when obscured objects change



SVN revision: 64246
2011-10-21 08:58:00 +00:00
Carsten Haitzler 1541b0e97e add call to get maximum image size (eg max texture size)
SVN revision: 64244
2011-10-21 08:17:14 +00:00
Carsten Haitzler f63b1d9ecd if image biger than max texture size... report allocation errors.
SVN revision: 64241
2011-10-21 06:10:15 +00:00
Carsten Haitzler a396da70de we dont need the dirty at the end either.
SVN revision: 64173
2011-10-19 09:50:55 +00:00
Cedric BAIL 519750e778 evas: simplify code at the same time.
SVN revision: 64169
2011-10-19 09:04:18 +00:00
Carsten Haitzler 6f3529fe65 nono - we dont dirty images when we set data...
SVN revision: 64168
2011-10-19 08:59:29 +00:00
Jiyoun Park bfbd9abf9d From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] modify gl engine's animated function
related with cache entry

I modified the gl engine code related with animated images
This is very trivial.  Evas image object passes images to the engine. 
In the software engine, it is a cache entry , but in the GL engine, it is 
an Evas_GL Image. So I modified the gl engine code to get the cache entry
from the gl image.



SVN revision: 64143
2011-10-18 09:10:26 +00:00
Sung W. Park c1cc0a7ed2 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: Re: [E-devel] [E-Devel][Review][Patch] Evas GL Extensions + a
bug fix


Here's an initial attempt at the GL extensions issue for Evas GL.

I have been in discussion with a few EFL developers regarding how we should
provide extensions.  Essentially, there are two ways to go about doing this.

1. provide evas_gl_proc_address_get() function as it is done in other
glue layers

2. provide all the extension functions in the EVAS_GL_API struct.

#1 approach is how it's done in other glue layers and the driver implementor can
provide new extensions easily.  It is however pretty annoying to get the
function prototypes right and use the function pointers and etc.

#2 approach provides all the extension functions in the struct so it's
definitely easier to use.  Adding new extensions can be a pain as people may
have to wait for new version releases.

For now, we thought it was OK to just throw them in the struct as in
#2 and try it out.  So, I've implemented this approach.  As for the extensions,
I've basically included all the extensions in gl2ext.h as EvasGL currently
provides all the GLES 2.0 functions.   In order to display the right
information, I had to override glGetString() with GL_EXTENSIONS as parameter to properly
display the supported extensions.

Also, I've added a few EGL extensions that have been
modified for EvasGL use.  For example, eglCreateImage/eglDestroyImage has been
defined as folllows.

   EvasGLImage  (*evasglCreateImage) (int target, void* buffer, int*
                                         attrib_list); void
                                            (*evasglDestroyImage)
(EvasGLImage image);

const char *evas_gl_string_query() function was added to return a string of
supported EvasGL extensions.  So essentially, a user can search this string to see
if the desired extension is supported.  if it is, he can use the functions.  He can
always check if the function pointers are NULL as well.

Take a look at the pach and let me know what you think.

______________

While I was adding the extension code, I've added a few fixes/ changes
to the EvasGL.

1. glDeletBuffers bug
- When I wad destroying evasgl context, I was deleting the context FBO with
glDeleteBuffers instead of glDeleteFramebuffers. This code in effect was
deleting BOs in other contexts and we had some funky behaviors as a
result.  The
bug has been fixed.

2. make_current
- I've made some changes to the make current code and also added a resource
context to the engine data.  the resource context is used for creating surface
texture/ fbos when surface/ context is created.  Before, i was using evas'
context but thought it'd be a good idea to use a separate context.



SVN revision: 64139
2011-10-18 08:13:23 +00:00
Youness Alaoui 93d79aa509 Evas: Check for dlsym and disable gl engines if not found
SVN revision: 64091
2011-10-15 09:31:04 +00:00
Youness Alaoui 74c3fe766e Evas: Remove a useless ifdef that was causing dead code.
You can't compile a gl_common .c file based on whether or not the SDL
header was included. The .c file will result in only one .o and since
the Evas_Engine_Sdl.h is not included by evas_gl_context.c itself, then
that ifdef will never be true.
gl_common should request a callback function pointer from the evas engine
for doing symbol resolution. This needs a refactor.

SVN revision: 64086
2011-10-15 09:30:33 +00:00
Carsten Haitzler ab7d9bdd84 fix use of invalid program id IF viewport changed - also disable
GLERR. this can really hurt performance.



SVN revision: 64027
2011-10-12 23:22:26 +00:00
Carsten Haitzler 4d5b4b2f24 fix gl pipeline problem with textures and map and the wrong program id
being set/restored.



SVN revision: 64014
2011-10-12 10:27:17 +00:00
Carsten Haitzler 6412cc1358 fixme--
SVN revision: 64013
2011-10-12 10:15:35 +00:00
Carsten Haitzler 23df774e8d all vert shaders always highp on gles.
SVN revision: 64004
2011-10-12 02:54:06 +00:00
Carsten Haitzler 0bfb70e48e oops - typo.
SVN revision: 63967
2011-10-11 01:51:49 +00:00
Carsten Haitzler 7597814df2 adapt to SEC direct texture access changes for the last time.
SVN revision: 63959
2011-10-10 10:08:29 +00:00
Vincent Torri 50cfcfc323 Evas: Add GL_EET_CFLAGS tp CPPFLAGS so that Eet.h is found. Patch by JGMiller, fix ticket #874
SVN revision: 63922
2011-10-08 07:16:36 +00:00
Carsten Haitzler 2f674f7059 be quiet about the EEK.
SVN revision: 63921
2011-10-08 05:33:47 +00:00
Carsten Haitzler 6fd17b839d Commit Neil's patch reported here:
http://trac.enlightenment.org/e/ticket/880



SVN revision: 63920
2011-10-08 04:58:57 +00:00
Carsten Haitzler 4e4e7a03a4 fix cedric's nv12 shader! it worked by luck only. tex_y -> tex_c in
vert shdr



SVN revision: 63918
2011-10-08 03:04:16 +00:00
Carsten Haitzler 7c7f8803f5 try and make newgl work again... fail! why does glx hate me?
SVN revision: 63885
2011-10-06 15:05:32 +00:00
Carsten Haitzler 837165ed8a no no.. oops. i missed an error!
SVN revision: 63883
2011-10-06 13:46:06 +00:00
Carsten Haitzler bdbfbbd2d3 newgl work.. now.. why?
SVN revision: 63882
2011-10-06 13:45:14 +00:00
Carsten Haitzler 82b843d222 only use highp *IF* compiler supports it.
SVN revision: 63880
2011-10-06 13:25:18 +00:00
Cedric BAIL a33eccf6e2 evas: fix shader for nv12.
SVN revision: 63835
2011-10-05 10:16:25 +00:00
Carsten Haitzler 27431cacdd oh and compile script missing updates to make shd's... grrr. and nv12
shader bad!



SVN revision: 63832
2011-10-05 09:52:08 +00:00
Carsten Haitzler 4ddeed5933 all shaders -> use high precision not medium to avoid rounding errors.
SVN revision: 63804
2011-10-04 11:21:22 +00:00
Carsten Haitzler f054f04d08 bad cedric! broke gl engine!
SVN revision: 63729
2011-09-30 16:18:41 +00:00
Cedric BAIL cc71e34616 evas: zero swizzeling code for Samsung platform.
SVN revision: 63727
2011-09-30 15:51:32 +00:00
Cedric BAIL 308cf81312 evas: correctly handle direct mapping of data for non RGBA case.
SVN revision: 63726
2011-09-30 15:43:51 +00:00
Carsten Haitzler 823fa1b566 make fonts obey the same cutout rules as images.
SVN revision: 63478
2011-09-19 10:48:33 +00:00
Carsten Haitzler 9522d5b359 warning--
SVN revision: 63477
2011-09-19 10:48:11 +00:00
Christopher Michael 1a1248b689 Evas: Add simple .Xdefaults files parsing to get DPI.
NB: Xcb has no support (yet) for dealing with xrdb (Xresource
database), so add a simple parser to read an .Xdefaults file and get
things like xft.dpi.



SVN revision: 63297
2011-09-08 21:49:45 +00:00
Youness Alaoui ada2b9e072 Evas: Small fixes to clean software-sdl and software-16-sdl engines
Comparing software-sdl and software-16-sdl showed many small differences
this makes both engines' code much more alike.
The software-16-sdl was especially buggy, hopefully, this should make
it just as stable as the software-sdl engine.

SVN revision: 63248
2011-09-07 06:53:35 +00:00
Youness Alaoui efea89b471 Evas: Allow independent static compilation of software_16_sdl engine
SVN revision: 63247
2011-09-07 06:53:28 +00:00
Cedric BAIL 120306f05f evas: add YUV double buffering for OpenGL backend.
SVN revision: 63225
2011-09-06 07:56:47 +00:00
Cedric BAIL ce8904076d evas: fix alignment issue.
SVN revision: 63202
2011-09-05 15:21:23 +00:00
Cedric BAIL 35da5ff856 evas: use a tricky NULL texture.
Note: this help the driver to know that we don't it
to swizzle back the pixel from GPU format, because we
are going to replace all pixels.


SVN revision: 63201
2011-09-05 14:58:18 +00:00
Cedric BAIL 2654b654e7 evas: fix tarball generation.
SVN revision: 63179
2011-09-04 23:19:41 +00:00
Cedric BAIL 20300dfedc evas: and now MT12 gain Open GL support.
SVN revision: 63174
2011-09-04 21:15:04 +00:00
Rui Seabra 639bded43a Fix build breakage.
SVN revision: 63070
2011-09-01 21:39:43 +00:00
Cedric BAIL ea61ff9379 evas: SPANK ! SPANK ! SPANK ! Tasn you forgot some engine !
Patch by Youness Alaoui <kakaroto@kakaroto.homelinux.net>.


SVN revision: 63013
2011-08-30 23:03:07 +00:00
Cedric BAIL 5a4163f5f2 evas: use simpler format as much as possible.
SVN revision: 62975
2011-08-29 21:52:00 +00:00
Cedric BAIL 26ee52dd61 evas: add NV12 and MT12 colorspace.
MT12 is has documented in Linux videodev documentation
a 64 * 32 macro block tiled colorspace format used on
Samsung hardware.


SVN revision: 62967
2011-08-29 20:56:48 +00:00
Cedric BAIL a4601bb4b7 evas: refactorise code.
SVN revision: 62788
2011-08-25 08:28:34 +00:00
Sung W. Park f3d21a04d0 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: [E-devel]  [Review] [Patch] Evas_GL bug fixes/updates


I've fixed some minor issues that I've been pushing off for later.

The patch does the following:

1. Evas_GL and Evas had an issue where the viewport parameters were
being reset in the wrong context. Previously, this issue was temporarily
patched by flushing evas' pipeline and setting
evas_gl_common_context_use(NULL) in EvasGL's
make current. I know, it was pretty hacky. It turns out that in
evas_engine,
there was a code evas_gl_common_context_resize(NULL) without doing
eng_window_use() first.  So i've added that part and problem went was
resolved properly. :-)

2. Naturally, I've taken out the temporary patch from 1.

3. I've added code that took care of glBindFramebuffer(..., fbo) where
the
fbo had to be saved and restored in case the user wanted to use his
own fbo.
Also, I've had to take care of the case when fbo is 0 since 0 need to
point
to evas_gl surface.

4. I've updated make_current a little as well.



SVN revision: 62780
2011-08-25 06:30:52 +00:00
Carsten Haitzler 5cc90f00d9 oh my bad! i broke desktop gl compilation! bad bad bad me. spank! fix.
SVN revision: 62777
2011-08-25 05:17:43 +00:00
Jiyoun Park 4b59fd460e From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] evas gl engine's texture creation

Hello. 

1. _pool_tex_dynamic_new function, it didn’t set pt to NULL when secsym_eglCreateImage function failed.
In this case, it returns wrong pt pointer and it has possibility to make crash.
So I add free pt code and return NULL code into _pool_tex_dynamic_new function.

2. I modified eng_image_data_get of gl engine.

If Evas_GL_Image's texture creation failed and evas_gl_image's cache image was droped, 
Im->im can be NULL. So I add check code. 
Example: evas_gl_common_image_content_hint_set
     1) EVAS_IMAGE_CONTENT_HINT_DYNAMIC , it drop cache image
     2) if evas_gl_common_texture_dynamic_new failed
     3) then, im->im =NULL, im->tex=NULL
        In this situation, if application call's evas_object_image_data_get function, 
It make crash in evas_cache_image_load_data function.

3. I think function's related with evas_object's engine data have to be return NULL if it failed.
If function's returns null, evas object code can handle error more easily.  
But evas object's code was implemented differently each case. Does my suggestion right?
I add engine data null check code to evas_object_image based on upper consumtion.
If it is wrong , the patch code related with evas object image have to be removed.
If it is right , I will survey other evas object type also.  



SVN revision: 62775
2011-08-25 04:48:45 +00:00
Cedric BAIL cea7b9dddb evas: refactorize OpenGL engine.
SVN revision: 62752
2011-08-24 16:20:15 +00:00
Cedric BAIL 7ae4bd0f31 evas: add YUY2 shader to GL engine.
TODO: add NV12 and NV12T to evas.


SVN revision: 62721
2011-08-23 15:13:40 +00:00
Christopher Michael f7d1b738e6 Evas: Check for the presence of shm extension (in
evas_software_xcb_can_do_shm) first before trying to make calls to the
shm extension.



SVN revision: 62638
2011-08-20 22:15:44 +00:00
Christopher Michael 0fb55da5bc Evas: Iterating the pixmap formats from xcb_setup can be expensive,
so cache the found format for reuse so we don't have to keep iterating.



SVN revision: 62626
2011-08-20 10:59:53 +00:00
Christopher Michael 641c9c4ee8 Evas: Fix compiler warning wrt comparison of signed & unsigned.
Remove unused function.



SVN revision: 62625
2011-08-20 10:26:41 +00:00
Christopher Michael 6c477d5a0f Evas: When doing eng_output_free, even if there is no Render_Engine,
we still want to shutdown common_font & common_image anyway.



SVN revision: 62624
2011-08-20 10:19:17 +00:00
Christopher Michael 897011100f Evas: No need to 'find format for depth' everytime, just use the
buffer depth. Fix typo in error message. Add a missing
cache_image_drop call. When doing mask_set, use the proper variable
for the _create_gc function.



SVN revision: 62603
2011-08-19 22:53:04 +00:00
Sebastian Dransfeld 402ff0f918 evas: Add missing return declaration
SVN revision: 62553
2011-08-18 07:35:02 +00:00
우승수 f34ac1e24a From: 우승수 <om101.woo@samsung.com>
Subject: [E-devel] [Patch] Map/Unmap image for zero-copy texture

this modifies the zero copy texture feature to map and unmap on get and put
data to allow the put to "flush gpu caches".



SVN revision: 62493
2011-08-16 07:06:36 +00:00
Daniel Juyung Seo 3277e6b5e0 evas: Fixed indentations with arbitrary files.
SVN revision: 62370
2011-08-12 03:50:57 +00:00
Jiyoun Park dae46003e7 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: RE: [E-devel] [Patch] Animation gif feature patch

Animated gif suport in evas and api's to handle animated images and
frame flipping. from jy.



SVN revision: 62331
2011-08-11 06:04:08 +00:00
Christopher Michael f7359f74c9 Evas: Make evas xcb engine match xlib engine almost exactly.
NB: Next is to fine-tooth the ecore code.



SVN revision: 62167
2011-08-06 03:32:27 +00:00