This changes a lot of things all across the EFL. Previously,
methods tagged @const had both their external prototype and
internal impl generated with const on object, while property
getters only had const on the external API. This is now changed
and it all has const everywhere.
Ref T6859.
Summary:
move evas_async_events_shutdown: to out of EVAS_CSERVE2 ifdef block
to make it reachable.
Reviewers: cedric, woohyun
Differential Revision: https://phab.enlightenment.org/D5926
Reviewed-by: Cedric BAIL <cedric@osg.samsung.com>
since this can take an extension as well as a file path (extension
being .gif or .jpeg etc.) it would skip if passed a small extension
only (5 chars or less). fix and this fixes e's thumbnailing too for
some files.
@fix
Summary:
The fribidi couldn't reorganize paired brackets (Ex. '(', ')')
when there is RTL + LTR text. According to TR9(http://www.unicode.org/reports/tr9/),
it has to be shown properly without LRM or RLM.
Also, from the fribidi 1.0.0, fribidi_get_par_embedding_levels() was deprecated.
It is replaced with fribidi_get_par_embedding_levels_ex() which is including
paired brankets rules from TR9.
@feature
Test Plan:
1. Create a elm_entry.
2. Set a text by calling text_set.
elm_entry_entry_set(entry, "مرحبا Hello (40)");
3. Run and see the results.
- Without this patch or fribidi 1.X.X, it will show text like this...
"(Hello (40 مرحبا"
- With this patch and fribidi >= 1.0.0
"Hello (40) مرحبا"
Reviewers: raster, cedric, herdsman, woohyun
Reviewed By: herdsman
Differential Revision: https://phab.enlightenment.org/D5921
Change the parameter name of property event_animation from "event_type"
to "desc" to synchronize with other APIs.
(The parameter type is Efl.Event.Description)
Previously, beginning state of animation is applied after animation is
finished if final_state_keep_get() is false.
Now, map is reset (no animation is applied) after animation is finished
if final_state_keep_get() is false.
To synchronize other types of event info,
Efl_Canvas_Animation_Player_Running_Event_Info is changed to
Efl_Canvas_Animation_Player_Event_Running.
Remove unused struct.
Old version algorithm was imperfection a bit, quality was poor at some specific
degrees, specifically, when pixel increment pattern on the diagonal lines is
unstable.
This revised version was better than old one even source code is much cleaner
and simpler.
See belows.
*NonAA vs AA:
https://ibb.co/bCNfMc
*Compare the worst case aa in the old version:
https://ibb.co/bEJsZx
*Test video:
https://youtu.be/Wn20Tym5lfg
Summary:
this commit add null check.
In EVAS_OBJECT_DATA_SAFE_GET, if eo_obj is null, obj can also be null.
and In _efl_canvas_output_async_block() can return null.
Test Plan: N/A
Reviewers: woohyun, kimcinoo, cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5870
Reviewed-by: Cedric BAIL <cedric@osg.samsung.com>
[Dereference after null check]
(1) src/lib/ecore/ecore_main.c
- _efl_loop_handler_efl_object_finalize checks if pd->loop_data is NULL.
After that, _handler_reset > _handler_clear > _ecore_main_fd_handler_del >
_ecore_main_fdh_pool_del is directly dereferencing pd->pool_data.
- _efl_loop_handler_efl_object_parent_set checks if pd->loop_data as well.
Then it calls _handler_reset as well.
(2) src/lib/ecore_wayland/ecore_wl_dnd.c
- ecore_wl_dnd_selection_set checks if t - result of wl_array_add - is NULL.
And it is dereferecing t directly for wl_data_source_offer.
(3) src/lib/elementary/efl_ui_dnd.c
- Third parameter const char *data could be NULL.
In this case strlen dereferences NULL. The data should be non NULL value.
I have checked this with Mr. Thiep Ha.
(4) src/lib/evas/canvas/evas_object_inform.c
- _efl_canvas_object_efl_gfx_stack_stack_below checks if obj->layer is NULL.
So it could call evas_object_inform_call_call_restack which is dereferencing
obj->layer directly.
Evas map supports anti-alias(aa) rendering on sw backened.
When aa is toggled on, map forcely turns alpha channel on while it draws on the surface.
Actually, it was intended to blend polygon edges with destination,
but it breaks one case if the original source image alpha channel were turned off.
Simply, it fixed the issue, new implmentation removes the alpha channel switching,
instead fill the alpha values with 255 when map + aa + alpha_off is drawing on it.
@fix T1975
Evas map anti-aliasing haven't worked at all if the smooth scaling were disabled.
evas map rendering has a lot of corner-cases, previous call-position was wrong,
(by mistake maybe) shouldn't be in a certian case.
Let aa post-processing function be performed in universally.
Ector renderer are created by a factory pattern which return a reference.
The possible logic improvement from here would be to rely on setting the
parent of the object to the Ector_Surface and manage a cache by intercepting
efl_noref to trigger an efl_del of the object or a temporary cache of it.
That's for later.
Summary:
this commit add null check logic on evas_object_smart_attach
because a segmentation fault occurs once the argument is not valid (eg. null).
Test Plan:
1. invoke evas_object_smart_add(obj, NULL)
2. see the application crashes
Reviewers: woohyun, cedric
Differential Revision: https://phab.enlightenment.org/D5817
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
ok. i can't find the root cause because all i have is a backtrace from
ApBBB and he says he can't reproduce it and i know im->cache is
null... if i could reproduce ... i'd be hunting the root cause. but
the best i can do is check for null im->cvache ptrs and be safe.
crashes are bad. especially for end users.
so the MAIN loop is actually an efl.app object. which inherits from
efl.loop. the idea is that other loops in threads will not be efl.app
objects. thread on the creator side return an efl.thread object.
inside the thread, like the mainloop, there is now an efl.appthread
object that is for all non-main-loop threads.
every thread (main loop or child) when it spawns a thread is the
parent. there are i/o pipes from parnet to child and back. so parents
are generally expected to, if they want to talk to child thread, so
use the efl.io interfaces on efl.thread, and the main loop's elf.app
class allows you to talk to stdio back to the parent process like the
efl.appthread does the same using the efl.io interfaces to talk to its
parent app or appthread. it's symmetrical
no tests here - sure. i have been holding off on tests until things
settle. that's why i haven't done them yet. those will come back in a
subsequent commit
for really quick examples on using this see:
https://phab.enlightenment.org/F2983118https://phab.enlightenment.org/F2983142
they are just my test code for this.
Please see this design document:
https://phab.enlightenment.org/w/efl-loops-threads/
This reverts commit 135154303b.
Revert "efl: move signal events from efl.loop to efl.app"
This reverts commit 3dbca39f98.
Revert "efl: add test suite for efl_app"
This reverts commit 3e94be5d73.
Revert "efl: create Efl.App class, the parent of Efl.Loop"
This reverts commit 28fe00b94e.
Go back to before efl.app because I think this should be done with
superclassing here not a parent object. reasons?
1. multiple loops per single thread make no sense. so if multilpe loop
objects they wont be contained in a single app object and then deleted
like this.
2. the app object is not really sharable in this design so it cant be
accessed from other threads
3. it makes it harder to get the main loop or app object (well 2 func
calls one calling the other and more typing. it is longer to type and
more work where it is not necessary, and again it can't work from
other threads unless we go duplicating efl.app per thread and then
what is the point of splittyign out the signal events from efl.loop
then?)
etc.
also implement Efl_Canvas.objects_at_xy_get
note that any function which returns an iterator cannot be @const since
it's necessary to wref the object to ensure the iterator's lifetime
this file contains canvas methods which should be subject to compiler
type checking, requiring that they be included in the file which contains
the eolian generated code
this reveals existing breakage which went unnoticed due to the compiler
being unable to do type checks since the generated eolian code was not included
Summary: As the gfx_path mixin class destructor is not called hence explicit call of reset.
Reviewers: jpeg, SanghyeonLee
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5803
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
every canvas object has had this leak for some time:
==25217== 64 bytes in 1 blocks are definitely lost in loss record 1,669 of 3,515
==25217== at 0x4C2FB6B: malloc (vg_replace_malloc.c:299)
==25217== by 0x688D839: eina_hash_new (eina_hash.c:755)
==25217== by 0x688D940: eina_hash_string_superfast_new (eina_hash.c:791)
==25217== by 0x6265F8C: _efl_gesture_manager_efl_object_constructor (efl_gesture_manager.c:66)
Summary:
Calling evas_object_polygon_add(NULL) cause segmentation fault,
because there has been removed null check logic in evas_object_polygon_add(0ff7429)
This patch fix the problem.
Test Plan:
1. Call evas_object_polygon_add(NULL)
2. Check segmentation fault happen
Reviewers: cedric, jpeg, woohyun, jypark
Differential Revision: https://phab.enlightenment.org/D5801
This change finally introduces deferred parsing of inherits to
Eolian, after a long time and many iterations. That means instead
of parsing inherits directly as part of the main file's parse pass,
they're pushed into a queue and parsed later. The validation engine
was modified to properly fill in the remaining info afterwards.
This may introduce breakages but I haven't noticed any. It also
properly unlocks cyclic dependency support in Eolian.
Additionally, this also introduces checks for duplicates in class
inherits (class Foo(Bar, Bar) is no longer possible) and it adds
stricter name checks, so you can no longer have a class Foo.Bar
and refer to it as Foo_Bar in implements. This was actually never
meant to be supported, but the check was previously broken.
@feature
This interface has a simple 'create' method to create Efl.Canvas.Object
given a key.
This is used higher-up in Ui.Text in the next commit.
Ui text: add ability to set item factories
Added API to set an item factory object.
This is similar to the previous item providers (that worked with
callbacks).
You instantiate a factory object and set it on the Ui.Text object.
Each factory implements the "create" method from
Efl.Canvas.Text.Item_Factory.
This also includes 3 public factories (Image, Emoticon and Fallback):
- Image factory: creates images from added entries (key strings)
- Emoticon factory: creates emoticons by querying the theme
- Fallback: creates image, then falls back to emoticon
If no factory is set, then the fallback (internal) factory is used.
See the added "Ui.text Item Factory" test in elementary_test for an
example of usage.
@feature
No need to split: those two are used in all the same classes, since the
split between Orientation and Ui.Dir.
Note that the enum types remain in the main namespace.
For SW engine we need to verify that OSMesa is present. The patch
fb048e7312 broke the logic.
Tested by temporarily removing OSMesa from my system.
Fixes T6617 (again)
Summary:
Efl.Player interface simply provides play functions,
but another interface which indicates Efl.Player will play is also
needed.
Test Plan: Run elementary_test->Efl.Animation tests
Reviewers: woohyun, conr2d, Jaehyun_Cho, jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D5662
we can't sensibly use things like massif to track memory if we bypass
itr with mmaping -1 fd anonymous memory... so if built with valgrind
support and running under valgrind, use malloc/calloc and free so
these tools actually do something useful for these bits of memory.
Fixes a bug introduce with c8c4572d70.
My guess is that the true intention was to query the Efl.File mixin
first, and the check the specific load_error.
Basically a call to 'efl_file_load_error_get' on an
Efl.Canvas.Image triggered this.
Public symbols were defined internal to Evas/Elementary on macOS, making
the link of external modules unfeasible.
- EAPI was messed up by an invalid inclusion of evas_text_utils.h, making
some symbols private instead of public.
- A similar issue was present in evas_font_draw.c, where the symbols
were directly imported without the proper definition of EAPI.
- Elementary.h did include some eo-generated headers, but for windows
only. It should not been restricted to windows, as it allows to export
symbols to external modules.
Fixes T6448.
This is very useful to specify precisely which kind of RGBA -> Alpha
conversion you want. If all you wanted was the alpha layer to use as a
mask, set this flag to true.
@feature
Using filters I end up in situations where this function returns NULL
and all hell breaks loose. I guess the spinlock is what makes this
possible (race condition).
@fix
Summary:
The Encoding key is no longer required, all desktop files are assumed to
be UTF-8 encoded. See details at:
https://standards.freedesktop.org/desktop-entry-spec/1.1/apc.html
Fix various typos and misspellings
lintian, Debian's package checker, uses strings to check for common typos
in compiled binaries. This change fixes the ones it identified in 1.20.6.
Reviewers: cedric
Reviewed By: cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5584
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
remove eo apis pointer_in, pointer_device_in, pointer_inside_get &
pointer_inside_by_device_get and add legacy APIs for
pointer_inside_get & pointer_inside_by_device_get.
These four APIs do almost same things.
The c++ header was checking the wrong header guard. Fixing that would
break the compilation test, as it was doing the wrong thing. Also I
think config.h should not be included for compilation tests. This should
make things slightly better.
A few classes allow their objects to be duplicated, so they should all
use the same interface.
Also, rename VG's dup to copy_from as it's not conforming to the
definition of dup.
This removes the internal function pointer for scale_update. This makes
all relevant classes implement the scale API in EO.
This removes the duplicate function in Efl.Canvas.Object and only uses
the one from Efl.Ui.Base interface.
This *seems* to be working as expected. Fingers crossed!
PS: I don't like the name Efl.Ui.Base. It's an interface for a few
common API's between Gfx, Canvas and UI levels... Maybe scale simply
doesn't belong there.
Summary:
Parameters w and h are declared as int for evas_common_rgba_image_from_data
and evas_common_rgba_image_from_copied_data in evas_image_data.c. This
does not match the prototypes in evas_image_private.h which declares them
unsigned.
Original report: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=748026
Reviewers: jpeg
Reviewed By: jpeg
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5540
Calling this lock for no good reason result in a 2% slow down. Easy
enough to disable as we do not use evas_render2 at all. Might be
something to consider if we ever develop evas_render2 further.
There are use cases where you would want to align by a value.
The wordy alignment values are thus removed.
This commit also separates auto-modes (none, normal, locale) for
horizontal alignment to its own API.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
There are multiple places in the code where both the padded item's
width and the maximum style padding (at the edges) are accounted for.
For the sake of making calculations for wrapping/ellipsis we should
only use the maximum style padding.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This updates the style pad even if there are no format nodes.
An example of this is having a default style set to the object.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Since font names can also specify styles like weight, width etc, we
should parse the font name AFTER setting the respective properties to
the font description, so it can override some if required.
This allows, for example, the following operation:
efl_text_font_weight_set(obj, EFL_TEXT_FONT_WEIGHT_NORMAL);
efl_text_font_set(obj, "Sans:Bold");
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Build failed with LKI not found, as a symbol, but it's a macro.
Copy & pasted from evas_common_private.h
How can this work on one platform and not another? I don't get it...
Just as a starter to make a working background that, later on, will go
through Svg_Node's and build a certain source code to be saved in SVG
picture as a file
so it doesn't only load from eet or edj only
but also from those any extensions who is ACTUALLY eet, but named as,
for example, like, "file_with_svg.dev"
@fix
Summary:
dev branch : devs/subhransu/font
The Final goal is to move the evas_font module to ector so that both ector and evas can reuse the code.
make the api simple so that sam eapi can be used by evas_textblock and ector text.
This is the 1st stage to achive that gola, first remove the evas internal dependancy as much as possible before moving to ector library.
Reviewers: jpeg, raster, herdsman, cedric, id213sin
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5419
Coverity reports that EVAS_OBJECT_DATA_SAFE_GET returns NULL here (184
out of 188 times). As such, we should not be calling
_event_animation_object_get with a null object so add a null check here.
Fixes Coverity CID1381713
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Coverity reports that EVAS_OBJECT_DATA_SAFE_GET returns NULL here (184
out of 188 times). The _all_animation_objects_cancel function
directly dereferences the obj parameter passed into it, so lets null check it
before calling that function.
Fixes Coverity CID1381711
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Coverity reports that EVAS_OBJECT_DATA_SAFE_GET returns NULL here (184
out of 188 times). The _all_animation_objects_cancel function directly
dereferences the obj parameter passed into it, so lets null check it
before calling that function.
Fixes Coverity CID1381710
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
Textblock's ellipsis feature only worked when text's width exceeds its area.
So, it didn't work when text's height exceeds its area by "br" tags.
This patch will do ellipsis when only ellipsis=1.0 is set.
@fix
Test Plan: make check
Reviewers: herdsman, raster, cedric, jpeg, sohyun
Reviewed By: raster
Subscribers: woohyun
Differential Revision: https://phab.enlightenment.org/D5412
This isn't meant to be installed. The canvas API in EO is based around
the interfaces Efl.Canvas and the widget Efl.Ui.Win. Anything else is
not EO (eg: ecore_evas, evas, ...)
Note: evas_canvas3d is the last remaining thing that is installed along
EO files, but those are all beta APIs.
'output' variable is actually used in this function, so remove
EINA_UNUSED from function parameter
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
A new parameter "width_offset" was added to
evas_common_font_query_last_up_to_pos() internal function.
But, internal documentation was not updated.
So, it adds a simple description for the new parameter.
Test Plan: N/A
Reviewers: jpeg, cedric, herdsman, shilpasingh
Differential Revision: https://phab.enlightenment.org/D5035
Summary:
Change the first letter of the sentence from lowercase to uppercase,
and fix typo "top be" to "to be"
Reviewers: cedric, jpeg, stefan_schmidt, myoungwoon, Jaehyun_Cho, conr2d
Reviewed By: cedric
Differential Revision: https://phab.enlightenment.org/D5398
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
This is the result of a really quick review of the new VG code. Most of
it was moved around, but this merge includes the following:
- Move logic from edje to evas
- Create static lib for common VG handling
- Add file_set() API
- Add a basic VG cache in evas side
- Add savers modules, implement loaders and savers.
Summary:
There is a requirement for putting text at right side for LTR and at left side for RTL.
It satisfies that reqirement easily.
It also add "start" keywork for "align" tag. "start" will be same with "auto".
Intuitionally, developer will try "align=start" if they once saw "align=end" in elsewhere.
On the other hand, it only add "END" as new enumeration value for efl interface.
@feature
Test Plan: N/A
Reviewers: herdsman, cedric, jpeg, raster
Reviewed By: raster
Subscribers: woohyun
Differential Revision: https://phab.enlightenment.org/D5342
Summary:
viewbox, fill_mode and align property required to scale the vg tree that
we get from the svg file or manually created depending on the vg canvas
size.
Reviewers: jpeg, cedric
Subscribers: jenkins, cedric
Differential Revision: https://phab.enlightenment.org/D5358
Summary:
Currently user ask for the root_node from the evas_vg object and then attach its tree by setting the root node as parent.
With this change this process will be explicit. user has to set the root node to the evas_vg object and the object will take the ownership
of the tree. User can query the current vg_tree by root_node_get api.
Test Plan:
Fixed the test app to reflects this change.
Reviewers: jpeg, cedric
Reviewed By: jpeg, cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5347
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Some things have clearly not been tested. Some APIs have not been
modified after repeated review comments. C++ failed to build due to
"long" being used as a namespace.
Remaining issues:
- The original finger_list API was broken by design. I didn't try to
replace it yet.
- Long tap is also broken by design: if no move happens the recognizer
gets no event, and doesn't trigger anything when the timeout is
reached. An API or event is lacking here.
- Only 2 very basic gestures have been implemented. All the gestures
from elm_gesture_layer need to be covered. None of the multi touch
support has been really implemented, except for a single bool flag.
- The configuration must be loaded from elm_config, passed on to the
recognizers.
- Some micro optimization may be required, especially if the input
device is high frequency (eg. 1KHz gaming mouse).
Efl.Animation and Efl.Canvas.Object need each other, and introduce a
cyclic dependency. Eolian doesn't complain... but C++ fails to compile,
as one header must be included before the other, and vice-versa.
Do we have other cyclic dependencies? I remember we lifted the
limitation in eolian itself, but can't remember exactly how it should be
handled...
Ping @q66 @felipealmeida
Simply pass in the strbuf and don't expect the callee to own it. This
makes things simpler and safer (it'll crash only if the callee frees
said strbuf, and shouldn't leak). efl_ebug_name is new in the upcoming
release, EFL 1.21.
Realised this after talking with Amitesh. Thanks.
See 999dbd9764
And c4769ff898
Efl.Animation.Group.Sequential is a class for animations started in
sequence.
Efl.Animation.Object.Group.Sequential is a class which provides
methods for an object of Efl.Animation.Group.Sequential.
The objects added into the sequential group animation object start
in sequence.
Efl.Animation.Group.Parallel is a class for animations started in
parallel.
Efl.Animation.Object.Group.Parallel is a class which provides methods
for an object of Efl.Animation.Group.Parallel.
The objects added into the parallel group animation object start in
parallel.
Efl.Animation.Object is a class which starts or cancels animation.
Efl.Animation.Object instance is created by Efl.Animation instance.
So Efl.Animation.Object instance contains animation properties from
Efl.animation instance.
Animation properties are set by using Efl.Animation instance and the
animation is started or cancelled by using Efl.Animation.Object.
This is modifying how a rarely used environment variable that sets the
DPI used for font sizing is parsed. The previous form remains valid, of
course. Note that EFL tends to use "scaling" instead of this DPI. The
font DPI is useful for me to open up a terminology window with almost
the same size as my IDE's code viewer.
Use case:
export EVAS_FONT_DPI=95x94 terminology
Note:
I still don't get a 1:1 match with Qt's rendering, and in fact
94x95 works better than what 95x94 (which is reported by xdpyinfo).
Interesting though :)
@feature
These timestamp functions are not currently being called, perhaps they
were intended for something later?, but for now just #if 0 them out as
they are not used
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This makes EAPI evas_object_del() and EO API efl_del() work the same on
evas objects, i.e. a del() implies an immediate call to hide() and mark
the object as "delete_me".
If the refcount remains > 0 the object won't be actually deleted, thus
EFL_EVENT_DEL won't be triggered. I think it would probably be a good
idea to have a new event "del,request", to signal reference owners that
this object "wants" to die.
Ping @raster @zmike
Summary:
There is no effect of assingning a variable while clean up.
@fix
Reviewers: raster, cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5272
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Summary:
Variable assigned is not used anywhere else, making it unused.
@fix
Test Plan: Na
Reviewers: raster, cedric
Reviewed By: cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5263
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
As 'flags' can be supplied by application, in case application is supplying
a big string(error case), it can cause crash in some version of glibc.
Setting maximum possible input (0x64) length as width specifier
Fix for static code analyzer warnings
- scanf without field width limits can crash with huge input data on some versions of libc
Signed-off-by: Godly T.Alias <godlytalias@yahoo.co.in>
Test Plan: Run SonarQube
Reviewers: cedric, raster, Princekrdubey, rajeshps
Reviewed By: cedric
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D5266
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Evas should add font when only FcPatternGet function gives matched result.
@fix
Test Plan: N/A
Reviewers: raster, cedric, herdsman, jpeg
Differential Revision: https://phab.enlightenment.org/D5236
Adds basic markup operations for text objects, and implements it in
Efl.Canvas.Text.
Also, this adds the Efl.Text.Markup_Util class.
This utility class allows basic text-markup conversions.
@feature
Refer to the previous commits for more context.
When an evas object is given to a container, be it with a variant of
efl_pack() or efl_content_set(), its "ownership" is given to the new
parent container. But ownership here means that the new container may
delete the child when it sees fit (i.e. when the container itself dies,
for instance). This does not mean that a reference was passed from the
calling context to the container. The actual EO owner of the child is
always the canvas or another canvas object, even if it the object is
unpacked.
Note: This means that invalid calls to efl_pack or efl_content_set will
not automatically delete the child object. This is the same as legacy,
and results in floating objects. Just check the return value! :)
Hopefully this is correct for bindings.
This comes back to an earlier situation where the fake event objects
created by efl_input_dup() had a parent (it should be the evas or maybe
the window). But that led to issues as efl_unref() would print error
messages. Using efl_allow_parent_unref_set() we hide the error message,
because in this situation we want the caller to use efl_unref() and not
efl_del() (eg. think of bindings...).
See d3436af616
See 6bed255fc4
See 96d94e0076 <-- main commit
This solves issues with efl_input_dup() which didn't properly give a
reference to the caller, resulting in dangling eo ids.
Note: This may trigger leaks (instead of invalid refs), but this now
actually reflects the meaning of @owned. This should work with bindings
and C API users should know to call efl_unref().
This patch is the reason for the previous improvements on eo_debug.
@fix
Summary:
If object just has update of map point without other changes included child,
the map surface can be reused.
Reviewers: jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D5181
Summary:
The patch will adjust ascent/descent with considering main font's ascent/descent
as minimum value. Actually, this patch re-apply D5217 with resolving linegap issue
on the _layout_format_ascent_descent_adjust() function.
@fix
Test Plan: Put a text which will load smaller font. And put a text which will load primary font.
Reviewers: raster, cedric, herdsman, jpeg
Differential Revision: https://phab.enlightenment.org/D5227
The incomplete reset (array to NULL but max not reset) triggers errors
in evas_thread_queue_append() where eina_inarray_grow() returns NULL.
This shows up in:
CK_FORK=no elm_suite
@fix
This is a follow-up to 4d4401f3a6.
The format line adjustment (e.g. linegap) should calculate the current
item's ascent/descent, and then update c->ascent/c->descent.
Otherwise we accumulate calculations like linegap values
ref D5217
Summary:
Textblock uses ascent, descent from primary font when there is no text.
If a text is set which need other font, Textblock uses ascent, descent from
actually loaded font. If loaded font has smaller size, text cursor and text
looks jerky in elm_entry. At least, primary font's size should be respected
as minimum size of a line for avoiding this issue.
In addition, the patch will allow negative line gap values.
@fix
Test Plan:
Put your hamburger(🍔) in Ecrire. And put an english character.
(Put a text which will load smaller font. And put a text which will load primary font.)
Reviewers: raster, cedric, herdsman, jpeg, woohyun
Reviewed By: raster
Differential Revision: https://phab.enlightenment.org/D5217
Summary:
When evas selects a strike of embedded bitmap font,
calculate ratio and use it for scaling embedded bitmap.
@feature
Reviewers: jpeg, tasn, woohyun, raster, herdsman
Reviewed By: raster
Subscribers: charlesmilette, Francesco149, cedric
Differential Revision: https://phab.enlightenment.org/D2713
This is a new type representing a mutable string (no const).
Regular strings cannot be made mutable with @owned because
they might be hidden behind typedefs.
This is VERY tricky.
For legacy, just create an internal class that has both. It's easier
this way. For parts that are handled by Layout directly, we know from
Edje which type to return.
For EO objects we should know from the part name which kind of part we
are dealing with:
- text (overridden by the widget)
- content (overridden by the widget)
- special (new efl_part based functions)
- generic (handled by Layout)
Note: Efl.Ui.Slider was handling "span size" on ALL parts. That's bad...
This is now limited to "span" only.
This adds the 'async_layout' method.
The 'async layout' method is similar to 'size_formatted_get', but done
outside of the mainloop. When a call is made to this method, a thread
is created (after some preparation like updating the logical text
items), and the visual layout is offloaded to that thread. The result
is returned as Eina.Future.
The mainloop is blocked for operations that manipulate the object, if a
thread has already been created but hasn't complete its work.
Consecutive calls for async layout for the same object are not handled
simultaneously. Each time the threads has complete its work, the next
(if exists) layout will be dispatched.
@feature
Summary:
When multi down or multi move occur, state of touch point changes to EVAS_TOUCH_POINT_STILL.
So I add condition, "state == EVAS_TOUCH_POINT_STILL"
Reviewers: jypark, woohyun, cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5157
Summary:
If the object is outside the parent geometry because of map,
this object would be ignored in determining object is in the event area.
Please refer to below case
1) There are some button in the box object
2) A button has map with 90 degree.
It would be placed outside the box geometry
3) If you press the button part outside the box,
the button event does not work.
Test Plan: sample code
Reviewers: jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D5180
This fixes scrolling in rage.
Lessons learnt:
- Do not trust raster's bisecting skills ^^,
- Do not blame GCC until you're 100% positive about the exact code
triggering an issue,
- va_arg is unsafe, and can lead to crazy issues like this one,
- va_arg passes (int x, int y) differently from Eina_Size2D sz, and
optimization flags may also affect how that's done, or at least what
kind of garbage data is used.
For this patch I decided to add a pseudo legacy wrapper as the function
is called in a very large number of places. Fixing all those calls to
use the size2d form is a lot of work and a greater risk of b0rking
something.