Outbuf shouldn't have to track its hidden status, that should be ecore_evas
problem. Until now we were doing this because our kludgey wayland
ticking made things difficult, but I think it's safe to remove now.
Calls to gst_video_frame_unmap should take a GstVideoFrame as a
parameter (not a buffer). I believe this was the intended function
here (to unmap the video frame), so fix the call to not pass a
GstBuffer.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Coverity reports passing a null pointer 'im->gc' to
evas_gl_common_context_flush which directly dereferences it, so lets
be sure that 'im->gc' is valid before passing it to context_flush
Fixes CID1374273
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Coverity reports that there may be a null pointer dereference here so
check that 'error' exists before trying to set it.
Fixes CID1374272
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch adds support for doing output rotations via hardware. This
is implemented inside the Ecore_Evas engine so that it is transparent
to the caller of ecore_evas_rotation_set.
ref T5999
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
When evas selects a strike of embedded bitmap font,
calculate ratio and use it for scaling embedded bitmap.
@feature
Reviewers: jpeg, tasn, woohyun, raster, herdsman
Reviewed By: raster
Subscribers: charlesmilette, Francesco149, cedric
Differential Revision: https://phab.enlightenment.org/D2713
Small patch to fix Coverity reported issues of uninitialized variables
Fixes CID1381306, CID1381305, CID1381304, CID1381303
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch adds support for software rotation in the evas drm engine.
This is a fallback codepath in case hardware rotation is not supported
for a given rotation amount. This patch also fixes a leak of and
pending updates during output buffer free.
ref T5999
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch provides an override in the evas drm engine for the output
resize function. We override this function so that we can reconfigure
the output buffer.
ref T5999
Signed-off-by: Chris Michael <cp.michael@samsung.com>
The chained mempool uses eina trash to dispose and retrieve memory
blobs. Problem is that eina trash requires the memory blobs to be at
least of the size of a pointer. If the size of an element in the mempool
is less than the size of a pointer, which _is_ possible as no minimal
size is enforced, eina_trash will silently corrupt the memory pool.
To prevent memory corruption while still allowing small elements, the
size of an element defaults to the size of a pointer if it was smaller.
This comes at the cost of consuming slightly more memory in these cases,
but at least the memory pool can be safely be used.
@fix
We could just pass Efl_Time value as copy by value to set time in setter APIs
and return Efl_Time value in getter APIs.
Thanks to @JackDanielZ for the report.
Fixes T6008
enlightenment internal windows insta segv e on rpi. after much hunting
it seems a fallback is happening and bunk ptrs are being used. this at
least will make the problems more reliable with null ptrs.
Turns out the "device_open" function pretty much just tests calloc
functionality, and doesn't open any device. So let's allocate a
tiny bo and discard it to make sure we're actually on exynos.
Summary:
Function argument was renamed, but in function body still uses old
variable name.
Test Plan: Build on Windows host
Reviewers: cedric, vtorri
Reviewed By: vtorri
Subscribers: jpeg
Tags: #windows, #efl
Differential Revision: https://phab.enlightenment.org/D5152
We had a hack in place to flush the display from an idle enterer instead
of after a surface commit. This led to a problem where the idle
enterer dispatch order was:
renderer for main canvas
wayland dispatch idle enterer
renderer for mouse cursor canvas
The surface commit for the mouse cursor was never dispatched, so the mouse
cursor animation would only update at the rate other events occurred.
By flushing at the appropriate times instead we ensure a proper update.
ref T5850
Summary:
Do not harcode numbers that make no immediate sense.
Additionally: add some wont-hurt doc note and fix
two related typos.
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5145
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
We use a temporary file for espeak (the accessibility text-to-speech
engine we use), and then we remove and close the file. But the fd was
not reset to -1 which meant that later on the previous fd was closed
again (this is kinda weird), but that fd was now invalid. Or rather it
was reused by ecore animator, closing the read-end of the pipe
(timer_fd_read). This caused SIGPIPE in the animator code.
Thanks strace and gdb for helping me figure out this. :)
@fix
gl_generic_context_find() returns the gl shared context struct but
this is not just a read-only operation. It in turn calls window_use
which may call make_current. This can invalidate the work of evas gl
when the API tried to switch to a specific context.
This fixes evas gl with multiple outputs.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This backend has received no patch and maintenance from anyone who could
actually test it over the last few years. After talking with KaKaRoTo it
is best to remove it. If anyone want to take over its maintenance, you
are welcome to revert this patch.
Socket & Plug were broken after 38e6780262.
Multiple problems here:
- The invalid path was used for the lock file.
- The invalid buffer ID was used for unlock in render_post. That's
because the buffer was switched during output_flush which happens
before render_post. So the buffer would remain locked forever on the
server side (unless maybe some animation was happening there).
@fix
Summary:
Fixes some basic punctuation and grammar errors, corrects spelling and
word order/choice in various places.
Reviewers: devilhorns
Reviewed By: devilhorns
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5098
Since the EO APIs are defined as weak symbols, invalid definitions of
EAPI lead to runtime crashes on non-public APIs. This is a fix following
a series of changes wrt. EAPI definitions.
with deferred surface creation the first canvas change of hints may not
be able to trigger protocol methods for size hints, so ensure that hints are
set
If we're not ticking already when a new animator is started then we have
to wait for a vblank to get a tick. That's not great.
If we can, use the time of the last vblank to generate an immediate tick
to avoid this latency.
Since the engines can call the flip functions, we need to protect the
ticker from missing those flips. Thus, we let ecore_drm2, which obviously
sees all flips, track them.
Intended to simplify the upcoming commit that merges device find and
device open into a single function that returns a device.
The fd is something callers shouldn't really need to get their hands on,
right now there are still a few places where it's needed, but those will
be gone soon too.
I recently added an undef EAPI which wasn't in fact the best idea ever.
The EAPI needs to remain defined as is for elementary modules and
edje_externals.
Ping @vtorri
See ad6e3ce3df
This removes an argument that was false only for a single widget:
naviframe. Hopefully this logic is now simpler, even though it involves
a small hack within naviframe itself.
Ref T5363
Small patch to add a handler for catching Window Iconify State Change
events
'#divergence'
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
one if condition is always true by virtual of previous if statements
and drop-through so can remove. not actually any bug but analysers
don't like it
found by PVS studio
only the else changes finfo so reset inside there. not really any bug
at all byt style-wise a bit better and analysers don't like it
found by PVS studio
so a type we handle earlir inan if we re-handle as invalid later. this
wouldnt lead to a crash or bugs as the if's would ned to be evaluated
in order normally, but it's good to get it right.
found by PVS studio
So vmware's graphics driver reports the MONOTONIC drm cap, yet uses
CLOCK_REALTIME instead. This leaves us with a gigantic offset between the
gpu timestamp and the times ecore_time_get() gets from CLOCK_MONOTONIC.
Since ticking screws directly with loop time this results in some long
distance clock jumping.
This commit fixes drm/gl_drm operation under vmware.
This lets us do a blocking wait for a vsync. Something we should try to
do as infrequently as possible, but in some cases we need it one time at
startup to catch graphics driver bugs.
usecase:
show -> rotation -> hide -> show
ecore_evas_wayland didn't check the rotation.
when ee is landscapemode, it cannot update the right area of evas.
Just because the #define is present doesn't mean the extension is, so we're
BAILing on egl completely on some systems for no good reason at all. (saw
this on an SGX stack)
This is still wrong. I don't want to try too hard until after the upcoming
release, though.
We should actually be testing for the presence of client extensions before
attempting to do any of this. It's entirely possible that a gl stack will
return bogus functions for these from eglGetProcAddress
Ooops! When mapping for writing we can't use the same code
path as when tofree is true. This restores the path for image
writing. This basically fixes rage with GL engine.
See also 45c8e5e983
A recent commit broke texture_from_pixmap for NVIDIA EGL
(again), because eglCreateImage is a symbol in libEGL.so
but isn't in fact implemented by the driver.
That's because eglCreateImage() is exposed by libglvnd but
the underlying EGL implementation is NVIDIA and its version
is only 1.4, not 1.5 (where the API was introduced as core).
Instead of reverting the patch, it's better to cover our
bases properly and use dlsym() only if the version is right.
Note that GetProcAddress() may return garbage function
pointers for ALL functions as dynamic virtual functions may
be created on the fly by libglvnd. So it is absolutely
necessary to check the extension string as well.
See 0255f14dc2
eglCreateImage is objectively better than eglCreateImageKHR - it allows
attributes large enough to hold pointer values. We should use it when
available and only use the older extension version as fallback.
Also, eglCreateImage is core EGL functionality so don't depend on extensions
to be present to use it. Theoretically we should be testing for
EGL version >= 1.5 but it's probably safe not to.
This was only necessary due to bugs in the wayland_egl and gl_drm engine
that have been corrected.
Wayland has no bizarre requirements making this necessary.
Commit 2e6587a14b adds a gl extension string to glsym_evas_gl_symbols()
to prevent using functions that are provided by extensions that aren't
available in the current gl context.
However, we can't query the extension strings until after we create an egl
context.
Split the regular symbol lookup stuff from the gl symbol lookup stuff so
we can query at the appropriate time.
These aren't a thing. the GL_OES_EGL_image_base extension doesn't exist
and the GL_OES_EGL_image extension doesn't extend egl, because it's a gl
extension.
So let's stop being the only google match for these nonsense strings.
so emotion was using a much older (pre 1.0) buffer map mechanism for
getting video data. a new frame map api was added to gst in 1.0 but we
didnt use it. gst broke the old buffer direct mapping for some codecs
paths between 1.10 and 1.12. since we were using a very old method/api
this broke us. this also happens to fix some vaapi issues (except
where the buffer is simply never mappable ever). so this is kind of a
fix (updating us to as more modern api) and a workaround.
@fix
this fixes an issue that has cropped up in the past few months - only
nvidia drivers with egl/gles in x11... and compositing won't work
(native surface) and the introduction of libglvnd
it's a combination of libglvnd lying that it has symbols it can't
later find, new features to get core functions via procaddress that we
hadn't migrated to use AND use preferring core functions that libglvnd
will expose, so switching to KHR extensions by preference. we also
need to symmetrically use destroy image khr too...
oddly enough using procaddress purely for create/destroy image makes
wayland fail ... sofor now i'm taking advantage of the fact that
wayland has no extensions string passed in at the moment and still
doing dlsym... this is odd though.
@fix
Engines that provide their own tickers may need to be able to provide the
time of the last tick even if they weren't sending ticks to EFL at the
time.
This is a feature added during freeze as it's necessary to resolve a bug.
ref T5462
BAILing here can break animators permanently, so best to just log the
issue and move on (and potentially allow the ticker to wake us from DPMS).
ref T5462
Partially reverts a795629e8c
With atomic mode setting this has the hilarious side effect of waking
up the display from dpms.
Attempting to tick when manual render is set is likely a bug, so
log an ERR.
fix T5462
Summary:
Summary : String buffer returned by eina_strbuf_new() is not freed in some cases
@Fix
Signed-off-by: Uma Devika <u.bodapati@samsung.com>
Reviewers: cedric, tasn, jpeg, raster, singh.amitesh
Subscribers: tanwar.umesh07, yashu21985, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5000
If the framespace size has changed and by accident (or in fact, by
design) the evas size + framespace size is equal to the size sent
by the X server, ecore_evas_x was skipping the resize event. This
patch adds a tracking of the framespace size so that we redraw the
canvas if it changed.
This will fix issues with the main menu (since it's in the framespace,
23 pixels tall with the default theme & scale).
Note that all this is partly because the ecore evas size is the size
without the framespace, so weird calculations are made during resize...
Ref T5482
Summary:
GStreamer API gst_caps_to_string returns allocated memory which needs to be freed with g_free() after use.
@fix
Signed-off-by: Uma Devika <u.bodapati@samsung.com>
Reviewers: cedric, tasn, singh.amitesh, raster, jpeg
Subscribers: tanwar.umesh07, yashu21985, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4996
This has been a stub for a long time, but now we have a native_set, so
we should have a native_get too.
This is required for hw plane usage on the software engine.
Functions to assign a plane for a native surface, and release a plane
that's been assigned to a native surface.
These are empty for now as they'll need to be overridden in any backend
that can handle planes.
This patch adds support for updating ecore_wl2_window stack mode when
the ecore_evas_layer_set is called.
"#divergence"
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch adds support for ecore_evas_focus_skip_set in the wayland
engine.
"#divergence"
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
so modern systems seem to have abandoned rgb.txt files. this leads to
us breaking the loading of xpm files tha use color names ... i added
the rgbt.txt from vim but that didn't seem to help... odd... so to just
stop adding path after path to load... ship our own. we could ship the
file... but then we'd still have to load and parse it... every time we
look up a color. so i munged the data with awk and now we compile it
in. it should consume the same space the rgb.txt does in the shared lib
binary. if not read it shouldn't be paged in. it should end up cheaper
than our floaing of the file and mmaping it when xpm module is
loaded/initted... so either way more efficient, uses a little less ram
(12306 bytes vs 17780 for the rgb.txt) ... and bonus - dont have
an extenral out-of-code data blob to find, manage install etc...
this means we should load xpms with colornames correctly again on
systems without an rgb.txt provided by x11 ... which seems to be the
common case now. :(
@fix
This patch adds function pointers to the Wayland Interface that can be
used for supporting auxiliary hints on a given window
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
1. The word "class" is a pain point with many languages where
it's a keyword. Type is a little better. Also, the property
was already named "device_type" and not "device_class".
2. Remove Efl.Input.Device.Sub_Class
It's not used inside EFL upstream codebase, and unlikely to
be used anywhere else (even in Tizen).
Hopefully no one used the Efl_ enum types. So far only the Evas_
types should be in used.
Ref T5540
As we will now use static_libs/libdrm for building ecore_evas_drm, we
no longer need to include this bit of borrowed four_cc code from libdrm
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch adds support to Ecore_Evas_Wayland for Window Manager
Rotations so that window managers which do support rotations are able
to rotate an EFL wayland application.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2 more. /etc/X11/rgb.txt /usr/share/vim/vim80/rgb.txt ...what i do notice
is that this file seems to have vanished from modern systems... so we'll have
lots of un-fun loading old xpm's with colornames if we cant figure out what
color names map to what colors...
If/When we exit _evas_outbuf_egl_setup function, we should be freeing
the allocated cfgs variable else we leak it.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we won't get a request from a server to raise a window which is not
visible anyway, this check is useless.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
_ecore_evas_wl_common_new_internal() creates both wayland_egl and
wayland_shm backed windows, so reporting that the failure was in looking
up "Wayland_Shm" could be misleading.
Also, this routine can be called with any arbitrary string as
engine_name, so including what was received in the error message might
be helpful for diagnosing bugs.
Reviewers: cedric
Reviewed By: cedric
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D4897
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Coverity reports an error "Calling "xkb_keysym_to_utf8" without checking
return value (as is done elsewhere 4 out of 5 times)."
fixes: cid1375673
Reviewers: zmike
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4936
This is a quick and harmless hack to make sure we don't come back to a
dead compositor on a vc switch.
A proper fix will follow eventually, I promise.
Really. Would I lie?
Set this env var to "300 es" to test GLSL 300 ES as shader
version. This is for brokenshakles.
Example:
export EVAS_GL_GET_PROGRAM_BINARY=0
export EVAS_GL_SHADER_GLSL_VERSION="300 es"
export ELM_ACCEL=gl
elementary_test
this is still semi-broken if a seat has many pointer-ish type devices since
pointer devices in ecore-evas were never correctly implemented to be 1:1 with
seat:cursor relationships
@feature
windows do not have pointers or cursors under wayland, seats do. due to
lack of multiseat support, most components simply use the "default" seat
with these functions, but this should make the corresponding code more
easily adaptable
the current (v6) xdg-shell spec reads as follows:
Client window decorations should be painted as if the window is
active. Do not assume this means that the window actually has
keyboard or pointer focus.
so this is not equivalent to receiving/losing input focus and should not
be propagated as such
@fix
Removes the previous "busy" flag, as now we might have an fb attached to
multiple outputs at once, and need to be careful to destroy them only
after they've been removed from all outputs.
Removed the old "busy_set" API which nothing used, and renames fb_destroy
to fb_discard to make it more clear that it's not immediately destroyed.
It's all beta api, so I can do this.
Omg... Thanks Daekwang Ryu for pointing me to my error. I remember
struggling a lot with this OpenGL API and libGLdispatch (glvnd) when
in fact this was all just a typo in the code.
GLES 3.1 and the upcoming 3.2 support need a proper test case...
See c68a409874
@fix
Somehow this long standing bug wasn't obvious until wayland 1.13.0 made
some additions to an opaque structure.
This changed the frequency that new buffers came to us with the exact
same pointer value of a buffer that had just been freed.
This shortcut in eng_image_native_set has always been wrong - we need to
proceed to the end to make sure we pick up new dmabuf attributes.
This fixes fullscreen feature in Elm on Windows as the geometry of the desktop
was not known.
In case of multiple displays, the desktop, where the window is displayed, is used for fullscreen.
@fix
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Evas can't open tiff file because of no implement in client read api.
I wrote codes simply for open.
Test Plan: self
Reviewers: jpeg, cedric, jypark
Subscribers: stefan_schmidt
Differential Revision: https://phab.enlightenment.org/D4857
This is the first step toward handling multi output. This patch
remove engine.data.output from Evas structure and use an Eina_List
for it instead. It also start moving code around to fetch an output
or an engine context (which are the same at the moment, but will be
split in a later patch).
so our yuv import funcs for gstreamer 1.x engine were ignoring the
plane offsets and strides provided by gstreamer. though this nicely
shows that these numbers provided are actually wrong - at least in the
testing with vaapi back-ends with gst.
so this fixes emotions' badness but there is still badness in gst
apparently. the numbers provided if used are just simply wrong for teh
image data. commented code in the src to show how to "Fix it up" by
forcing some alignment of content to get it to work.
@fix
This might not be used as over two consecutive runs all the
same buffers should be used. But it could happen if some
parameters in the filter change (eg. blur radius).
Fixes major (GPU) memory leaks. Reuse mode is still leaking.
An odd-sized image scaled down by 2 was losing 1 pixel during the
downscale, and it was not restored after scaling up. The same
happened with downscaling by 4 except the effect was even more
visible.
This meant that a moving snapshot with a large blur would trigger
some really ugly sampling issues if the content below was precise
(such a text).
This dramatically improves the performance and now seems
to give acceptable results. Eventually we need a quality flag
in order to enable this or not. Alternatively, "gaussian" blur
mode would skip this optimization, while "default" would trigger
it.
This can help with performance when a large region of the
filtered image (eg. snapshot) is fully hidden by an opaque
object. For instance the window border is hidden by the
opaque window content.
This make save() work on snapshot objects, provided the call
is done from inside render_post.
Also, this saves the filtered output of an image, rather than
its source pixels. Any call to save() on a filtered image must
be done from post-render as well.
Fixes T2102
@feature
If we delete the image that was the target surface for gl
rendering, a crash would occur on the next render cycle.
Unlikely but not impossible to trigger from app side.
@fix
This was a poor attempt at improving the performance but
obviously the root cause isn't fixed (too many texel fetches).
Uniform should (theoretically) work better than an attribute
the for loop. Just a guess here.
This also makes GL blur use a float value as radius, allowing
future extension to non-integer blur radii, as well as using
linear scaling as a fast blur approximation.
This optimizes the GL blur algorithm by reducing the number of
texel fetches (roughly half the number of before this patch). This
works by exploiting GL's interpolation capabilities.
By simply splitting X and Y blurs in two passes we can improve
the performance of the blur filter a lot.
There is still much to be done to make it really fast and nice
looking:
- implement true gaussian blur (not sine-based approximation,
right now the actual blurs look different in SW and GL)
- exploit linear interpolation for R tap instead of R*2+1 taps
(a tap being a texel fetch)
- downscale & upscale large images with large blur radii
Wait a second though, this implementation is not only incomplete
(no support for box vs. gaussian blur), it's also insanely bad in
terms of performance. Small radii may work fine, but at least blurs
render properly in GL with this patch (no more glReadPixels!).
The shader needs a lot of love, including in particular:
- support for 1D box blur single pass
- support for 1D gaussian (or sine) blur
- use linear interpolation and N-tap filters
- separation of 2D blur in two passes (high-level logic)
- potentially separation of large 1D blurs in 2 or more passes
knowing that 2sigma == sigma + sigma when it comes to the gaussian
bell curve.
This one was a bit more... "fun". I had to add a new vertex
attribute and obviously using a VertexAttribPointer led to
incomprehensible crashes. But a simple glVertexAttrib2fv makes
it work like a charm!
A rare option is not handled yet.
This reuses the existing mask infrastructure, but adds a color
flag to use the whole RGBA range, rather than just the Alpha
channel.
Filters are still very slow (glReadPixels and non-optimized use of
GL buffers...), but this is progress :)
This corrects two things:
- the blur filter high-level logic, that lead to reusing some
temporary buffers which contained garbage;
- the versatile gl buffer implementation so that it now properly
switches between the RGBA_Image and the FBO content (yes, this
is insanely slow and inefficient... but it works and that was
the only point).
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.
For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.
This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.
Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).
No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.
This patch removes more lines than it adds so it must be good ;)
This is an attempt at refactoring the filters code so I can
later implement GL support. This patch adds a few extra changes
to remove avoid calling functions of libevas from the software
engine: use the draw functions from static_libs/draw rather
than evas_common APIs.
Summary:
Before, rsc->current_ctx is always same with ctx.
So checking context change was meaningless.
From now, it has meaning.
Test Plan: App call evas_gl_make_current more than twice in pixels callback. Those surfaces are indirect rendering surface.
Reviewers: jpeg, dkdk, wonsik
Reviewed By: jpeg
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D4773
Summary:
If the last item before ellipsis item has bigger width than its advance,
evas_common_font_query_last_up_to_pos() function can find wrong ellipsis position.
When Evas finds a position for non last item, Evas must care about additionally
available space for glyph's width of the given x position.
ex) the last item's glyph before ellipsis item has a tail to draw above the ellipsis item.
@fix
Test Plan:
Test case will added as comment.
(Becasue of font license problem.)
Reviewers: herdsman, raster, jpeg, woohyun
Subscribers: cedric, Blackmole
Differential Revision: https://phab.enlightenment.org/D4727
Summary:
eina_file_virtualize is causing issues.
memfile_set is better but see attached bt.
What to do???
Reviewers: raster, cedric
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D4743
the code added by minkyoung has a definite security flaw here trusting
e->response to be within a small range when all it is is an int -
range is not limited other than that... so fix the code to check for
range like further code below does.
this commit went in 2 days ago... so not an existing bug fix.
The things you learn to love...
The situation was:
- An object is mapped (naviframe in an animation)
- One of its children has a mask
- The window is rotated by 90 or 270 degrees (landscape)
The mask glsl code to invert the x,y coordinate depends on the
screen rotation and this somehow was wrong.
Tested on Tizen and in elm_test "Masking", made with @jiin.moon.
@fix
Summary:
This prevent invalid shared memory access.
Invalid access occur when server is resized sequentially from now to A-size
to B-size, and client receive A resize message after resizing B.
Then client try to render plug image with A-size, but shared memory is B-size
buffer. Size are mismatch. This makes segmentation fault when uploading texture(gl)
or rendering image(sw).
Test Plan: Indicator rendering on Tizen3.0 platform.
Reviewers: jypark, wonsik, dkdk, scholb.kim, jiin.moon, jpeg, cedric
Reviewed By: cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4711
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
If we don't have EGL_EXT_buffer_age then we don't have buffer age - it's
a completely independent extension to KHR partial update.
This partially fixes partial update on recent mali drivers.
I believe there's a limitation in libglvnd where it doesn't
propagate the calls to eglGetProcAddress() properly to the vendor
library.
See also 265c851a8f
It seems OSMesa was recently updated to not expose symbols statically,
so dlsym() returns invariably NULL. GetProcAddress must be used. Note
though that the extension "EGL_KHR_get_all_proc_addresses" is not
present (OSMesa is OpenGL, not GLES), and there is anyway no list
of extensions in OSMesa (at the WSI level, glGetString() returns a
ton of GL extensions as expected).
My OSMesa version is 11.2.0 (mesa 17.0.1).
This fixes make check.
@fix
This reverts commit dfb1877500.
This did fix the problem of "rage -f" not starting properly, but it
broke toggling between fullscreen and !fullscreen for other apps.
They'd resize to a large, but not quite fullscreen, size, then render with decor
present, and big black bars on the right/bottom edges (which were offscreen due
to the client size and position)
This isn't really the right place to fix this - it's a protocol usage bug, not
a canvas bug.
If GL context is free'd before processing font shutdown,
textures for emoji glyph's GL images will be free'd without clean
up its GL images. It causes eina mempool infinite loop issue when
emoji's GL images are free'd in shutdown process.
So, the patch will make a list for emoji's GL images in context and
clean up them when the context is free'd. Just like font textures in
context.
@fix
Differential Revision: https://phab.enlightenment.org/D4695
Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
It was assumed that GLES 3 would only work with EGL but in fact
OpenGL 4.3 & 4.5 are supersets of GLES 3.0 & 3.1 respectively. So
GLX should also support GLES 3.0 or GLES 3.1 for evas gl, if the
driver supports it, of course.
Of course while doing this patch things didn't go like they were
supposed to go. I'm currently using NVIDIA's proprietary driver,
that conveniently provides EGL with GLES 3.2. But wait, there's
a catch: GL_VERSION is "OpenGL ES 3.2 NVIDIA" except that none
of the functions of GLES 3.1 or GLES 3.2 are actually supported.
Those functions are only present in the GLX/OpenGL variant of the
driver. Thanks so much for making my life easier...
So yeah, this patch contains a hack for those invalid versions
of GLES 3.x. What was supposed to be a small fix became a huge
mess.
Also add a comment about the possibly invalid auto-upgrade from
GLES 2 to GLES 3.
This adds a test case in elm_test, but only to verify that
elm_glview_version_add(3) actually works. We need a proper GLES 3
test case, eventually (and 3.1, 3.2 of course).
I believe that all the threads created in our test suite should
be spawned without any special CPU affinity. The default parameter
is not 0 (corresponds to the first CPU, known as CPU 0) but -1.
Similarily the default priority is NORMAL (1), not 0 (URGENT).
This also affects two unused code paths: evas render2 and gl preload.
@fix
Currently, ecore_evas_extn only use exclusive lock.
so if there are many ecore_extn_plugs , there is competition among the ecore_extn_plugs.
since the ecore_extn_plugs dont need to use exclusive lock, add the shred lock mode.
We need a display unset path for software render to prevent an async
render completing after a disconnect from posting a frame and crashing
us.
As of this commit both software and gl session recovery work for me.
fix T5005
#SessionRecoveryWorksHere
Calling ecore_wl2_window_surface_get() has the side effect of creating
a new wayland surface if we don't already have one. If we do that
during a session recovery, we can try to create a new surface while
we have no connection to a compositor - that's Bad.
So we just use the one we already have stored - which we NULL out on
disconnect.
When wayland session recovery happens, we can end up down this path
with no gl context when elm reprocesses its config file.
That callback fires long before we've re-set up our wayland connection
so we can't possibly have a valid gl context yet.
Prevent that from crashing.
64 bytes in 1 blocks are definitely lost in loss record 152 of 258
at 0x4C2AB80: malloc (vg_replace_malloc.c:296)
by 0xC786A77: ??? (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
by 0xC78747B: _XimDecodeIMATTRIBUTE (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
by 0xC77A7EF: ??? (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
by 0xC767771: XGetIMValues (in /usr/lib/x86_64-linux-gnu/libX11.so.6.3.0)
by 0x113CFE09: ???
by 0x113D08F7: ???
by 0x83DD329: ecore_imf_context_client_window_set (ecore_imf_context.c:240)
by 0x530779D: _edje_entry_real_part_init (edje_entry.c:2937)
by 0x5311C20: _edje_object_file_set_internal (edje_load.c:1079)
by 0x5328665: _edje_object_efl_file_mmap_set (edje_smart.c:438)
by 0x775BD3A: efl_file_mmap_set (in /usr/local/lib/libefl.so.1.18.4)
commit 81783ec75c combined two "identical"
pieces of code that weren't identical. The removed code never checked
if the evas was visible before performing operations to make it so,
the code left behind would bail if the evas was visible.
Reset the visible status during disconnect to make sure we properly show
windows after a session recovery.
ref https://phab.enlightenment.org/T5005
@fix
Session works on the software engines at this point. Use this as a bisect
point next time someone fubars it.
GL still broken. Window geometry seems like it doesn't get updated right
either, but at least clients reconnect again.
#SessionRecoveryWorksHere
As we already call the same functions inside
_ecore_evas_wl_common_show, there is no need to duplicate the same
code when we have defer_show set...just call the show function.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Calls to make a window fullscreen do require the window to already
have a shell surface with which to fullscreen. If an app sets the
window fullscreen property when the window is not shown yet, then the
app would never startup fullscreen. This patch fixes that issue by
adding a 'defer_fullscreen' flag to Ecore_Evas (wayland) so that when
the window does finally get shown, we can show it in fullscreen.
Addresses part of the T5044 ticket...
ref T5044
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Avoid calls to zwp_text_input_v1_set_cursor_rectangle if we do not
need to. Previous code here would always call this function even if
the cursor rectangle was in the same position. Now we set a flag on
the cursor_location field to let us know that it needs updating.
ref T5226
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
wayland_imcontext.h already includes this header, so no need to
re-include. Also add missing (void) to function declaration
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This should fix an ERR message under gl_drm and probably an
actual bug.
This reverts 8f2cfdf490.
I don't think the texture target should be part of the context
information. It should instead be a property of the texture.
Fixes T5171
Small patch to not call _ecore_evas_register unless we are showing the
window. This stops creation of rogue animators on cursors until the
window is actually going to be shown.
Fixes T5209
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
==1321== 156 bytes in 1 blocks are definitely lost in loss record 7,687 of 9,703
==1321== at 0x4847E64: calloc (vg_replace_malloc.c:623)
==1321== by 0x92EA7E9: wayland_im_context_new (wayland_imcontext.c:1094)
==1321== by 0x92E66DD: im_module_create (wayland_module.c:132)
==1321== by 0x4D521E7: ecore_imf_module_context_create (ecore_imf_module.c:152)
==1321== by 0x4D51EF7: ecore_imf_context_add (ecore_imf_context.c:141)
See b16c961680 which by "fixing" indentation changed the
logic of the code. Yes the indentation was misleading (because of
the #if / #else) but the logic was correct. Anyway this is was not
a harmful issue as those memory trackers aren't really used.
If we are in async render and a call to rotation_set has been made,
then we should delay setting that rotation until rendering is
completed. This patch fixes that issue by setting ee->delayed.rotation
and handling it during _drm_render_updates
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
If we are in async render when a call to set rotation happens, we
should not be setting the engine info->rotation until we have actually
handled the rotation. Old code here would set delayed.rotation on the
ecore_evas itself, but then it would tell the engine to rotate. What
we actually want here is If in async render, set the delayed rotation
property and let render_updates deal with any delayed setting.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
gcc reports that the 'else' here does not guard the latter
statement...seems like a cause of some missing parens so fix.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
MSAA (multisampled_render_to_texture) support was implemented with
GLES 2 in mind, but for GLES 3 it comes as a core feature, not as
an extension. Also it relies on renderbuffers, not textures. GL
is awesome.
Note: MSAA still doesn't work!
Summary:
glFramebufferTexture2DMultisampleEXT() supports color attachment only.
so depth&stencil attachment should be bound via renderbuffer not texture.
According to http://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisampled_render_to_texture.txt
In order to allow the use of multisampled depth and stencil buffers
when performing multisampled rendering to a texture, the extension
also adds the command RenderbufferStorageMultisampleEXT.
target, textarget, texture, and level correspond to the same
parameters for FramebufferTexture2D and have the same restrictions.
attachment must be COLOR_ATTACHMENT0.
Test Plan: Evas GL on GLES 3
Reviewers: jpeg, raster, dkdk, wonsik
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D4648
gif's logical screen size (which is considered the image size)
might be different from the size of each frame.
when decoding a frame, the width and height of the decoded data should be
based on the size of the frame, not on the size of the logical screen size.
if a frame is decoded into a buffer of screen size, this might happen
(frame = 6 X 3, logical screen = 5 X 3)
OOOXXX OOOXX
OOOXXX => XOOOX
OOOXXX XXOOO
@fix
this struct is not actually used other than in this func ptr decl and
it's warning-land for gcc, so .. make it void * and do things like
pretty much all other gl extn func ptrs... be very generic
this struct is not actually used other than in this func ptr decl and
it's warning-land for gcc, so .. make it void * and do things like
pretty much all other gl extn func ptrs... be very generic
since these are only local path resolves, the do and wait are
technically not needed. also remove any other tmp strings
and use the vpath string resolving feature to avoid
printfs/strjoins/cats etc. etc. as well.
also remember to remove old name string from evas shm code - it worked
for me. i guess i was lucky and it happened to be NULL thus free was
fine.
This reverts commit 2037474dc0.
This causes the wayland_shm engine to seg fault immediately at
startup when attempting to create shm buffers.
Please make sure when committing changes to the wayland_shm engine to
test on intel, exynos, and at least one platform without dmabuf
capabilities - or using the EVAS_WAYLAND_SHM_DISABLE_DMABUF env var
to disable dmabuf on intel or exynos.
Anyone without the time or hardware to fully test changes to wayland_shm
can submit a patch to phabricator and assign it to me so I can fully
test it before landing.
since these are only local path resolves, the do and wait are
technically not needed. also remove any other tmp strings and use the
vpath string resolving feature to avoid printfs/strjoins/cats etc.
etc. as well.
this allows only /dev/fb[0-0] or /dev/fb/something where somthing does
not begin with a . - thus no way to break out of the fb subdir... so
it should be ok... this keeps setuid safety and allows this env var to
work now as intended in this situation.
this should make the wayland shm engine safe to use from setuid
processes. it shouldnt depend on getenv of specific file paths if
setuid. vpatrh takes care of this in one central place
newframe() resets some of the gl context properties, so match them
to our shadow copy in the gc state.
target_surface_set() also resets some of those properties but only
in our shadow copy, not in the actual GL context. As a consequence
we can't rely on setting a bool to 0 or 1 unless we also call the
equivalent GL function. Expand bitfields to 2 bits allows us to
set a bool to the invalid value of -1 (yes, that's not a real bool).
Also there is no need to reset the target surface to NULL during
newframe. It will be reset during target_surface_set.
This fixes some issues I encounter while working on GL filters.
we use invalid values (-1 or 0xff or 0x3 etc. invalid vals to know to reset
some state). expand fields out in size a little bit to allow that to
work again.
this reduced pipes to 32 as default max pipes is 32 and we never
actually go up beyond 32 unless oyu use env vars to expand... and no
one will... and actual testing shows us top out at about 30 pipes
usage in anything i can find/test. this packs more bool flags together
as bits instead of itns or chars to save memory.
@optimize
this improves performance a bit by avoding libc's malloc and the heap
by using a custom buffer pool thathas basically immediate O(1) lookup
time (in real life) that baloons out and contracts back as time goes on.
@optimize
Minor optimization to avoid always fetching framespace values even if
we were not going to use them.
@optimize
Signed-off-by: Chris Michael <cp.michael@samsung.com>
make FUNC_CHECK(), TYPE_CHECK() and HEADER_CHECK() more general and
they can be set to a scope, like "eina", then all symbols are prefixed
with that. The scope is created with CHECK_INIT(), and
EFL_HEADER_CHECKS_FINALIZE() will finish that.
This makes it possible for cmake/config/eina.cmake +
cmake/post/eina.cmake to add stuff to the generated file, better than
hand edit the template.
CHECK_APPEND_DEFINE(name val) is now the base to add symbols to the
generated file in the current scope.
Then convert cmake/config/eina.cmake to use that and match the
autotools values (were a bit off).
This exposed enabling valgrind was broken due incorrect pkg-config
usage with cmake (it's not obvious), it was using just the libraries,
while LDFLAGS are needed to get -L/usr/lib/valgrind. Then also convert
to CFLAGS provided by pkg-config and make that automatic for
PKG_CONFIG_REQUIRES and PKG_CONFIG_REQUIRES_PRIVATE.
Also, eina-mempool modules use valgrind and must use that now that's
propagating correctly.
Needed to do some fairly invasive changes because naming conventions
changed since we checked in the header.
Also, since I'm done converting protocol, change the gitignore to
use wildcards for wayland protocol.
This fixes a long standing bug in text-input binding and restores
previous OSK behaviour.
Small patch to add a handler so we can listen for when the surface
configure event is complete and can then go ahead and attach buffers
to the surface. This allows rage <filename> to work again in Weston :)
NB: This does allow rage <filename> to work under Weston now, but
still fails under Enlightenment for some reason :(
ref T5090
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Small patch to compare if the hidden flag being passed in is the same
as the one stored in Outbuf. With the addition of xdg_shell v6
support, we cannot commit a surface with an existing buffer until the
surface has been configured. In order to facilitate this, we will use
the 'hidden' flag so that any surface_post does not actually attach a
buffer unless configure has already been handled on the surface.
ref T5090
Signed-off-by: Chris Michael <cp.michael@samsung.com>
With the change to xdg_shell v6, we need to wait for any pending
configure to be handled before we can render. This patch addresses
that issue and makes Elementary_Test work again under Weston :)
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Coverity reports this as in incorrect expression because it was
checking cache_entry width <= 0 twice. Fairly safe to assume that the
proper check should be width || height.
Fix CID1368336
Signed-off-by: Chris Michael <cp.michael@samsung.com>
so i had a crash where my bt said the image size is 1x1 but the img
struct said its 0x0, so put in protection to not upload a texture from
a 0x0 image... just for now... because this is odd - the image data is
a real ptr i can access and there should be at least 1 pixel... but i
can't be sure this fixes it as this is one of those "one offs" i cant
reproduce...
@fix
On session recovery the engine needs to be given new copies of the
surface, dmabuf, and shm objects to run in the new connection.
This fixes session recovery breakage introduced when we stopped recreating
the outbuf on reconfigure.
so removing eglSwapInterval() is a very poor idea as then... who knwos
what it is? this broke at least nouveau (under weston AND under
enlightenment). a very skillful b0rk here than i luckily caught
quickly! :)
We have some "vsync" variable cargo culted from somewhere that is never
properly set, so is always 0 because it's in a calloced structure.
It's then used to set eglSwapInterval() to 0 always, which results
in mesa using wl_display_sync() instead of wl_surface_frame() for
its frame ready callback mechanism.
Remove it entirely and use the sensible default swapinterval.
The common code was skipping frame callback when no shell surface was
present - cursors aren't shell surfaces.
Add the frame callback to the common path and remove the bespoke callback
from the cursor code.
This keeps us from accidentally going through the fallback path twice and
crashing. It also clears up some refcounting problems that would have led
to leaked memory in the crash case.
fix T5037
so we had just 128 bytes for path to generic loader utility. in most
cases this is plenty but if you have bizarre symlinks and long paths
we may run out of space, so move up to 4k buffers as this is
realistically the max path len anyway on a system.
@fix
to date if you use async preload we still load the header
synchronously and this can be horrible especially with generic
loaders. there is no way to farm this off to the preload thread. now
there is. youhave to set it as a skip head load option before doing a
file_set AND you need to issue a preload ... but now it's possible.
@feature
i found evas_common_draw_context_apply_cutouts() was procsessing 300+
cutouts and as it's O(n^2)/2 to try and merge adjacent rects for
cutouts this really performs like complete junk. we apply cutout rects
a LOT. this is not the best solution, but it's quick and much faster
than doing the clipouts which drop framerate to like 1-2fps or so in the
nasty case i say (tyls -m of photos in a dir with a 2160 high
terminal).
this figures out the target area to limit the count of rects
significantly so O(n^2) is far far better when n is now < 10 most of
the time. and for the few operations where it's a high value this now
uses qsort to speed up merges etc. etc.
@optimize
Summary:
If user bind textureA and want to use it continuously, do not call glBindTexture(textureA) again.
But expect that textureA will be binding.
So EvasGL sould not change binded texture silently.
Restore texture to previous bound one after allocating new texture.
And when destroy texture, reset texture to 0 if it is current bound texture.
Test Plan: Tizen 3.0
Reviewers: wonsik, dkdk, cedric, jpeg
Reviewed By: jpeg
Differential Revision: https://phab.enlightenment.org/D4524
This enables the PNG saver to save images with gray and
alpha + gray colorspaces. GRY8 is usually used for alpha only.
Note: This commit also introduces whitespace changes. Sorry
about the mess, but at least now we have spaces only. Read the
commit with show -w :)
@feature
This fixes evas_object_image_save after changing the orientation
of an image in the GL engine. In SW engine the pixel data is rotated
in memory, so things worked fine from the beginning. In GL we may
have to go through loops and hoops in order to rotate and fetch the
data from the GL texture.
This should fix ce45d44.