Commit Graph

462 Commits

Author SHA1 Message Date
Chris Michael d112487e84 When we destroy the shm_pool, reset the swapper used_size to zero.
Remove FIXME and resize the the shm_pool if it is too small for the
new buffer.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-25 09:13:08 +01:00
ChunEon Park 231d619c8c evas - found a inccorect check while reading the code. 2013-07-25 16:05:56 +09:00
ChunEon Park f4377b316c evas - skip the map rendering if all points are transparent. 2013-07-25 16:01:49 +09:00
Chris Michael 3482b91624 No longer necessary to set the surface user_data to be equal to the
buffer.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-23 07:15:20 +01:00
Sung W. Park 7aa516c01a Evas: adding image dump debug feature for wayland_egl backend
Porting commit f10c108283d9b76708418ba172b9ff0b28a09cd6 to wayland
engine.

Added a feature to dump out a png image before calling SwapBuffers.
To turn on the feature, use the following env vars.

EVAS_GL_SWAP_BUFFER_DEBUG_DIR="dir_name" sets the name of the directory
that the files will be output to and enables the debug mode.

EVAS_GL_SWAP_BUFFER_DEBUG_ALWAYS=1 will enable the writing of the
files every frame.  This in effect turns on the swap_buffer_debug
variable, which can be set on or off in gdb for debugging.  This will
allow dumping of certain frames without having to dump out a ton of
files to track down one frame.
2013-07-23 10:27:28 +09:00
Sung W. Park 3074280217 Evas: adding image dump debug feature for gl_x11 backend
Added a feature to dump out a png image before calling SwapBuffers.
To turn on the feature, use the following env vars.

EVAS_GL_SWAP_BUFFER_DEBUG_DIR="dir_name" sets the name of the directory
that the files will be output to and enables the debug mode.

EVAS_GL_SWAP_BUFFER_DEBUG_ALWAYS=1 will enable the writing of the
files every frame.  This in effect turns on the swap_buffer_debug
variable, which can be set on or off in gdb for debugging.  This will
allow dumping of certain frames without having to dump out a ton of
files to track down one frame.
2013-07-23 10:27:28 +09:00
Cedric Bail 906d7adad7 evas: put the test after we had a chance to update the texture. 2013-07-15 19:12:01 +09:00
Carsten Haitzler 3c891b4058 evas gl: cover some more cannot-allocate-texture cases. 2013-07-15 10:59:29 +09:00
Carsten Haitzler edd39272bd evas gl: if img src size == dst on draw, turn smooth off to avoid ghosting 2013-07-11 17:39:08 +09:00
Carsten Haitzler 199fb6523e evas gl engine - paranoia: check max texture size limits on texture alloc 2013-07-11 12:39:44 +09:00
Cedric Bail f54a09ef83 Revert "evas: use Eina_Tiler for GL backend."
This reverts commit 87b49cf103.
2013-07-09 10:42:01 +09:00
Cedric Bail 87b49cf103 evas: use Eina_Tiler for GL backend.
This is a start to leverage more on our infrastructure so that later
optimizing Eina_Tiler will be more usefull.
2013-07-09 09:48:09 +09:00
Chris Michael 6229a871de When printing this debug message, check for valid extension string get
function First.

NB: Fixes Coverity CID1039394

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-08 14:30:41 +01:00
Chris Michael 1140dbceeb Add missing eina_lock_release when we exit
Since we take the lock at the start of the function, we should release
the mutex lock if we are going to return.

NB: Fixes Coverity CID1039381

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-08 14:10:44 +01:00
Chris Michael 6198351629 Fix formatting
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-08 14:09:50 +01:00
Chris Michael 1ea718c283 Fix memleak reported by Coverity.
NB: Fixes Coverity CID1039654

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-08 08:38:54 +01:00
Chris Michael 72347e539b Fix copy/paste error in gl_common_context_push. (I beleive that texm
texture was wanted here, not tex texture).

MB: Fixes Coverity 1039670

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-08 08:26:08 +01:00
Cedric Bail 913d56da9e evas: make it possible to disable preload for buggy driver. 2013-07-05 15:39:44 +09:00
Cedric Bail 0f153be0e5 evas: fix bugin Enlightenment triggering a path where data are loaded, but flags is not set.
This fix T187.
2013-07-03 12:48:38 +09:00
Carsten Haitzler 22ad827274 evas gl: fix origin of swapbufferswithdamage to be BOTTOM-LEFT based... 2013-07-03 12:11:18 +09:00
Carsten Haitzler 1f2c19749f in drm_shutdown set tried to false... 2013-07-02 17:26:18 +09:00
Jean-Philippe Andre 90d8647c02 evas/cserve2: fix crash with YUV tests in expedite.
Signed-off-by: Cedric Bail <cedric.bail@samsung.com>
2013-07-02 16:58:10 +09:00
Chris Michael f9348a5015 Fix klockwork possible memleak report:
If we get an error trying to "make current" an allocated surface, then
we should free that allocated surface.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-06-28 14:23:57 +01:00
Daniel Willmann dd76f4cd05 evas gl_x11: Fix uninitialized use of re in eng_output_flush()
In case of render_mode == EVAS_RENDER_MODE_ASYNC_INIT we're jumping
directly to end which then calls
evas_gl_preload_render_unlock(eng_preload_make_current, re);

Make sure re is initialized with the render engine data so we don't
dereference junk.

Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
2013-06-26 14:42:10 +01:00
Daniel Willmann adcde1f87e evas gl_common: Fix incorrect number of parameters in functions
_evgl_tls_resource_get() and _surface_context_list_print() don't take
parameters.

Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
2013-06-26 14:42:10 +01:00
Tom Hacohen 182dfb82d4 Evas gl: Fixed double-free when failing gl init. 2013-06-26 10:40:44 +01:00
Cedric Bail d64c808a73 evas: check wether we do have a data or not. 2013-06-26 11:49:16 +09:00
Chris Michael 0ae7282869 Port cedric's async uploading GL texture commit to wayland_egl engine.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-06-24 10:14:21 +01:00
Chris Michael 712a528025 Make gl_x11 compile again
eglSwap|BuffersRegion was replaced with eglSwapBuffersWithDamage.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-06-24 09:27:14 +01:00
Cedric Bail d06a0982ef evas: add support for asynchronously uploading GL texture.
NOTE: when using Evas_Object image preload infrastructure the GL texture
upload was uploaded from the main loop during the rendering stage. This
could lead to some frame drop during fast animation due to the time needed
to upload that texture.

This patch fix this problem by uploading a small texture quickly (16x16)
and waiting for going back to the main loop to be able to use the same GL
context from another thread to do the texture upload asynchronously without
blocking the main loop.
2013-06-24 12:04:18 +09:00
Carsten Haitzler 7c65f576df evas: remove segv added by cedric fastpath optimization 2013-06-22 10:58:03 +09:00
Sebastian Dransfeld 336f6ec328 efl: formatting 2013-06-20 13:28:18 +02:00
Sebastian Dransfeld 068f1ddc62 efl: formatting 2013-06-20 13:08:36 +02:00
Sebastian Dransfeld 51023d2d4f evas: Keep sane name for public header
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.

Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h

Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
2013-06-20 12:53:29 +02:00
Cedric Bail 6adb604dae evas: fix texture allocation bugs. 2013-06-20 17:36:24 +09:00
Cedric Bail c9c77a4004 evas: fast path for map with same color on all corner. 2013-06-20 17:35:04 +09:00
Chris Michael f6349ef9f9 Ooops, missing on "get_pixles" --> "pixels_get" conversion
Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-06-17 23:37:18 +01:00
Chris Michael 0700e9dcc0 Fix render engine function "get_pixels" to be "pixels_get" (EFL
prefers verbs to be last for function declarations).

Also, remove unnecessary if block which was checking for the
Render_Engine pixels_get function as it was previously checked for in
the 'if' above.

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-06-17 23:33:49 +01:00
Chris Michael dba0a5ea1f Formatting fixes
Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-06-17 23:32:20 +01:00
Sung W. Park 8e6f0aa11c Evas: add partial rendering support for evasgl direct rendering
Evas_GL Direct rendering is an optimization path that renders
directly to the window if conditions are met.  Because evas gl
backend used to re-render the entire screen, evas_gl direct
rendering didin't have to concern with partial region rendering.
Now that partial rendering/swapping has been applied to evas gl-
backend, evas_gl direct rendering also had to take into account
clip regions. in order to properly apply it, some adjustments
were made to the engine functions and etc.
2013-06-17 18:32:00 +09:00
Sung W. Park 316be3e6c7 Revert "Saving evasgl direct partial rendering fix temporarily"
This reverts commit e6359132de.
2013-06-17 18:22:15 +09:00
Sung W. Park 62e146f2fc Revert "Touch for evas gl direct rendering partial rendering/swap fix."
This reverts commit 382ffbb4f5.
2013-06-17 18:22:04 +09:00
Sung W. Park d5d5a0125d Revert "Added Wayland fix for evas_gl direct fix"
This reverts commit e1c238b1be.
2013-06-17 18:21:55 +09:00
Sung W. Park e1c238b1be Added Wayland fix for evas_gl direct fix 2013-06-17 17:52:16 +09:00
Sung W. Park 382ffbb4f5 Touch for evas gl direct rendering partial rendering/swap fix. 2013-06-17 17:52:16 +09:00
Sung W. Park e6359132de Saving evasgl direct partial rendering fix temporarily 2013-06-17 17:52:16 +09:00
Chris Michael 509090bafc Port wayland_egl changes for swapbufferswithdamage to gl_x11
Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-06-14 12:30:17 +01:00
Chris Michael 0926ed612f eglSwapBuffersWithDamage actually returns an EGLBoolean (unsigned
int), so fix.

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-06-14 12:26:11 +01:00
Chris Michael 4d86f508ae Formatting fix for 80 columns...Spankies !! ;)
Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-06-14 11:41:55 +01:00
Jean-Philippe Andre 82584a85fb evas/cserve2: Check for errors in evas sw engine 2013-06-14 16:38:18 +09:00
Jean-Philippe Andre 6f548d59af evas/cserve2: Fix crash in expedite test 23
Test 23: load lots of scaled images and draw them
Problem: cs2 fails to load more images at some point. (root cause to be fixed!)
After that, client expects some data, but there is none, so it segfaults.
2013-06-14 16:38:18 +09:00
Cedric Bail 1403b3a9ad evas: preliminary work on texture destruction for async preload of texture. 2013-06-14 16:38:18 +09:00
Cedric Bail 1073084807 evas: change cache API to forward Eo object. 2013-06-14 16:38:18 +09:00
Cedric Bail ab9c734b7f evas: cleanup GL texture allocation with some code refactoring. 2013-06-14 16:38:18 +09:00
Carsten Haitzler 745ce709a0 evas: wayland_egl - mirror changes for qcom tile begin/end in wayland egl. 2013-06-14 15:34:51 +09:00
Carsten Haitzler 7a9f40b5ee evas: wayland egl - mirror changes to gl_x11 for swapbufferswithdamage 2013-06-14 15:32:39 +09:00
Carsten Haitzler c1190d4539 evas: gl engine: chg eglswapbuffersregion to swapbufferswithdamage extn instead. 2013-06-14 14:42:03 +09:00
Eduardo Lima (Etrunko) d3292a7ae9 Split .gitignore into multiple files
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
2013-06-11 18:18:50 -03:00
Carsten Haitzler fdabe06989 evas - partial rendering support now for qualcomm extn too. 2013-06-11 18:12:07 +09:00
Chris Michael 6b1e8905f8 Ok ... Big Wl Egl Overhaul...(evas portion)
- Setenv for egl_platform before we init gl/egl, etc
 - Ignore check for NULL surface to indicate destroying (this is all
not need now).

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-06-07 15:42:53 +01:00
Chris Michael b951b98d47 Set render_engine info to new information in eng_setup before we do
comparisons.
Add comment about NULL surface being passed in.

Fix segfault when we close windows...uartie, this one's for you ;)

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-06-06 03:51:57 +01:00
Chris Michael 4d505eed1c When checking for engine info changes, use the New engine info passed
in to us for the checks (not the old existing engine info).

NB: Fixes T134 and T135 buggers

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-06-05 13:24:09 +01:00
Carsten Haitzler d32758e2de evas: mirror partial swap fix in wl egl and move to alloca for rect buf. 2013-06-05 18:11:46 +09:00
Carsten Haitzler 0b8815a7e1 evas: fix partual swap rect output list - coords wrong. 2013-06-05 18:11:46 +09:00
Carsten Haitzler 20834f0925 match egl changes in x11 with wl. 2013-06-04 15:46:24 +09:00
Carsten Haitzler 2bfe58887d evas gl: do not assume querying extension strings are extns in glx and egl. 2013-06-04 15:35:15 +09:00
Cedric Bail 080ce9316b evas: refactorize gl texture creation code. 2013-06-04 15:04:19 +09:00
Cedric Bail ad5d75dfcd evas: add support for engine specific extention during thread task. 2013-06-04 11:20:25 +09:00
Chris Michael b524b31256 Add new wayland_egl engine that does buffer age, double/triple
buffering, etc, and uses evas gl_common (so glview/simple tests in elm work).

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Chris Michael 30bd7c27e0 Add evas_wl_main file.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Chris Michael c5355d32ee Add start of new wayland_egl engine code.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Chris Michael ae9246beae Add evas_engine header file
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Chris Michael a6dcda0adc Add new Evas_Engine_Wayland_Egl header.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Chris Michael a0ed1b5b5d Remove old wayland_egl engine code in prep for rewrite to use gl_common.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-31 09:43:23 +01:00
Carsten Haitzler 6a4cdea904 fix evas partial swapotkeep the full re-render in the rects if it switches to full mode. 2013-05-29 21:38:11 +09:00
Chris Michael 23fc3b3da7 Fix possible memory leak reported by klockwork.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-29 13:11:54 +01:00
Carsten Haitzler c8256f5fae fix evas gl engine partial swap to do full swap in full mode. 2013-05-29 17:30:42 +09:00
Chris Michael e232b629a7 At this stage of engine shutdown, the eina log domain has been removed
and is not valid, so don't use ERR to print a message.

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-24 21:36:05 +01:00
Chris Michael 5f5ab9d9c6 minor formatting fixes.
Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-24 21:34:33 +01:00
Chris Michael bfc7e7cfd1 Set the surface user data to be the current buffer.
NB: This is needed because some compositors (Weston) are expecting
wl_surface_get_user_data to return a buffer.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-21 10:51:15 +01:00
Rafael Antognolli 99be49551e evas/gl: Use GL_FRAMEBUFFER_BINDING, which is available on both.
Instead of a define from GL_DRAW_FRAMEBUFFER_BINDING to the above one,
just use it directly since it's available on gles and full gl.
2013-05-20 14:21:56 -03:00
Carsten Haitzler 0532a992d9 remove about 16m mem for mesa for extra evgl context
only creating the extra evasgl context on demand when/if needed and
thus save 16m of memory allocations corresponding to the extra context
2013-05-20 18:09:50 +09:00
Chris Michael c727ab8088 Fix antognolli build break when --with-opengl=es.
Basically, EGL does not define a GL_DRAW_FRAMEBUFFER_BINDING so we
test for that and if not found then define it to be
GL_FRAMEBUFFER_BINDING

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-19 07:13:03 +01:00
Chris Michael 31b1e11d8d Revert this, there is no build break apparently. Give cookie back to
antognolli

Revert "include evas_gl_common.h"

This reverts commit 81cee894e1.
2013-05-18 17:52:32 +01:00
Chris Michael 81cee894e1 include evas_gl_common.h
(Bad antognolli, No cookie !!)

NB: Fixes build break !!! If we are going to use defines from glext.h,
let's be sure to have the necessary header included Yes ?? ;)

Signed-off-by: Chris Michael <devilhorns@comcast.net>
2013-05-18 15:56:13 +01:00
Carsten Haitzler e7349e8005 disable all the waiting on gl - squeeze some more performance out of gl. 2013-05-18 10:04:37 +09:00
Rafael Antognolli 8254bbc5e3 evas/gl: Restore framebuffer after texture creation.
If we don't do this, the framebuffer object used on shader_array_flush()
will be wrong.

NOTE: shader_array_flush() should take care of setting the fbo
correctly.
2013-05-17 20:31:06 -03:00
Eduardo Lima (Etrunko) 4c3242ca62 evas/wayland-egl: Don't crash when re->win is NULL
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
2013-05-16 15:04:55 -03:00
Carsten Haitzler be59443d78 remove rect leak in swapbuf flush in dri2 software path of evas 2013-05-15 19:38:16 +09:00
Stefan Schmidt efb05eb717 evas: No need to finish a block with NULL statement. 2013-05-14 15:45:22 +01:00
Chris Michael 50f446199a Fix 'return' with no value, in function returning non-void
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-14 10:49:14 +01:00
Sung W. Park 97806103eb evas: fix evas flushing its command queue to wrong gl context in gl-backends
For native surface rendering (glX, egl) in gl-backend,  if pixel get callback
function is called for native rendering, there is a case where evas will
try to call evas_gl_common_context_flush() to flush its remaining commands
in its command queue while the context is set current to the native surface/
context that is called within the pixel get callback.  So, I've added an
engine function that forces a flush before it enters the pixel get callback
function.
2013-05-13 14:12:36 +09:00
Jiyoun Park 35b8b8fbf5 * Evas: Fix crash if app use native surface in wrong engine.
in sw engine, visual cannot be the image data.
2013-05-11 22:40:50 +09:00
Carsten Haitzler fd8cb707b9 free strings in dri/drm swapper so they don't leak. 2013-05-10 13:35:02 +09:00
ChunEon Park 59429c0e66 evas/gl - and don't try blend as possible. 2013-05-10 01:51:42 +09:00
ChunEon Park 0315565b7b evas - don't try blend on gl backened if the render option is COPY 2013-05-10 01:33:56 +09:00
Rafael Antognolli aeb3669c6f evas/wayland_egl: Implement image_mmap engine method.
It looks like several methods like this one should be moved to a common
place (gl_common, maybe).
2013-05-08 17:47:55 -03:00
Sung W. Park 289a666333 evas: Fixed evas_gl multi-window support design issue.
Evas engine is created per window but evas_gl engine was not properly
updating the engine info for new windows that are created. So, addressed
the design issue by passing engine_data to evas_gl engine apis..
2013-05-08 18:39:12 +09:00
Cedric Bail d833244100 evas: add infrastructure to open from Eina_File. 2013-05-08 18:17:00 +09:00
Cedric Bail c3f9d3b8b8 evas: Make Evas_Loader API public. 2013-05-08 18:16:59 +09:00
Jérémy Zurcher 41e59310a5 remove replace eo_data_get() call 2013-05-07 22:46:10 +02:00
Carsten Haitzler 2aec9927b3 disable glmap/unmap buffer bu default in evas gl engine
it seems glmapbuffer can be nasty overhead on some drivers, so go back
to gldrawarrays by default until such a time as we know a lot more...
i'm looking at YOU nvidia! YOU!
2013-05-07 16:20:02 +09:00
Carsten Haitzler 01d816fb96 fix swapregion rect to account for canvas rotation. 2013-05-07 10:26:43 +09:00
Rafael Antognolli 78d42bcb62 evas/wayland_shm: Don't free the swapper while still in use.
Wait until all the buffers were released before freeing it.
2013-05-06 15:03:09 -03:00
Rafael Antognolli 868206826a evas/wayland_egl: Update this engine after flags and attributes move. 2013-05-06 12:53:37 -03:00
Cedric Bail c5b0d28d73 evas: move flags and attribute around. 2013-05-06 19:02:04 +09:00
Carsten Haitzler d47a81ce17 last scissor always scissor stuff broke map. fix it to work again
accounting for fbo's and master clip.
2013-05-04 11:43:02 +09:00
Carsten Haitzler 73a088141e oops merge me 2013-05-03 23:28:30 +09:00
Carsten Haitzler e0a78afef0 oh copying way too much data into vbo's... we copied alloc size not
num size.. and alloc size is much bigger as it makes room for 1024
quads per alloc increase (6*1024 vertexes etc.). literally this drops
e17's cpu usage while compositing stuff by 40%...at least in my test
case.
2013-05-03 23:25:15 +09:00
Carsten Haitzler 1a81f0a8c2 force scissor to always be on indicating partial gl update region so
gpu can.. do more sensible things.
2013-05-03 19:31:28 +09:00
Carsten Haitzler e8228afff6 dont get swapmode (and thus map buffer) unless we have at least SOME
update rects for this frame.
2013-05-02 19:31:47 +09:00
Carsten Haitzler f8c9a8d167 revert the revert... damn you git!
Revert "Revert "Efl: replace eo_data_get for objects data referencing.""

This reverts commit b64a2994b3.
2013-05-02 16:47:16 +09:00
Carsten Haitzler b64a2994b3 Revert "Efl: replace eo_data_get for objects data referencing."
This reverts commit 654a3f5f94.
2013-05-02 14:17:19 +09:00
Chris Michael 5dde3b3bfd Add 'mode' and 'lost_back' fields to render_engine.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael d7ab7b5c95 Add enum for swap mode.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael 1f229105f4 Fix check for Outbuf alpha.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael 67c2a38144 Ensure destination_alpha is set in Outbuf when we (re)configure.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael c7192a56f4 Add evas_outbuf_reconfigure function.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael ac4f1191ea Change rotation to unsigned int.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael 843e5df1e5 Add evas_outbuf_reconfigure function prototype
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Chris Michael e6d993f774 Free any rendering rectangles when we free the render_engine.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-05-01 11:42:05 +01:00
Daniel Zaoui 654a3f5f94 Efl: replace eo_data_get for objects data referencing. 2013-05-01 10:37:08 +03:00
Chris Michael 53f9d6ce8c Check for a valid buffer before we free it (this fixes resize issues
when async_render).

NB: If buffer is still valid, that means compositor is not finished
with it yet, so don't release it.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 14:55:54 +01:00
Chris Michael 036454746b Fix update_region to use bpl from the buffer
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 14:55:54 +01:00
Chris Michael c71edd740c Add some initial code to create the Outbuf and to free it.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:27:20 +01:00
Chris Michael 79b65ab184 Override the output_free engine function.
Add code to cleanup on engine shutdown.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:23:40 +01:00
Chris Michael 6a369b2a2a If we have an existing outbuf, then free the old one and try to create
a new one.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:20:52 +01:00
Chris Michael 021e76aa25 Try to create the Outbuf during initial engine setup.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:16:33 +01:00
Chris Michael 248c2f8233 Add initial file for Outbuf
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:12:47 +01:00
Chris Michael a67894a5a7 Add Render_Engine structure
Start on code to setup the output buffer.
Add code to init evas_common functions
Add override for engine setup.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:10:05 +01:00
Chris Michael b607e66f68 Add Outbuf structure and some function prototypes
NB: These are not finalized yet and may change.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:10:05 +01:00
Chris Michael 8ef46df20d Add rotation, depth, alpha to the engine info structure.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-30 07:10:05 +01:00
Chris Michael 57052b92e1 Add start of drm engine
NB: Nothing to see here, just basic evas_engine setup.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 13:02:00 +01:00
Chris Michael 53fd97fd08 Add missing braces
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 12:58:02 +01:00
Chris Michael 64a598d053 Add logging macros to drm engine.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 12:40:24 +01:00
Chris Michael e8b7fa49ca Add start of Drm Engine header.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 12:37:58 +01:00
Chris Michael b8c6d19748 When we free the swap buffer, do Not munmap the buffer data.
Buffer data (in this instance) is from the swapper (ie: the creation
of the swapper allocates & mmaps the data). As such, we should not
unmap it when we free buffer(s), just when we free the swapper.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 11:32:18 +01:00
Chris Michael 672a2e36e3 Use the width & height from the buffer (actual image size) when
calling evas cache image data.
When we push an updated region, be sure to account for the rectangle
position during the conversion function.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 11:32:18 +01:00
Chris Michael 66d258d17b Be sure to set the Render_Engine's info to the new engine info.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-29 11:32:18 +01:00
Chris Michael 1435a48d4d Remove blank line
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-04-26 07:14:58 +01:00
Rafael Antognolli 6890a0e452 evas/wayland_shm: Fix resize to the left or top when rotated. 2013-04-25 19:58:05 -03:00
Rafael Antognolli 1ec6dd5fbc evas/wayland_egl: Fix resize to the left or top when rotated. 2013-04-25 19:58:03 -03:00
Rafael Antognolli 0745e46d12 ecore_evas/wayland: Add support for rotation on wayland_egl backend.
Also move the common code for rotation_set from the shm engine to
wayland_common.
2013-04-24 15:24:37 -03:00
Rafael Antognolli 8ef6568ea7 ecore/evas wayland_shm: Add support for window rotation. 2013-04-23 18:52:54 -03:00
Cedric Bail f2e95b094a evas: take stride into account with swapbuf. 2013-04-23 16:48:50 +09:00
Carsten Haitzler 36b1b06a60 note in comments som get visual info from fbconfig stuff to mach
depths. doesn't help though.
2013-04-23 00:06:47 +09:00
ChunEon Park 529e1d3569 evas/evas_gl - cast arguments properly according to the spec of the gles/gl APIs. 2013-04-21 22:31:58 +09:00
Tom Hacohen 8b6c9449fb Evas engine gl_x11: Fixed signed, unsigned comparison. 2013-04-18 12:42:06 +01:00
Carsten Haitzler e5065da29c fix nvidia texture from pixmap config depth match to be looser to
avoid non-matches.
2013-04-18 20:30:39 +09:00
Carsten Haitzler 6e90a37990 comments for sungwoo when he gets back... 2013-04-18 20:30:39 +09:00