Commit Graph

44 Commits

Author SHA1 Message Date
Jean-Philippe Andre 1fdbb00e22 efl: Move VG-specific change event to efl.gfx.path 2017-12-13 13:47:48 +09:00
Jean-Philippe Andre f3eff6eb3e efl: Introduce Eina.Rect and switch EO APIs to it
It's a complex struct but defined in EO as a simple struct. ABI-wise
it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle
also work on Eina_Rect out of the box, most of the code dealing with
x,y,w,h will require no modifications either.

But Eina_Rect provides direct access to a size or position 2d component,
as well as the usual x,y,w,h. The field "rect" is provided as a
convenience for code dealing with both Eina_Rectangle and Eina_Rect. We
may or may not require it.

Note: Size2D could use unsigned values but I have spotted a few places
in the code that actually use -1 to indicate invalid size (as opposed to
0x0).

@feature
2017-09-18 13:22:52 +09:00
Bryce Harrington d5346d4e24 ector: cleanup grammar in comments
Reviewers: cedric

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D5132

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-08-29 16:24:23 -07:00
Vincent Torri dee65b525c ector: fix EAPI on Windows
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-08-15 14:13:25 -07:00
Jean-Philippe Andre e79f27ae0c efl: Remove manual definitions of event "changed"
Honestly I can't see why gfx & gfx.path "changed" need a manual
definition, instead of relying on EO. If the API needs to be
internal only, then EO needs to handle internal APIs. In this
case, the event was exposed as a C API but not a EO... why?
2017-04-18 11:07:46 +09:00
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00
Gustavo Sverzut Barbieri 4792069634 cmake: fix make-clean as add_custom_command() deletes output files.
there is no way to mark output file as "precious", then cmake's
suggestion is to use add_custom_target() instead.

However that will always execute, so our generator script needs to be
smarter and only touch stuff when actually needed.
2017-01-27 13:42:29 -02:00
Daniel Kolesa cb3f8304e0 eolian: change eo file syntax @virtual_pure -> @pure_virtual 2017-01-13 15:44:09 +01:00
Daniel Kolesa 5d2bb86404 ector: use new property impl syntax 2016-12-27 16:12:25 +01:00
Hermet Park e0da83ce56 efl interface: introduce efl_gfx_path mixin.
As we discussed, redesigned efl_gfx_shape mixin.
Split path properties/methods from the shape so that other classes benefit from the path.
2016-11-23 17:36:57 +09:00
Stefan Schmidt 9971a789a0 docs: ector_gl: fill gaps in ector gl backend eo file documentation 2016-11-15 17:45:31 +01:00
Daniel Kolesa 792c1f2308 ector_renderer_gl: remove pointer 2016-11-03 17:00:28 +01:00
Daniel Kolesa 1b4cea9b08 ector_gl_surface: remove pointers 2016-11-03 16:58:41 +01:00
Tom Hacohen 9c779dca90 Rename efl_self to efl_added
It has been discussed on the ML (thread: "[RFC] rename efl_self") and
IRC, and has been decided we should rename it to this in order to avoid
confusion with the already established meaning of self which is very
similar to what we were using it for, but didn't have complete overlap.

Kudos to Marcel Hollerbach for initiating the discussion and
fighting for it until he convinced a significant mass. :)

This commit breaks API, and depending on compiler potentially ABI.

@feature
2016-09-05 16:59:56 +01:00
Tom Hacohen d5e321466e Efl object: Rename Eo_Event -> Efl_Event.
This is the last step of the Eo renaming efforts.
2016-08-30 13:34:10 +01:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Carsten Haitzler f4568beab6 ecotr gl - fix leak found by coverity
fix CID 1347412
2016-07-08 17:08:37 +09:00
Stefan Schmidt dcb7751f35 ector: further document gl buffer base class 2016-06-30 15:17:58 +02:00
Tom Hacohen 6202cc7485 Adjust the code according to the eo event stop changes.
This was changed in the previous commit.
2016-06-20 18:02:00 +01:00
Carsten Haitzler fa19b37458 shader gen - make this use plain sh not bash for portability
this should fix T3793
2016-06-15 14:33:56 +09:00
Daniel Kolesa e984e5a11a eolian: remove pointers from complex and class types
Complex types (i.e. list, array, hash, accessor etc.) now do not require
pointers with them anymore (the pointer is implied) and the same goes for
class handles. Eolian now explicitly disallows creating pointers to these
as well. This is the first part of the work to remove pointers from Eolian
completely, with the goal of simplifying the DSL (higher level) and therefore
making it easier for bindings (as well as easier API usage).

@feature
2016-05-23 15:58:33 +01:00
Tom Hacohen 96c4c88070 Efl: Remove "legacy_prefix: null;" as it's now the default. 2016-05-12 17:27:35 +01:00
Daniel Kolesa 7e94eb22b4 eolian: mark pure virtual funcs outside of implements
This is a better syntax and should've been like this in the first place.
2016-05-12 16:15:24 +01:00
Tom Hacohen fdf23b2dac Efl vg/ector: Fix namespacing to use . and not _. 2016-05-11 13:21:29 +01:00
Tom Hacohen 28a2d34ae2 Ector generic: Remove .Generic and .Base (hack no longer needed). 2016-05-11 12:57:55 +01:00
Tom Hacohen 9f15b9fbe7 Ector renderer gl: Remove the no longer needed .Base hack. 2016-05-11 12:57:55 +01:00
Tom Hacohen b0cd0a3b4b Efl gfx gradient: Remove the no longer needed .Base hack. 2016-05-10 16:30:18 +01:00
Tom Hacohen 2583246997 Ector: add ector_types.eot for ector type definitions.
This fixes the GLShort duplicate declaration.
2016-03-23 15:00:16 +00:00
Tom Hacohen 8706d03b43 Change the EFL according to the renaming of the eo_add() current object. 2016-03-15 15:25:54 +00:00
Tom Hacohen 81240669e8 Revert "Ector and eo suite: Semi automatically migrate to the new eo_add."
This reverts commit df83edaeb6.
2016-03-11 12:29:03 +00:00
Tom Hacohen df83edaeb6 Ector and eo suite: Semi automatically migrate to the new eo_add.
There were some issues with the migration that required manual
intervention.
2016-03-09 16:09:14 +00:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Tom Hacohen e71e6561ee Eo callbacks: Migrate all of the EFL to the new event cb signatures. 2016-02-29 11:33:27 +00:00
Jean-Philippe Andre 7940a6d9a5 ector gl: Use proper PRIx64 to print a uint64_t
Thanks @vtorri for the report.
Closes D3698
2016-02-17 16:12:32 +09:00
Tom Hacohen 11cb01008b Ector gl renderer: Fix Eolian warnings.
This includes either migrating types to eolian, fixing namespace or
importing extra types.
2016-02-12 14:34:10 +00:00
Tom Hacohen 08ca3a5623 Ector gl surface: Fix Eolian warnings.
This includes either migrating types to eolian, fixing namespace or
importing extra types.
2016-02-12 14:29:27 +00:00
Jean-Philippe Andre 3fc6e48c8a Ector: Fix warning on Windows (use PRIx64 to print uint64_t)
Thanks @vtorri for pointing this out.
2016-01-20 19:57:22 +09:00
Vincent Torri 3117b8ca5a win32: Fix compilation due to recent changes in Evil
Summary:
dlfcn.h is not available anymore on Windows, Evil provides all the
necessary declarations.

Reviewers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3577

@fix
2016-01-18 13:54:52 +09:00
Jean-Philippe Andre 80acb7fbe0 Ector GL: Remove duplicated functions (eo) 2016-01-13 18:51:20 +09:00
Jean-Philippe Andre ce08ed30c7 Ector: Protect all headers by EFL_BETA_API_SUPPORT
Those Ector APIs are not stable!
2016-01-06 14:26:25 +09:00
Jean-Philippe Andre dc4790e08b Ector GL: Add skeletton for Evas.Ector.GL.Image.Buffer
This is an ector buffer backed by an existing Evas_GL_Image
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre e3a7f657d9 ector: add Ector.GL.Buffer.* support. 2016-01-05 15:43:44 +09:00
Cedric BAIL 116fe3c65c ector: initial implementation of our own Ector GL backend. 2016-01-05 15:43:44 +09:00