Commit Graph

568 Commits

Author SHA1 Message Date
Jean-Philippe Andre d4b96d33d6 Evas: Mark type as legacy and protected
Only set() is allowed for EO, and it's a constructor,
protected function. Unfortunately, this means a lot
of #define EVAS_OBJECT_PROTECTED
2016-06-17 11:37:39 +09:00
Jean-Philippe Andre 70a358357a widget: Switch to pointer & key events
Unfortunately, since all widgets rely on the legacy evas
event structs, I had to add a translation mechanism.
2016-06-14 16:27:42 +09:00
Jean-Philippe Andre 44f445fe76 Efl: Introduce app-side min size hint
Now called "hint_min", not sure if it's the proper name for it.
At first I wanted to reuse the request size hint instead of
adding a new hint, but doing that would break Terminology
or any app that already used size_hint_request.

One problem with hint_request is that the legacy function
already exists but its support is practically not implemented.

@feature
2016-06-09 16:36:04 +09:00
Oleksandr Shcherbina 7e0601c980 evas: Get pixels from rendered 3D scene
Summary:
Implemented interface Efl.Gfx.Buffer functions bufer_map/unmap for Efl.Canvas3D.Scene.
Added function e3d_drawable_texture_rendered_pixels_get to module evas_gl_3d
to getting pixels from FBO. Added wrappers for functions
e3d_drawable_texture_rendered_pixels_get and e3d_drawable_texture_id_get
to have possibility call it through engine functions.

Reviewers: cedric, Hermet, raster, jpeg

Reviewed By: jpeg

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3978
2016-06-03 14:22:33 +03:00
Daniel Kolesa b1946ca5d6 eolian: utilize the new void_ptr builtin across eo files
This lets me narrow down the remaining cases of pointers across the EFL.
The void pointers will later need to be reevaluated on per-case basis and
replaced appropriately where possible/feasible.
2016-06-02 13:00:26 +01:00
Jean-Philippe Andre 0505a729e2 Evas: Simplify eo event mechanism
So, I was stupid. I was relying on legacy callbacks to
trigger eo events, which means that only when a legacy
callback was registered would my new eo events be triggered.

Instead, I can pass the eo event desc & info whenever
calling evas_object_event_callback_call().
2016-06-02 14:19:18 +09:00
Jean-Philippe Andre 350b465d22 Evas: Send Efl_Event_Key data to evas objects 2016-06-02 13:31:40 +09:00
JEONGHYUN YUN 26b2e73d56 evas : evas_object_key_grab exclusive option logic is changed.
Summary:
 - added is_active property in Evas_Key_Grab.
 - Evas key down and key up events transferred to active grabs only.
 - If evas grabs has a exclusive grab, other grabs will be deactivated.
 - If a exclusive grab is ungrabbed, remained grabs will be activated.

Reviewers: jypark

Reviewed By: jypark

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3996
2016-06-01 17:14:13 +08:30
Jean-Philippe Andre b0a32b0bd0 Efl: Rename Efl.Pointer.Event into Efl.Event.Pointer
Also renames two types: Efl.Pointer.Flags and Efl.Event.Flags
2016-05-31 19:03:04 +09:00
Jean-Philippe Andre ea8c6e5632 Evas: Extend pointer events and add legacy conversion routines
To be honest, this commit is a bit of a mess since it's a
rebased version of some temporary work patches.
2016-05-31 19:03:04 +09:00
Jean-Philippe Andre ce5688a388 Evas: EO-ify Evas_Device and partly move to Efl
So, this is not a very clean solution, but this mostly
makes Evas_Device an Eo object of class Efl.Input.Device.
Since evas_device relies on some Evas knowledge (evas
callbacks, canvas private data), it can't be fully moved
to lib/efl/.

Making the input device an interface rather than a class
was also not a great solution, as the goal is to share
the data structure around EFL internals (Ecore and Evas).
2016-05-31 19:03:04 +09:00
Daniel Kolesa e984e5a11a eolian: remove pointers from complex and class types
Complex types (i.e. list, array, hash, accessor etc.) now do not require
pointers with them anymore (the pointer is implied) and the same goes for
class handles. Eolian now explicitly disallows creating pointers to these
as well. This is the first part of the work to remove pointers from Eolian
completely, with the goal of simplifying the DSL (higher level) and therefore
making it easier for bindings (as well as easier API usage).

@feature
2016-05-23 15:58:33 +01:00
Tom Hacohen 96c4c88070 Efl: Remove "legacy_prefix: null;" as it's now the default. 2016-05-12 17:27:35 +01:00
Cedric BAIL 0c4880e99d efl: everyone should now rely on Eina MIN/MAX redefinition. 2016-05-09 16:58:53 -07:00
Cedric BAIL ddf92ba61b evas: let's reuse what we know when possible to avoid more useless eo_data_scope_get. 2016-05-06 17:01:10 -07:00
Cedric BAIL 4bf54d993f evas: cache result of eo_data_scope_get that are heavily used.
This alone save a good 3% time to our first frame being displayed.
2016-05-06 16:47:07 -07:00
Mike Blumenkrantz 0231800b60 evas: add internal functions for unsetting+regenerating image data
in the event that the global gl context changes, all engine image data
must be destroyed and then re-created in order to continue rendering
successfully
2016-05-05 10:49:31 -04:00
Oleksandr Shcherbina 172cfa0f04 evas.canvas3d: Change shade_mode to shader_mode
Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions

Reviewers: cedric, Hermet, raster

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3882
2016-04-14 20:28:20 +09:00
Oleksandr Shcherbina 1f66a9e731 evas.canvas3d: Add FXAA post processing render.
Summary:
Add post processing render function as rendering full screen quard after
rendering to texture.
Add possibility use size of current frame in shader.
Add FXAA shader source files

Reviewers: raster, cedric, Hermet

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3847
2016-04-12 00:50:46 +09:00
Minkyoung Kim f10672dd74 evas : remove native.func.data variable and data argument of native calblacks.
Summary:
Evas Image should be independent of render engine.
So remove native.func.data member of RGBA_Image, Evas_GL_Image struct.
And remove data argument,too.

Test Plan: Local test, Tizen3.0 mobile, Desktop englitenment

Reviewers: jpeg, spacegrapher, wonsik

Subscribers: cedric, dkdk

Differential Revision: https://phab.enlightenment.org/D3850
2016-04-01 12:09:06 +09:00
Jean-Philippe Andre 5917b49f59 Evas: Another fix for no-render
Despite the previous patches, no-render objects could be
partially visible. Eg a fileselector marked as no-render
would have its file list visible. All other children were not
shown.

I think this is not the last fix for this feature, but
eventually source_visible will have to die internally
and be replaced by no-render.

Thanks @yakov-g for the report.
2016-03-29 19:01:17 +09:00
Jean-Philippe Andre 8407971a1a Evas: Disable events on no-render objects
Source events still work for proxies (if the flag is set).
2016-03-29 10:43:00 +09:00
Jean-Philippe Andre 8fb8e6d257 Evas render: Fix no-render with smart objects
Setting the no-render flag on an elm widget had no effect,
as it was not properly propagated to its children. This should
fix that, but I'm not a fan of the solution.

Fixes T3371
2016-03-29 10:43:00 +09:00
Jean-Philippe Andre cb93c26db7 Evas proxy: Implement buffer map/unmap 2016-03-28 16:40:02 +09:00
Jean-Philippe Andre 22353e31e1 Efl.Canvas.Image: Remove object data for maps
The engine is responsible for the complete tracking of
maps.

Also, make buffer_unmap return bool.
2016-03-28 16:40:02 +09:00
Jean-Philippe Andre 488854af2b Efl.Gfx.Buffer: Switch to void* data and signed ints
1. unsigned char* as a return type was not even compatible
   with the default colorspace (ARGB: 32 bits).

2. Change all unsigned to int for... uh... simplicity
   unsigned is more correct than int for things like width,
   size or stride, but in fact having both ints (x,y) and unsigned
   ints makes the code more complex.
   This is a matter of personal taste.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre d5b0b1e683 Evas: Add SW engine map/unmap functions
Also, fix some of the code using them.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 39a970835b Evas: Remove unimplemented border_set/get (engine internal) 2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 28a03d6e19 Evas: Remove unimplemented image comment (internal)
This is a minor cleanup of RGBA_Image.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 326ff9ae82 Efl.Canvas.Image: Implement support for map/unmap
Now the real hard work is to actually implement support inside
the engines: SW and GL generic.
2016-03-28 16:40:01 +09:00
Jean-Philippe Andre 91e0bdb1e7 Evas: Simplify direct access to image data
This should avoid issues with image_data_get from the engines,
when we really just want to fetch the original data pointer.
2016-03-28 16:40:01 +09:00
Cedric BAIL fd80e26f06 evas: make no longer supported object, legacy only.
So I forgot to clean my hard drive from previously generated files,
and obviously everything still worked. This lead to having to roll back
evas_smart_clipped.eo as a public eo object until we merge elementary.

Still I would like someone to take a look at elm_pan.eo and figure out
how to not rely on smart clipped there.
2016-03-21 16:31:26 -07:00
Cedric Bail 11887c62a2 evas: include Eet.h as we do export a function using Eet_Data_Descriptor.
This was spotted by Nicolas Aguirre while building on Yocto which has
more agressive build option and warning.
2016-03-18 10:23:38 -07:00
Jean-Philippe Andre edafd4ec34 Evas: Improve EVAS_OBJECT_LEGACY_API a bit more
This now calls EINA_SAFETY_ERROR which makes it easy to then
break inside _eina_legacy_error.
2016-03-17 13:10:35 +09:00
Oleksandr Shcherbina 296e8c22b0 evas.canvas3d: support static LOD technic
Summary:
Main flow: add several meshes(with different number of polygons) in one node,
enable LOD for node, set boundary distances to choose need mesh depend on distance
to the camera node, render only need mesh. Add API's enable lod in
evas_canvas3d_node module and set boundary distance to module
evas_canvas3d_mesh module Refactored function evas_canvas3d_node_mesh_collect
to calculate distance. Refactored _scene_render to have possibility pass to the
render only need LOD mesh.

Reviewers: cedric, Hermet, raster

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3731

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2016-03-15 12:49:39 -07:00
jiin.moon cdb7286485 evas: some changes for preload thread dead lock issue
Summary:
Add spin lock to access to new flag can check to
status of the preload

Reviewers: jpeg, cedric, jypark

Subscribers: raster

Differential Revision: https://phab.enlightenment.org/D3775

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2016-03-15 11:57:25 -07:00
Jean-Philippe Andre b7e0eec089 Evas.Image: Fix legacy proxy API 2016-03-15 11:11:59 +09:00
Jean-Philippe Andre 20b4d9dd6a Evas engines: Add internal functions for native images
- image_native_init
- image_native_shutdown

init() will be used to test whether the engine supports a
certain type of native image.

Note: Native image support is very much dependent on the engine,
and some stuff like opengl should work everywhere (even in sw
with osmesa) but that's not the case.
2016-03-15 11:11:59 +09:00
Jean-Philippe Andre 0fc0db0020 Evas: Add internal macro EVAS_OBJECT_LEGACY_API
This checks whether the object was created with a legacy
API, ie without not using eo_add directly. This will be used
to help with the transition from EAPI to EO APIs, as some EAPIs
should not be used with the new EO types (eg. file_set on a
Proxy object).

By default it doesn't do anything besides ERR().
In DEBUG mode, it will return immediately.

The macro will return if eo_obj is NULL.
2016-03-15 11:11:59 +09:00
jiin.moon 41b8a320a0 evas: fix preload thread deadlock issue
Summary: Wrong condition makes deadlock issue.

Reviewers: jpeg, jypark

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3742

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-03-04 16:09:51 -08:00
Jean-Philippe Andre b369989a79 Evas filters: Fix bad stringshare usage
Make sure the filter uses properly initialized state names and
don't call stringshare_del on a static string.
2016-03-02 12:57:23 +09:00
se.osadchy 780ec5d029 evas: Update evas_3d_utils, replace Evas_Vec.
Summary: Change Evas_Vec2(3) to Eina_Vector2(3).

Reviewers: cedric, Hermet, jpeg

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3686
2016-02-17 16:12:35 +09:00
Tom Hacohen 9c44e1c2dd Evas ector buffer: Fix Eolian warnings.
This includes either migrating types to eolian, fixing namespace or
importing extra types.
2016-02-16 09:48:22 +00:00
Ivan Furs 5af22ba27a evas: optimize Canvas3D calculation of bounding space
Summary: Bounding box and sphere will calculate if user need callback of collision or data of box or data of sphere.

Reviewers: sri.hebbar, cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3643

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-02-12 21:25:55 +01:00
Mike Blumenkrantz da127a69d0 evas: check EINA_MEMPOOL env var when creating evas mempool allocators
this should really be a utility function already since all mempools in efl use
the exact same code...
2016-02-05 14:35:28 -05:00
Youngbok Shin 33ea565347 Evas: Use proper language for harfbuzz shaping
Summary:
Evas Text, Textblock, Textgrid keeps own language information.
This language information could be vary from the result of setlocale().
Especially, Evas Textblock supports <lang> tag. The language could be
changed in the middle of text. All of these language has to be used
for harfbuzz shaping.
@fix

Test Plan: N/A

Reviewers: herdsman, raster, woohyun, tasn

Reviewed By: tasn

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3628
2016-02-04 10:07:08 +00:00
Cedric BAIL bdd163fce8 evas: don't emit EVAS_CALLBACK_MOVE event if nobody is listening.
This give a constant improvement of 2% over a total benchmark run while scrolling
genlist. This benchmark included setup and destruction of the scene, so under
estimate the cost of the callback emit.
2016-02-02 10:47:25 -08:00
Cedric BAIL e8134e868a evas: make evas object an animator provider. 2016-02-02 10:47:01 -08:00
Youngbok Shin d15d91e0da Evas Text/Textblock: Use locale for lang as default.
Summary:
The configuration files for Fontconfig can describe
how font list is made according to language information.
EFL also set the language for each Evas textblock styles
and used for loading font list.

But, this is inconvenient to use if we want to apply language
for loading font list according to system-wide locale information.
This patch will apply locale information for font list if there is
no specific language in description.

And it also add [lang=auto] for Evas Textblock.
auto - It loads locale for language.
none - It disables language.

@feature

Test Plan: N/A

Reviewers: woohyun, herdsman, tasn

Subscribers: jpeg, cedric

Differential Revision: https://phab.enlightenment.org/D3344
2016-02-02 10:22:09 +00:00
Jean-Philippe Andre 100a7006b8 Evas clip: Fix rare crash in _render_pre_clipper_change
Use delete callback instead of direct call to clip_unset,
which lets us know that clip_unset() is called during the
clipper's deletion, as opposed to a simple call.

We can then make sure that the previous object state does
not point to invalid data anymore.

Here is a scenario that could have crashed:
- load and show an edje object, hide it
- change its theme or style
- show it again

@fix
2016-01-28 12:19:53 +09:00
perepelits.m ba31dc7194 Evas: remove extra if from evas_3d_utils.h
Summary: remove extra if from evas_3d_utils.h according to Coverity (CID1339788)

Reviewers: raster, Hermet, cedric

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3558
2016-01-13 14:50:59 +09:00
perepelits.m 687df102d6 evas: fix optimization of vertex count in convex hull
Summary: FLT_COMPARISON should be used everywhere in evas_3d_utils.h

Reviewers: cedric, raster, Hermet

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3551

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-01-09 00:33:51 +01:00
Jean-Philippe Andre f00f466250 Evas render: Distinguish has_map and can_map
This patch is a minor code cleanup before fixing T2979
(render artifacts inside Enventor).
2016-01-07 11:12:51 +09:00
Jean-Philippe Andre 9e0670a705 Evas filters & Ector GL: Prepare ground work for GL buffers
This fixes crashes, adds safety, and notes a couple of things that
are not yet implemented:
- Make an Evas_GL_Image from an RGBA_Image so we can draw it on the
  canvas. This means Evas.Ector.GL.RGBA_Image.Buffer
- Readable Evas_GL_Image objects with gl_read_pixels
  --> Implement proper map() & unmap() for GL buffers
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 57902fffd3 Evas filters: Use Ector.Buffer instead of RGBA_Image
This is a major refactoring of the evas filters submodule.

Use Ector.Buffer and the map/unmap methods instead of directly
accessing image buffers with RGBA_Image. RGBA_Image is still
used under the hood, for two reasons:
 - Required for the final output (blend onto Evas itself)
 - Required for the scaling routines

FIXME:
 - Breaks proxy support (ie. all kind of texturing).
 - This breaks filters support for the GL engine.
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 9bd36f7c43 ector eo: fix indentation (tabs --> spaces)
Why? Why would an editor replace 8 spaces by a TAB?
WHYYYYYY?
2016-01-05 15:43:43 +09:00
Jean-Philippe Andre 7a8879ba8b ector: add engine-specific evas image buffer wrapper
Since Evas still relies entirely on Image_Entry and Evas_GL_Image,
we will need an engine-specific wrapper object creating a Buffer
around an existing cached image.

Currently only SW support is implemented. GL will be more fun to
do (with glReadPixels and whatnot).
2016-01-05 15:43:43 +09:00
se.osadchy 2127547cb9 evas: create Eina_Vector2 structure and add functions.
Summary: Only copy code from evas_3d_utils, rename evas to eina and add documentation.

Reviewers: Hermet, raster, jpeg, cedric

Reviewed By: jpeg, cedric

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3509

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-01-04 15:06:00 -08:00
perepelits.m e6ccfcedd8 evas: fix convex hull.
Summary:
There were some problems with second and third vertices in the first triangle of convex hull. It is very hard to see this errors because it could cause
an excess of triangles inside of convex hull, I have used blender to find them.

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3491

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-01-04 14:50:45 -08:00
Minkyoung Kim 25ebd91555 evas/gl : Do not re-preload image data if texture is successfully uploaded with image data.
Summary:
'cached' flag is not enough to check whethere data is loaded and texture is uploaded.
so check more options for prevent re-preload image data on gl-backend.

Test Plan: Local Test (elementary_test : elm images)

Reviewers: jpeg, eunue

Reviewed By: jpeg

Subscribers: cedric, jiin.moon, wonsik, spacegrapher

Differential Revision: https://phab.enlightenment.org/D3446
2015-12-18 16:49:17 +09:00
Pankaj Mittal 1363cd757a evas_eet: Add Type Safety check
Summary:
The Function _evas_canvas3d_eet_file_free(void) is referenced in  evas_model_load_file_eet()(file:evas_model_load_eet.c at line 122).
This call is  under condition
        if ((eet_file->mesh == NULL) || (eet_file->header == NULL)).
when  either eet_file->mesh or eet_file->header are NULL, dereference of the corresponding pointer in function "_evas_canvas3d_eet_file_free()"
will generate Segmentation Fault.

@fix

Reviewers: raster, Hermet, tasn, wonsik, spacegrapher, cedric, jpeg

Subscribers: singh.amitesh, sachin.dev, alok25, yashu21985, mvsovani, cedric

Differential Revision: https://phab.enlightenment.org/D3369
2015-12-10 16:26:56 +09:00
Jean-Philippe Andre 31984449a5 Evas filters: Move 'fill' to its own file 2015-12-09 11:45:34 +09:00
se.osadchy 82504d9d77 evas: recognize duplicated data structure with eina_quternion and ector.
Summary:
Move data structure and functionality to eina_quaternion from evas_vec4.

Reviewers: raster, Hermet, cedric

Subscribers: jpeg, Oleksander

Differential Revision: https://phab.enlightenment.org/D3327

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-12-07 16:36:16 -08:00
Jean-Philippe Andre ecc7da9cba Evas filters: Use Efl.Gfx.Render_Op
Some filters are now broken. Yay for refactoring! Will be fixed
in the following commit.
2015-12-04 16:09:53 +09:00
Jean-Philippe Andre b5500a8644 Evas: Move alpha functions to static_libs/draw
This is a pretty simple code refactor, moving pixel handling
to the new draw lib.
2015-12-03 18:42:50 +09:00
Jean-Philippe Andre 615b2442b7 Ector: Move drawhelper to static_libs
Rename a few things:
 - draw helper -> efl_draw
 - Ector_Rop -> Efl.Gfx.Render_Op
 - ECTOR_ bla bla -> DRAW_ bla bla (base pixel ops)
 - ector_memfill -> draw_memset32 (and invert arg order to match memset)

The main rasterizer file is now draw.h in static_libs/draw
This is a non functional change, simple code refactor.
2015-12-03 18:42:50 +09:00
se.osadchy ce4146ec63 evas: fix bug with logic with eina_matrix in evas_3d_utils
Summary: Also need to fix logically dead code in coverity.

Reviewers: raster, Hermet, cedric

Subscribers: jpeg

Maniphest Tasks: T2832

Differential Revision: https://phab.enlightenment.org/D3346

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-12-02 14:15:01 -08:00
Stefan Schmidt 3a11868201 evas_3d_utils: do not bitwise AND against 0 in condition
We need to check against the state here and if the compilers assignes 0 to the
first item in an enum we are screwed here as the bitwise AND will always
evaluate to false.

This is a re-incarnation from a486671bce
2015-11-30 17:36:24 +01:00
Chris Michael 886c20a43b evas-3d: Fix missing field initializers
Clang spits warnings here about missing field initializers for
Evas_Vec3 (missing y and z fields), so we will explicitly initialize
them to 0 (matching the x field).

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-11-30 09:15:53 -05:00
Youngbok Shin 507baf4891 evas: Add ExtraLight, ExtraBold for font weight.
Summary:
Evas supports UltraLight, UltraBold as font weight.
These terms have same weight value as ExtraLight, ExtraBold.
Some applications, for example, fontforge, use ExtraLight, ExtraBold terms for these weight values.
So, it would be better to support these terms, too.
@feature

Test Plan: None

Reviewers: tasn, woohyun, herdsman

Reviewed By: herdsman

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3126
2015-11-26 10:16:14 +02:00
Oleksandr Shcherbina d871ff8d11 evas: remove useless part of code in evas_convex_hull_get function
Summary:
@fix
CID: 1339788

Reviewers: raster, cedric

Reviewed By: cedric

Differential Revision: https://phab.enlightenment.org/D3350

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-11-23 08:20:26 +01:00
Oleksandr Shcherbina 3a56b3f013 evas: fix uninitialize variable in convex_hull_vertex_set function
Summary:
A bit of useless claim, becouse parameter coord always have value 0 or 1 or 2.
May be for escape problem in future.
@fix
CID: 1339781

Reviewers: raster, cedric

Reviewed By: cedric

Differential Revision: https://phab.enlightenment.org/D3349

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-11-23 08:18:53 +01:00
Cedric BAIL 412191e5f8 ector: improve uploading of GL texture for vector graphism
This rely on a faster code path to upload dynamic texture. Once we get support
for gbm, we should see significant performance improvement in speed, but this
first step is already a 5 times improvement (Ok, we get from really bad, to not
really useful...).
2015-11-19 14:52:10 +01:00
Oleksandr Shcherbina 13b1756394 evas: add possibility to render current 3D scene to texture in Evas.Canvas3d
Summary:
Refactoring code of functions e3d_drawable_scene_render,
e3d_drawable_scene_render_to_texture,_shadowmap_render to have possibility
render in scene to additional texture
See T2761

Reviewers: Hermet, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3142

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-11-10 15:10:13 -08:00
Jean-Philippe Andre 64de2f6ce5 Evas: Add some internal engine APIs
- image_file_colorspace_get
   This will be used to determine the best loading format, especially
   targeted at edje_cc / edje_decc so we can avoid ETC re-encoding.

- image_data_has
   Checks whether the image is currently loaded in (CPU) memory,
   and also returns the current colorspace.
2015-11-10 16:12:21 +09:00
Oleksandr Shcherbina 3af65dd4e2 evas: unification of color pick mechanism.
Summary:
Use same way using color pick under GLES and not:
 Use GL_RGBA texture insted of GL_RED
 Generate and pass to engine 3 components color of mesh
See T2761

Reviewers: cedric, Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3135

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-11-09 15:27:26 -08:00
se.osadchy 3d77f55f91 evas: refactor duplicated data structure with eina_matrix.
Summary: Move data structure and functionality to eina_matrix from evas_mat.

Reviewers: raster, Hermet, cedric

Subscribers: Oleksander, cedric

Differential Revision: https://phab.enlightenment.org/D3020

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-11-09 15:27:26 -08:00
perepelits.m 3031a4a5c6 evas: API for Convex Hull in Evas.Canvas3d
Summary: This API builds vertex and index data of convex hull around the given mesh.

Reviewers: raster, perepelits.m, Hermet, cedric

Reviewed By: cedric

Subscribers: cedric, artem.popov

Differential Revision: https://phab.enlightenment.org/D2799

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-11-09 14:29:46 -08:00
Jean-Philippe Andre 6e96d75c76 Evas: Remove dead code (cached surfaces)
While cached surfaces is a topic we're discussing recently,
this code is dead right now, and we will have to redesign the
buffer caching better to handle proxies, maps, smart objects, etc...
2015-11-02 16:22:19 +09:00
perepelits.m 2d52eedf06 evas: fix memory leak
Summary:
Fix of memory leak in evas_3d_utils.c

@fix

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: artem.popov

Differential Revision: https://phab.enlightenment.org/D3196

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 11:00:25 -07:00
Jean-Philippe Andre a8243ed382 Evas: Add engine function image_ref
This is to simplify and fix filters. This is an internal function.
2015-10-12 13:44:44 +09:00
Jean-Philippe Andre 6e04d407cf Evas filters: Fix crash with async sw rendering
If the filtered object (text or image object) was deleted, its
output image (cached inside the filter data) would be freed
immediately. This could cause crashes in case of async rendering.

@fix
2015-10-07 18:11:32 +09:00
Carsten Haitzler 5801013ad4 evas - region updates - go back to tiler as its faster
the overhead didnt show up in y tests. do show up with certain
expedite tests. hmmm. last time i messed with region code it was
actually same speed as tiler. bonus was it was fully accurate.
2015-10-05 18:41:00 +09:00
Carsten Haitzler 15b9ac2d25 evas - lock render updates as this happesn to be accesed from threads 2015-09-28 02:58:54 +09:00
Carsten Haitzler 217faeebe8 evas cutouts - optimize to use less cpu
this optimizes draw ctxt cutouts by skipping small ones and
remembering the last cutout added so it isn't double-added as well as
extending the minimum cutout array to 512 and going up in blocks of
512 instead of 128. also optimize the clipping code a bit more.
2015-09-24 14:09:20 +09:00
Carsten Haitzler 49adf8aa47 evas tiler update handler - move to region code to be accurate and fast
this move evas tiler that does update handling to use fully correct
regions using region.[xh]. this also removed old unused regionbuf code
and a bunch of commented out code no longer needed. much simpler now
and easier to maintain.
2015-09-24 14:09:09 +09:00
Oleksandr Shcherbina 28d69200f9 evas_canvas3d: sets for shadow rendering
Summary:
Add possibility change quality and offsets for shadow.
Add mesh API's to sets size, step and bias constant.
Add scene API to sets depth values.

Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3056

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-09-21 23:41:29 +02:00
perepelits.m 64a7b3d44f evas: remove unused variable in evas_tangent_space_get.
Summary:
Firstly it was the main point of in CID1323089 from Coverity, but this variable is unused. So I've deleted it.

CID1323089

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3067

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-09-21 23:20:02 +02:00
Subhransu Mohanty 291c3e32af evas: create ector surface per engine instance.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-09-21 22:50:34 +02:00
Jean-Philippe Andre 00cf9e2fc5 Evas: Move REND_DBG to evas_render.c
Unlike what the comment claimed, it is not being used anywhere outside
this file.
2015-09-04 15:13:35 +09:00
Jean-Philippe Andre ef0ec6bed3 evas_render: Fix some clipping issues inside proxy
Inside a proxy, clipping information might be wrong since the
source object may be at a different position than within
the proxy. If source_clip is not set, then we need to discard
all clips that are outside the proxy context.

So we just propagate the clip information inside the current
draw context, and even recurse from clipper to clipper to
find the final state of clipping.

Map and proxies and others (who said masks?) should definitely
rely more on the same model.

This code is not a mess. At all. You gotta love evas_render.
2015-09-04 11:11:58 +09:00
Jean-Philippe Andre f654a3b300 evas_render: simplify masking and clipping in general
Use context_dup to inherit from previous contexts in a clean
manner. This removes the need for restoring the previous
clip information.

Plus, this commit removes lines of code so it must be good, right?
2015-09-04 11:11:39 +09:00
Jean-Philippe Andre 69cbbc2184 evas: Add internal context_dup function
This will simplify some code related to clipping and masking.
2015-09-04 11:11:39 +09:00
Jean-Philippe Andre d69f9e0b84 Evas masking: Fix potential invalid access to mask image
After clip_image_get, the old mask may be replaced by a new one,
and unref'ed, but it is later on set back as the context mask image.
Maybe it's possible that there was 0 reference and the image
got freed in between.

No idea how to test this.

@fix
2015-09-04 11:11:39 +09:00
Carsten Haitzler 9d9e8ffab5 evas - handle case where layer->evas is null - don't crash
there seems to be a corner case where obj->layer->evas is null for an
object. i think during shutdown of a canvas.

@fix
2015-08-12 20:08:14 +09:00
Cedric BAIL 033658d1ca evas: implementation of snapshot feature.
This should theorically work, need some test. Design is easy to understand. Render
every part of a snapshot object by rendering the content below it, before rendering
the stack above it using that object content.
2015-08-05 15:12:33 +02:00
Cedric BAIL 2ebf315591 evas: add a snapshot bool to Evas_Object_Image.
Snapshot object are rendering the content of the canvas below them into them.
They can then be used for filter, map or proxy.

Have fun !
2015-08-05 15:12:33 +02:00
Daniel Kolesa 1ff8ab7d8e evas_3d_utils: fix compiler warning 2015-08-05 11:12:24 +01:00
perepelits.m be33840b6b evas: add tangent space algorithm
Summary: This is a logic of tangent data calculation, we need it in order to avoid bugs with normal mapping after building with opengl=yes.

Reviewers: Hermet, raster, cedric

Reviewed By: cedric

Subscribers: Oleksander, cedric, artem.popov

Differential Revision: https://phab.enlightenment.org/D2802

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-08-04 17:34:29 +02:00
Jean-Philippe Andre c45ae022c8 Evas masking: Fix crash in async rendering
There was a FIXME comment... >_<

Improper management of image resources in async render led to
a rare crash. This should fix that.

@fix
2015-07-27 14:15:09 +09:00
Jean-Philippe Andre 8942c0c29b Evas GL: Fix sync, wlbuffer and image egl ext functions
Before this patch, those EGL/EvasGL functions can not work
without a current context. But EGL does not require any
current context for those to work, or at least, this should
be left to the driver to decide.

Evas GL was only able to get a pointer to the display
if a context was current.

The display pointer should be infered from Evas_GL unless
we can find a current display. EGL does not require a
context to be current in most of these function calls.

This should bring evasgl a little bit closer to EGL in terms
of behaviour (those are EGL-only extensions, btw).

Thanks @spacegrapher for the quick review

@fix
2015-07-17 14:47:42 +09:00
Jean-Philippe Andre b439fafa17 Evas GL: Fix internal function pointer
evas_gl_native_context_get is an internal function
passed around from an evas engine to evas_gl so that we can
implement evasglCreateImageForContext without exposing
any evas engine internal structure to evas_gl.

It's all a ittle bit ugly but the previous solution with
dlsym(DEFAULT) didn't work.
2015-07-16 19:50:38 +09:00
Jean-Philippe Andre 326dc3850b Evas masking: Fix rendering of masks that belong to a proxied smart object
This is a complex situation:
- Smart object A contains image I
- A is proxied into an image B
- B is marked as source_invisible, which means A is invisible
- Mask M is applied to image I
- Mask M is ALSO a smart child of A
Because of all that, mask M could not be rendered into its private
mask surface, as it was falling under the case of "parent_src_invisible".

This patch checks that the object is not a mask during the
parent_src_invisible check.

@fix
2015-07-15 16:41:59 +09:00
Carsten Haitzler ec6ddf59e2 evas - image core - fix unloading of images to work again
i think this has been disabled for a while. image unloading is broken
- esp with gl enigne as due to async move it was effectively disabled.

this re-enables it. unloading is deferred with a managed list of things
needing unloading and then when any async sw renders are not busy any
more - do the unload then in the mainloop of all pending/flagged
images to unload

@fix
2015-07-07 21:38:21 +09:00
perepelits.m e40c223181 edje: add Convex Hull logic
Summary: This is an algorithm which calcuates a convex hull of some mesh, in fact it returns vertex, index, normal and color datas, though the new mesh could be build just as for AABB

Reviewers: raster, Hermet, cedric

Subscribers: cedric, artem.popov

Differential Revision: https://phab.enlightenment.org/D2585

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-07-04 02:39:11 +02:00
Jean-Philippe Andre b5c9350805 Evas: Replace image_map_surface_free by common image_free
Those two functions were doing exactly the same thing[1], which
is free an image, so this commit only attempts to simplify the code
a little bit.

[1] Actually image_map_surface_free() might even not have worked
properly with cserve2 sw (calling unload instead of close).
2015-07-02 12:05:50 +09:00
Jean-Philippe Andre fd4e133cc1 Evas: Implement image_data_get for FBO images 2015-07-02 11:58:50 +09:00
Daniel Kolesa c709f1dca2 eolian/generator: constify all prototypes for @const functions
Otherwise there would be conflicts in certain circumstances.

This also requires adding const on many existing functions,
and similar work is necessary in Elementary.

@fix
2015-06-25 12:18:43 +01:00
Jean-Philippe Andre d15308efef Evas filters: Add explicit exec flag in data_set
This flag should be set iif the string passed is to be executed
rather than assigned. This is used to pass complex arguments
as data, like tables (eg. color class).
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 0e8f890dfb Edje & evas filters: Add extra data from EDC to Lua program
This also supports color classes (really rough implementation for
now, but the API should remain stable).

@feature
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 84e3dd5c34 Evas filters: Add name to the filters
Deep down internally there was already a name, but no API could
really set it properly.
Here Edje will set the name of the filter based on the part name
or the data item name if relevant.
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre 64fd278c62 Evas filters: EO-ify the filters API
This creates the new interface
 Efl.Gfx.Filter

And the implementation is a mixin (evas_filter_mixin.c):
 Evas.Filter

All the filter rendering code has now been moved to this
new file. TODO: Merge image filtering.
2015-06-25 14:36:09 +09:00
Jean-Philippe Andre f3e16bc485 Evas filters: Implement Lua classes for colors & buffer
Reuse previous code for buffer. Keeps API stability.

The new class "color" is here for a more convenient color
representation. This way, colors can be represented in more
natural ways like: {r,g,b[,a]}, 0xaarrggbb, "red", "#rrggbb"

Class color is implemented in pure Lua, and adds a .lua file
to Evas' share folder.
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre 93797e3b0d Evas filters: Create specific log domain
This will improve the debug output of evas and specifically
allow setting "evas_filter" log level to a higher or lower
value depending on what you are debugging :)
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre 225c0f937a Evas filters: Pass edje state name & value to the filters
From Edje, pass the current state info (name and value) as well
as the next state and the transition position when applicable.
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre ffea07a049 Evas filters: Pass text colors to the parser
This does not implement the full feature yet (Lua variable
is not set). This commit also brings various fixes.
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre d148c0f0d2 Evas filters: Fix runtime, allow state change on the fly
Now we're ready to implement runtime changes to the filters'
state (color classes, edje state, etc...), as the Lua function
will be run whenver required.
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre ed09b3af6d Evas filters: Add some @internal flags to the doxygen docs 2015-06-25 14:36:08 +09:00
Jean-Philippe Andre 2faaef966e Evas filters: Add internal function _program_run
This will allow changing the state of the filter and re-run it
without re-creating the Lua_State object. This is to handle size,
color, animation state and scale changes (amongst other things).
2015-06-25 14:36:08 +09:00
Oleksandr Shcherbina d409df1caa evas: change interface evas_3d to evas_canvas3d
Summary:
Regard to https://phab.enlightenment.org/T2479 it is need for right generation
Eolian files

Reviewers: cedric

Subscribers: cedric, tasn

Differential Revision: https://phab.enlightenment.org/D2711

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-17 17:52:17 +02:00
Jean-Philippe Andre 111e51a6ff Evas: Add "no-render" flag for proxy sources & clippers
Those objects should never be rendered on the canvas, even if they
are visible. On the other hand, they need to be rendered in mask or
proxy surfaces.

note: this patch includes some extra whitespaces changes :(

@feature
2015-06-15 16:59:41 +09:00
Carsten Haitzler 25983dcedd evas render2 work - begin to make rectangles deal with render 2 basic
infra
2015-06-09 17:34:39 +09:00
Ivan Furs a88aebe8cc evas: for aabb add interpolation frame when base frame is not found
Summary:
Old algorithm searched specified frame of the base frame and when it could not find the specified frame it ignored. So the bounding box was not synchronized with the object.
New algorithm always returns specified base frame or frame interpolation between the nearest base frames. That does synchronizes mesh object and his bounding box.

Reviewers: Hermet, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2594

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-03 17:14:12 +02:00
se.osadchy 684c51360f evas: fix color pick compatibility of Evas_3D with GLES.
Summary:
Use fourth component texture. Update mechanism generation pixels, scene renderer
to texture and geting color pixels from texture. Update shader for color pick.

Reviewers: Hermet, raster, cedric

Reviewed By: cedric

Subscribers: Oleksander, cedric

Differential Revision: https://phab.enlightenment.org/D2549
2015-05-27 00:31:07 +02:00
Bogdan Devichev 6dac83e643 evas: add API for creation Evas_3D node primitives.
Summary: Now mechanism of creation of primitives is similar to model loading.

Reviewers: Oleksander, Hermet, raster, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2516

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-27 00:31:07 +02:00
Oleksandr Shcherbina fc4f755c28 evas: fix coverity CID 1297159 and CID 1297158.
Reviewers: Hermet, b.devichev, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2494

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-13 16:20:22 +02:00
Cedric BAIL 71b7fc982a evas: remove the need to order the header correctly for Windows. 2015-05-07 09:53:10 +02:00
Oleksandr Shcherbina d88ccf06a5 evas: use Evas_GL_image for generate texture unit for Evas_3D_Texture.
Summary:
Used engine function for load image/data and use texture unit through
Evas_GL_Image object
Used Evas_ColorSpace format instead Evas_3D_Color/Pixel format
Added transformation matrix for adjusting texture unit coordinates in shader
Added property in Evas_3D_Texture for mark possibility get texture without atlas
(see https://phab.enlightenment.org/conpherence/54/, I suppose it will done
after this patch)

Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2371

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-07 09:53:09 +02:00
Chris Michael f7fb534562 evas-blend-ops: fix off-by-1 in the C MUL3_SYM "simd" multiplier
Summary: op_blend functions give off-by-1 using NEON intrinsics in C
MUL3_SYM, this commit fixes that issue with no ill effects on other
platforms.

@fix

Reviewers: raster, cedric

Subscribers: cedric

Projects: #efl

Differential Revision: https://phab.enlightenment.org/D2394
2015-04-21 11:26:03 -04:00
Jean-Philippe Andre 5e832dfa76 Evas GL: Disable direct rendering if there is a map
The engine itself (gl_generic) will detect whether the target
surface (canvas where to draw the gl stuff) is the window
backbuffer or not.
2015-04-14 21:19:13 +09:00
Bogdan Devichev f8f118f058 evas-3d: T2226 (Evas Eet saver does out of range access) fixed.
Summary:
texcoord now is 2D vector

@fix

Reviewers: cedric, Hermet, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2233
2015-04-06 14:13:30 +09:00
Oleksandr Shcherbina bc8dfbb1ef [evas/evas_3D] Billboard mechanism
Summary:
Add pointer to target billboard node in Evas_3D_Node
Skip set flags change orientation for billboard node
Add method node_billboard_update to use it for change orientation during traverse
by nodes
Split API evas_3d_node_look_at_set to have possibility change orientation of node
without set flags

Reviewers: cedric, Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2245
2015-04-06 14:10:28 +09:00
Cedric BAIL b18b1e89ff evas: fix Windows build. 2015-04-03 16:34:22 +02:00
Cedric BAIL de08a3bc04 ector: add reference point to define (0, 0) and don't repeat the same value everywhere. 2015-04-03 16:33:19 +02:00
Cedric BAIL dd1cae7329 evas: initial implementation of a dumb SVG parser.
This commit is experimental and may be rebased until usable.
2015-04-03 16:30:56 +02:00
Cedric BAIL f2380b0920 evas: introduce begin and end operation on an Ector surface.
This is necessary for GL has you want to map once and run with it, but it
will also help the software backend to not remap the surface all the time !
2015-04-03 16:30:44 +02:00
Cedric BAIL c2e75544e1 efl: move mmap API to be part of Efl_File class. 2015-04-03 16:23:13 +02:00
Cedric BAIL b6ffe1cc87 evas: first implementation of an ector drawer inside Evas software engine.
Note: this won't work with the OpenGL backend.
2015-04-03 16:22:18 +02:00
Cedric BAIL 9ba6e1a0ae evas: add initial Evas_Object_VG.
Evas_Object_VG is meant to become an object that can hold a SVG
scenegraph inside of it.
2015-04-03 16:12:59 +02:00
Carsten Haitzler 2347c6ff01 evas render2 - restructure it to be an explicit api call - cleaner to do 2015-03-20 18:03:54 +09:00
Youngbok Shin 262dd3a139 evas: fix build failure with old version freetype.
Summary:
Fix build failure with old version freetype.
It is caused for supporting colored font.

Reviewers: raster, jpeg, woohyun, Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2200
2015-03-20 13:24:31 +09:00
Youngbok Shin e197f8804f evas: Support bitmap embedded color font.
Summary:
Add the code for getting bitmap buffers from embedded color font,
And draw the bitmap buffers as images.
For drawing the bitmap buffers as images,
evas_common_draw_context_font_ext_set internal API is changed to
pass additional gl engine functions.
T2139
@feature

Test Plan:
1. Set a bitmap embedded color font to textblock.
2. Set a unicode emoticon text.
3. See the result.

Please check the sample unicode in the following link.
http://www.fileformat.info/info/unicode/char/1f3af/index.htm
http://www.fileformat.info/info/unicode/char/1f555/index.htm
http://www.fileformat.info/info/unicode/char/2600/index.htm
http://www.fileformat.info/info/unicode/char/263a/index.htm

Reviewers: tasn, woohyun, jpeg, raster

Reviewed By: raster

Subscribers: herdsman, cedric

Differential Revision: https://phab.enlightenment.org/D2084
2015-03-19 19:02:03 +09:00
Dmytro Dadyka 31651a8842 evas: Evas_3D - add alpha testing.
Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: Ievgen, cedric

Differential Revision: https://phab.enlightenment.org/D2046
2015-03-18 15:22:20 +01:00
Jean-Philippe Andre 29be7a36c7 Evas masking: Fix rendering of masks into invalid surfaces (GL)
In some rare cases, a mask would be rendered (from mask_subrender)
into a surface that is NOT an FBO. This would happen because the
previous surface was a "scaled GL image" and its size would
match the required geometry.

That took a while to figure out...
http://thecodinglove.com/post/111546429281/when-i-finally-solve-a-nasty-bug
2015-03-12 11:32:15 +09:00
Jean-Philippe Andre bea9567d0e Evas GL: Kill runtime warnings caused by auto fallback
The previous commit modifies the concept of direct rendering
vs. indirect rendering, so some runtime checks (in debug mode
only) will fail.

This commit introduces two new engine functions:
 - gl_get_pixels_pre
 - gl_get_pixels_post

The latter will be used in a later patch for optimization.
2015-03-03 20:08:16 +09:00
Jean-Philippe Andre a14492ef73 Evas GL: Automatic fallback to indirect rendering when the scene has
not changed.

Automatically fallback to indirect rendering on FBO or X11 Pixmap
if the Evas Object Image is not marked as dirty. This should
improve the performance and/or power consumption in those
rare cases where this area of the canvas needs to be redrawn
but the GL content has not changed.

@feature
2015-03-03 18:11:32 +09:00
Jean-Philippe Andre fab0d7f9d3 Evas masking: Simplify previous commit
Call object's function to get the private engine_data (here, the
image object). Thanks Dongyeon for your patch which inspired me to
do that instead of forcing pre_render.
2015-02-27 13:06:09 +09:00
Jean-Philippe Andre fddaf62fcc Evas masking: Add fast path for image-only masks in GL.
This will currently optimize most of the masks when using the
GL engine[1].

This is a very special case that adds a highly optimized path
for masking in GL. It works by creating a virtual image, containing
a pointer to the original image and a new geometry[2].

Instead of creating a new FBO-based surface (image_map_surface),
we refer to the original image and adjust the mask geometry on
the fly.

KNOWN BUGS:
- masking a map with such a scaled image is now broken.

[1] Right now all masks are simple Evas Object Image, so that means
    all cases of masking, except masks of masks, or masks of maps,
    will be optimized with this new method.

[2] This virtual image mechanism is still quite hackish and may
    be improved (for memory usage, refcounting, etc...)
2015-02-27 13:06:09 +09:00
Jean-Philippe Andre 93d167ac87 Evas GL: Add hidden config values for direct rendering options
Those 2 new values are here to avoid using environment variables
that have side effects on the whole application.

I'm actually wondering if we shouldn't just kill off the env
vars altogether. Also, direct override is a terrible option that
should never be used.
Memory optimization can make sense (needs more testing tho).
2015-02-24 22:12:00 +09:00
Cedric BAIL 552a38cde5 evas: refactor software engine initialisation. 2015-02-20 15:04:52 +01:00
Oleksandr Shcherbina d28b82be45 evas: Evas_3D - callbacks for Evas 3D.
Summary:
Add class and type Evas_3D_Callback like wrapper under smart object
Incapsulate Evas_3D_Callback in Evas_3D_Object
Add virtual function register and unregister in Evas_3D_Object
Add function evas_3d_callback_call
Add callbacks clicked and collision for Evas_3D_Node

@feature

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: artem.popov, cedric

Differential Revision: https://phab.enlightenment.org/D1914

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-18 22:42:07 +01:00
Dmytro Dadyka 1c74a1afe2 evas: Evas_3D - refactor node shapes update mechanism.
Reviewers: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1984

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-17 15:39:48 +01:00
Carsten Haitzler 7c5f92d702 evas - render - have lock point to allow for async obj walk + update add
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
2015-02-12 11:06:40 +09:00
Oleksandr Shcherbina dc0b144cf0 evas: Evas_3D - mechanism for finding node by color pick.
Summary:
See first part https://phab.enlightenment.org/D1811 (backend, gl)

Add get/set for color pick mode at evas_3d_mesh and evas_3d_scene
Add evas_3d_node_color_node_mesh_collect function to collect data at force rendering
Add state flag for scene to avoid useless force rendering in case scene wasn't changed
Add functionality for color pick in evas_3d_scene_pick method

Reviewers: Hermet, raster, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1956

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-11 17:44:50 +01:00
kabeer khan 46b9b23144 evas: add image orient set/get API in software backend for now.
Summary:
Added API's to rotate(0, 90, 180, 270), flip(horizontal, vertical, transpose, transverse)
evas image object. Also added example to demonstrate this.

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: raster, stephenmhouston, cedric

Subscribers: stephenmhouston, cedric

Differential Revision: https://phab.enlightenment.org/D1950

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-11 17:30:54 +01:00
Dongyeon Kim c0d990c724 evas/software_x11: implement tbm native surface type
Summary:
This native surface type is based on the tbm surface used for the tizen platform.
For the software_x11 backend, image data is retrieved from tbm surface
and color format converted appropriately.
This will only work when libtbm.so is present in the system.
@feature

Test Plan: Local tests

Reviewers: raster, cedric, jpeg, Hermet

Subscribers: wonsik, cedric

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:53 +09:00
Dongyeon Kim defcc1f2ac evas/software_x11: implement native surface set for x11 type
Summary:
implement native surface set for EVAS_NATIVE_SURFACE_X11 type
on software_x11 backend.
@feature

Test Plan: local tests on PC

Reviewers: jpeg, cedric, raster, Hermet

Subscribers: wonsik, cedric

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:22 +09:00
Jean-Philippe Andre 7a50f5827f Evas render: Improve debug output with REND_DBG
Better formatting and less code clutter.

This is a purely non-functional change as all the
changed lines are ifdef'ed out by default.
2015-02-10 12:00:37 +09:00
Oleksandr Shcherbina 00c2451656 evas: Evas_3D - ColorPick mechanism finding node and mesh in scene.
Summary:
Added additional texture and framebuffer for rendering meshes to it.
Added function that return OpenGL id additional texture
Added function that return color from target texture by mouse pick coordinates
Added function that render need meshes to target texture
Added engine wrappers for possibility force render to texture

@feature

Reviewers: Hermet, raster, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1811

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-09 22:03:26 +01:00
Bogdan Devichev 36515241b9 evas: Evas_3D - fix when bounding sphere is large, situation with incorrect frustum calculation was possible.
Summary: When center of bounding sphere was out of frustum and number of intersections between bs and planes of frustum was more then 3, objects disappeared.
@fix

Reviewers: Hermet, raster, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1938

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-05 15:37:15 +01:00
Dmytro Dadyka dad7df18b8 evas: Evas_3D - fix bug with uninit Evas_Mat4 flag.
Reviewers: Hermet, raster, cedric

@fix

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1930

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-05 11:17:01 +01:00
Jean-Philippe Andre a688ba45c8 Evas masking: Fix some remaining issues with animations
Yeah, mixing maps and masks of masks in a genlist leads
to tons of amazing bugs :)

This commit removes x,y from the "mask" field in an object,
as they are duplicates of cur->geometry.{x,y} but were not
properly kept in sync.

This patch fixes a situation of:
- A genlist in a map
- Each item has an icon masked
- Scrolling the genlist
--> The masked items would not render properly before this
    patch.

Remaining known problem:
- Mask a genlist (big mask)
- Each item has an icon masked (small mask)
- Apply a map to the genlist
- Scrolling the genlist
--> The big mask still works but totally screws up the
    small icons with masks.

Note: These changes look scary just before the release
      but I would have to backport them to 1.13.x as they
      definitely are bug fixes. Also, they only concern
      code paths used exclusively by masking.
2015-02-04 15:03:37 +09:00
ChunEon Park d85d9672b5 evas/map: make an internal function to static.
no need this function set external.
2015-01-23 22:52:25 +09:00
Jean-Philippe Andre 0793dee86a Evas masking: Try to reduce memory footprint a little
Move some mask object pointers around to spare a few
bytes of memory.

Fixes T2025.
2015-01-21 17:38:22 +09:00
Cedric BAIL c25ba993f6 evas: reduce potential memory hole in Evas_Object_Protected_State.
The main difference between 1.12 and 1.13 memory foot print is actually
related to this two pointer to mask. I am wondering if there is not an
issue here also has we do have a duplicated pointer. We have prev_mask
and mask in both cur and prev state of an Evas_Object, but only mask
and prev_mask from the cur state seems to be accessed.

If we can remove two pointers from those state, we should have a decent
win in expedite benchmark. Hopefully 300KB to win there (Close to half
the additional cost in memory).
2015-01-20 18:46:08 +01:00
Jean-Philippe Andre 73919ea437 Evas masking: Implement mask support in evas_render
This implements supports for masking inside evas_render, which
means:
- Render the mask itself into a surface (ALPHA if possible)
- Pass this mask surface to the draw context
- Apply mask recursively in case a masked object is contained
  by another masked object.

@feature
2015-01-07 15:06:02 +09:00
Jean-Philippe Andre 2a0201d571 Evas masking: Allow setting an image object as clipper
The render function is not yet implemented, but this
prepares the infra used to set an object other than
Rectangle as a clipper.

@feature
2015-01-07 15:06:02 +09:00
Jean-Philippe Andre a9630a77b6 Evas masking: Add clip_image_[un]set functions to draw context
This allows passing a mask image to the render functions.

@feature
2015-01-07 15:06:02 +09:00
Jaeun Choi 9af60b1b04 Evas masking: Use alpha mask in SW engine draw functions
Work done by Jaeun Choi, rebased & squashed by jpeg.

This commit introduces changes to the low-level draw functions
of the SW engine considering the existence of an alpha mask image.

Features:
- Font masking (TEXT, TEXTBLOCK),
- Rectangle masking,
- Image masking (all image scaling functions should be handled).

The mask image itself is not yet set in the draw context (see
following commits).

@feature

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-01-07 15:06:02 +09:00
Bogdan Devichev dd60525798 evas: a _mmap version of the file_set is added. 2014-12-23 21:20:21 +01:00
Bogdan Devichev 61aab62be0 evas: entry points to modules is Eina_File. Model_Common_Loader is deleted. 2014-12-23 21:20:20 +01:00
Bogdan Devichev 17baa3fa6f evas: entry points to modules is new struct with Eina_file, not const char *file. 2014-12-23 21:20:20 +01:00
Bogdan Devichev aaddf1a963 evas: Evas_3D_Mesh_File_Type sank into oblivion. Changing entry point to model_save_load. Changing API in examples. 2014-12-23 21:16:07 +01:00
Bogdan Devichev 02c85b9fe8 evas: add lib/evas/common/evas_model_<action>.c. Functions are renamed similar to functions in image_save_load process. 2014-12-23 21:14:52 +01:00
Jean-Philippe Andre 4cf2d75715 Evas GL: Fix direct rendering with client-side rotation
There was a problem when checking whether the current surface
is compatible with direct rendering. In case of client-side
rotation (it's a flag set on the surface by the app), a surface
can be directly rendered even if the rotation is not 0.

But, before this patch, it was assumed that the surface was
current. Which doesn't make sense because make_current is
called by the pixel callback, from the application, and this
happens *after* we check for direct rendering.

As a consequence, it was not possible to mix directly rendered
surfaces with FBO-based ones, and use client-side rotation.

This patch should solve that issue.
2014-12-10 10:52:22 +09:00
Dmytro Dadyka 6762af0beb evas: Evas_3D - add mesh blending mode.
Reviewers: Hermet, raster, cedric

Subscribers: Oleksander, cedric

@feature

Differential Revision: https://phab.enlightenment.org/D1548

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-12-01 08:09:29 +01:00
Oleksandr Shcherbina 54c1667d4e evas: Evas_3D - add bounding sphere, revision frustum culling
Summary:
Move check visibility of node from evas_3d_node to evas_3d_camera
Move functionality (normalize, check distance, calculate frustum)
in evas_3d_utils.h (we are planing use evas_is_sphere_in_frustum in evas_gl_3d.c -
don't render mesh if it non visible)
Add possibility check frustum by box, aabb, central point
Refactor example frustum culling

@feature

Reviewers: Hermet, raster, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1420

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-12-01 06:26:32 +01:00
Jaehyun Cho 30623aea9e evas_object_main: Keep map effect after evas object move
Summary:
Keep map effect after evas object move
@feature

Reviewers: raster, cedric, Hermet

Subscribers: raster, cedric

Differential Revision: https://phab.enlightenment.org/D1678
2014-11-28 13:18:16 +09:00
Jason Gerecke 26c943bac0 Expose device (e.g. pen) axis information to applications
Summary:
This patch set adds the necessary code to expose device axis state to applications. This was primarily written with graphics tablets in mind, which -- in addition to acting like a mouse -- also provide information about pen pressure, tilt, etc. Other devices could potentially benefit from this API as well: touchscreens, joysticks, knob controllers, "spaceballs", etc.

Whenever an update to the device state is recieved, an "Axis update" event is synthesized. This event contains the updated information, typically scaled and normalized to a particular logical range (e.g. zero to one for pressure, -pi to pi radians for angles, etc.). Information about the tool which generated the event is also stored so that applications can disambiguate events from multiple devices (or in the case of multitouch screens, individual fingers).

This API is only wired up for use with X11 at the moment. Support for other backends (e.g. Wayland) should be easy to add for those familiar them.

**Note**: The following is a list of changes from the "v2" patches originally sent to the mailinglist

//Define and implement new Ecore_Event_Axis_Update events//
 * Harcode axis labels instead of including xserver-properties.h
 * Use C89-style comments
 * Use doxygen comments
 * Update comment text to note axes with unbounded/undefined ranges/units
 * Create "Ecore_Axis" and "Ecore_Axis_Label" typedefs
 * Reference typedef'd instead of raw types
 * Adjust how we count through valuators to support tilt/az
 * Add support for tilt and azimuth
 * Tweak memory management in case number of valuators differ
 * Expand TWIST axis normalization to declared range
 * Only normalize TWIST axis if resolution == 1 (wacom bug)
 * Cache label atoms on first use to minimize round-trips

//Implement EVAS_CALLBACK_AXIS_UPDATE event and friends//
 * Update to doxygen comments
 * Update comment text to note axes with unbounded/undefined ranges/units
 * Typedef 'Evas_Axis_Label', 'Evas_Axis'
 * Move typedef for 'Evas_Event_Axis_Update'
 * Reference typedef'd instead of raw types

//Wire the Ecore and Evas implementations of axis update events together//
 * Expose ecore_event_evas_axis_update in Ecore_Input_Evas.h
 * Move ecore_event_evas_axis_update to more logical position

//DEBUG: Add axis update logging to evas-multi-touch.c//
 * Removed from patch set

//Make evas-multi-touch demo use new axis functionality//
 * Have pressure adjust rectangle brightness instead of size
 * Use more available axis data when rendering rectangle (azimuth, tilt, twist)

Test Plan: The evas-multi-touch demo was updated to support axis update events. A graphics tablet was then used to verify that the pressure, azimuth, tilt, and twist data was coming through correctly.

Reviewers: cedric, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1514

Conflicts:
	src/lib/ecore_input/Ecore_Input.h

Carsten Haitzler -

** fixed forward enum typedefs (make things unhappy)
** fixed conflict above
** fixed wrong param type for _evas_canvas_event_feed_axis_update()
** fixed @sinces to be 1.13
** fixed formatting/indeting
** fixed order of operation reliance in if's with ()'s to be clear
** fixed functions to be static that should have been
2014-11-25 12:43:15 +09:00
Bogdan Devichev d896dfb342 evas: Evas_3D - add .ply export/import.
Summary:
.ply format is important for relation blender and EFl, because in blender exist only two mesh export API: bpy.ops.import_mesh.ply and bpy.ops.import_mesh.stl. One of them is necessary for .edc 3D generator. Which I writing now.
Sorry, it isn't like image loader. Refactoring of import/export will be soon.

Reviewers: Oleksander, artem.popov, Hermet, raster, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1544

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-11-14 07:11:15 +01:00
Jean-Philippe Andre 05aee3e370 Evas: Don't pass whole RGBA_Image to low-level render functions
Idea originated from Cedric the b0rker.

This is a big fat search-and-replace commit.
This commit also introduces space changes... Sorry for the mix.

NOTE: This commit may have one side effect as there was some very
      dubious code chaning the dst image's alpha flag in the
      Gfx get functions. Logically this didn't make sense (at
      draw time the dst alpha should already be well defined),
      so it should be safe.
2014-11-13 12:20:57 +09:00
Jean-Philippe Andre a56cc8a8c1 Evas: Avoid creating an extra context for proxy rendering 2014-11-12 19:18:09 +09:00
Jean-Philippe Andre fe677a0518 Evas: Use common function for proxy_subrender
Merges functions from:
- filters
- image object
2014-11-12 17:11:49 +09:00
Jean-Philippe Andre 4fb138a65f Evas: Remove ugly REND_DBG
Here's a macro that's used for debugging in some of the ugliest
ways possible: avoid passing an extra argument to a function when the
cost of always passing it is negligible (it's an int).

Fixes T1749.
2014-11-12 15:26:59 +09:00
Jean-Philippe Andre 251389fefd Evas filters: Fix COW usage.
Thanks cedric for the report.
We'll need a new function (after 1.12) to detect if the current
cow pointer is the default data or not. Maybe eina_cow_default_get()
or maybe something just returning a bool.
2014-10-29 15:12:53 +09:00
Jean-Philippe Andre 5a9d8d6f03 Evas GL: string_query returns a const char *
Why cast to/from void* in the first place?
2014-10-27 16:12:38 +09:00
Jean-Philippe Andre 7db01ea396 Evas filters: Remove useless source_count and cow checks 2014-10-22 14:27:50 +09:00
Jean-Philippe Andre 6935880171 Evas filters: Move filter COW to evas global stuff
It will be shared between TEXT and IMAGE objects.
2014-10-22 11:14:09 +09:00
Jean-Philippe Andre 4315537820 Evas GL: Add support for OpenGL-ES 1.1 (part 2)
Add version param to context_create.
Add support for 1.1 contexts in the GL_X11 engine, and checks
for version in all other engines (return NULL).
Add API wrappers for all OpenGL-ES 1.1 APIs (normal and debug
modes).
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre a0712e25e1 Evas GL: Add support for pbuffer surfaces
Supports only EGL for now :(

These pbuffer surfaces can be used to create dummy surfaces for
make_current and render threads.

@feature
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre 29e7f54ea0 Evas GL: Add evas_gl_surface_query
When using EGL, this function should return the properties of
a surface. Limited to a subset of known attributes.

Right now, this function will only work fine with EGL.
GLX support or any other engine is not implemented.

@feature
2014-10-20 12:16:08 +09:00
Jean-Philippe Andre de7a8a3dab Evas GL: Add API evas_gl_rotation_get
This will be used to increase the chances of having direct
rendering (no fallback to FBO) even if the window is rotated.

The client is then responsible for handling the view rotation.

@feature
2014-10-20 12:16:07 +09:00
Jean-Philippe Andre cb5e88d20f Evas GL: Add APIs to get current surface/context
- evas_gl_current_surface_get
- evas_gl_current_context_get

@feature
2014-10-20 12:16:07 +09:00
Jean-Philippe Andre 8d6f873354 Evas GL: Add API evas_gl_error_get()
Similar in meaning to eglGetError()

@feature
2014-10-20 12:16:06 +09:00
Bogdan Devichev 1f9ace657b evas: fix warnings introduced by Evas_3D eet import/export feature.
Summary:
This is a fix of those warnings. Sorry for existence of them.
   CC       lib/evas/common/lib_evas_libevas_la-evas_alpha_main.lo
../../src/lib/evas/canvas/evas_3d_mesh_loader_eet.c:113:13: warning:
assignment from incompatible pointer type
     eet_file = _evas_3d_eet_file_new();
              ^
   CC       lib/evas/common/lib_evas_libevas_la-evas_blend_main.lo
   CC       lib/evas/common/lib_evas_libevas_la-evas_blit_main.lo
   CC       lib/evas/common/lib_evas_libevas_la-evas_convert_color.lo
../../src/lib/evas/canvas/evas_3d_mesh_saver_eet.c: In function
'evas_3d_mesh_save_eet':
../../src/lib/evas/canvas/evas_3d_mesh_saver_eet.c:159:13: warning:
assignment from incompatible pointer type
     eet_file = _evas_3d_eet_file_new();
              ^
   CC       lib/evas/common/lib_evas_libevas_la-evas_convert_colorspace.lo
   CC       lib/evas/common/lib_evas_libevas_la-evas_convert_gry_1.lo
../../src/lib/evas/canvas/evas_3d_eet.c: In function
'_evas_3d_eet_file_new':
../../src/lib/evas/canvas/evas_3d_eet.c:28:4: warning: return discards
'const' qualifier from pointer target type
     return creating_file;

Reviewers: cedric, artem.popov

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1527

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-10-08 18:48:42 +02:00
Jean-Philippe Andre fe2dcfb895 Evas: Remove unused array calculate_objects 2014-10-08 15:52:39 +09:00
Stefan Schmidt 5f2863cf87 evas/3d: Add declaration for new mesh functions.
They are used in other files but have never been declared.
2014-10-07 09:33:51 +02:00
Bogdan Devichev 5d004c80f7 evas: Evas_3D - add .eet export/import
Summary: The first version of .eet format is added. All changes due to discussion in D1307 are done.

Reviewers: artem.popov, se.osadchy, reutskiy.v.v, Hermet, raster, cedric, Oleksander

@feature

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1477

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-10-06 16:47:25 +02:00
ChunEon Park 3e8ddb1bfb Revert "evas: Evas_3D - add .eet export/import"
This reverts commit 9ebb28e3d6.

I didn't mean pushing this patch...
sorry.
2014-09-03 21:30:17 +09:00
Dmytro Dadyka 0d2f4dbc11 [Evas/evas-3d] Add shadow maps. Added two scene-API functions for enable and disable shadows on the scene. Added 6 light-API function for set and get the light projection.
Reviewers: raster, cedric, Hermet

Subscribers: raster, cedric

Differential Revision: https://phab.enlightenment.org/D1330
2014-09-03 21:19:16 +09:00
Bogdan Devichev 9ebb28e3d6 evas: Evas_3D - add .eet export/import
Summary: The first version of .eet format is added.

Reviewers: Hermet, raster, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1307
2014-09-01 22:43:16 +09:00
Jaehyun Cho b3d900e748 evas: Fix not to clean and re-render if position of object enabled map is changed
Summary: Fix not to clean and re-render if the position of an object enabled map is changed.

Reviewers: raster, cedric, Hermet

Reviewed By: Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1220
2014-08-07 15:32:40 +09:00
Dmytro Dadyka 8e496570a7 evas: Evas_3D - add fog effect. add two API function for enable and disable fog effect for given mesh.
Reviewers: Hermet, raster, cedric

CC: cedric

Differential Revision: https://phab.enlightenment.org/D936

Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
2014-07-07 19:26:48 +02:00
Wonguk Jeong 1cc23d4ff2 evas: jpeg loader - support flip, transpose, transverse
Summary:
Previously, jpeg image loader support rotation (90°, 180°, 270°) only.
this patch is about supporting flip(vertical, horizontal), transpose, transverse

@feature

Test Plan: I'm going to make tests in src/tests

Reviewers: cedric, raster, jpeg

CC: seoz, cedric

Differential Revision: https://phab.enlightenment.org/D1126

Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
2014-07-06 20:12:31 +02:00
Jean-Philippe Andre 2b191b3c51 Evas loader: Introduce border param 2014-07-03 11:37:47 +09:00
Jean-Philippe Andre d0d9dbfdba Evas: Add encoding parameter to the savers
ecore_evas_convert: Add -e/--encoding option

This uses directly the encoding parameter.
For now, used only by the TGV saver, but there is no other way
to specify between ETC1 and ETC2. And we don't have a mixed ETC1+2
mode (yet).

@feature
2014-06-13 16:05:48 +09:00
perepelits.m e5905f3f74 evas: Evas_3D - add evas_box3_ray3_intersect and evas_box2_intersect_2d functions.
Summary: First function is used for intersection of ray and parallelepiped, the second one - for intersection of ray and rectangle in two-dimensional case.

@feature

Reviewers: Hermet, cedric, raster

CC: cedric

Differential Revision: https://phab.enlightenment.org/D956

Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
2014-06-05 20:50:49 +02:00
Bogdan Devichev 700f4396e1 evas: Evas_3D - add .obj export/import.
@feature

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

CC: cedric

Differential Revision: https://phab.enlightenment.org/D954

Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
2014-06-05 20:49:26 +02:00
Tom Hacohen 0fc3279db9 Efl: Update code to use the new class names generated by eolian. 2014-06-03 11:28:01 +01:00
Guillaume Friloux a3e58b7618 Add prototype of evas_3d_mesh_aabb_add_to_frame for evas_3d_mesh_loader_md2.c 2014-05-30 11:50:02 +02:00
Tom Hacohen c58b3401c3 Eo/evas events: Move legacy events dynamic generator to eo. 2014-05-28 12:28:17 +01:00
Oleksandr Shcherbina e47373aee1 [evas/evas-3d] Add OBB and AABB.
Summary: Add axis-aligned bounding box (AABB) to frame. Set and update AABB and oriented bounding box (OBB) in node.

Reviewers: Hermet, cedric, raster

CC: cedric

Differential Revision: https://phab.enlightenment.org/D881
2014-05-27 22:07:29 +09:00
Jean-Philippe Andre 59cf013db9 Evas filters: Add support for Evas_Object_Image
This adds filter support to Image objects as well.
The exact same filters can run on Text and on Images
(provided some colorspace limitations are respected).

This basically adds:
- Support for RGBA input buffer
- Eo entry points for Image filter support
- Implement basic filter support in Evas_Image
2014-04-27 17:41:40 +09:00
Cedric Bail 53a9fcf301 evas: remove Evas_3D legacy API. 2014-04-25 19:29:08 +02:00
Cedric Bail b1342d933d evas: our API are always build in, only the header require define to be used. 2014-04-25 16:41:08 +02:00
Cedric Bail ec4c2de044 evas: rename near and far as it seems protected on Windows. 2014-04-25 16:17:27 +02:00
Cedric Bail 6efce2289b evas: fix massive number of warning introduced by Evas_3d. 2014-04-25 14:36:20 +02:00
ChunEon Park 7b31d84977 evas/evas3d: keep the code style. 2014-04-25 17:35:10 +09:00
ChunEon Park 433699e976 evas/evas3d: cleanup docs and removed unncessary files.
Conflicts:

	src/lib/evas/Evas_Legacy.h
2014-04-25 17:34:11 +09:00
subhransu ac7cea1eb8 Evas_3D : Eolian change for Evas_3D_Object.
Conflicts:

	src/lib/evas/Evas_Eo.h
2014-04-25 17:01:04 +09:00
subhransu e84e28fc22 Evas_3D : Eolian change
Conflicts:

	src/Makefile_Evas.am
	src/lib/evas/Evas_3D.h
	src/lib/evas/Evas_Eo.h
2014-04-25 16:58:47 +09:00
Taekyun Kim 6856e562ca Evas: 3D: Refined proxy texture implementation
Added new APIs for controlling source object's visibility.
Fixed bugs related to updating proxy textures.
2014-04-25 16:20:24 +09:00
Taekyun Kim fc6cdaaa9d Evas: 3D: evas_3d_node_look_at_set() bug fix 2014-04-25 16:19:18 +09:00
Taekyun Kim 8fda631730 Evas: 3D: Introducing 3D scene rendering features
Enable 3D features using --enable-evas-3d=yes when configuring.
APIs are exposed through Evas_3D.h.
Currently, evas-3d is being supported only on gl_x11 engine.

Conflicts:

	src/lib/evas/Evas_Eo.h
2014-04-25 16:15:41 +09:00
Jean-Philippe Andre 54fb9b2346 Evas: Use Evas_Colorspace to declare cspace
Why use int when we have a proper type?
All these APIs are internal.
2014-04-15 18:50:37 +09:00
Gwanglim Lee ca443ac152 Fixed a problem with e wl server that sent invalid key value to wl client.
Summary:
This problem occurred due to xkb_keysym_t value of libxkbcommon by e wl server.
e wl server should pass keycode from evdev input device on to wl client.
In order that e wl server receives valid keycode Ecore_Event_Key should have
an extended data member. This patch should be applied with server side patch.

@fix

Test Plan: run e wl server -> create wl client -> type keys

Reviewers: raster, devilhorns, zmike

CC: cedric

Differential Revision: https://phab.enlightenment.org/D712
2014-04-14 09:41:43 -04:00
Daniel Zaoui 2de5aaefac Eolian: remove Eo API defined in evas_private.h
We don't need it more because Eolian generates it already.
2014-04-02 14:27:48 +03:00
Cedric BAIL 3699ec6883 evas: remove RGBA_IMAGE_ALPHA_ONLY flags and use EVAS_COLORSPACE_GRY8 instead. 2014-04-01 22:00:15 +09:00
Cedric BAIL 05239d8dd2 evas: let loader specify there prefered color space. 2014-04-01 22:00:14 +09:00
Jean-Philippe Andre 91a471b4dc Evas filters: Add new instruction padding_set
This will allow forcing a specific value for the filter padding,
instead of relying on auto calculation.

Two advantages:
- Auto calculation can't be perfect, since it will add as much
  padding as required for the full blur effect
- This prepares the path for animations with effects, where the
  object size does not change over time
2014-03-21 15:23:02 +09:00
Jean-Philippe Andre 2a1ba1b908 Evas filters: Use box blur by default
BOX blur is a lot faster (and easier to optimize, too)
than GAUSSIAN blur. Repeating 2x or 3x BOX blur will also
give similar results to GAUSSIAN blur (very smooth), but
in much less time.

Add a count parameter to the BOX blur instruction.
2014-03-12 14:08:02 +09:00
Jean-Philippe Andre 7690e33b49 Evas filters: Implement proxy rendering for GL
Make use of glReadPixel to access the source's pixel data.
Use all classic CPU functions to blend and use that data.
Save pointer to the GL image and update it with the latest data
during target render.

Use ENFN's surface_lock, read_pixels, unlock.

Also, add some more error checks to make sure the images are valid,
or return an error at runtime.
2014-03-07 11:07:15 +09:00
Jean-Philippe Andre 59f5216391 Evas gl_x11: Add support for glReadPixels
This will be needed by the filters for proxy rendering,
for textures and maps (displacement).

Add new engine functions to unleash the (sluggish) power of glReadPixels.
The idea is to be able to bypass glReadPixels later, so 3 new APIs are
added:
- surface_lock
- surface_read_pixels
- surface_unlock
They must be called in that order.

Note (for history):
glReadPixels was always getting the wrong data during first draw,
but the right data during a redraw...
Why? Well simply because for OpenGL itself, the image had never
been drawn in teh first place! Only the Evas GL context knew
about the image drawing, as it was queued somewhere in the pipe.

One line solution: Call evas_gl_common_context_flush before
doing anything else.
2014-03-07 11:07:09 +09:00
Jean-Philippe Andre 8ddfa35da6 Evas filters: Add return value in filter callback
This will inform the client whether an asynchronous filter properly
rendered or not.

I actually don't know any case where rendering can fail at runtime.
2014-03-04 15:17:11 +09:00
Jean-Philippe Andre ac8140ccd1 Evas filters: Rename RGBA_Image::mask.data into image.data8
The structure should not be changed, despite the union modification.

I am renaming for consistency with older branches that had a mask
field in RGBA_Image. Also, the mask.data or data8 is really just
a way to avoid casting between DATA8 and DATA32 (and it shows
clearly what kind of data you are dealing with).
2014-03-04 12:10:29 +09:00
Jean-Philippe Andre 126cbbc7a9 Evas filters: Mark parser functions as EAPI for tests
The filter unit test case will directly call the parser functions.
2014-02-20 13:27:42 +09:00
Albin Tonnerre 259f33679c evas/op_blend: rename LOOP_ALIGNED_U1_A48_SSE3 to LOOP_ALIGNED_U1_A48
Summary:
There's nothing SSE3-specific about that macro, let's use a more generic name
for it. Since that's just a generic macro, we can also allow non-SSE (eg.
NEON) code to use it if they want to

Reviewers: cedric

CC: cedric

Differential Revision: https://phab.enlightenment.org/D528
2014-02-09 09:42:52 +09:00
Jean-Philippe Andre 9d821a402a Evas filters: Fix proxy usage (source unset)
Proxy sources & objects were not properly unset.
This results either in crashes (especially in the Edje tests)
or dangling objects with tons of references.

Remove the refcount increase/decrease, as it is redundant.
Store pairs proxy+source instead of just the source in all hashes,
so we can unset the is_proxy flag on the proxy when there are no
sources anymore.
2014-02-07 17:33:18 +09:00
Jean-Philippe Andre 8570b38dd1 Evas filters: Rename bind to source_set
Because that's what we call it for proxy images :)
2014-02-07 17:33:18 +09:00
Jean-Philippe Andre 43962135be Evas filters: Remove FIXME and unimplemented code
Remove compilation warnings: we don't really need cubic
interpolation at this point, we can still add it back
later if wanted.

Also, make it clear that buffer #2 is the output buffer.
Remove meaningless FIXME.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 2e401c2e91 Evas filters: Allocate buffer in the main loop (part 2)
Now the allocation is really done in the main loop.
Rendering fails, only happens in case of redraw.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre eea049f988 Evas filters: Alloc/Dealloc buffers from the main loop only
This is a problem I didn't spot immediately... but with
tons of nasty consequences.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 8062df320c Evas filters: OpenGL support part 2.
This patch implements the final draw from RGBA_Image to the
OpenGL surface. We can even steal the output buffer and
redraw it quickly, without having to re-render everything
(same as in SW).
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre f007cd5665 Evas filters: Move font draw inside the filters functions
Since the filters will have to decide on which engine (SW, GL) to
choose from to render the font and the effects, move the font
draw call inside the filters module.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre e08a8fd934 Evas filters: Remove (never implemented) motion blur 2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 209a7077a0 Evas filters: Add offset parameter to vflip
It is not possible to logically handle padding and offset at the same
time for a proper mirror effect, unless this is handled directly at the
transformation level.

Also, add support for blend() operation padding computation.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre d9fb0cdc34 Evas filters: Add transform filter
This is the simplest solution I can come up with for "mirror" effects.
Displacement maps are HARD to generate and use properly, since the buffer
size is unknown until runtime.
Even if we align the map to the text itself (using the padding information),
it's still hard to describe properly how to apply the displacement map, and
to generate it... So let's just add a simple flip operation.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre e7a67dd13b Evas filters: Remove complicated displacement flags
The displacement effect is way too complicated. Let's keep it
simple and have only one displacement map format (RG + Alpha).

Here's what's missing now:
- Alpha support, to blend in the input with a variable intensity
- Extra padding (see below)

Also, the intensity VS. map values are not perfectly defined yet.

Problems: How to create a complete mirror effect (map needs to go
over boundaries... add extra padding to the buffers).
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 82032d494f Evas filters: Implement curve script API
Currently supports interpolation modes "none" and "linear".
Cubic interpolation is not implemented yet.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 9623e1f238 Evas filters: Pass fillmode to the filters
I just need to actually implement them, now :)
2014-02-07 17:33:16 +09:00