Commit Graph

25574 Commits

Author SHA1 Message Date
Mike Blumenkrantz c5b1598e6e edje_cc now supports part.description.link for single line state changes
@feature
2014-04-25 10:52:15 -04:00
Mike Blumenkrantz b550d5becb eina_hash now has helper functions for managing lists inside hashes
@feature
2014-04-25 10:52:15 -04:00
Mike Blumenkrantz 83832d6b1d edje_cc now supports group.program_source for specifying a default source in programs
this allows for program.source to be omitted 99% of the time since most sources in an application/library will be the same within a single group

@feature
2014-04-25 10:52:15 -04:00
Mike Blumenkrantz fd8c9532a1 edje_cc now has the program.groups and X.target_group keywords for target grouping
this allows any number of parts/programs to be added by name into a logical grouping which can then be referenced inside a program.

eg.

before
------

program { signal: XYZ; source: 123;
   action: STATE_SET "default";
   targets: "sup" "dawg" "parts" "up" "in" "dis" "progrizzle";
}

program { signal: ABC; source: 123;
   action: STATE_SET "notdefault";
   targets: "sup" "dawg" "parts" "up" "in" "dis" "progrizzle" "tooizzle";
}

======
after
------

target_group: "default" "sup" "dawg" "parts" "up" "in" "dis" "progrizzle";

program { signal: XYZ; source: 123;
   action: STATE_SET "default";
   group: "default";
}

program { signal: ABC; source: 123;
   action: STATE_SET "notdefault";
   group: "default";
   target: "tooizzle";
}

@feature
2014-04-25 10:52:15 -04:00
Mike Blumenkrantz e54bb78a3e edje emit refactored to streamline emit programs with targets 2014-04-25 10:52:15 -04:00
Mike Blumenkrantz be9b27ac99 edje_cc now errors immediately on syntax errors triggered by lack of parameters 2014-04-25 10:52:15 -04:00
Mike Blumenkrantz c8cc776fb1 edje_cc now supports targets for SIGNAL_EMIT actions
this is much more intuitive than somehow knowing you're supposed to add a ':' between part:signal

@feature
2014-04-25 10:52:15 -04:00
Mike Blumenkrantz 6b712f6f02 edje_cc now supports the group.inherit_only attribute
use this for flagging a group as a "virtual" group which is only used for inheriting

@feature
2014-04-25 10:52:14 -04:00
Mike Blumenkrantz 7eb703fdde edje_cc now supports "lazEDC", a more concise version of EDC
in today's modern world of fast-paced, HTML5-driven, C++-riddled
development, nobody wants to spend hours typing out long words like
"description" or "mouse_events" or "name". there's no time for it
and certainly nobody is going to allocate budget for this sort of
keyboard-related nonsense.
enter lazEDC: the solution for edje-loving keyboard jockeys everywhere.
by breaking the parser of edje_cc with the strength of 10 frenchmen,
new, shorter keywords such as "nomouse" can be used in place of lengthy,
rambling statements like "mouse_events: 0", and things like

part { name: "clip"; type: RECT; description { state: "default" 0.0; }}

can now be written as

rect { "clip"; }

with the exact same effect.

initial tests show that complex and terrible edc files such as the infamous
"genlist.edc" can be reduced in size by over 15% using these new features.

see edcref for docs, and genlist.edc for examples

@feature

@awesome
2014-04-25 10:52:14 -04:00
Cedric Bail a4fd5ac3dd evas: fix broken build with OpenGL ES backend.
This is a temporary fix, once we move to Evas_GL_Image, it shouldn't
be needed anymore. Thanks to Cédric "chep" Chépied for reporting the
issue.
2014-04-25 16:46:46 +02:00
Cedric Bail b1342d933d evas: our API are always build in, only the header require define to be used. 2014-04-25 16:41:08 +02:00
Cedric Bail ec4c2de044 evas: rename near and far as it seems protected on Windows. 2014-04-25 16:17:27 +02:00
Daniel Zaoui 822cbf9759 Evas_3d: Fix warnings. 2014-04-25 16:38:17 +03:00
Daniel Zaoui 6797e12bc3 Eolian/Tests: add test for complex type.
It includes too fixes for the complex type. If I had listened to Tasn,
I would have detected them a long time ago.
But he didn't insist enough. He just said:
"Write your tests, ?#@*&%! french!"
2014-04-25 16:26:05 +03:00
Cedric Bail 6efce2289b evas: fix massive number of warning introduced by Evas_3d. 2014-04-25 14:36:20 +02:00
Vincent Torri b9d2972739 ecore: improve and fix various issue in Ecore_Exe windows implementation.
Signed-off-by: Cedric Bail <cedric.bail@free.fr>
2014-04-25 14:35:38 +02:00
ChunEon Park 10762793e8 evas/image: updated image_scene_set/get doc. 2014-04-25 20:19:33 +09:00
ChunEon Park 57360fdf20 evas/image - fixed typo 2014-04-25 20:10:46 +09:00
ChunEon Park 5fbd7b6f0f evas/image - fill up a missed initial value in the image state. 2014-04-25 20:01:26 +09:00
ChunEon Park 60cfdc4b4f evas/evas3d: rename 3d_scene_set()/get() to scene_set()/get()
if eolian generates c++ apis, the method name will be started with

numberic character that wont' be accepted by c++ language.

so renamed.
2014-04-25 19:53:18 +09:00
ChunEon Park 844dddbb2f evas/evas3d: clean up camera code.
rewrite for more efl style.
2014-04-25 17:35:22 +09:00
ChunEon Park 7b31d84977 evas/evas3d: keep the code style. 2014-04-25 17:35:10 +09:00
ChunEon Park a023d3f9b9 evas/evas3d: just cleanup image code.
changed to clean efl style.
2014-04-25 17:34:53 +09:00
ChunEon Park 433699e976 evas/evas3d: cleanup docs and removed unncessary files.
Conflicts:

	src/lib/evas/Evas_Legacy.h
2014-04-25 17:34:11 +09:00
ChunEon Park 60e703bc24 evas/evas3d: filled up missed eo headers to be installed.
Conflicts:

	src/Makefile_Evas.am
2014-04-25 17:21:30 +09:00
ChunEon Park 16888f3e49 evas/evas3d: don't occur build break.
the declared t3d_scene api names are not matched exactly between header and code.
these name should be just "3d_scene"

and still there was a Evas_3D.h reference in evas Makefile.
2014-04-25 17:20:05 +09:00
ChunEon Park 23af2510ce evas/evas3d - changed file access authority.
don't other users execute or write them.
2014-04-25 17:19:51 +09:00
ChunEon Park 5c189d7746 evas/evas3d: oops. evas_3d.h should be removed since it's merged to evas.h 2014-04-25 17:18:57 +09:00
ChunEon Park 3914193a0a evas3d: forget evas_3d.h. it's merged to evas.h
Conflicts:

	src/lib/evas/Evas_3D.h
2014-04-25 17:16:16 +09:00
ChunEon Park 27c1b12825 evas3d: fixed grammartical break. 2014-04-25 17:03:19 +09:00
ChunEon Park 6ecdc5cbd2 evas/evas3d - use the image loader of the evas instead of the png lib. 2014-04-25 17:02:51 +09:00
subhransu ac7cea1eb8 Evas_3D : Eolian change for Evas_3D_Object.
Conflicts:

	src/lib/evas/Evas_Eo.h
2014-04-25 17:01:04 +09:00
subhransu e84e28fc22 Evas_3D : Eolian change
Conflicts:

	src/Makefile_Evas.am
	src/lib/evas/Evas_3D.h
	src/lib/evas/Evas_Eo.h
2014-04-25 16:58:47 +09:00
Jean-Philippe Andre 86ce491a86 Evas gl_x11: Add ETC2 support to the GL/X11 engine
This should allow texture upload with ETC2 RGB8 or RGBA8 formats.
Untested for now...

@feature
2014-04-25 16:50:29 +09:00
Jean-Philippe Andre ef3a36626f Evas: Add support for ETC2 in the TGV loader
There is an ifdef HAVE_ETC2_DECODER to disable unimplemented code.

Since these ETC2 decoding function are not implemented yet,
they should be disabled at compile time.

Yes, this means Evas will not be able to load those images in case
of SW engine or GL engine w/o ETC2 support.

@feature
2014-04-25 16:50:29 +09:00
Jean-Philippe Andre 947fc3e098 Evas TGV: Add direct copy mode for ETC1/ETC2 data
If the image is already in ETC1 or ETC2, then just copy its data
(and LZ4 compress it).

@feature
2014-04-25 16:50:28 +09:00
Jean-Philippe Andre e5f4b032be Evas: Add RGB8_ETC2 and RGBA8_ETC2 colorspaces
These are two variants of ETC2 texture compression format.
2014-04-25 16:50:28 +09:00
Subhransu Sekhar Mohanty f7503e61ac Evas: 3D: Change the api name from t3d_scene to 3d_scene as the eolian issue got fixed. 2014-04-25 16:47:32 +09:00
Taekyun Kim 9014f50e97 Evas: 3D: Add missing image file for example evas-3d-proxy 2014-04-25 16:47:12 +09:00
Taekyun Kim 0a5a08b047 Evas: 3D: API documentation
Conflicts:

	src/lib/evas/Evas_3D.h
2014-04-25 16:45:23 +09:00
Taekyun Kim 013f3da966 Evas: 3D: Updated proxy texture example 2014-04-25 16:42:03 +09:00
Taekyun Kim 6856e562ca Evas: 3D: Refined proxy texture implementation
Added new APIs for controlling source object's visibility.
Fixed bugs related to updating proxy textures.
2014-04-25 16:20:24 +09:00
Taekyun Kim 26e43f938f Evas: 3D: Fix typo error in preprocessor for GLES 2014-04-25 16:19:29 +09:00
Taekyun Kim fc6cdaaa9d Evas: 3D: evas_3d_node_look_at_set() bug fix 2014-04-25 16:19:18 +09:00
Taekyun Kim 44a9f924ee Evas: 3D: Example: MD2 mesh file example
MD2 model file is from http://mb.srb2.org/showthread.php?t=34800
Thanks to Jeck Jim.
2014-04-25 16:19:10 +09:00
Taekyun Kim 0899e30be6 Evas: 3D: Example: Picking example 2014-04-25 16:19:05 +09:00
Taekyun Kim 578413e103 Evas: 3D: Example: Proxy texture example 2014-04-25 16:18:58 +09:00
Taekyun Kim 6daa0537df Evas: 3D: Example: Rotating Cube 2
Demonstrating key frame material animation and normal mapping.
2014-04-25 16:18:50 +09:00
Taekyun Kim c15c162016 Evas: 3D: Example: Rotating cube 2014-04-25 16:18:39 +09:00
ChunEon Park 16b2dfeba5 evas/evas3d: include evas3d header file properly. 2014-04-25 16:17:43 +09:00