1. make idle fade timer work at all (dodnt work before)
2. fixes backlight status on e restart
3. fixes setting bl level on start
4. improves the compositor fade in/out effect by ALSO fading backlight
in and out... oh so much smoother now
5. fixes label in ui to be seconds, not minutes.
6. in order to make this all work - it adds a special screensaver
event inside of e that the screensaver subsystem generates based on
the real x one.
SVN revision: 80538
NB: Builds again now, but does not Yet render wayland clients...soon ;)
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 79164
module build chnages because its fundamentally broken. it DOES NOT
PRODUCE .SO FILES. just .la and .a files. the only reason u dont
notice is.. you ALREADY had .so's installed. i just got in from the
airport... synced and updated.. rebuilt and was met with all modules
not loading... literally - no .so's are installed int he module dirs.
try rm -rf the instaleld module tree.
regardless... this has to be reverted be3cause it's a major break. the
idea is right/nice. the implementation is causing... problems.
SVN revision: 79015
Get rid of warnings like below with recent automake (1.11 and newer):
src/bin/Makefile.am:6: warning: 'INCLUDES' is the old name for 'AM_CPPFLAGS' (or '*_CPPFLAGS')
src/bin/Makefile.am: installing './depcomp'
src/modules/access/Makefile.am:11: warning: 'INCLUDES' is the old name for 'AM_CPPFLAGS' (or '*_CPPFLAGS')
SVN revision: 78720
feature in e17's comp or "nocomp" for short.
1. when nocomp is active actually undirect ALL windows (saves memory
on pixmaps)
2. remove damage tracking for ALL windows (not just fullscreen one).
3. reduce compositor canavs to 1x1 pixels to save buffer memory eg for
gl (1 pixel only :))
4. flush AND dump the engine data when nocomp hits to remove unneeded
engine data from memory.
5. free up all softqre comp xim image buffers and shm segs when in
nocomp
6. force canvas into manual render mode (and never render) when in
nocomp mode
7. for suspend/blank etc. effects er-enable comp for these
SVN revision: 76913
comp objects inot 1 layout per screen but we cant do this due to
objects spanning screens and thus requiring correct stacking, so stick
to simple stacking. yay.
SVN revision: 75734
fade in/out on screenblank. comp does the fading. also move all of
comps child wins into an e_layout... because... now its swallowed by a
screen edje obj for comp that does the fading.
SVN revision: 75715
thing. it means u know its a fullscreen window opening AND thus u can
"protect" against security issues like apps popping up fs windows
mimicking your desktop with screenshots etc. :)
SVN revision: 75003