Commit Graph

1616 Commits

Author SHA1 Message Date
Jean-Philippe Andre 7b266b5518 Evas render: Fix proxy source_clip logic inversion
As spotted by @FurryMyad I inverted the logic for source_clip.
This should restore the proper behaviour while keeping my previous
fixes working. See D2940.
2015-10-14 11:14:36 +09:00
Nicolas Aguirre d363b88b1c evas: fix build of gl_cocoa engine.
__context_restore and __need_context_restore are undefined when
building gl_cocoa engine.

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-13 15:40:01 -07:00
Cedric BAIL 0d6c53268d evas: follow API documentation more closely. 2015-10-13 11:45:52 -07:00
Carsten Haitzler 23f5a5092c Revert "Revert "Revert "evas: fix borked rotation support in GL engine."""
This reverts commit f51168f4ec.

if this is right or not... this RESULTS in enlightenment becoming
totally unusable. put this back WHEN other issues are fixed you think
that exist. last i knew we query yinvert start with glx per native
surface and use that info - so as best i know it is and has been right
for a long time.

:)
2015-10-13 19:43:18 +09:00
Amitesh Singh 16819d37d2 evas: fix compilation error
This is introduced in 5c02935a86
2015-10-13 09:01:47 +05:30
Cedric BAIL f51168f4ec Revert "Revert "evas: fix borked rotation support in GL engine.""
This reverts commit 5bb1c52e3a.

This patch is actually correct, but it highlight a bug in how we
retrieve GLX_Y_INVERTED_EXT value.
2015-10-12 17:47:40 -07:00
Cedric BAIL 5c02935a86 evas: correctly get GLX_Y_INVERTED_EXT. 2015-10-12 17:47:40 -07:00
Carsten Haitzler 5bb1c52e3a Revert "evas: fix borked rotation support in GL engine."
This reverts commit 6153471ac3.

YES. YOU BROKE SOMETHING.... EVERY SINGLE COMPOSITED WINDOW IS NOW
UPSIDE-DOWN!
2015-10-13 08:48:38 +09:00
Cedric BAIL 6153471ac3 evas: fix borked rotation support in GL engine.
This bug was introduced by b0d2643f93. I am
not sure I am not breaking that one instead now. Hopefully not.
2015-10-12 15:46:57 -07:00
Boram Park 62042e6ab2 evas-drm: remove useless condition
Summary: 'ob->priv.last > ob->priv.last' is always false

@fix

Reviewers: devilhorns, stefan_schmidt

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3159
2015-10-12 11:10:39 -04:00
Jean-Philippe Andre a8243ed382 Evas: Add engine function image_ref
This is to simplify and fix filters. This is an internal function.
2015-10-12 13:44:44 +09:00
Tom Hacohen 4a92415d12 Evas engine wayland_shm: pass the correct enum value.
Following this patch, the correct enum type is now passed to this
function. It's also passing the same value (0), but now from the correct
enum. This doesn't change behaviour, and looks like what was intended.

This fixes the clang warning.
2015-10-09 14:24:30 +01:00
Tom Hacohen 3301d869df Evas engine software generic: Fix clang warning.
Double parenthesis comparison is reserved for evaluation for assignment, not just comparison.
So for example you should do ((x = 2)) and (x == 2), but not ((x == 2)) or (x = 2).
2015-10-09 12:41:29 +01:00
Chris Michael 37718b2cf6 evas-wayland-shm: Fix silly typo
Summary: OOpppss, this should be eina_rectangle_free

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-08 15:15:00 -04:00
Chris Michael dd8ec36962 evas-wayland-shm: Don't leak rectangles during flush
Summary: As we loop the regions of the output buffer and accumulate
changes to post, we should be freeing the rectangles when we are done
with them.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-08 13:35:07 -04:00
Chris Michael bf1eef174b evas-wayland-shm: Fix to add support for MERGE_MODE Smart
Summary: Seems we were never setting any merge_mode for the
wayland-shm engine. This fix implements setting merge_mode

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-07 11:01:21 -04:00
Dongyeon Kim b6f8244b0b evas/gl_x11: Fix indentation and invalid error check in native set/bind/unbind 2015-10-06 14:55:20 +09:00
Carsten Haitzler 785564f105 evas sw x11 - xcb code has same changes as xlib with optimizations 2015-10-06 14:47:08 +09:00
Carsten Haitzler f05686c051 evas engines - fix partial swap to not skip swaps if full mode used
@fix
2015-10-06 14:37:10 +09:00
Carsten Haitzler ab1734ea19 evas sw generic - printf debug remove 2015-10-06 12:19:08 +09:00
Carsten Haitzler 966b3c8f23 evas software x11 - set merge mode explicitly to smart or env var
this allows merge mode for software-x11 to be set too like for gl.

@feature
2015-10-05 18:36:18 +09:00
Carsten Haitzler c603f25139 evas software x11 - increase shm buffer size for modern displays
have a bigger shm buffer for larger displays to recycle shm memory more
for sw rendering

@feature
2015-10-05 18:33:03 +09:00
Carsten Haitzler 8a4ddea224 evas render - async sw - fix context duplication by using proper dup call
valgrind pointed this one out. we access freed memory when we dup a
context because the context CONTAINS ptrs to things like rects for
cutouts. we didnt dup these. use the proper context dup call (and
properly ref pixman color image too). this was a random bug/crash
waiting to happen and valgrind caught it. suprising it hasnt turned up
before :/

@fix
2015-10-04 16:58:42 +09:00
Cedric BAIL cb65e6b1fe ector: don't leak cairo context. 2015-10-01 17:18:54 -07:00
Chris Michael dedaf5550a evas-wayland-shm: Reduce size of resize pool during resize events
Summary: We really don't need to be allocating a shm pool this large
during resize, so reduce the size of the pool.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-01 16:02:16 -04:00
Chris Michael ba5d3b0480 evas-gl-drm: Add support for 'smart' merge mode
Summary: This just adds support for 'smart' merge mode in the evas
gl_drm engine to keep in line with gl_x11 engine.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-01 09:00:44 -04:00
Chris Michael bc9b4e536a evas-wayland-egl: Add support for 'smart' merge mode
Summary: This just adds support for 'smart' merge mode in the wayland
egl engine to keep in line with the gl x11 engine

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-01 08:59:00 -04:00
Oleksandr Shcherbina fe92fac05f evas_canvas3d: Unification algorithm generation shadow
Summary:
Change type of texdepth from GL_R(doesn't support with GLES) to GL_RGBA.
Don't use useless additional framebuffers for shadows.
Use same shader code for generation shadow map texture.
Turn always using software alpha-test.
It reduce and simplify code in general.

Reviewers: cedric, Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3115
2015-10-01 19:08:14 +09:00
Nicolas Aguirre cf2b9ea5ca evas: Add defines for GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT 2015-10-01 10:05:28 +02:00
Dongyeon Kim b6649f6c6e evas/gl_common: Fix memory leak for font glyph extension image
Evas_GL_Image created for font glyphs in evas_common_font_rgba_draw
is sometimes freed after Evas_Engine_GL_Context is freed.
Since gc is already freed, pt_unref returns and leaves pt behind.
2015-10-01 10:05:28 +09:00
Cedric BAIL 72b13c3ebb evas: move all GL safe define to a common header and use it. 2015-09-30 15:12:48 -07:00
Cedric BAIL fed208061e evas: use void * instead of struct wl_* to avoid compilation issue on system without Wayland extention. 2015-09-30 15:12:48 -07:00
Carsten Haitzler 4b894e01b5 evas - software x11 - lock shmpool as now shm pool entities are threaded
recent changes moved shm buffer pushig to a thread and thus shm pool
has to be locked too
2015-09-28 02:58:54 +09:00
Carsten Haitzler 11c29579d0 evas gl - optimize updates
@feature

this makes the gl engine by default not do bounding box, but instead
try and smartly merge nearby update regions. this means multiple
render passes IF your drivers support buffer age, but it seems to
actually help. in my test case on nvidia drivers which support buffer
age, i saw compositor cpu overhead drop by about 30%
2015-09-25 14:38:21 +09:00
Oleksandr Shcherbina 08ee7d4b8c evas_canvas3d:Broken source file for generation 3D shaders
Summary:
Bug reproduce if delete evas_gl_3d_shaders.x and try re-build.
Source file include.shd for generation shader code consist m4 macro definitions.
After this revision https://phab.enlightenment.org/D3056 order of the quatation
marks in function pcf was broken.
@fix

Reviewers: cedric, Hermet

Reviewed By: Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3085
2015-09-24 20:37:36 +09:00
Carsten Haitzler 217faeebe8 evas cutouts - optimize to use less cpu
this optimizes draw ctxt cutouts by skipping small ones and
remembering the last cutout added so it isn't double-added as well as
extending the minimum cutout array to 512 and going up in blocks of
512 instead of 128. also optimize the clipping code a bit more.
2015-09-24 14:09:20 +09:00
Carsten Haitzler 601273522e evas gl engines - remove TIMDBG code that is unused entirely 2015-09-23 14:03:33 +09:00
Carsten Haitzler 0369168a44 evas sw generic - comment NULL methods so we know what they should be 2015-09-22 18:49:12 +09:00
Oleksandr Shcherbina 28d69200f9 evas_canvas3d: sets for shadow rendering
Summary:
Add possibility change quality and offsets for shadow.
Add mesh API's to sets size, step and bias constant.
Add scene API to sets depth values.

Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3056

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-09-21 23:41:29 +02:00
Subhransu Mohanty 291c3e32af evas: create ector surface per engine instance.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-09-21 22:50:34 +02:00
Subhransu Mohanty b6e458804e evas: clip the clip rect to surface boundary in ector draw.
Change-Id: If747a055eb935a7369eaf8d16d1577200a23b54c
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-09-21 22:50:33 +02:00
Dongyeon Kim b11d9b33d9 evas/gl_generic: set draw context in ector_renderer_draw
Change-Id: Ifeedd48bc87d5c8ac353b8bee199604b482b4da0
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-09-21 22:50:33 +02:00
Dongyeon Kim 7587645672 Evas GL: Free safe extensions hash when engine shuts down
This fixes the memory leak.
Thanks @rajeev.jnnce for spotting this!
2015-09-17 10:28:59 +09:00
Jean-Philippe Andre 2381d8160a Evas GL shaders: Add mask 21, 12, 22 downsampling modes
This is a huge patch, but keep in mind that 4326 line changes
were automatically generated from the template GLSL files.

This also adds some minor refactors here and there to accomodate
for the new shaders, but nothing crazy.

"GL fast-path" downsampled masks should now look pretty good.
2015-09-14 11:20:21 +09:00
Dongyeon Kim 1b049b6fba evas/gl_common: Do not set minus value to unsigned int
Summary:
cur_tex* are unsigned int, so minus value should not be set.
Also, add cur_texa, cur_texm here.

Test Plan: Local tests

Reviewers: jpeg

Subscribers: mer.kim, wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D3036
2015-09-08 17:41:40 +09:00
Stefan Schmidt 7c36761e62 evas: gl_generic: fix leak if we return dst and not newdst
In case we still retrun dst we should make sure we free up the newly
allocated newdst.

CID: 1323090
2015-09-07 13:41:47 +02:00
Jean-Philippe Andre 69cbbc2184 evas: Add internal context_dup function
This will simplify some code related to clipping and masking.
2015-09-04 11:11:39 +09:00
Jean-Philippe Andre d69f9e0b84 Evas masking: Fix potential invalid access to mask image
After clip_image_get, the old mask may be replaced by a new one,
and unref'ed, but it is later on set back as the context mask image.
Maybe it's possible that there was 0 reference and the image
got freed in between.

No idea how to test this.

@fix
2015-09-04 11:11:39 +09:00
Jean-Philippe Andre b6abbf1277 Evas masking: Make sure to check alloc before freeing old image
Okay, I'm being paranoid and this can't possibly happen (calloc
fail? yeaaaah) but this makes sure we don't return NULL after
freeing the original image.
2015-09-04 11:11:39 +09:00
Jean-Philippe Andre b7ce5d9c47 Evas: Remove useless include
config.h is already included in the private headers, and should be
included first anyways.
2015-09-04 11:11:38 +09:00
Subhransu Mohanty 8fe5e277e5 evas - fix texture context bind reset in gl common using wrong texture
evas gl common was simply resetting to the wrong texture id in the gl
context struct - it was using pipe[0] not state.current. why i don't
know. i know i wrote the pipe[0] code many years ago - really don';t
know. it may have been a transitional piece of code that just happened
t6o work 99% of the time that never got fixe when i added pipes.

@fix
2015-09-02 18:55:43 +09:00
Carsten Haitzler 133ab7f58c evas - gl common - make yuv gl textures double-bufffered like yuy2
this pulls yuv in line with yuy2 textures and dobule buffers them.
this is a workaround some driver bugs where either the driver doesnt
block and wait for the gpu to finish with a texture when updating OR
it does wait, and when it does it blocks and spins using cpu.
2015-08-31 10:25:02 +09:00
Carsten Haitzler bdebfe7962 efl - jp2k loader - guard against openjpeg bug tha causes an abort
so... if you load a non-jp2k file using openjpeg, you can get an abort
deep inside the openjpeg library that we can't do anything about. we
set all error handlers but literally the openjpeg code has ab assert
there that causes this bug. it shouldn't and newer opengjpeg libs have
it removed, but 1.5.2 has it and this causes an untrappable crash.
this is simply bad behavior in openjpeg not allowing it to be used
safely to loade image files. the relevant backtrace:

    w=w@entry=0x7fffffffb548, h=h@entry=0x7fffffffb54c,
    alpha=alpha@entry=0x7fffffffb556 "", map=map@entry=0x7fff29ac2000,
    length=<optimized out>, error=error@entry=0x7fffffffb5bc,
    opts=<optimized out>)
    at modules/evas/image_loaders/jp2k/evas_image_load_jp2k.c:111

the relevant code in openjpeg:

int cio_numbytesleft(opj_cio_t *cio) {
  assert((cio->end - cio->bp) >= 0);
        return cio->end - cio->bp;
}

so that assert is triggered. and nothing can be done about it which is
pretty poor.

so an upgrade of openjpeg should fix this as in newer versions have
dropped the assert line in that function, but until poeople have that from
their distro, this adds magic number checks for file headers that avoids
using openjpeg if it's not "apparently" a jp2k file. this does not
stop a corrupt file or a maliciously designed file still causing this
problem, but it does just result in an abort() and isnn't seemingly an
overflow isse that can be exploted, so if you still suffer, find a way to
upgrade openjpeg to 2.x. until then... this reduces inadvertent damage.

@fix
2015-08-24 11:39:12 +09:00
Chris Michael 65578034ef Add experimental implementation of custom animator ticks
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-08-20 14:21:02 -04:00
ChunEon Park ea676ede42 evas: fix win32 build warning.
include evas_private.h so that
internal ector eo apis have affected with symbol visibilty declarations.
2015-08-20 18:09:39 +09:00
Cedric BAIL 7c83af2ae3 evas: fix ref/unref of ector renderer to always happen in the main loop. 2015-08-19 16:06:39 +02:00
Jean-Philippe Andre a3db22659f Evas GL: Debug APIs should also restore context
As discussed briefly with @spacegrapher
2015-08-19 13:33:55 +09:00
Jean-Philippe Andre fbd5db19bd Evas GL: Also generate debug functions for GLES 2 2015-08-18 18:31:40 +09:00
Jean-Philippe Andre 371e4becd6 Evas GL: Add EVGL_FUNC_BEGIN() to GLES 3 functions as well
This call ensures that the context is current (context restore).
2015-08-18 18:31:40 +09:00
Jean-Philippe Andre af37cc2be4 Evas GL: Simplify previous commit
Also generate the debug functions for GLES 3
2015-08-18 18:31:40 +09:00
Dongyeon Kim bea42e6a00 Evas GL: Restore current context to evas gl context when the backend has taken over
Summary:
When Evas GL apis are called outside of on pixels callback,
evas gl backend context may have been made current, and Evas GL will
render into a wrong context.
So here we provide context restore mechanism of keeping track of
currently bound context and calling make current when needed.
@feature

Test Plan: Run Evas GL test cases

Reviewers: jpeg, cedric

Subscribers: mythri, mer.kim, wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D2956
2015-08-18 18:31:40 +09:00
Chris Michael a72cab4d6e evas-wayland-egl: Remove extra blank line
Summary: No function changes, just removed an extra blank line

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-08-11 10:12:43 -04:00
Chris Michael ec43fa32ef evas-wayland-egl: Add support for partial update extension
Summary: if EGL_KHR_partial_update extension is implemented in the
driver, set damage region. This is done before the draw calls.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-08-11 10:11:26 -04:00
Mike Frysinger f33a46ce17 use SDL2 everywhere
Some files were still including SDL-1 headers even though we only link
against SDL2 libs.

URL: https://bugs.gentoo.org/551882
Reported-by: Barnaby <badbit@me.com>
Reported-by: Romain Naour <romain.naour@openwide.fr>
2015-08-07 12:01:44 -04:00
mythri.venugopal d9ee48b013 evas gl: add support for new partial update extension.
Summary:
If EGL_KHR_partial_update extension is implemented by the driver,
set the damage region. This is done before the draw calls.

@feature

Reviewers: wonsik, spacegrapher, jpeg

Reviewed By: spacegrapher

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2828

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-08-04 17:34:30 +02:00
Oleksandr Shcherbina 60b16be772 Evas canvas3d: Move evas 3d types to evas_types.eot
Summary:
Move evas_canvas3d types from Evas_Eo.h to evas_types.eot
Change enum constatnt for vertex_arrtib, material_attrib, blend_func
Correct namespace for Evas.Real type

Reviewers: cedric, tasn

Reviewed By: tasn

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2734
2015-08-04 10:57:14 +01:00
Nicolas Aguirre b79ab57226 Revert "Include <Eet.h> where needed. cf:"
This reverts commit 877338659b.
2015-08-03 14:34:57 +02:00
Nicolas Aguirre c1a483f2af Revert "evas: Adds an eglfs module"
This reverts commit 270215889d.
2015-08-03 14:34:56 +02:00
Florent Revest 877338659b Include <Eet.h> where needed. cf:
https://github.com/openembedded/meta-oe/blob/master/meta-efl/recipes-efl/efl/efl/0002-evas_3d-Add-Eet.h-includes.patch
2015-08-03 14:16:35 +02:00
Florent Revest 270215889d evas: Adds an eglfs module 2015-08-03 14:16:35 +02:00
Chris Michael a4ab05aadd evas-wayland-shm: Use wl_display_dispatch_pending to wait for buffers
Summary: This fixes T2625 where launching filemanager would cause a
deadlock. The issue here is that wl_display_dispatch actually uses
poll() which will block and wait, while using
wl_display_dispatch_pending does not case any blocking.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-07-31 09:58:08 -04:00
Derek Foreman 99af748e4b wayland-shm: When we run out of shm buffers kick the server to get some back
Summary:
This fixes a rendering issue with wayland apps. We consume all buffers then
drop any attempted renders that take place while we have no buffers.
This fix now waits for the server to give us some buffers back.
This is the cause of T2612

@fix

 #Kansas

Reviewers: zmike, devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2897
2015-07-30 15:37:21 -04:00
Chris Michael d68644c920 evas-wayland-shm: Set wl_display field inside the Shm_Surface structure
Summary: As we need access to the wl_display in order to dispatch
events on the queue while we wait for free buffers, pass it in to the
surface creation function and set it in the Shm_Surface structure

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-07-30 15:11:09 -04:00
Chris Michael fae40e995b evas-wayland-shm: Pass along the wl_display parameter to the surface creation function
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-07-30 15:10:49 -04:00
Chris Michael b1bb88b8f2 evas-wayland-shm: Modify existing engine functions to take a wl_display parameter
Summary: These functions need to have an additional wl_display
parameter so that we can set the field inside the Surface structure

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-07-30 15:09:55 -04:00
Chris Michael a48c54cddd evas-wayland-shm: Provide wl_display to the surface structure
Summary: In order to fix an existing rendering issue, we need access
to the wl_display so that we can dispatch events on the que while we
wait for a free buffer

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-07-30 15:09:02 -04:00
Chris Michael a1c203967e evas-wayland-shm: Provide wl_display field in engine info structure
Summary: This just adds a field so we have some place to store the
wl_display for use in the evas wayland engine

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-07-30 14:42:09 -04:00
Chris Michael 37b767994e evas-wayland-shm: If no depth is specified during reconfigure, use existing depth
Summary: This fixes a crash which Could occur if no outbuf depth was
given during a call to reconfigure.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-07-30 13:53:10 -04:00
Derek Foreman f86e04b14f wayland-shm: Introduce buffer ages
Summary:
We now track each shm buffer's time since last draw so evas can tell
what it needs to re-render.

Reviewers: zmike, devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2893
2015-07-30 11:45:38 -04:00
Derek Foreman 997e84f14e wayland-shm: Assign buffers in the swap_mode callback
Summary:
This is when we're about to start a new render, so it's the best
time to set up the next buffer to draw to.

Reviewers: zmike, devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2892
2015-07-30 11:45:32 -04:00
Derek Foreman ebea504cbc wayland-shm: rename _evas_outbuf_swapmode_get() to _evas_outbuf_swap_mode_get()
Summary: Everyone else calls it swap_mode, let's be trendy.

Reviewers: zmike, devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2891
2015-07-30 11:45:26 -04:00
Derek Foreman cf3434a927 wayland-shm: Remove curr_buff from Shm_Surface
Summary:
We already have *current, but we're not using it properly.  Let's throw
out curr_buff and just use *current.

This temporarily makes swapmode_get do full renders, this will be
fixed in a future commit that adds proper buffer ages.

Reviewers: zmike, devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2890
2015-07-30 11:45:17 -04:00
Derek Foreman 157ad667b4 wayland-shm: refactor _evas_shm_surface_data_get()
Summary:
Split out the buffer picking stuff because we're going to want to call
it from somewhere else.

Reviewers: zmike, devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2889
2015-07-30 11:45:05 -04:00
Derek Foreman 525269dc98 wayland-shm: Use MAX_BUFFERS macro instead of magic 4
Reviewers: zmike, devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2888
2015-07-30 11:44:57 -04:00
Derek Foreman d2f5d240a4 wayland-shm: rename _evas_shm_surface_redraw() to _evas_shm_surface_post()
Summary:
It doesn't redraw anything, it posts a buffer full of data to the
compositor.

Reviewers: zmike, devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2887
2015-07-30 11:44:49 -04:00
Derek Foreman f59f83810c wayland-shm: remove _evas_shm_surface_swap()
Summary: It no longer does anything useful

Reviewers: zmike, devilhorns

Reviewed By: devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2886
2015-07-30 11:44:39 -04:00
Stefan Schmidt 423b97e572 gl_common/evas_gl_3d: Assign attenuation values correctly.
This really looks like a copy and paste error to me. The assigned const and
linear value would always be overridden by quad.

CID: 1267462, 1267460
2015-07-30 13:06:25 +02:00
Jean-Philippe Andre 8310b0dec7 evas/gl_drm: Fix compilation with mesa 10.6.3 on Debian
Thanks @aerodynamik for the report.

Fixes T2616
2015-07-30 14:59:22 +09:00
Jaehwan Kim 8f9eb82991 evas engine: add null point exception.
Sometimes the data parameter can be null.
It makes a segment fault.
test: evas_new > add method_output as buffer > evas_free

@fix
2015-07-30 11:08:42 +09:00
Oleksandr Shcherbina 1f758ad96d evas: fix size of borders in case need generate texture without atlases
Summary:
Set size of texture unit without 2 pixels for borders in case use it without
atlses. Just one case if texture for 3D use repeat mode and non-normalized
tuxture coordinates

Reviewers: Hermet, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2805

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-07-28 22:33:52 +02:00
Chris Michael 1c19649acd evas-wayland-shm: Fix issue of surface_swap spamming invalid warning
Summary: Since the surface_swap functionality is changed now, we no
longer need to bother checking if the leaf is busy as we don't use the
leaf itself inside this function anymore.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-07-28 09:43:16 -04:00
Derek Foreman d68c382105 wayland-shm: Remove "mapped"
Summary:
Looks like the recent changes to swap/redraw have fixed a problem with
damage tracking and we no longer need this.

Damage history seems ok without it now.

@fix

Reviewers: zmike, devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2876
2015-07-28 09:19:12 -04:00
Derek Foreman 0b284d0914 wayland-shm: re-organize some of the swap/redraw logic
Summary:
The way things were, we'd be committing a buffer we hadn't rendered to
yet.

Now redraw() contains all the attach/damage/commit logic, and swap() is
called afterwards to set up a new target buffer for the next render.

@fix

Reviewers: zmike, devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2875
2015-07-28 09:19:07 -04:00
Derek Foreman f2caeff9c2 wayland_shm: Don't store frame_cb
Summary:
We don't need to - all the frame callback does for us is ensure a queue
push.

We should destroy any callback we receive when we receive it.

@fix

Reviewers: zmike, devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2874
2015-07-28 09:18:59 -04:00
Chris Michael 43ddf5b69d evas-wayland-shm: Don't call surface commit until we've setup the frame listener
Summary: This fixes an issue where we may been missing a frame
callback due to the wl_surface_commit being called before the frame
callback listener was setup. Now we will setup the frame callback
listener before doing any wl_surface_commit so that we don't miss
frames.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-07-27 15:53:02 -04:00
Jean-Philippe Andre c45ae022c8 Evas masking: Fix crash in async rendering
There was a FIXME comment... >_<

Improper management of image resources in async render led to
a rare crash. This should fix that.

@fix
2015-07-27 14:15:09 +09:00
Vincent Torri 07af170bd8 Evas GDI engine: save the original bitmap into the memory DC
This allows the memory DC to be killed and fix a memory leak

@fix
2015-07-23 14:05:33 +01:00
Jean-Philippe Andre f8dda3350c Evas: Fix wayland-only compilation without Xlib headers
If the Xlib headers are not installed, a special macro must
be defined before including EGL headers.
2015-07-23 16:24:29 +09:00
Jean-Philippe Andre a8b4607968 Evas/psd: Remove commented-out debug code
Removing because it matches a grep of <<<< used for merge conflicts :)
2015-07-23 10:34:15 +09:00
Jean-Philippe Andre dc3e41c3de Evas GL: Deprecate API evasglCreateImage
Despite its ugly name, evasglCreateImageForContext should be used
instead, as it's a proper API with evasgl and ctx passed in as
arguments.
2015-07-17 14:47:53 +09:00
Jean-Philippe Andre 8942c0c29b Evas GL: Fix sync, wlbuffer and image egl ext functions
Before this patch, those EGL/EvasGL functions can not work
without a current context. But EGL does not require any
current context for those to work, or at least, this should
be left to the driver to decide.

Evas GL was only able to get a pointer to the display
if a context was current.

The display pointer should be infered from Evas_GL unless
we can find a current display. EGL does not require a
context to be current in most of these function calls.

This should bring evasgl a little bit closer to EGL in terms
of behaviour (those are EGL-only extensions, btw).

Thanks @spacegrapher for the quick review

@fix
2015-07-17 14:47:42 +09:00
Jean-Philippe Andre 9db20800a2 Evas GL: Fix glClear(0,0,0,0) with DR and COPY
When glClear is called in direct rendering move (DR), we usually
have to skip the call altogether because clearing out transparency
would erase the pixels in the evas backbuffer. This means Evas
would not be able to blend an RGBA GLView on top of other objects.

But COPY mode should allow Evas GL to poke holes in a window
backbuffer.

Thanks @spacegrapher for the review :)

NOTE: Elm GLView also needs to pass the render op to its Evas.Image.

@fix
2015-07-16 19:50:38 +09:00
Jean-Philippe Andre b439fafa17 Evas GL: Fix internal function pointer
evas_gl_native_context_get is an internal function
passed around from an evas engine to evas_gl so that we can
implement evasglCreateImageForContext without exposing
any evas engine internal structure to evas_gl.

It's all a ittle bit ugly but the previous solution with
dlsym(DEFAULT) didn't work.
2015-07-16 19:50:38 +09:00
Jean-Philippe Andre 576f2ccab7 Evas GL: Fix evasglImageDestroy() from non-evasgl threads
If the TLS variable was not initialized, Evas GL can't get a pointer
to a valid EGLDisplay which is required by eglImageDestroy.

So, we keep track of the dpy used at creation time and use that
if we're in another thread.
2015-07-16 19:50:38 +09:00
Daniel Kolesa 216f738acf image_savers/jpeg: actually properly fixed the jump 2015-07-16 10:14:44 +01:00
Carsten Haitzler 11e38b5e86 Revert "image_savers/jpeg: actually use normal jmp_buf/setjmp/longjmp"
This reverts commit 5beb47aa4d.

Revert "image_savers/jpeg: fix undefined behavior of using sigsetjmp on jmp_buf"

This reverts commit 84c7751e19.

these end up with efl simply not compiling. efl tree does not build at
all now and this warrants a revert.

lib/evas/.libs/libevas.so: undefined reference to sigjmp'
collect2: error: ld returned 1 exit status
Makefile:19321: recipe for target 'bin/evas/evas_cserve2' failed
.. etc.
2015-07-16 11:14:29 +09:00
Daniel Kolesa 5beb47aa4d image_savers/jpeg: actually use normal jmp_buf/setjmp/longjmp 2015-07-15 20:05:23 +01:00
Daniel Kolesa 84c7751e19 image_savers/jpeg: fix undefined behavior of using sigsetjmp on jmp_buf
@fix
2015-07-15 16:24:27 +01:00
Daniel Kolesa 48936722f9 gl_generic: fix unintended behavior (we want to assign the value we point to) 2015-07-15 16:13:39 +01:00
Carsten Haitzler 59db1cd0e2 evas - unload/scalecache self-feeding loop unload/reload fix
i was runing perf top and noticed that evas_image_load_file_data_eet(0
was being called. in fact - it was #1 on the list of functions being
called. why? it didn't make sense. i found out. just a blinking cursor
in terminology was causing the background to be unloaded and
re-loaded. the new "actually unload" changes for 1.15 made this happen
and thus we kept sucking in new data all the time even if the
scalecache already had the data - and that was the problem.

so now calcecache prepare tells you if you don't have cached data and
if you likely then have to ensure the data is loaded. this cuts down
quite a bit of work.

while i'm at it... we definitely need to clean house on the internals
of evas. a decade+ of features, mess, optimizations needs to be fixed.
i mean really house-cleaned. rewritten clenl;y re-using existing code
where appropriate.
2015-07-12 13:17:08 +09:00
Tom Hacohen 9183ba9546 Evas gl core: Move variables to the correct ifdef branch.
These variables were not really used in the #else branch of the ifdef.
This moves them to the correct place removing the unused variables issues.
2015-07-07 13:28:53 +01:00
WooHyun Jung 1390f65beb Evas gl_common: Fix up error handling 2015-07-06 14:18:36 +09:00
Carsten Haitzler ecc17e621e evas gl - dont crash if gl image internal im is null
new crash i saw today
2015-07-05 18:01:06 +09:00
WooHyun Jung ea6a31ac55 Evas gl_common: Fix up error handling 2015-07-02 21:54:51 +09:00
Jean-Philippe Andre 2a46280e1e Revert "Evas gl_cocoa: remove code duplicated from gl_generic"
This reverts commit 681c8b0ec2.

@cedric pointed me out that gl_cocoa doesn't depend on gl_generic,
so this commit was not very smart.
2015-07-02 16:00:40 +09:00
Jean-Philippe Andre b5c9350805 Evas: Replace image_map_surface_free by common image_free
Those two functions were doing exactly the same thing[1], which
is free an image, so this commit only attempts to simplify the code
a little bit.

[1] Actually image_map_surface_free() might even not have worked
properly with cserve2 sw (calling unload instead of close).
2015-07-02 12:05:50 +09:00
Jean-Philippe Andre 681c8b0ec2 Evas gl_cocoa: remove code duplicated from gl_generic
Remove the two functions:
- image_data_get
- image_data_put
2015-07-02 11:58:50 +09:00
Jean-Philippe Andre fd4e133cc1 Evas: Implement image_data_get for FBO images 2015-07-02 11:58:50 +09:00
Chris Michael 0e0e148bb3 evas-fb: Fix compiler warnings about suggested parentheses
Summary: Gcc suggested parens around the truth value here, however
as some developers don't like overly used parens, just modify the code
slightly to not use an if on the assignment line.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-30 09:25:23 -04:00
Daniel Kolesa 8fcad9672c evas_engine_software_x11: fix incorrect enumeration type warning 2015-06-29 14:27:02 +01:00
Daniel Kolesa c709f1dca2 eolian/generator: constify all prototypes for @const functions
Otherwise there would be conflicts in certain circumstances.

This also requires adding const on many existing functions,
and similar work is necessary in Elementary.

@fix
2015-06-25 12:18:43 +01:00
SangHyeon Lee 9e57d34893 fb engine : Add NULL type handling in output free.
Summary:
Add NULL type check in output_free of evas fb engine.
If engine setup is failed,
Render_Engine wil be NULL so output_free also need to
handling NULL check.

Test Plan:
It needs specific condition to reproduce,
           engine of ecore_evas is set to fb, and setup is failed,
           then Render_Engine is NULL, but ecore_evas_free will call
           output_free in fb engine's evas_engine.c

Reviewers: raster, cedric, Hermet

Reviewed By: Hermet

Subscribers: cedric, seoz, eagleeye, singh.amitesh

Differential Revision: https://phab.enlightenment.org/D2743
2015-06-23 08:11:39 +09:00
Oleksandr Shcherbina ac4b6422f4 evas: fix Evas.Canvas3D color pick
Summary:
After this commit	684c51360f it didn't work
Miss bind color pick texture to drawable data
@fix

Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric, Ievgen, se.osadchy

Differential Revision: https://phab.enlightenment.org/D2724

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-22 11:11:33 +02:00
Chris Michael 4e6b06dfd7 evas-gl-drm: Cleanup compiler warnings when building gl_drm engine
Summary: This cleans up nasty compiler warnings when building the
gl_drm engine. If we do not define EGL_EGLEXT_PROTOTYPES then we end
up with implicit declaration warnings

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-18 09:59:29 -04:00
Oleksandr Shcherbina d409df1caa evas: change interface evas_3d to evas_canvas3d
Summary:
Regard to https://phab.enlightenment.org/T2479 it is need for right generation
Eolian files

Reviewers: cedric

Subscribers: cedric, tasn

Differential Revision: https://phab.enlightenment.org/D2711

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-17 17:52:17 +02:00
Chris Michael cdbaa65bd4 evas-gl-drm: Add support for EGL_MESA_platform_gbm
Summary: This change adds support for using EGL_MESA_platform_gbm to
get the display directly from gbm and to create a window surface
(usable by egl) directly from the gbm surface.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-17 10:19:29 -04:00
Cedric BAIL 7a1da35e22 evas: use the right function with freetype backend. 2015-06-16 17:23:05 +02:00
Dongyeon Kim 6f55b135c2 evas/gl: Add null checks
Summary: Add null check for glGetString version check and evgl_engine

Test Plan: Local tests

Reviewers: jpeg

Reviewed By: jpeg

Subscribers: wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D2699
2015-06-16 13:47:16 +09:00
Jean-Philippe Andre 8d72372fa7 Evas GL: Fix error message (ERR --> INF) 2015-06-15 17:51:36 +09:00
Dongyeon Kim 291fcca181 evas/gl_x11, gl_cocoa: remove static variable in eng_font_draw
Summary:
When evas is recreated, this static variable value remains,
so it references already freed memory.

Test Plan: Local tests

Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: wonsik, mer.kim, cedric

Differential Revision: https://phab.enlightenment.org/D2678
2015-06-15 17:48:11 +09:00
Chris Michael 88cb6b74bf evas-gl-drm: Cleanup gl_drm engine code a bit more
Summary: This cleans up the gl-drm engine code a bit and avoids the
need to constantly destroy and recreate the gbm device itself. This
also adds checks during Outbuf create to handle the swap_mode as per
previously added enum.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-12 11:50:24 -04:00
Chris Michael 9315424bac evas-gl-drm: Move gbm_surface field to Outbuf structure
Summary: This moves the Engine_Info's gbm_surface field to the Outbuf
structure

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-12 11:50:24 -04:00
Chris Michael 8809979ce3 evas-gl-drm: Add swap_mode enum
Summary: This adds an enum we can use for setting/determining the
swap_mode to use for the gl_drm engine

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-12 11:50:24 -04:00
Subhransu Mohanty aac9bee035 evas/engines : renamed ector native engine to "default" from "freetype" 2015-06-12 19:56:57 +09:00
Jean-Philippe Andre 142626c00a Evas GL: Make INF message more explicit
Direct rendering is actually quite hard to enable, so make the
message very explicit for elm_glview users. Thanks zmike for
reporting this msg.
2015-06-11 10:40:08 +09:00
Jean-Philippe Andre cb11a67595 Evas GL: Fix coverity CID 1304559, 1304560
Summary:
<CID 1304559: Logically dead code>
The dead code is only valid for GLES backend, so move if statement
to be used for GLES backend only.
<CID 1304560: Bad bit shift operation>
When calculating depth bit, bit shifting could be done with negative values.
@fix

Test Plan: Local tests

Reviewers: jpeg

Reviewed By: jpeg

Subscribers: wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D2654
2015-06-11 08:39:43 +09:00
Jean-Philippe Andre fb58613e18 Evas: Fix shadow warning 2015-06-09 15:55:35 +09:00
Stefan Schmidt d50cebbd4f modules/evas/engines/software_generic: No need to check enums for smaller 0
Evas_Image_Orient is an enum starting at 0 thus we never go below 0. Remove
unneeded checks.

modules/evas/engines/software_generic/evas_engine.c:1558:4: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
modules/evas/engines/software_generic/evas_engine.c:1560:8: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
2015-06-08 17:09:38 +02:00
Chris Michael 50a37e72fc evas-gl-drm: Trap for invalid gbm bo
Summary: If we fail to lock the front buffer, we will not get a valid
bo returned so we should not be calling other functions which require
a bo.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-05 13:40:35 -04:00
Chris Michael 939d221ff1 evas-gl-drm: Fix issue with swap mode returning wrong value
Summary: This fixes a crashing issue in evas image cache due to the
engine returning an improper swap mode.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-05 10:00:45 -04:00
Chris Michael a83bb5e45d evas-gl-drm: Refactor gl_drm engine to not use dumb buffers
@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-05 10:00:45 -04:00
Chris Michael 70b674d06c evas-gl-drm: Create eglContext before eglWindowSurface
Summary: We should be creating the eglContext before trying to create
the window surface.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-05 10:00:44 -04:00
Chris Michael 47a2602af7 evas-gl-drm: Readd support for pre_swap/post_swap callbacks
Summary: The pre/post swap callbacks were forgotten when doing the
engine rewrite, so readd them

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-05 10:00:44 -04:00
Chris Michael ee593050f1 evas-gl-drm: Rework gl_drm engine to function again
Summary: Previous gl_drm evas engine code did not work properly (or at
all really). This reworks/refactors the gl_drm engine code to work
again with the changes made to ecore_drm.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-05 10:00:44 -04:00
Chris Michael 58dbb63ba4 evas-gl-drm: Remove old engine code
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-05 10:00:44 -04:00
Dongyeon Kim 25822405a4 evas/gl_common: Reset mvp matrix only for shaders that are being used
Summary:
Evas has quite a number of shaders, and resetting the projection matrix
for all shaders takes some time, which is an overhead when target surface
is continuously being changed (ie. when using proxy).
So here we reset the projection matrix for shaders that are actually used.
2015-06-03 11:30:22 +09:00
Dongyeon Kim 3e39bf3638 Evas GL: support surfaceless make current
Summary:
Evas GL now supports surfaceless make current, where
evas_gl_make_current can be called with sfc parameter NULL.
This closely resembles EGL_KHR_surfaceless_context extension,
where applications that only want to render to client API targets
can make current to NULL surface instead of creating a dummy egl surface.
@feature
2015-06-03 11:30:22 +09:00
Dongyeon Kim a4c05cc68c Evas GL: Skip surface buffers create/allocate for pbuffer with NO_FBO
Summary:
When pbuffer surface is created with EVAS_GL_NO_FBO config,
FBO should not be created/allocated.
2015-06-03 11:30:22 +09:00
Dongyeon Kim 517109858e Evas GL: Match FBO config with window surface config
Summary:
When direct rendering is enabled, FBO configuration should match
window surface configuration as FBO will be used in fallback cases.
So create FBO with configuration from window surface.
@fix
2015-06-03 11:30:22 +09:00
Dongyeon Kim ae91db021b Evas GL: Pass correct attachment enum for glDiscardFramebufferEXT
Summary:
When default framebuffer(0) is bound, attachment should contain
COLOR, DEPTH or STENCIL for glDiscardFramebufferEXT.
When a framebuffer object is bound, attachment should contain
COLOR_ATTACHMENT0, DEPTH_ATTACHMENT or STENCIL_ATTACHMENT.
This should be correctly taken into account for indirect rendering,
where internal FBO is used.
@fix
2015-06-03 11:30:22 +09:00
Dongyeon Kim e4e67732c2 Evas GL: return correct context for context_get with indirect context
Summary:
When evas gl falls back to using indirect context,
evas_gl_current_context_get() should return the indirect context.
@fix
2015-06-03 11:30:22 +09:00
Dongyeon Kim 660bfcf3c2 Evas GL: Separate EGL and GL extension lists
Summary:
Separate EGL extensions from GL/GLES extension list, since
we have extension list for each GL version, and we do not want to
check EGL extensions differently when different GL versions are used.
This also simplifies extension string get function as we just need to
concatenate EGL and GL extensions rathan than keeping track of
GL extensions only.
2015-06-03 11:30:22 +09:00
Dongyeon Kim 411bc27390 Evas GL: Share texture id in case EGL image is not supported
Summary:
When EGL image is not supported, Evas GL should share texture id
to the gl backend for indirect rendering to work.
2015-06-03 11:30:22 +09:00
Dongyeon Kim 34480d3d5d Evas GL: Make current to an Evas GL context before destroying surface buffers
Summary:
We should make current to an Evas GL context before calling _surface_buffers_destroy,
otherwise resources from GL backend will be removed.
@fix
2015-06-03 11:30:22 +09:00
Dongyeon Kim b0d2643f93 Evas GL: Add indirect surface fallback and yinvert callback
Summary:
When either FBO or EGL image from texture extension is not supported,
we can use pixmap surface as indirect surface fallback.
Since native pixmaps have (0,0) in the upper left while
FBOs have (0,0) in the lower left, we should invert the y coordinates
when native pixmaps are used as the render target.
To accomodate run-time y-invert check we add a new callback for
EVAS_NATIVE_SURFACE_EVASGL type.

Reviewers: cedric, jpeg

Subscribers: wonsik, mer.kim, cedric
2015-06-03 11:30:22 +09:00
Dongyeon Kim 63e057bff9 Evas GL: Fix direct_mem_opt and direct_override
Summary:
Remove surface buffer create/allocate in pbuffer_surface_create.
In evgl_make_current, we should use direct_mem_opt, direct_override values
set in EVGL_Surface struct, not the global value set by env variables.
@fix
2015-06-03 11:30:21 +09:00
Dongyeon Kim ea5788d247 Evas GL: destroy egl image when surface is destroyed
Summary:
We should destroy egl image when surface is destroyed
to avoid memory leak.
@fix

Test Plan: Evas GL test cases

Reviewers: jpeg

Subscribers: mer.kim, mythri, wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D2357
2015-06-03 11:30:21 +09:00
Dongyeon Kim e789b24ff4 Evas GL: 1.x support for GLX
Summary:
Now we can support EVAS_GL_GLES_1_X version for GLX backend
with both direct and indirect rendering.
Refactored api get functions to have similar code path for each version.
@feature

Test Plan: Evas GL test case

Reviewers: cedric, jpeg

Subscribers: cedric, mer.kim, mythri, wonsik

Differential Revision: https://phab.enlightenment.org/D2342
2015-06-03 11:30:21 +09:00
Jean-Philippe Andre 777f7f2047 Evas masking: Fix rare issue of invalid rendering (GL)
Thanks Dongyeon for finding out this solution. Now that was
one nasty bug :)

Somehow the currently bound texture id would not match what
Evas expected, so Evas would not call glBindTexture when
required. As a result it was drawing black (sampling from tex 0).

@fix
2015-06-03 11:03:29 +09:00
Chris Michael 732d67c155 evas-drm: Remove useless fields from Outbuf structure
Summary: These fields are not needed in the outbuf structure as they
are never used, so just remove them.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-02 09:24:22 -04:00
Chris Michael 8e4426642d evas-drm: Minor formatting fix
NB: No functional changes

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-02 09:17:57 -04:00
Chris Michael 6929172a81 evas-gl-drm: Fix formatting
NB: No functional changes

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-01 14:06:21 -04:00
Carsten Haitzler cc49c1702b evas - fix yuv support to no longer ignore 709 colorspace params
if yuou use 709 instead of 601 yuv (ycbcr) evas will just be wrong and
use 601. this fixes that and implements 709. it also fixes a scaling
bug for yuv in the gl engine. no one noticed but me, so i won't call
this a bug fix, and it can go into the next efl release - no need to
backport unless it actually bothers peolpe (which it seemingly doesn't)
2015-05-27 20:19:46 +09:00
se.osadchy 684c51360f evas: fix color pick compatibility of Evas_3D with GLES.
Summary:
Use fourth component texture. Update mechanism generation pixels, scene renderer
to texture and geting color pixels from texture. Update shader for color pick.

Reviewers: Hermet, raster, cedric

Reviewed By: cedric

Subscribers: Oleksander, cedric

Differential Revision: https://phab.enlightenment.org/D2549
2015-05-27 00:31:07 +02:00
Oleksandr Shcherbina abc1eabecb evas: fix compatibility with GLES2.0. Shadow effect
Summary:
Use RGBA texture unit for generation shadow. Use separate framebuffer and
renderbuffer for shadow map.
Refactor shadow map shader to use position of shadow and pack depth value in
RGBA texture.
Refactor shader function for generation shadow factor to unpack depth value from
RGBA shadow map.

Reviewers: cedric, Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2578

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-27 00:31:07 +02:00
Cedric BAIL f78bc0f22a evas: define EGL_OPENGL_ES3_BIT_KHR in all case for better portability. 2015-05-26 09:18:11 +02:00
Carsten Haitzler 7d1a27bae9 evas gl engine - dont complain if refs are still there in cache on trim 2015-05-22 17:12:14 +09:00
Carsten Haitzler b2c9899d8a evas shader generation - add comments to indicate to commit the files
so you know the files should change when you "make" and shf files are
updated, add notes to the .x files generated to indicate they should
be committed back to the repo so it is clear
2015-05-21 17:13:25 +09:00
Carsten Haitzler ce7a6e7106 update shaders 2015-05-21 17:03:36 +09:00
Oleksandr Shcherbina fb2e000028 evas: fix compatibility with GLES. Alpha test
Summary:
Add alpha test in shader code instead of function glAlphaFunc that doesn't supported
in GLES2.0
Add gag and TODO in shader function that generate shadow. Without it all scene is
shadowed, because shadow effect doesn't work yet.

Reviewers: cedric, Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2529

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-19 14:17:00 +02:00
Daniel Kolesa 058a9c9d88 eolian: new syntax for params/values/keys
Instead of "@in type name;" we now use "@in name: type;". This change
is done because of consistency with the rest of Eolian; pretty much
every other part of Eolian syntax uses the latter form.

This is a big breaking change in the .eo format, so please update your
.eo files accordingly and compile Elementary together with the EFL.

@feature
2015-05-18 16:14:31 +01:00
Chris Michael 9cc25bf3c2 evas-drm: Mark framebuffer as dirty before sending
Summary: We should be marking the framebuffer dirty regions Before we
send the pageflip to the kernel so that the kernel can properly
optimize drawing dirty regions before scheduling a pageflip.

NB: Slightly optimizes evas drm rendering a bit more. Thanks to Daniel
Stone for the help :)

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-05-14 11:52:13 -04:00
Oleksandr Shcherbina bfe8b7c05e evas: correct normal map shader.
Summary:
Due to using Evas_GL_Image for generation texture unit for Evas_3D_Texture it is
need adjusting texture coordinates in shader
It has been missed here
https://git.enlightenment.org/core/efl.git/commit/?id=d88ccf06a5f6ebcfc68dcc21e55a241f64ff9aa9

Reviewers: Hermet, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2474

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-13 16:20:22 +02:00
Jean-Philippe Andre 7a614c80f3 Evas filters: Fix glReadPixels usage for EGL
EGL might very well not support RGBA read mode, so we
need to check for it first.

Also remove some error logs (see previous commit), and useless
initialization of the Evas GL engine.

@fix
2015-05-13 10:45:13 +09:00
Jean-Philippe Andre 748e6ad1b9 Evas GL common: Add very basic GL calls tracing method
Rewrap the GL calls to print them out. The arguments are not
interpreted. See the GL_ERRORS #define.
2015-05-13 10:24:24 +09:00
Jean-Philippe Andre 55eb75ad86 Evas GL common: Skip shaders generation if there is no change
Based on a quick git diff we check that the glsl code has not changed.
This should fix out-of-tree builds and avoid all source modification
unless required.

When compiling from a tarball there should be no git tree (err 129),
or if there's one the files should not be checked in (ie. no diff).
If you changed the glsl files in a tarball... too bad for you.

If this is still not enough to fix the build, then go ahead and disable
the script from Makefile_Evas.am

I would like to note that the auto-generation during make is extremely
useful when working on the shaders, which is why I'd rather keep it enabled.

@fix
2015-05-12 12:31:34 +09:00
Ji-Youn Park 4a4d5f2705 evas: fix bug in evas gl texture.
Summary: bytecount always 1,2,4. so changed for simple code.
2015-05-11 20:07:12 +09:00
Ji-Youn Park 9bf8a0e56b evas: fix bug in evas gl texture.
Summary: If the pixel size of image is not 32 bit like EVAS_COLORSPACE_AGRY88,
         GL_UNPACK_ALIGNMENT have to be changed.
2015-05-11 19:08:12 +09:00
Oleksandr Shcherbina b85713a0a4 evas: pass disable atlas flag between Evas_3D_Texture and Evas_GL_Image
Summary:
Bind flag atlas_enable.
Build adjusting matrix only in case getting texture unit with atlas.

Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2473

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-10 22:55:59 +02:00
Subhransu Mohanty 1ce417eb8b evas/engine: Fix the ector drawing for gl backend 2015-05-09 20:00:01 +09:00
Daniel Kolesa ed0988a22d eolian: change all EFL .eo files to use new syntax for properties 2015-05-07 16:36:58 +01:00
Cedric BAIL 71b7fc982a evas: remove the need to order the header correctly for Windows. 2015-05-07 09:53:10 +02:00
Oleksandr Shcherbina d88ccf06a5 evas: use Evas_GL_image for generate texture unit for Evas_3D_Texture.
Summary:
Used engine function for load image/data and use texture unit through
Evas_GL_Image object
Used Evas_ColorSpace format instead Evas_3D_Color/Pixel format
Added transformation matrix for adjusting texture unit coordinates in shader
Added property in Evas_3D_Texture for mark possibility get texture without atlas
(see https://phab.enlightenment.org/conpherence/54/, I suppose it will done
after this patch)

Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2371

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-07 09:53:09 +02:00
Oleksandr Shcherbina 0f6d101ad5 evas: add to Evas_GL_Image flag disable generate atlas.
Summary:
It is need in case Evas_3D_Mesh created with not normileze texture coordinate
and flag repeat mode for Evas_3D_Texture
Additional info see here https://phab.enlightenment.org/conpherence/54/
Use Evas_GL_Image for generation texture unit for Evas_3D_Texture
see here https://phab.enlightenment.org/D2371

Reviewers: jpeg, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2375

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-07 09:53:09 +02:00
Cedric BAIL 66a2f71c1a evas: handle orientation while an object is cutout.
T2338

Thanks to DaveMDS to take the time to report accurately the issue. That helped
a lot figuring out things. And another thanks to Vincent Torri for the help on
the math side.
2015-05-05 10:17:01 +02:00
Cedric BAIL 8a7b73ccbc evas: fix reference counting of Evas_GL_Image during orient_set. 2015-05-05 10:17:00 +02:00
Cedric BAIL 28e66c23b6 evas: prevent infinite loop when there is no image we can remove. 2015-05-05 10:17:00 +02:00
Mike Blumenkrantz 35c0dfde1d evas-gl common: clarify cryptic error message 2015-05-04 17:11:43 -04:00
Chris Michael 4cfff13f73 evas-drm: Remove debug noise
Summary: No real function changes, just commented out some debug so we
have less noise for release.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-05-04 11:42:20 -04:00
Chris Michael faa99297e0 evas-wayland-shm: Fix T2352 (focused window borders blink)
Summary: This fixes an issue where the wrong swapmode was being
returned to the evas render function. This was causing focused windows
to blink.

NB: Big thanks to Derek for assisting !! :)

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-30 11:15:00 -04:00
Chris Michael 7c1da6cdfa evas-wayland-shm: Update software_generic render engine size on output resize
Summary: As we override the software_generic function for
eng_output_resize, so we can handle resize edges, we should also be
updating the software_generic's render engine size here because the
function for software_generic->output_resize never gets called.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-29 14:23:24 -04:00
Chris Michael c4e9d29441 evas-wayland-shm: Minimize race condition when finding free leaf
Summary: This fixes a possible race condition that could happen when
using more than 2 buffers. Instead of searching for a free buffer in
various places, find a free buffer when evas requests the buffer data
and save that free buffer as the 'current buffer'

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-29 11:49:49 -04:00
Chris Michael a3969b4d3a evas-wayland-shm: Use size of buffer when caching
Summary: evas_cache and evas_cache2 are expecting the width of the
buffer when caching so just use that directly rather than calculating
bpl.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-29 11:14:38 -04:00
Mun, Gwan-gyeong 648091a1ad evas-drm: Fix evas-gl_drm picking incorrect resolution/mode for outputs
Summary:
Fix evas-gl_drm picking incorrect resolution/mode for outputs
   reference,  commit: d3a207bf9a

Reviewers: zmike, cedric, raster, gwanglim, devilhorns

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2447
2015-04-29 08:49:06 -04:00
Cedric BAIL f93cc6fe3b evas: fix issue of using two times the same image with different orient in software.
Fixing T2338
2015-04-27 19:18:04 +02:00
Cedric BAIL d22155487b evas: get rid of clobbered warning. 2015-04-25 19:59:18 +02:00
Cedric BAIL 1b91101966 evas: fix usage of the same ressource in the GL backend with orient.
When we set orient we actually need to return a new image or it will confuse
evas a lot.
2015-04-25 10:15:13 +02:00
Jean-Philippe Andre 52c7cbddf5 Evas GL common: Avoid excessive pipe flushes in image free
This should boost performance a little bit when an image is
just unref'ed but not deleted (thus doesn't need a pipe flush).
2015-04-24 11:12:30 +09:00
Jean-Philippe Andre 1ffe82fb7c Evas GL masking: Improve performance with scaled images
The GL scaled images is a fast path for masking where
the shader scales masks on the fly.
This optimization actually fixes some issues where the current
texture binding was incorrect.
2015-04-24 11:12:30 +09:00
kabeer khan ce45d443c1 evas: fix rotation and flipping of image in gl engine
Summary:
fix rotation(90, 180, 270) and flipping(vertical, horizontal, transpose,
transverse) of evas image in gl engine backend.

@fix

T2338

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: cedric, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2400

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-04-22 15:10:19 +02:00
Jean-Philippe Andre 2e49f60f61 Evas 3d: Fix clang warning
Unused function
2015-04-21 21:08:30 +09:00
Jean-Philippe Andre 8e8444bf35 Evas GL common: Fix clang warnings
Mooooarrr!
2015-04-21 20:11:02 +09:00
Jean-Philippe Andre c98a8eb70a Evas 3d: Fix clang warnings 2015-04-21 20:11:02 +09:00
Jean-Philippe Andre 64ca10bcf6 Evas DDS: Fix clang warning
This one was almost a real catch by clang. Too bad we don't actually
support DXT3.
2015-04-21 20:11:02 +09:00
Jean-Philippe Andre 20dac6d27a Evas: Fix clang warning in generated shaders file
Use const char a[] instead of const char const a[].
2015-04-21 20:11:01 +09:00
Jean-Philippe Andre 1804d460ee Evas: Fix memory leak
Fixes CID 1293000
2015-04-20 17:34:15 +09:00
Jean-Philippe Andre 6e587b5479 Evas GL_X11: Fix memory leak 2015-04-20 16:36:49 +09:00
Cedric BAIL c006f64f79 evas: more fix for include order in an attempt to fix Windows build. 2015-04-17 11:54:11 +02:00
Jaeun Choi a09fccd88b evas: restore the value of "do_region" in jpeg loader as EINA_TRUE
this was an unwanted change from 1ab8cc75c4

@fix
2015-04-17 17:09:51 +09:00
Chris Michael 46a04d8803 evas-drm: Mark the Ecore_Drm_Fb as complete when we get the page flip event.
Summary: This fixes Ticket T2289 where the mouse pointer was leaving a
trail while moving. This was caused due to not waiting for the page
flip to complete

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-16 10:25:46 -04:00
Chris Michael eff4a0abe7 evas-drm: Handle render mode for 4 buffers
Summary: If we are using 4 buffers, we should be returning
MODE_QUADRUPLE for render_mode_get function

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-16 10:25:46 -04:00
Mike Blumenkrantz 1aa26c644f evas sw: fix compile warning
modules/evas/engines/software_generic/ector_surface.c: In function '_ector_cairo_software_surface_surface_set':
modules/evas/engines/software_generic/ector_surface.c:89:4: warning: implicit declaration of function 'evas_common_cpu_end_opt' [-Wimplicit-function-declaration]
    evas_common_cpu_end_opt();
    ^
2015-04-14 21:09:27 -04:00
Cedric BAIL 74d27d6a27 evas: split ector surface from gl generic backend in an attempt to fix windows build. 2015-04-14 21:40:32 +02:00
Cedric BAIL 2260b9e328 evas: split software backend use of ector surface in an attempt to fix windows build. 2015-04-14 21:40:32 +02:00
Jean-Philippe Andre 9b6db6b3b5 Evas GL: Add some safety code
Set some pointers to NULL to avoid invalid accesses after free.
Move the similar condition for sfc after the make_current check.
2015-04-14 21:19:13 +09:00
Jean-Philippe Andre 5e832dfa76 Evas GL: Disable direct rendering if there is a map
The engine itself (gl_generic) will detect whether the target
surface (canvas where to draw the gl stuff) is the window
backbuffer or not.
2015-04-14 21:19:13 +09:00
Jean-Philippe Andre c2f5d41f39 Evas GL generic: Fix log domain
The log domain EvasGL is used by evas_gl_common and initialized
only when an Evas GL surface is created.
2015-04-14 17:29:59 +09:00
Jean-Philippe Andre 404ecdd8d7 Evas GL common: Fix RGB+A textures
Since the shaders system rewrite, RGB+A (used for ETC1+Alpha encoding)
did not work anymore.
2015-04-14 16:37:12 +09:00
Jean-Philippe Andre 99347e9178 Evas GL common: Fix texture preload with RGB+Alpha 2015-04-14 16:37:12 +09:00
Jean-Philippe Andre 78cd7336aa Evas GL masking: Skip fast path if colorspace is not supported
Masking in GL assumes only one texture to sample from. This means
RGB+Alpha and YUV types are not supported. While it would
make sense for RGB+Alpha, it doesn't make any sense for YUV (because
masks are alpha planes and YUV is opaque...)
2015-04-14 16:37:12 +09:00
Jean-Philippe Andre be40389bea Evas GL common: Fix masking of maps based on RGB+A textures
That's like a case that will never happen.
Apply a map on an image loaded from an ETC1_ALPHA image. Oh, and
also add a mask on top of that.
2015-04-14 16:37:12 +09:00
Jean-Philippe Andre c646b0ace5 Evas GL common: Properly disable texuv3 when only texuv2 is used
Yet another vertex array fix (GL crash).
2015-04-13 17:43:52 +09:00
Jean-Philippe Andre 0c7857024b Evas GL common: Enable vertex arrays only when requested
This should fix Dave's crash with the GL engine.

Indeed the pointer to the color array is passed directly
to the driver, without memcpy. Then, during glDrawArrays, the
driver will try to address it... but it could as well be NULL or
invalid. So, crashes would occur.

Also mark use_vertex as always true. We keep this field only for the
alloc() function.
2015-04-13 17:43:42 +09:00
Jean-Philippe Andre 21c91928d2 Evas GL common: Fix size of vertices data buffer
This actually has more chances of fixing Dave's GL crash.
2015-04-13 13:51:53 +09:00
Jean-Philippe Andre be45a45a26 Evas GL common: Only push color VBO for map when required
Since the new shader selection system is able to check the
value of nomul, we can avoid pushing color when they are not
required (color is opaque white).

Hopefully this will fix Dave's crash (mayyyyybe...)
2015-04-13 11:40:04 +09:00
Chris Michael 1438a980dd evas-software-x11: Fix dereference before null check(s)
Summary: This fixes Coverity CID1270028, CID1270029, CID1270030 where
variables RGBA_Image and Native where dereferencing function input
paramaters Before null checking them.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-12 21:13:18 -04:00
Chris Michael 2a7640cb4e evas-gl-x11: Fix dereference before null check
Summary: This fixes Coverity CID1293519 where einfo was being used
Before it was being null checked (which Could have caused a crash if
in fact einfo Was NULL).

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-12 21:13:18 -04:00
Chris Michael 3b4902e17e evas: Fix CID1293000 (resource leak)
Summary: This fixes a resource leak of eina_array in
eng_ector_renderer_draw which would return without freeing an
allocated array.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-12 21:13:18 -04:00
Carsten Haitzler f022c23166 evas - gl common engine - dont complain on every surace opt fetch
this causes a complint every single frame - not a good idea.
2015-04-12 11:36:28 +09:00
Chris Michael 9349c44537 evas-drm: Add back in the r, g, b masks for conversion
Summary: This is a big oopsie !! Should not have been removed during
previous commit.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-10 11:09:51 +02:00
Chris Michael e2e3e77010 evas-drm: Remove evas_drm file from build order
Summary: The Evas Drm engine makes use of Ecore_Drm functions now so
we no longer need private versions of the same code

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-10 11:09:51 +02:00
Chris Michael dd62bb1d65 evas-drm: Make evas drm engine use new ecore_drm functions
Summary: As we already have Ecore_Drm which handles all things drm
related, let's make use of it in the Evas Drm Engine. This modifies
the 'meat' of the Evas Drm engine to use Ecore_Drm functions rather
than keeping private versions of the same code.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-10 11:09:51 +02:00
Chris Michael 7e15e58e07 evas-drm: Cleanup drm engine code
Summary: With the evas drm engine refactor, some of the fields in the
Render_Engine structure are unused so remove them.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-10 11:09:51 +02:00
Chris Michael 53ecea1278 evas-drm: Cleanup evas_engine header file
Summary: With the evas drm engine refactor, a lot of these fields in
the Outbuf structure are unused so remove them. This also removes
unused private function declarations.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-10 11:09:51 +02:00
Chris Michael 745192fd19 evas-drm: Cleanup Engine Info structure
Summary: A few of these engine fields are no longer needed or were
unused in the Evas Drm engine so remove them.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-10 11:09:51 +02:00
Chris Michael e7538322e9 evas-drm: Use ecore_drm_fb_dirty function to mark framebuffer as dirty
Summary: This removes an internal evas drm engine function and instead
uses the new ecore_drm_fb_dirty function call to mark the framebuffer
as dirty

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-10 11:09:49 +02:00
Dongyeon Kim 708c537790 Evas GL: Add missing dlopen for GLX 1.x version
Summary:
For GLX backend, we should dlopen libGL.so*
@fix

Test Plan: Evas GL 1.x test cases

Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: mythri, mer.kim, wonsik, cedric

Differential Revision: https://phab.enlightenment.org/D2322
2015-04-10 16:47:12 +09:00
Dongyeon Kim 3228c376ec Evas GL: remove direct surfaces hash
Summary:
Evas GL surface buffers are allocated at make current time now
rather than surface creation time, and since we pass evas gl surface handle
to the backend, we do not need direct surfaces hash anymore.

Test Plan: elementary test and evas gl test cases

Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: cedric, mythri, mer.kim, wonsik

Differential Revision: https://phab.enlightenment.org/D2320
2015-04-10 16:47:08 +09:00
Dongyeon Kim bbc4222eaf Evas GL: reset current surface to NULL when it is destroyed
Summary:
Hopefully this will fix some of the multiple windows issues for elm glview but not all.
@fix

Test Plan: elementary glview tests

Reviewers: cedric, jpeg

Reviewed By: jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2317
2015-04-10 16:47:01 +09:00
Oleksandr Shcherbina 364dcab234 [evas/evas_3D] Uninitialized component of vector gl_FragColor in shadow_map shader
Summary:
@fix
During execution example evas-3d-obj, part of 3D objects showed with red ripple.
The reason is not completely initialize component vector gl_FragColor

Reviewers: cedric, Hermet

Reviewed By: Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2292
2015-04-10 14:26:55 +09:00
Chris Michael d815d9bd10 evas-drm: Use Ecore_Drm_Fb for framebuffers
Summary: This commit changes the evas drm engine to use Ecore_Drm_Fb
for framebuffers. We remove the old 'Buffer' structure from the evas
engine and replace it in Outbuf with Ecore_Drm_Fb. This also removes
unused functions from the evas_drm.c file as we can now use
ecore_drm_fb calls

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-09 17:40:53 +02:00
Chris Michael e72e1e1751 evas-drm: Remove evas_bufmgr.c from the Evas Drm engine
Summary: This file is not needed for the software drm engine. This was
added (initially) for combining the drm software & hardware engines
into one. As that is not the case, this file is unused.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-09 17:40:32 +02:00
mythri.venugopal 0580f88990 Evas GL: Add missed GLES 3.0 functions in evgl_load_gles3_api.
Reviewers: wonsik, spacegrapher, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2300
2015-04-08 15:14:43 +09:00
Jean-Philippe Andre 5bdcea59db Evas gl_x11: Fix runtime switching of GL window configurations
Test case:
- Elementary Test
-- GLView
--- Direct rendering

Direct rendering would never happen in reality, because Evas GL
had to fallback. The reason being that DR requires the window
to have a depth buffer, but this depth buffer was no present
in the default config.

From elm, the solution is to set a special accel_preference,
for instance "gl:depth". But setting this value right before
calling elm_win_add() for the GLView test was already too late.
Indeed, evas_x would keep the default configurations and reuse
them no matter what was requested (ie. only RGB and RGBA would
work).

Solution:
Implement a slightly more complex cache based on a hash map instead
of just two static variables. Always request a new config if it's
not found in the current hash. Store that config, and reuse it for
the same config requests.

Tons of line changes because of the name changes and the whitespace
adjustments. Also some variables disappeared into the magic hash table.
2015-04-07 14:10:33 +09:00
Jean-Philippe Andre f419555cd8 Evas GL: Skip direct rendering check if the surface is indirect
Note: These checks are only for debugging.
2015-04-06 17:24:43 +09:00
Daekwang Ryu 29cb8aeb59 Evas GL: check EvasGL cache file version with micro version
Summary: check EvasGL cache file version with micro version

Reviewers: cedric, raster, jpeg, Sergeant_Whitespace

Reviewed By: Sergeant_Whitespace

Subscribers: Sergeant_Whitespace, cedric, wonsik, spacegrapher, mer.kim

Differential Revision: https://phab.enlightenment.org/D2188

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-04-06 16:32:49 +09:00
Bogdan Devichev f8f118f058 evas-3d: T2226 (Evas Eet saver does out of range access) fixed.
Summary:
texcoord now is 2D vector

@fix

Reviewers: cedric, Hermet, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2233
2015-04-06 14:13:30 +09:00
Oleksandr Shcherbina e2f11bf4cb Revert "Evas 3D: Fix shadow map shader"
Summary:
This reverts commit 4af7a947a6.
There is more convenient way remove noise in vector gl_Fragcolor at shadow_map
shader, because current decision lead to useless issue with shadow effect.
Need just add default initialize at the begining in shader file smth like that
gl_FragColor = vec4(1);
I suppose do that after this patch.

Reviewers: cedric, raster, Hermet

Reviewed By: Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2290
2015-04-06 10:45:42 +09:00
Cedric BAIL 39f7ce192c ector: implement surface size property. 2015-04-03 16:34:24 +02:00
Subhransu Mohanty 7d0944bda5 evas: handle mul_col for ector drawing in gl backend.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-04-03 16:34:21 +02:00